/* GIO - GLib Input, Output and Streaming Library * * Copyright © 2009 Codethink Limited * Copyright © 2009 Red Hat, Inc * * SPDX-License-Identifier: LGPL-2.1-or-later * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General * Public License along with this library; if not, see . * * Authors: Ryan Lortie * Alexander Larsson */ /** * GSocketService: * * A `GSocketService` is an object that represents a service that * is provided to the network or over local sockets. When a new * connection is made to the service the [signal@Gio.SocketService::incoming] * signal is emitted. * * A `GSocketService` is a subclass of [class@Gio.SocketListener] and you need * to add the addresses you want to accept connections on with the * [class@Gio.SocketListener] APIs. * * There are two options for implementing a network service based on * `GSocketService`. The first is to create the service using * [ctor@Gio.SocketService.new] and to connect to the * [signal@Gio.SocketService::incoming] signal. The second is to subclass * `GSocketService` and override the default signal handler implementation. * * In either case, the handler must immediately return, or else it * will block additional incoming connections from being serviced. * If you are interested in writing connection handlers that contain * blocking code then see [class@Gio.ThreadedSocketService]. * * The socket service runs on the main loop of the * thread-default context (see * [method@GLib.MainContext.push_thread_default_context]) of the thread it is * created in, and is not threadsafe in general. However, the calls to start and * stop the service are thread-safe so these can be used from threads that * handle incoming clients. * * Since: 2.22 */ #include "config.h" #include "gsocketservice.h" #include #include "gsocketlistener.h" #include "gsocketconnection.h" #include "glibintl.h" #include "gmarshal-internal.h" struct _GSocketServicePrivate { GCancellable *cancellable; guint active : 1; guint outstanding_accept : 1; }; static guint g_socket_service_incoming_signal; G_LOCK_DEFINE_STATIC(active); G_DEFINE_TYPE_WITH_PRIVATE (GSocketService, g_socket_service, G_TYPE_SOCKET_LISTENER) enum { PROP_0, PROP_ACTIVE }; static void g_socket_service_ready (GObject *object, GAsyncResult *result, gpointer user_data); static gboolean g_socket_service_real_incoming (GSocketService *service, GSocketConnection *connection, GObject *source_object) { return FALSE; } static void g_socket_service_init (GSocketService *service) { service->priv = g_socket_service_get_instance_private (service); service->priv->cancellable = g_cancellable_new (); service->priv->active = TRUE; } static void g_socket_service_finalize (GObject *object) { GSocketService *service = G_SOCKET_SERVICE (object); g_object_unref (service->priv->cancellable); G_OBJECT_CLASS (g_socket_service_parent_class) ->finalize (object); } static void do_accept (GSocketService *service) { g_socket_listener_accept_async (G_SOCKET_LISTENER (service), service->priv->cancellable, g_socket_service_ready, NULL); service->priv->outstanding_accept = TRUE; } static gboolean get_active (GSocketService *service) { gboolean active; G_LOCK (active); active = service->priv->active; G_UNLOCK (active); return active; } static void set_active (GSocketService *service, gboolean active) { gboolean notify = FALSE; active = !!active; G_LOCK (active); if (active != service->priv->active) { service->priv->active = active; notify = TRUE; if (active) { if (service->priv->outstanding_accept) g_cancellable_cancel (service->priv->cancellable); else do_accept (service); } else { if (service->priv->outstanding_accept) g_cancellable_cancel (service->priv->cancellable); } } G_UNLOCK (active); if (notify) g_object_notify (G_OBJECT (service), "active"); } static void g_socket_service_get_property (GObject *object, guint prop_id, GValue *value, GParamSpec *pspec) { GSocketService *service = G_SOCKET_SERVICE (object); switch (prop_id) { case PROP_ACTIVE: g_value_set_boolean (value, get_active (service)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void g_socket_service_set_property (GObject *object, guint prop_id, const GValue *value, GParamSpec *pspec) { GSocketService *service = G_SOCKET_SERVICE (object); switch (prop_id) { case PROP_ACTIVE: set_active (service, g_value_get_boolean (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void g_socket_service_changed (GSocketListener *listener) { GSocketService *service = G_SOCKET_SERVICE (listener); G_LOCK (active); if (service->priv->active) { if (service->priv->outstanding_accept) g_cancellable_cancel (service->priv->cancellable); else do_accept (service); } G_UNLOCK (active); } /** * g_socket_service_is_active: * @service: a #GSocketService * * Check whether the service is active or not. An active * service will accept new clients that connect, while * a non-active service will let connecting clients queue * up until the service is started. * * Returns: %TRUE if the service is active, %FALSE otherwise * * Since: 2.22 */ gboolean g_socket_service_is_active (GSocketService *service) { g_return_val_if_fail (G_IS_SOCKET_SERVICE (service), FALSE); return get_active (service); } /** * g_socket_service_start: * @service: a #GSocketService * * Restarts the service, i.e. start accepting connections * from the added sockets when the mainloop runs. This only needs * to be called after the service has been stopped from * g_socket_service_stop(). * * This call is thread-safe, so it may be called from a thread * handling an incoming client request. * * Since: 2.22 */ void g_socket_service_start (GSocketService *service) { g_return_if_fail (G_IS_SOCKET_SERVICE (service)); set_active (service, TRUE); } /** * g_socket_service_stop: * @service: a #GSocketService * * Stops the service, i.e. stops accepting connections * from the added sockets when the mainloop runs. * * This call is thread-safe, so it may be called from a thread * handling an incoming client request. * * Note that this only stops accepting new connections; it does not * close the listening sockets, and you can call * g_socket_service_start() again later to begin listening again. To * close the listening sockets, call g_socket_listener_close(). (This * will happen automatically when the #GSocketService is finalized.) * * This must be called before calling g_socket_listener_close() as * the socket service will start accepting connections immediately * when a new socket is added. * * Since: 2.22 */ void g_socket_service_stop (GSocketService *service) { g_return_if_fail (G_IS_SOCKET_SERVICE (service)); set_active (service, FALSE); } static gboolean g_socket_service_incoming (GSocketService *service, GSocketConnection *connection, GObject *source_object) { gboolean result; g_signal_emit (service, g_socket_service_incoming_signal, 0, connection, source_object, &result); return result; } static void g_socket_service_class_init (GSocketServiceClass *class) { GObjectClass *gobject_class = G_OBJECT_CLASS (class); GSocketListenerClass *listener_class = G_SOCKET_LISTENER_CLASS (class); gobject_class->finalize = g_socket_service_finalize; gobject_class->set_property = g_socket_service_set_property; gobject_class->get_property = g_socket_service_get_property; listener_class->changed = g_socket_service_changed; class->incoming = g_socket_service_real_incoming; /** * GSocketService::incoming: * @service: the #GSocketService * @connection: a new #GSocketConnection object * @source_object: (nullable): the source_object passed to * g_socket_listener_add_address() * * The ::incoming signal is emitted when a new incoming connection * to @service needs to be handled. The handler must initiate the * handling of @connection, but may not block; in essence, * asynchronous operations must be used. * * @connection will be unreffed once the signal handler returns, * so you need to ref it yourself if you are planning to use it. * * Returns: %TRUE to stop other handlers from being called * * Since: 2.22 */ g_socket_service_incoming_signal = g_signal_new (I_("incoming"), G_TYPE_FROM_CLASS (class), G_SIGNAL_RUN_LAST, G_STRUCT_OFFSET (GSocketServiceClass, incoming), g_signal_accumulator_true_handled, NULL, _g_cclosure_marshal_BOOLEAN__OBJECT_OBJECT, G_TYPE_BOOLEAN, 2, G_TYPE_SOCKET_CONNECTION, G_TYPE_OBJECT); g_signal_set_va_marshaller (g_socket_service_incoming_signal, G_TYPE_FROM_CLASS (class), _g_cclosure_marshal_BOOLEAN__OBJECT_OBJECTv); /** * GSocketService:active: * * Whether the service is currently accepting connections. * * Since: 2.46 */ g_object_class_install_property (gobject_class, PROP_ACTIVE, g_param_spec_boolean ("active", P_("Active"), P_("Whether the service is currently accepting connections"), TRUE, G_PARAM_CONSTRUCT | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); } static void g_socket_service_ready (GObject *object, GAsyncResult *result, gpointer user_data) { GSocketListener *listener = G_SOCKET_LISTENER (object); GSocketService *service = G_SOCKET_SERVICE (object); GSocketConnection *connection; GObject *source_object; GError *error = NULL; connection = g_socket_listener_accept_finish (listener, result, &source_object, &error); if (error) { if (!g_error_matches (error, G_IO_ERROR, G_IO_ERROR_CANCELLED)) g_warning ("fail: %s", error->message); g_error_free (error); } else { g_socket_service_incoming (service, connection, source_object); g_object_unref (connection); } G_LOCK (active); g_cancellable_reset (service->priv->cancellable); /* requeue */ service->priv->outstanding_accept = FALSE; if (service->priv->active) do_accept (service); G_UNLOCK (active); } /** * g_socket_service_new: * * Creates a new #GSocketService with no sockets to listen for. * New listeners can be added with e.g. g_socket_listener_add_address() * or g_socket_listener_add_inet_port(). * * New services are created active, there is no need to call * g_socket_service_start(), unless g_socket_service_stop() has been * called before. * * Returns: a new #GSocketService. * * Since: 2.22 */ GSocketService * g_socket_service_new (void) { return g_object_new (G_TYPE_SOCKET_SERVICE, NULL); }