Tutorial This chapter tries to answer the real-life questions of users and presents the most common scenario use cases I could come up with. The use cases are presented from most likely to less likely. How to define and implement a new GObject Clearly, this is one of the most common questions people ask: they just want to crank code and implement a subclass of a GObject. Sometimes because they want to create their own class hierarchy, sometimes because they want to subclass one of GTK+'s widget. This chapter will focus on the implementation of a subtype of GObject. Boilerplate header code The first step before writing the code for your GObject is to write the type's header which contains the needed type, function and macro definitions. Each of these elements is nothing but a convention which is followed not only by GTK+'s code but also by most users of GObject. If you feel the need not to obey the rules stated below, think about it twice: If your users are a bit accustomed to GTK+ code or any GLib code, they will be a bit surprised and getting used to the conventions you decided upon will take time (money) and will make them grumpy (not a good thing) You must assess the fact that these conventions might have been designed by both smart and experienced people: maybe they were at least partly right. Try to put your ego aside. It is, nevertheless, important to note that these rules generally apply to code that is meant to be called by third parties; it is perfectly possible to write a valid, self-contained GObject types without most of the boilerplate used in this tutorial; most of the boilerplate is also not strictly required if you plan to use the GObject types only through language bindings based on introspection. Pick a name convention for your headers and source code and stick to it: use a dash to separate the prefix from the typename: maman-bar.h and maman-bar.c (this is the convention used by Nautilus and most GNOME libraries). use an underscore to separate the prefix from the typename: maman_bar.h and maman_bar.c. Do not separate the prefix from the typename: mamanbar.h and mamanbar.c. (this is the convention used by GTK+) Some people like the first two solutions better: it makes reading file names easier for those with poor eyesight. When you need some private (internal) declarations in several (sub)classes, you can define them in a private header file which is often named by appending the private keyword to the public header name. For example, one could use maman-bar-private.h, maman_bar_private.h or mamanbarprivate.h. Typically, such private header files are not installed. The basic conventions for any header which exposes a GType are described in . Most GObject-based code also obeys one of of the following conventions: pick one and stick to it. If you want to declare a type named bar with prefix maman, name the type instance MamanBar and its class MamanBarClass (name is case-sensitive). It is customary to declare them with code similar to the following: /* * Copyright/Licensing information. */ /* inclusion guard */ #ifndef __MAMAN_BAR_H__ #define __MAMAN_BAR_H__ #include <glib-object.h> /* * Potentially, include other headers on which this header depends. */ /* * Type macros. */ #define MAMAN_TYPE_BAR (maman_bar_get_type ()) #define MAMAN_BAR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), MAMAN_TYPE_BAR, MamanBar)) #define MAMAN_IS_BAR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), MAMAN_TYPE_BAR)) #define MAMAN_BAR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), MAMAN_TYPE_BAR, MamanBarClass)) #define MAMAN_IS_BAR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), MAMAN_TYPE_BAR)) #define MAMAN_BAR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), MAMAN_TYPE_BAR, MamanBarClass)) typedef struct _MamanBar MamanBar; typedef struct _MamanBarClass MamanBarClass; struct _MamanBar { /* Parent instance structure */ GObject parent_instance; /* instance members */ }; struct _MamanBarClass { /* Parent class structure */ GObjectClass parent_class; /* class members */ }; /* used by MAMAN_TYPE_BAR */ GType maman_bar_get_type (void); /* * Method definitions. */ #endif /* __MAMAN_BAR_H__ */ Types that require per-instance private data should use the G_DEFINE_TYPE_WITH_PRIVATE() macro, or use the G_ADD_PRIVATE() macro with the G_DEFINE_TYPE_WITH_CODE() or the G_DEFINE_TYPE_EXTENDED() macros. The private structure is then defined in the .c file, and can be accessed using the get_instance_private() function generated by the G_DEFINE_TYPE_* macros. It is automatically zero-filled on creation, so it is unnecessary to explicitly initialize pointer members to NULL. struct _MamanBarPrivate { int hsize; }; G_DEFINE_TYPE_WITH_PRIVATE (MamanBar, maman_bar, G_TYPE_OBJECT) static void maman_bar_class_init (MamanBarClass *klass) { } static void maman_bar_init (MamanBar *self) { /* maman_bar_get_instance_private() is generated by G_DEFINE_TYPE_WITH_PRIVATE() * above, and it's local to the current compilation unit. */ MamanBarPrivate *priv = maman_bar_get_instance_private (self); priv->hsize = 42; } Most GNOME libraries use a pointer inside the instance structure for simpler access to the private data structure, as described by Herb Sutter in his Pimpl article (see Compilation Firewalls and The Fast Pimpl Idiom for reference). If you opt to use this idiom, you can assign the pointer inside the instance initialization function, e.g.: G_DEFINE_TYPE_WITH_PRIVATE (MamanBar, maman_bar, G_TYPE_OBJECT) struct _MamanBarPrivate { int hsize; }; static void maman_bar_class_init (MamanBarClass *klass) { } static void maman_bar_init (MamanBar *self) { self->priv = maman_bar_get_instance_private (self); self->priv->hsize = 42; } Finally, there are different header include conventions. Again, pick one and stick to it. I personally use indifferently any of the two, depending on the codebase I work on: the rule, as always, is consistency. Some people add at the top of their headers a number of #include directives to pull in all the headers needed to compile client code. This allows client code to simply #include "maman-bar.h". Other do not #include anything and expect the client to #include themselves the headers they need before including your header. This speeds up compilation because it minimizes the amount of pre-processor work. This can be used in conjunction with the re-declaration of certain unused types in the client code to minimize compile-time dependencies and thus speed up compilation. Boilerplate code In your code, the first step is to #include the needed headers: depending on your header include strategy, this can be as simple as #include "maman-bar.h" or as complicated as tens of #include lines ending with #include "maman-bar.h": /* * Copyright information */ #include "maman-bar.h" /* If you use Pimpls, include the private structure * definition here. Some people create a maman-bar-private.h header * which is included by the maman-bar.c file and which contains the * definition for this private structure. */ struct _MamanBarPrivate { int member_1; /* stuff */ }; /* * forward definitions */ Call the G_DEFINE_TYPE macro using the name of the type, the prefix of the functions and the parent GType to reduce the amount of boilerplate needed. This macro will: implement the maman_bar_get_type function define a parent class pointer accessible from the whole .c file G_DEFINE_TYPE (MamanBar, maman_bar, G_TYPE_OBJECT) It is also possible to use the G_DEFINE_TYPE_WITH_CODE macro to control the get_type function implementation - for instance, to add a call to G_IMPLEMENT_INTERFACE macro which will call the g_type_implement_interface function, or call the G_ADD_PRIVATE macro will add an instance private data structure. Object Construction People often get confused when trying to construct their GObjects because of the sheer number of different ways to hook into the objects's construction process: it is difficult to figure which is the correct, recommended way. shows what user-provided functions are invoked during object instantiation and in which order they are invoked. A user looking for the equivalent of the simple C++ constructor function should use the instance_init method. It will be invoked after all the parent's instance_init functions have been invoked. It cannot take arbitrary construction parameters (as in C++) but if your object needs arbitrary parameters to complete initialization, you can use construction properties. Construction properties will be set only after all instance_init functions have run. No object reference will be returned to the client of g_object_new until all the construction properties have been set. It is important to note that object construction cannot ever fail. If you require a fallible GObject construction, you can use the GInitable and GAsyncInitable interfaces provided by the GIO library As such, I would recommend writing the following code first: G_DEFINE_TYPE_WITH_PRIVATE (MamanBar, maman_bar, G_TYPE_OBJECT) static void maman_bar_class_init (MamanBarClass *klass) { } static void maman_bar_init (MamanBar *self) { self->priv = maman_bar_get_instance_private (self); /* initialize all public and private members to reasonable default values. * They are all automatically initialized to 0 to begin with. */ } If you need special construction properties, install the properties in the class_init() function, override the set_property() and get_property() methods of the GObject class, and implement them as described by . enum { PROP_0, PROP_MAMAN, N_PROPERTIES }; /* Keep a pointer to the properties definition */ static GParamSpec *obj_properties[N_PROPERTIES] = { NULL, }; static void bar_class_init (MamanBarClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); gobject_class->set_property = bar_set_property; gobject_class->get_property = bar_get_property; obj_properties[PROP_MAMAN] = g_param_spec_string ("maman", "Maman construct prop", "Set maman's name", "no-name-set" /* default value */, G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); g_object_class_install_properties (gobject_class, N_PROPERTIES, obj_properties); } If you need this, make sure you can build and run code similar to the code shown above. Also, make sure your construct properties can be set without side effects during construction. Some people sometimes need to complete the initialization of a instance of a type only after the properties passed to the constructors have been set. This is possible through the use of the constructor() class method as described in or, more simply, using the constructed() class method available since GLib 2.12. Note that the constructed() virtual function will only be invoked after the properties marked as G_PARAM_CONSTRUCT_ONLY or G_PARAM_CONSTRUCT have been consumed, but before the regular properties passed to g_object_new() have been set. Object Destruction Again, it is often difficult to figure out which mechanism to use to hook into the object's destruction process: when the last g_object_unref function call is made, a lot of things happen as described in . The destruction process of your object might be split in two different phases: dispose and the finalize. This split is necessary to handle potential cycles due to the nature of the reference counting mechanism used by GObject, as well as dealing with temporary vivification of instances in case of signal emission during the destruction sequence. struct _MamanBarPrivate { GObject *an_object; gchar *a_string; }; G_DEFINE_TYPE_WITH_PRIVATE (MamanBar, maman_bar, G_TYPE_OBJECT) static void maman_bar_dispose (GObject *gobject) { MamanBar *self = MAMAN_BAR (gobject); /* In dispose(), you are supposed to free all types referenced from this * object which might themselves hold a reference to self. Generally, * the most simple solution is to unref all members on which you own a * reference. */ /* dispose() might be called multiple times, so we must guard against * calling g_object_unref() on an invalid GObject by setting the member * NULL; g_clear_object() does this for us, atomically. */ g_clear_object (&self->priv->an_object); /* Always chain up to the parent class; there is no need to check if * the parent class implements the dispose() virtual function: it is * always guaranteed to do so */ G_OBJECT_CLASS (maman_bar_parent_class)->dispose (gobject); } static void maman_bar_finalize (GObject *gobject) { MamanBar *self = MAMAN_BAR (gobject); g_free (self->priv->a_string); /* Always chain up to the parent class; as with dispose(), finalize() * is guaranteed to exist on the parent's class virtual function table */ G_OBJECT_CLASS (maman_bar_parent_class)->finalize (gobject); } static void maman_bar_class_init (MamanBarClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); gobject_class->dispose = maman_bar_dispose; gobject_class->finalize = maman_bar_finalize; } static void maman_bar_init (MamanBar *self); { self->priv = maman_bar_get_instance_private (self); self->priv->an_object = g_object_new (MAMAN_TYPE_BAZ, NULL); self->priv->a_string = g_strdup ("Maman"); } It is possible that object methods might be invoked after dispose is run and before finalize runs. GObject does not consider this to be a program error: you must gracefully detect this and neither crash nor warn the user, by having a disposed instance revert to an inhert state. Object methods Just as with C++, there are many different ways to define object methods and extend them: the following list and sections draw on C++ vocabulary. (Readers are expected to know basic C++ concepts. Those who have not had to write C++ code recently can refer to e.g. to refresh their memories.) non-virtual public methods, virtual public methods and virtual private methods Non-virtual public methods These are the simplest: you want to provide a simple method which can act on your object. All you need to do is to provide a function prototype in the header and an implementation of that prototype in the source file. /* declaration in the header. */ void maman_bar_do_action (MamanBar *self, /* parameters */); /* implementation in the source file */ void maman_bar_do_action (MamanBar *self, /* parameters */) { g_return_if_fail (MAMAN_IS_BAR (self)); /* do stuff here. */ } Virtual public methods This is the preferred way to create polymorphic GObjects. All you need to do is to define the common method and its class function in the public header, implement the common method in the source file and re-implement the class function in each object which inherits from you. /* declaration in maman-bar.h. */ struct _MamanBarClass { GObjectClass parent_class; /* stuff */ void (*do_action) (MamanBar *self, /* parameters */); }; void maman_bar_do_action (MamanBar *self, /* parameters */); /* implementation in maman-bar.c */ void maman_bar_do_action (MamanBar *self, /* parameters */) { g_return_if_fail (MAMAN_IS_BAR (self)); MAMAN_BAR_GET_CLASS (self)->do_action (self, /* parameters */); } The code above simply redirects the do_action call to the relevant class function. Please, note that it is possible for you to provide a default implementation for this class method in the object's class_init function: initialize the klass->do_action field to a pointer to the actual implementation. By default, class methods that are not inherited are initialized to NULL, and thus are to be considered "pure virtual". static void maman_bar_real_do_action_two (MamanBar *self, /* parameters */) { /* Default implementation for the virtual method. */ } static void maman_bar_class_init (BarClass *klass) { /* this is not necessary, except for demonstration purposes. * * pure virtual method: mandates implementation in children. */ klass->do_action_one = NULL; /* merely virtual method. */ klass->do_action_two = maman_bar_real_do_action_two; } void maman_bar_do_action_one (MamanBar *self, /* parameters */) { g_return_if_fail (MAMAN_IS_BAR (self)); /* if the method is purely virtual, then it is a good idea to * check that it has been overridden before calling it, and, * depending on the intent of the class, either ignore it silently * or warn the user. / if (MAMAN_BAR_GET_CLASS (self)->do_action_one != NULL) MAMAN_BAR_GET_CLASS (self)->do_action_one (self, /* parameters */); else g_warning ("Class '%s' does not override the mandatory " "MamanBarClass.do_action_one() virtual function.", G_OBJECT_TYPE_NAME (self)); } void maman_bar_do_action_two (MamanBar *self, /* parameters */) { g_return_if_fail (MAMAN_IS_BAR (self)); MAMAN_BAR_GET_CLASS (self)->do_action_two (self, /* parameters */); } Virtual private Methods These are very similar to Virtual Public methods. They just don't have a public function to call the function directly. The header file contains only a declaration of the class function: /* declaration in maman-bar.h. */ struct _MamanBarClass { GObjectClass parent; /* stuff */ void (* helper_do_specific_action) (MamanBar *self, /* parameters */); }; void maman_bar_do_any_action (MamanBar *self, /* parameters */); These class functions are often used to delegate part of the job to child classes: /* this accessor function is static: it is not exported outside of this file. */ static void maman_bar_do_specific_action (MamanBar *self, /* parameters */) { MAMAN_BAR_GET_CLASS (self)->do_specific_action (self, /* parameters */); } void maman_bar_do_any_action (MamanBar *self, /* parameters */) { /* random code here */ /* * Try to execute the requested action. Maybe the requested action * cannot be implemented here. So, we delegate its implementation * to the child class: */ maman_bar_do_specific_action (self, /* parameters */); /* other random code here */ } Again, it is possible to provide a default implementation for this private virtual class function: static void maman_bar_class_init (MamanBarClass *klass) { /* pure virtual method: mandates implementation in children. */ klass->do_specific_action_one = NULL; /* merely virtual method. */ klass->do_specific_action_two = maman_bar_real_do_specific_action_two; } Children can then implement the subclass with code such as: static void maman_bar_subtype_class_init (MamanBarSubTypeClass *klass) { MamanBarClass *bar_class = MAMAN_BAR_CLASS (klass); /* implement pure virtual class function. */ bar_class->do_specific_action_one = maman_bar_subtype_do_specific_action_one; } Chaining up Chaining up is often loosely defined by the following set of conditions: Parent class A defines a public virtual method named foo and provides a default implementation. Child class B re-implements method foo. In the method B::foo, the child class B calls its parent class method A::foo. There are various uses to this idiom: You need to extend the behaviour of a class without modifying its code. You create a subclass to inherit its implementation, re-implement a public virtual method to modify the behaviour and chain up to ensure that the previous behaviour is not really modified, just extended. You need to implement the Chain Of Responsibility pattern: each object of the inheritance tree chains up to its parent (typically, at the beginning or the end of the method) to ensure that they each handler is run in turn. To explicitly chain up to the implementation of the virtual method in the parent class, you first need a handle to the original parent class structure. This pointer can then be used to access the original class function pointer and invoke it directly. The original adjective used in this sentence is not innocuous. To fully understand its meaning, you need to recall how class structures are initialized: for each object type, the class structure associated to this object is created by first copying the class structure of its parent type (a simple memcpy) and then by invoking the class_init callback on the resulting class structure. Since the class_init callback is responsible for overwriting the class structure with the user re-implementations of the class methods, we cannot merely use the modified copy of the parent class structure stored in our derived instance. We want to get a copy of the class structure of an instance of the parent class. The function g_type_class_peek_parent is used to access the original parent class structure. Its input is a pointer to the class of the derived object and it returns a pointer to the original parent class structure. Instead of using this function directly, though, you should use the parent_class pointer created and initialized for us by the G_DEFINE_TYPE_* family of macros, for instance: static void b_method_to_call (B *obj, int a) { /* do stuff before chain up */ /* call the method_to_call() virtual function on the * parent of BClass, AClass. * * remember the explicit cast to AClass* */ A_CLASS (b_parent_class)->method_to_call (obj, a); /* do stuff after chain up */ } How to define and implement interfaces Defining interfaces The bulk of interface definition has already been shown in but I feel it is needed to show exactly how to create an interface. As above, the first step is to get the header right. This interface defines two methods: #ifndef __MAMAN_IBAZ_H__ #define __MAMAN_IBAZ_H__ #include <glib-object.h> #define MAMAN_TYPE_IBAZ (maman_ibaz_get_type ()) #define MAMAN_IBAZ(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), MAMAN_TYPE_IBAZ, MamanIbaz)) #define MAMAN_IS_IBAZ(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), MAMAN_TYPE_IBAZ)) #define MAMAN_IBAZ_GET_INTERFACE(inst) (G_TYPE_INSTANCE_GET_INTERFACE ((inst), MAMAN_TYPE_IBAZ, MamanIbazInterface)) typedef struct _MamanIbaz MamanIbaz; /* dummy object */ typedef struct _MamanIbazInterface MamanIbazInterface; struct _MamanIbazInterface { GTypeInterface parent_iface; void (*do_action) (MamanIbaz *self); void (*do_something) (MamanIbaz *self); }; GType maman_ibaz_get_type (void); void maman_ibaz_do_action (MamanIbaz *self); void maman_ibaz_do_something (MamanIbaz *self); #endif /* __MAMAN_IBAZ_H__ */ This code is the same as the code for a normal GType which derives from a GObject except for a few details: The _GET_CLASS macro is called _GET_INTERFACE and not implemented with G_TYPE_INSTANCE_GET_CLASS but with G_TYPE_INSTANCE_GET_INTERFACE. The instance type, MamanIbaz is not fully defined: it is used merely as an abstract type which represents an instance of whatever object which implements the interface. The parent of the MamanIbazInterface is not GObjectClass but GTypeInterface. The implementation of the MamanIbaz type itself is trivial: G_DEFINE_INTERFACE creates a maman_ibaz_get_type function which registers the type in the type system. The third argument is used to define a prerequisite interface (which we'll talk about more later). Just pass 0 for this argument when an interface has no prerequisite. maman_ibaz_default_init is expected to register the interface's signals if there are any (we will see a bit later how to use them). The interface methods maman_ibaz_do_action and maman_ibaz_do_something dereference the interface structure to access its associated interface function and call it. G_DEFINE_INTERFACE (MamanIbaz, maman_ibaz, 0); static void maman_ibaz_default_init (gpointer g_class) { /* add properties and signals to the interface here */ } void maman_ibaz_do_action (MamanIbaz *self) { g_return_if_fail (MAMAN_IS_IBAZ (self)); MAMAN_IBAZ_GET_INTERFACE (self)->do_action (self); } void maman_ibaz_do_something (MamanIbaz *self) { g_return_if_fail (MAMAN_IS_IBAZ (self)); MAMAN_IBAZ_GET_INTERFACE (self)->do_something (self); } Implementing interfaces Once the interface is defined, implementing it is rather trivial. The first step is to define a normal GObject class, like: #ifndef __MAMAN_BAZ_H__ #define __MAMAN_BAZ_H__ #include <glib-object.h> #define MAMAN_TYPE_BAZ (maman_baz_get_type ()) #define MAMAN_BAZ(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), MAMAN_TYPE_BAZ, Mamanbaz)) #define MAMAN_IS_BAZ(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), MAMAN_TYPE_BAZ)) #define MAMAN_BAZ_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), MAMAN_TYPE_BAZ, MamanbazClass)) #define MAMAN_IS_BAZ_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), MAMAN_TYPE_BAZ)) #define MAMAN_BAZ_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), MAMAN_TYPE_BAZ, MamanbazClass)) typedef struct _MamanBaz MamanBaz; typedef struct _MamanBazClass MamanBazClass; struct _MamanBaz { GObject parent_instance; gint instance_member; }; struct _MamanBazClass { GObjectClass parent_class; }; GType maman_baz_get_type (void); #endif /* __MAMAN_BAZ_H__ */ There is clearly nothing specifically weird or scary about this header: it does not define any weird API or derive from a weird type. The second step is to implement MamanBaz by defining its GType. Instead of using G_DEFINE_TYPE we use G_DEFINE_TYPE_WITH_CODE and the G_IMPLEMENT_INTERFACE macros. static void maman_ibaz_interface_init (MamanIbazInterface *iface); G_DEFINE_TYPE_WITH_CODE (MamanBar, maman_bar, G_TYPE_OBJECT, G_IMPLEMENT_INTERFACE (MAMAN_TYPE_IBAZ, maman_ibaz_interface_init)) This definition is very much like all the similar functions we looked at previously. The only interface-specific code present here is the call to G_IMPLEMENT_INTERFACE. Classes can implement multiple interfaces by using multiple calls to G_IMPLEMENT_INTERFACE inside the call to G_DEFINE_TYPE_WITH_CODE maman_baz_interface_init, the interface initialization function: inside it every virtual method of the interface must be assigned to its implementation: static void maman_baz_do_action (MamanBaz *self) { g_print ("Baz implementation of Ibaz interface Action: 0x%x.\n", self->instance_member); } static void maman_baz_do_something (MamanBaz *self) { g_print ("Baz implementation of Ibaz interface Something: 0x%x.\n", self->instance_member); } static void maman_ibaz_interface_init (MamanIbazInterface *iface) { iface->do_action = maman_baz_do_action; iface->do_something = maman_baz_do_something; } static void maman_baz_init (MamanBaz *self) { MamanBaz *self = MAMAN_BAZ (instance); self->instance_member = 0xdeadbeaf; } Interface definition prerequisites To specify that an interface requires the presence of other interfaces when implemented, GObject introduces the concept of prerequisites: it is possible to associate a list of prerequisite types to an interface. For example, if object A wishes to implement interface I1, and if interface I1 has a prerequisite on interface I2, A has to implement both I1 and I2. The mechanism described above is, in practice, very similar to Java's interface I1 extends interface I2. The example below shows the GObject equivalent: /* Make the MamanIbar interface require MamanIbaz interface. */ G_DEFINE_INTERFACE (MamanIbar, maman_ibar, MAMAN_TYPE_IBAZ); In the G_DEFINE_INTERFACE call above, the third parameter defines the prerequisite type. This is the GType of either an interface or a class. In this case the MamanIbaz interface is a prerequisite of the MamanIbar. The code below shows how an implementation can implement both interfaces and register their implementations: static void maman_ibar_do_another_action (MamanIbar *ibar) { MamanBar *self = MAMAN_BAR (ibar); g_print ("Bar implementation of IBar interface Another Action: 0x%x.\n", self->instance_member); } static void maman_ibar_interface_init (MamanIbarInterface *iface) { iface->do_another_action = maman_ibar_do_another_action; } static void maman_ibaz_do_action (MamanIbaz *ibaz) { MamanBar *self = MAMAN_BAR (ibaz); g_print ("Bar implementation of Ibaz interface Action: 0x%x.\n", self->instance_member); } static void maman_ibaz_do_something (MamanIbaz *ibaz) { MamanBar *self = MAMAN_BAR (ibaz); g_print ("Bar implementation of Ibaz interface Something: 0x%x.\n", self->instance_member); } static void maman_ibaz_interface_init (MamanIbazInterface *iface) { iface->do_action = maman_ibaz_do_action; iface->do_something = maman_ibaz_do_something; } static void maman_bar_class_init (MamanBarClass *klass) { } static void maman_bar_init (MamanBar *self) { self->instance_member = 0x666; } G_DEFINE_TYPE_WITH_CODE (MamanBar, maman_bar, G_TYPE_OBJECT, G_IMPLEMENT_INTERFACE (MAMAN_TYPE_IBAZ, maman_ibaz_interface_init) G_IMPLEMENT_INTERFACE (MAMAN_TYPE_IBAR, maman_ibar_interface_init)) It is very important to notice that the order in which interface implementations are added to the main object is not random: g_type_add_interface_static, which is called by G_IMPLEMENT_INTERFACE, must be invoked first on the interfaces which have no prerequisites and then on the others. Interface properties GObject interfaces can also have properties. Declaration of the interface properties is similar to declaring the properties of ordinary GObject types as explained in , except that g_object_interface_install_property is used to declare the properties instead of g_object_class_install_property. To include a property named 'name' of type string in the maman_ibaz interface example code above, we only need to add one That really is one line extended to six for the sake of clarity line in the maman_ibaz_default_init as shown below: static void maman_ibaz_default_init (gpointer g_iface) { g_object_interface_install_property (g_iface, g_param_spec_string ("name", "Name", "Name of the MamanIbaz", "maman", G_PARAM_READWRITE)); } One point worth noting is that the declared property wasn't assigned an integer ID. The reason being that integer IDs of properties are used only inside the get and set methods and since interfaces do not implement properties, there is no need to assign integer IDs to interface properties. An implementation declares and defines it's properties in the usual way as explained in , except for one small change: it can declare the properties of the interface it implements using g_object_class_override_property instead of g_object_class_install_property. The following code snippet shows the modifications needed in the MamanBaz declaration and implementation above: struct _MamanBaz { GObject parent_instance; gint instance_member; gchar *name; }; enum { PROP_0, PROP_NAME }; static void maman_baz_set_property (GObject *object, guint prop_id, const GValue *value, GParamSpec *pspec) { MamanBaz *baz = MAMAN_BAZ (object); switch (prop_id) { case PROP_NAME: g_free (baz->name); baz->name = g_value_dup_string (value); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void maman_baz_get_property (GObject *object, guint prop_id, GValue *value, GParamSpec *pspec) { MamanBaz *baz = MAMAN_BAZ (object); switch (prop_id) { case PROP_NAME: g_value_set_string (value, baz->name); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void maman_baz_class_init (MamanBazClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); gobject_class->set_property = maman_baz_set_property; gobject_class->get_property = maman_baz_get_property; g_object_class_override_property (gobject_class, PROP_NAME, "name"); } Overriding interface methods If a base class already implements an interface, and in a derived class you wish to implement the same interface overriding only certain methods of that interface, you just reimplement the interface and set only the interface methods you wish to override. In this example MamanDerivedBaz is derived from MamanBaz. Both implement the MamanIbaz interface. MamanDerivedBaz only implements one method of the MamanIbaz interface and uses the base class implementation of the other. static void maman_derived_ibaz_do_action (MamanIbaz *ibaz) { MamanDerivedBaz *self = MAMAN_DERIVED_BAZ (ibaz); g_print ("DerivedBaz implementation of Ibaz interface Action\n"); } static void maman_derived_ibaz_interface_init (MamanIbazInterface *iface) { /* Override the implementation of do_action */ iface->do_action = maman_derived_ibaz_do_action; /* * We simply leave iface->do_something alone, it is already set to the * base class implementation. */ } G_DEFINE_TYPE_WITH_CODE (MamanDerivedBaz, maman_derived_baz, MAMAN_TYPE_BAZ, G_IMPLEMENT_INTERFACE (MAMAN_TYPE_IBAZ, maman_derived_ibaz_interface_init) static void maman_derived_baz_class_init (MamanDerivedBazClass *klass) { } static void maman_derived_baz_init (MamanDerivedBaz *self) { } To access the base class interface implementation use g_type_interface_peek_parent from within an interface's default_init function. If you wish to call the base class implementation of an interface method from an derived class where than interface method has been overridden then you can stash away the pointer returned from g_type_interface_peek_parent in a global variable. In this example MamanDerivedBaz overides the do_action interface method. In it's overridden method it calls the base class implementation of the same interface method. static MamanIbazInterface *maman_ibaz_parent_interface = NULL; static void maman_derived_ibaz_do_action (MamanIbaz *ibaz) { MamanDerivedBaz *self = MAMAN_DERIVED_BAZ (ibaz); g_print ("DerivedBaz implementation of Ibaz interface Action\n"); /* Now we call the base implementation */ maman_ibaz_parent_interface->do_action (ibaz); } static void maman_derived_ibaz_interface_init (MamanIbazInterface *iface) { maman_ibaz_parent_interface = g_type_interface_peek_parent (iface); iface->do_action = maman_derived_ibaz_do_action; } G_DEFINE_TYPE_WITH_CODE (MamanDerivedBaz, maman_derived_baz, MAMAN_TYPE_BAZ, G_IMPLEMENT_INTERFACE (MAMAN_TYPE_IBAZ, maman_derived_ibaz_interface_init)) static void maman_derived_baz_class_init (MamanDerivedBazClass *klass) { } static void maman_derived_baz_init (MamanDerivedBaz *self) { } How to create and use signals The signal system which was built in GType is pretty complex and flexible: it is possible for its users to connect at runtime any number of callbacks (implemented in any language for which a binding exists) A Python callback can be connected to any signal on any C-based GObject, and vice versa, assuming that the Python object inherits from GObject. to any signal and to stop the emission of any signal at any state of the signal emission process. This flexibility makes it possible to use GSignal for much more than just emit signals which can be received by numerous clients. Simple use of signals The most basic use of signals is to implement simple event notification: for example, if we have a MamanFile object, and if this object has a write method, we might wish to be notified whenever someone has changed something via our MamanFile instance. The code below shows how the user can connect a callback to the "changed" signal. file = g_object_new (MAMAN_FILE_TYPE, NULL); g_signal_connect (file, "changed", G_CALLBACK (changed_event), NULL); maman_file_write (file, buffer, strlen (buffer)); The MamanFile signal is registered in the class_init function: file_signals[CHANGED] = g_signal_newv ("changed", G_TYPE_FROM_CLASS (gobject_class), G_SIGNAL_RUN_LAST | G_SIGNAL_NO_RECURSE | G_SIGNAL_NO_HOOKS, NULL /* closure */, NULL /* accumulator */, NULL /* accumulator data */, g_cclosure_marshal_VOID__VOID, G_TYPE_NONE /* return_type */, 0 /* n_params */, NULL /* param_types */); and the signal is emitted in maman_file_write: void maman_file_write (MamanFile *self, const guchar *buffer, gssize size) { /* First write data. */ /* Then, notify user of data written. */ g_signal_emit (self, file_signals[CHANGED], 0 /* details */); } As shown above, you can safely set the details parameter to zero if you do not know what it can be used for. For a discussion of what you could used it for, see The signature of the signal handler in the above example is defined as g_cclosure_marshal_VOID__VOID. Its name follows a simple convention which encodes the function parameter and return value types in the function name. Specifically, the value in front of the double underscore is the type of the return value, while the value(s) after the double underscore denote the parameter types. The header gobject/gmarshal.h defines a set of commonly needed closures that one can use. If you want to have complex marshallers for your signals you should probably use glib-genmarshal to autogenerate them from a file containing their return and parameter types.