This reverts commit 476e33c3f3632bd32370fadc67b10d61da9a4098.
We’ve decided to remove `G_OS_DARWIN` in favour of recommending people
use `__APPLE__` instead. As per the discussion on #2802 and linked
issues,
* Adding a new define shifts the complexity from “which of these
platform-provided defines do I use” to “which platform-provided
defines does G_OS_DARWIN use”
* There should ideally be no cases where a user of GLib has to use
their own platform-specific code, since GLib should be providing
appropriate abstractions
* Providing a single `G_OS_DARWIN` to cover all Apple products (macOS
and iOS) hides the complexity of what the user is actually testing:
are they testing for the Mach kernel, the Carbon and/or Cocoa user
space toolkits, macOS vs iOS vs tvOS, etc
Helps: #2802
The local change from af0e0cb9950569828 in glib ended upstreamed
as 7359c5fd9f312cddd62146896558d8c9bd2bd4cf in valgrind, with
a few minor adjustments requested from there.
Sync this local modification to what ended up upstreamed, to avoid
any doubt regarding it for future syncs of the whole header.
Update our copy of valgrind.h from the Valgrind 3.15 release tarball,
and then re-apply our downstream change af0e0cb9950569828. No other
changes made.
Signed-off-by: Philip Withnall <withnall@endlessm.com>
Don't assume that __MINGW32__ implies x86; Windows runs on ARM/ARM64
as well, and there are mingw toolchains that target those architectures.
This mirrors how the MSVC part of the same expressions are written,
as (defined(_WIN32) && defined(_M_IX86)) and
(defined(_WIN64) && defined(_M_X64)) - not relying on _WIN32/_WIN64
or __MINGW32__/__MINGW64__ alone to indicate architecture.
Better not modify copy/paster files otherwise this will regress again
later. It's better to not include valgrind.h at all when using MSVC.
This reverts commit bbcce75d4e09f74894684b18222170eef97e8b2c.
Visual Studio x64 builds do not allow inline assembly code, so we need
to re-add the code that disables inline assembly when we build with
Visual Studio for x64 builds, as we did before. This is necessary when
we update the included valgrind.h.
Update our copy of valgrind.h from the Valgrind 3.13 release tarball.
This seems to include fixes for PPC and Solaris. No changes made to the
header file.
Signed-off-by: Philip Withnall <withnall@endlessm.com>
https://bugzilla.gnome.org/show_bug.cgi?id=736741
This ensures the uintptr_t type is defined on mingw-w64.
Fixes compile error:
make[4]: Entering directory
`/home/abuild/rpmbuild/BUILD/glib-2.42.0/gobject'
CC libgobject_2_0_la-gtype.lo
In file included from gtype.c:24:0:
../glib/valgrind.h: In function 'VALGRIND_PRINTF':
../glib/valgrind.h:5601:4: error: unknown type name 'uintptr_t'
uintptr_t _qzz_res;
^
https://bugzilla.gnome.org/show_bug.cgi?id=737143
...so that builds of GLib on x64 Visual C++ can be restored, as the build
fails in line 449 of valgrind.h as it only supports MinGW/GCC for x64
Windows and simply will not build otherwise. Make the x64 Visual C++
builds compile again by defining NVALGRIND when GLib is being built for
Windows on x64 Visual C++.
https://bugzilla.gnome.org/show_bug.cgi?id=732465
This is a BSD-licenced header file that is designed to be copy-pasted
into programs. It will allow us to detect if we are running under
Valgrind and send "client requests" to it.
We will use this for a couple of reasons in upcoming patches.
https://bugzilla.gnome.org/show_bug.cgi?id=698595