/* * Copyright © 2010 Codethink Limited * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published * by the Free Software Foundation; either version 2 of the licence or (at * your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General * Public License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, MA 02111-1307, USA. * * Authors: Ryan Lortie */ #include "config.h" #include "gaction.h" #include "glibintl.h" G_DEFINE_INTERFACE (GAction, g_action, G_TYPE_OBJECT) /** * SECTION:gaction * @title: GAction * @short_description: An action * * #GAction represents a single named action. * * The main interface to an action is that it can be activated with * g_action_activate(). This results in the 'activate' signal being * emitted. An activation has a #GVariant parameter (which may be * %NULL). The correct type for the parameter is determined by a static * parameter type (which is given at construction time). * * An action may optionally have a state, in which case the state may be * set with g_action_set_state(). This call takes a #GVariant. The * correct type for the state is determined by a static state type * (which is given at construction time). * * The state may have a hint associated with it, specifying its valid * range. * * #GAction is merely the interface to the concept of an action, as * described above. Various implementations of actions exist, including * #GSimpleAction and #GtkAction. * * In all cases, the implementing class is responsible for storing the * name of the action, the parameter type, the enabled state, the * optional state type and the state and emitting the appropriate * signals when these change. The implementor responsible for filtering * calls to g_action_activate() and g_action_set_state() for type safety * and for the state being enabled. * * Probably the only useful thing to do with a #GAction is to put it * inside of a #GSimpleActionGroup. **/ void g_action_default_init (GActionInterface *iface) { /** * GAction:name: * * The name of the action. This is mostly meaningful for identifying * the action once it has been added to a #GActionGroup. * * Since: 2.28 **/ g_object_interface_install_property (iface, g_param_spec_string ("name", P_("Action Name"), P_("The name used to invoke the action"), NULL, G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS)); /** * GAction:parameter-type: * * The type of the parameter that must be given when activating the * action. * * Since: 2.28 **/ g_object_interface_install_property (iface, g_param_spec_boxed ("parameter-type", P_("Parameter Type"), P_("The type of GVariant passed to activate()"), G_TYPE_VARIANT_TYPE, G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS)); /** * GAction:enabled: * * If @action is currently enabled. * * If the action is disabled then calls to g_action_activate() and * g_action_set_state() have no effect. * * Since: 2.28 **/ g_object_interface_install_property (iface, g_param_spec_boolean ("enabled", P_("Enabled"), P_("If the action can be activated"), TRUE, G_PARAM_CONSTRUCT | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); /** * GAction:state-type: * * The #GVariantType of the state that the action has, or %NULL if the * action is stateless. * * Since: 2.28 **/ g_object_interface_install_property (iface, g_param_spec_boxed ("state-type", P_("State Type"), P_("The type of the state kept by the action"), G_TYPE_VARIANT_TYPE, G_PARAM_READABLE | G_PARAM_STATIC_STRINGS)); /** * GAction:state: * * The state of the action, or %NULL if the action is stateless. * * Since: 2.28 **/ g_object_interface_install_property (iface, g_param_spec_variant ("state", P_("State"), P_("The state the action is in"), G_VARIANT_TYPE_ANY, NULL, G_PARAM_CONSTRUCT | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); } /** * g_action_set_state: * @action: a #GAction * @value: the new state * * Request for the state of @action to be changed to @value. * * The action must be stateful and @value must be of the correct type. * See g_action_get_state_type(). * * This call merely requests a change. The action may refuse to change * its state or may change its state to something other than @value. * See g_action_get_state_hint(). * * If the @value GVariant is floating, it is consumed. * * Since: 2.28 **/ void g_action_set_state (GAction *action, GVariant *value) { const GVariantType *state_type; g_return_if_fail (G_IS_ACTION (action)); g_return_if_fail (value != NULL); state_type = g_action_get_state_type (action); g_return_if_fail (state_type != NULL); g_return_if_fail (g_variant_is_of_type (value, state_type)); g_variant_ref_sink (value); G_ACTION_GET_IFACE (action) ->set_state (action, value); g_variant_unref (value); } /** * g_action_get_state: * @action: a #GAction * * Queries the current state of @action. * * If the action is not stateful then %NULL will be returned. If the * action is stateful then the type of the return value is the type * given by g_action_get_state_type(). * * The return value (if non-%NULL) should be freed with * g_variant_unref() when it is no longer required. * * Returns: (transfer full): the current state of the action * * Since: 2.28 **/ GVariant * g_action_get_state (GAction *action) { g_return_val_if_fail (G_IS_ACTION (action), NULL); return G_ACTION_GET_IFACE (action) ->get_state (action); } /** * g_action_get_name: * @action: a #GAction * * Queries the name of @action. * * Returns: the name of the action * * Since: 2.28 **/ const gchar * g_action_get_name (GAction *action) { g_return_val_if_fail (G_IS_ACTION (action), NULL); return G_ACTION_GET_IFACE (action) ->get_name (action); } /** * g_action_get_parameter_type: * @action: a #GAction * * Queries the type of the parameter that must be given when activating * @action. * * When activating the action using g_action_activate(), the #GVariant * given to that function must be of the type returned by this function. * * In the case that this function returns %NULL, you must not give any * #GVariant, but %NULL instead. * * Returns: (allow-none): the parameter type * * Since: 2.28 **/ const GVariantType * g_action_get_parameter_type (GAction *action) { g_return_val_if_fail (G_IS_ACTION (action), NULL); return G_ACTION_GET_IFACE (action) ->get_parameter_type (action); } /** * g_action_get_state_type: * @action: a #GAction * * Queries the type of the state of @action. * * If the action is stateful (ie: was created with * g_action_new_stateful()) then this function returns the #GVariantType * of the state. This is the type of the initial value given as the * state. All calls to g_action_set_state() must give a #GVariant of * this type and g_action_get_state() will return a #GVariant of the * same type. * * If the action is not stateful (ie: created with g_action_new()) then * this function will return %NULL. In that case, g_action_get_state() * will return %NULL and you must not call g_action_set_state(). * * Returns: (allow-none): the state type, if the action is stateful * * Since: 2.28 **/ const GVariantType * g_action_get_state_type (GAction *action) { g_return_val_if_fail (G_IS_ACTION (action), NULL); return G_ACTION_GET_IFACE (action) ->get_state_type (action); } /** * g_action_get_state_hint: * @action: a #GAction * * Requests a hint about the valid range of values for the state of * @action. * * If %NULL is returned it either means that the action is not stateful * or that there is no hint about the valid range of values for the * state of the action. * * If a #GVariant array is returned then each item in the array is a * possible value for the state. If a #GVariant pair (ie: two-tuple) is * returned then the tuple specifies the inclusive lower and upper bound * of valid values for the state. * * In any case, the information is merely a hint. It may be possible to * have a state value outside of the hinted range and setting a value * within the range may fail. * * The return value (if non-%NULL) should be freed with * g_variant_unref() when it is no longer required. * * Returns: (transfer full): the state range hint * * Since: 2.28 **/ GVariant * g_action_get_state_hint (GAction *action) { g_return_val_if_fail (G_IS_ACTION (action), NULL); return G_ACTION_GET_IFACE (action) ->get_state_hint (action); } /** * g_action_get_enabled: * @action: a #GAction * * Checks if @action is currently enabled. * * An action must be enabled in order to be activated or in order to * have its state changed from outside callers. * * Returns: whether the action is enabled * * Since: 2.28 **/ gboolean g_action_get_enabled (GAction *action) { g_return_val_if_fail (G_IS_ACTION (action), FALSE); return G_ACTION_GET_IFACE (action) ->get_enabled (action); } /** * g_action_activate: * @action: a #GAction * @parameter: (allow-none): the parameter to the activation * * Activates the action. * * @parameter must be the correct type of parameter for the action (ie: * the parameter type given at construction time). If the parameter * type was %NULL then @parameter must also be %NULL. * * Since: 2.28 **/ void g_action_activate (GAction *action, GVariant *parameter) { g_return_if_fail (G_IS_ACTION (action)); if (parameter != NULL) g_variant_ref_sink (parameter); G_ACTION_GET_IFACE (action) ->activate (action, parameter); if (parameter != NULL) g_variant_unref (parameter); }