2008-09-15 Tor Lillqvist <tml@novell.com>
* win32/vs8/*.vcproj: Drop the "win32" part from under
"dependencies" so that the same project files can be used also
for 64-bit compilation by just having a different
"dependencies" folder containing 64-bit packages instead. At
least, I hope it will work out some way like that. MSVS
project files really are a pain to maintain. Much information
is typically copied for four different configurations
"Debug|Win32", "Release|Win32", "Debug|x64" and "Release|x64"
instead of having common stuff listed just once and only different
parametrisations. Or am I missing something?
Make the "Release" configuration work, too. Use correct character
set for the gspawn-win32-helper programs. Use correct subsystem
for the non-console one.
svn path=/trunk/; revision=7490
2008-09-15 Tor Lillqvist <tml@novell.com>
* win32/vs8/*.vcproj: Don't use Detect64BitPortabilityProblems
as those warnings are misleading. They don't take into
consideration ifdefs in glibconfig.h and elsewhere for _WIN64.
svn path=/trunk/; revision=7488
2008-08-27 Tor Lillqvist <tml@novell.com>
* win32/vs8/*.vcproj: Add "win32" directory level to the
references to the dependencies folder (which each actual user of
the project file probably needs to edit anyway depending on their
directory structure). Add missing files, remove nonexistent files.
svn path=/trunk/; revision=7404
2008-05-19 Tor Lillqvist <tml@novell.com>
* win32/vs8/gspawn-win32-helper.vcproj
* win32/vs8/gspawn-win32-helper-console.vcproj: New files. Build
these two executables.
* win32/vs8/*.vcproj: Compile as C and not C++.
* win32/vs8/glib-genmarshal.vcproj: Use MBS and not Unicode. (What
this setting really means is just that we don't define the UNICODE
and _UNICODE macros when compiling; it has no effect on what APIs
the code might use.) Use the same IntermediateDirectory as the
other projects.
* win32/vs8/glib.sln: Add the gspawn-win32-helper and gspawn-win32-helper projects.
svn path=/trunk/; revision=6911