/* * Copyright © 2011 Canonical Ltd. * * This library is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation; either version 2 of the * licence, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, * USA. * * Author: Ryan Lortie */ #include "config.h" #include "gmenu.h" #include /** * SECTION:gmenu * @title: GMenu * @short_description: A simple implementation of GMenuModel * * #GMenu is a simple implementation of #GMenuModel. * You populate a #GMenu by adding #GMenuItem instances to it. * * There are some convenience functions to allow you to directly * add items (avoiding #GMenuItem) for the common cases. To add * a regular item, use g_menu_insert(). To add a section, use * g_menu_insert_section(). To add a submenu, use * g_menu_insert_submenu(). * * Often it is more convenient to create a #GMenu from an XML * fragment, using GMenu Markup. */ /** * GMenu: * * #GMenu is an opaque structure type. You must access it using the * functions below. **/ /** * GMenuItem: * * #GMenuItem is an opaque structure type. You must access it using the * functions below. **/ struct _GMenuItem { GObject parent_instance; GHashTable *attributes; GHashTable *links; gboolean cow; }; typedef GObjectClass GMenuItemClass; struct _GMenu { GMenuModel parent_instance; GArray *items; gboolean mutable; }; typedef GMenuModelClass GMenuClass; G_DEFINE_TYPE (GMenu, g_menu, G_TYPE_MENU_MODEL) G_DEFINE_TYPE (GMenuItem, g_menu_item, G_TYPE_OBJECT) struct item { GHashTable *attributes; GHashTable *links; }; static gboolean g_menu_is_mutable (GMenuModel *model) { GMenu *menu = G_MENU (model); return menu->mutable; } static gint g_menu_get_n_items (GMenuModel *model) { GMenu *menu = G_MENU (model); return menu->items->len; } static void g_menu_get_item_attributes (GMenuModel *model, gint position, GHashTable **table) { GMenu *menu = G_MENU (model); *table = g_hash_table_ref (g_array_index (menu->items, struct item, position).attributes); } static void g_menu_get_item_links (GMenuModel *model, gint position, GHashTable **table) { GMenu *menu = G_MENU (model); *table = g_hash_table_ref (g_array_index (menu->items, struct item, position).links); } /** * g_menu_insert_item: * @menu: a #GMenu * @position: the position at which to insert the item * @item: the #GMenuItem to insert * * Inserts @item into @menu. * * The "insertion" is actually done by copying all of the attribute and * link values of @item and using them to form a new item within @menu. * As such, @item itself is not really inserted, but rather, a menu item * that is exactly the same as the one presently described by @item. * * This means that @item is essentially useless after the insertion * occurs. Any changes you make to it are ignored unless it is inserted * again (at which point its updated values will be copied). * * You should probably just free @item once you're done. * * There are many convenience functions to take care of common cases. * See g_menu_insert(), g_menu_insert_section() and * g_menu_insert_submenu() as well as "prepend" and "append" variants of * each of these functions. **/ void g_menu_insert_item (GMenu *menu, gint position, GMenuItem *item) { struct item new_item; g_return_if_fail (G_IS_MENU (menu)); g_return_if_fail (G_IS_MENU_ITEM (item)); if (position < 0 || position > menu->items->len) position = menu->items->len; new_item.attributes = g_hash_table_ref (item->attributes); new_item.links = g_hash_table_ref (item->links); item->cow = TRUE; g_array_insert_val (menu->items, position, new_item); g_menu_model_items_changed (G_MENU_MODEL (menu), position, 0, 1); } /** * g_menu_prepend_item: * @menu: a #GMenu * @item: a #GMenuItem to prepend * * Prepends @item to the start of @menu. * * See g_menu_insert_item() for more information. **/ void g_menu_prepend_item (GMenu *menu, GMenuItem *item) { g_menu_insert_item (menu, 0, item); } /** * g_menu_append_item: * @menu: a #GMenu * @item: a #GMenuItem to append * * Appends @item to the end of @menu. * * See g_menu_insert_item() for more information. **/ void g_menu_append_item (GMenu *menu, GMenuItem *item) { g_menu_insert_item (menu, -1, item); } /** * g_menu_freeze: * @menu: a #GMenu * * Marks @menu as frozen. * * After the menu is frozen, it is an error to attempt to make any * changes to it. In effect this means that the #GMenu API must no * longer be used. * * This function causes g_menu_model_is_mutable() to begin returning * %FALSE, which has some positive performance implications. **/ void g_menu_freeze (GMenu *menu) { g_return_if_fail (G_IS_MENU (menu)); menu->mutable = FALSE; } /** * g_menu_new: * * Creates a new #GMenu. * * The new menu has no items. * * Returns: a new #GMenu **/ GMenu * g_menu_new (void) { return g_object_new (G_TYPE_MENU, NULL); } /** * g_menu_insert: * @menu: a #GMenu * @position: the position at which to insert the item * @label: (allow-none): the section label, or %NULL * @detailed_action: (allow-none): the detailed action string, or %NULL * * Convenience function for inserting a normal menu item into @menu. * Combine g_menu_new() and g_menu_insert_item() for a more flexible * alternative. **/ void g_menu_insert (GMenu *menu, gint position, const gchar *label, const gchar *detailed_action) { GMenuItem *menu_item; menu_item = g_menu_item_new (label, detailed_action); g_menu_insert_item (menu, position, menu_item); g_object_unref (menu_item); } /** * g_menu_prepend: * @menu: a #GMenu * @label: (allow-none): the section label, or %NULL * @detailed_action: (allow-none): the detailed action string, or %NULL * * Convenience function for prepending a normal menu item to the start * of @menu. Combine g_menu_new() and g_menu_insert_item() for a more * flexible alternative. **/ void g_menu_prepend (GMenu *menu, const gchar *label, const gchar *detailed_action) { g_menu_insert (menu, 0, label, detailed_action); } /** * g_menu_append: * @menu: a #GMenu * @label: (allow-none): the section label, or %NULL * @detailed_action: (allow-none): the detailed action string, or %NULL * * Convenience function for appending a normal menu item to the end of * @menu. Combine g_menu_new() and g_menu_insert_item() for a more * flexible alternative. **/ void g_menu_append (GMenu *menu, const gchar *label, const gchar *detailed_action) { g_menu_insert (menu, -1, label, detailed_action); } /** * g_menu_insert_section: * @menu: a #GMenu * @position: the position at which to insert the item * @label: (allow-none): the section label, or %NULL * @section: a #GMenuModel with the items of the section * * Convenience function for inserting a section menu item into @menu. * Combine g_menu_new_section() and g_menu_insert_item() for a more * flexible alternative. **/ void g_menu_insert_section (GMenu *menu, gint position, const gchar *label, GMenuModel *section) { GMenuItem *menu_item; menu_item = g_menu_item_new_section (label, section); g_menu_insert_item (menu, position, menu_item); g_object_unref (menu_item); } /** * g_menu_prepend_section: * @menu: a #GMenu * @label: (allow-none): the section label, or %NULL * @section: a #GMenuModel with the items of the section * * Convenience function for prepending a section menu item to the start * of @menu. Combine g_menu_new_section() and g_menu_insert_item() for * a more flexible alternative. **/ void g_menu_prepend_section (GMenu *menu, const gchar *label, GMenuModel *section) { g_menu_insert_section (menu, 0, label, section); } /** * g_menu_append_section: * @menu: a #GMenu * @label: (allow-none): the section label, or %NULL * @section: a #GMenuModel with the items of the section * * Convenience function for appending a section menu item to the end of * @menu. Combine g_menu_new_section() and g_menu_insert_item() for a * more flexible alternative. **/ void g_menu_append_section (GMenu *menu, const gchar *label, GMenuModel *section) { g_menu_insert_section (menu, -1, label, section); } /** * g_menu_insert_submenu: * @menu: a #GMenu * @position: the position at which to insert the item * @label: (allow-none): the section label, or %NULL * @submenu: a #GMenuModel with the items of the submenu * * Convenience function for inserting a submenu menu item into @menu. * Combine g_menu_new_submenu() and g_menu_insert_item() for a more * flexible alternative. **/ void g_menu_insert_submenu (GMenu *menu, gint position, const gchar *label, GMenuModel *submenu) { GMenuItem *menu_item; menu_item = g_menu_item_new_submenu (label, submenu); g_menu_insert_item (menu, position, menu_item); g_object_unref (menu_item); } /** * g_menu_prepend_submenu: * @menu: a #GMenu * @label: (allow-none): the section label, or %NULL * @submenu: a #GMenuModel with the items of the submenu * * Convenience function for prepending a submenu menu item to the start * of @menu. Combine g_menu_new_submenu() and g_menu_insert_item() for * a more flexible alternative. **/ void g_menu_prepend_submenu (GMenu *menu, const gchar *label, GMenuModel *submenu) { g_menu_insert_submenu (menu, 0, label, submenu); } /** * g_menu_append_submenu: * @menu: a #GMenu * @label: (allow-none): the section label, or %NULL * @submenu: a #GMenuModel with the items of the submenu * * Convenience function for appending a submenu menu item to the end of * @menu. Combine g_menu_new_submenu() and g_menu_insert_item() for a * more flexible alternative. **/ void g_menu_append_submenu (GMenu *menu, const gchar *label, GMenuModel *submenu) { g_menu_insert_submenu (menu, -1, label, submenu); } static void g_menu_clear_item (struct item *item) { if (item->attributes != NULL) g_hash_table_unref (item->attributes); if (item->links != NULL); g_hash_table_unref (item->links); } /** * g_menu_remove: * @menu: a #GMenu * @position: the position of the item to remove * * Removes an item from the menu. * * @position gives the index of the item to remove. * * It is an error if position is not in range the range from 0 to one * less than the number of items in the menu. * * It is not possible to remove items by identity since items are added * to the menu simply by copying their links and attributes (ie: * identity of the item itself is not preserved). **/ void g_menu_remove (GMenu *menu, gint position) { g_return_if_fail (G_IS_MENU (menu)); g_return_if_fail (0 <= position && position < menu->items->len); g_menu_clear_item (&g_array_index (menu->items, struct item, position)); g_array_remove_index (menu->items, position); g_menu_model_items_changed (G_MENU_MODEL (menu), position, 1, 0); } static void g_menu_finalize (GObject *object) { GMenu *menu = G_MENU (object); struct item *items; gint n_items; gint i; n_items = menu->items->len; items = (struct item *) g_array_free (menu->items, FALSE); for (i = 0; i < n_items; i++) g_menu_clear_item (&items[i]); g_free (items); G_OBJECT_CLASS (g_menu_parent_class) ->finalize (object); } static void g_menu_init (GMenu *menu) { menu->items = g_array_new (FALSE, FALSE, sizeof (struct item)); menu->mutable = TRUE; } static void g_menu_class_init (GMenuClass *class) { GMenuModelClass *model_class = G_MENU_MODEL_CLASS (class); GObjectClass *object_class = G_OBJECT_CLASS (class); object_class->finalize = g_menu_finalize; model_class->is_mutable = g_menu_is_mutable; model_class->get_n_items = g_menu_get_n_items; model_class->get_item_attributes = g_menu_get_item_attributes; model_class->get_item_links = g_menu_get_item_links; } static void g_menu_item_clear_cow (GMenuItem *menu_item) { if (menu_item->cow) { GHashTableIter iter; GHashTable *new; gpointer key; gpointer val; new = g_hash_table_new_full (g_str_hash, g_str_equal, g_free, (GDestroyNotify) g_variant_unref); g_hash_table_iter_init (&iter, menu_item->attributes); while (g_hash_table_iter_next (&iter, &key, &val)) g_hash_table_insert (new, g_strdup (key), g_variant_ref (val)); g_hash_table_unref (menu_item->attributes); menu_item->attributes = new; new = g_hash_table_new_full (g_str_hash, g_str_equal, g_free, (GDestroyNotify) g_object_unref); g_hash_table_iter_init (&iter, menu_item->links); while (g_hash_table_iter_next (&iter, &key, &val)) g_hash_table_insert (new, g_strdup (key), g_object_ref (val)); g_hash_table_unref (menu_item->links); menu_item->links = new; menu_item->cow = FALSE; } } static void g_menu_item_finalize (GObject *object) { GMenuItem *menu_item = G_MENU_ITEM (object); g_hash_table_unref (menu_item->attributes); g_hash_table_unref (menu_item->links); G_OBJECT_CLASS (g_menu_item_parent_class) ->finalize (object); } static void g_menu_item_init (GMenuItem *menu_item) { menu_item->attributes = g_hash_table_new_full (g_str_hash, g_str_equal, g_free, (GDestroyNotify) g_variant_unref); menu_item->links = g_hash_table_new_full (g_str_hash, g_str_equal, g_free, g_object_unref); menu_item->cow = FALSE; } static void g_menu_item_class_init (GMenuItemClass *class) { class->finalize = g_menu_item_finalize; } /* We treat attribute names the same as GSettings keys: * - only lowercase ascii, digits and '-' * - must start with lowercase * - must not end with '-' * - no consecutive '-' * - not longer than 1024 chars */ static gboolean valid_attribute_name (const gchar *name) { gint i; if (!g_ascii_islower (name[0])) return FALSE; for (i = 1; name[i]; i++) { if (name[i] != '-' && !g_ascii_islower (name[i]) && !g_ascii_isdigit (name[i])) return FALSE; if (name[i] == '-' && name[i + 1] == '-') return FALSE; } if (name[i - 1] == '-') return FALSE; if (i > 1024) return FALSE; return TRUE; } /** * g_menu_item_set_attribute_value: * @menu_item: a #GMenuItem * @attribute: the attribute to set * @value: (allow-none): a #GVariant to use as the value, or %NULL * * Sets or unsets an attribute on @menu_item. * * The attribute to set or unset is specified by @attribute. This * can be one of the standard attribute names %G_MENU_ATTRIBUTE_LABEL, * %G_MENU_ATTRIBUTE_ACTION, %G_MENU_ATTRIBUTE_TARGET, or a custom * attribute name. * Attribute names are restricted to lowercase characters, numbers * and '-'. Furthermore, the names must begin with a lowercase character, * must not end with a '-', and must not contain consecutive dashes. * * must consist only of lowercase * ASCII characters, digits and '-'. * * If @value is non-%NULL then it is used as the new value for the * attribute. If @value is %NULL then the attribute is unset. * * See also g_menu_item_set_attribute() for a more convenient way to do * the same. **/ void g_menu_item_set_attribute_value (GMenuItem *menu_item, const gchar *attribute, GVariant *value) { g_return_if_fail (G_IS_MENU_ITEM (menu_item)); g_return_if_fail (attribute != NULL); g_return_if_fail (valid_attribute_name (attribute)); g_menu_item_clear_cow (menu_item); if (value != NULL) g_hash_table_insert (menu_item->attributes, g_strdup (attribute), g_variant_ref_sink (value)); else g_hash_table_remove (menu_item->attributes, attribute); } /** * g_menu_item_set_attribute: * @menu_item: a #GMenuItem * @attribute: the attribute to set * @format_string: (allow-none): a #GVariant format string, or %NULL * @...: positional parameters, as per @format_string * * Sets or unsets an attribute on @menu_item. * * The attribute to set or unset is specified by @attribute. This * can be one of the standard attribute names %G_MENU_ATTRIBUTE_LABEL, * %G_MENU_ATTRIBUTE_ACTION, %G_MENU_ATTRIBUTE_TARGET, or a custom * attribute name. * Attribute names are restricted to lowercase characters, numbers * and '-'. Furthermore, the names must begin with a lowercase character, * must not end with a '-', and must not contain consecutive dashes. * * If @format_string is non-%NULL then the proper position parameters * are collected to create a #GVariant instance to use as the attribute * value. If it is %NULL then the positional parameterrs are ignored * and the named attribute is unset. * * See also g_menu_item_set_attribute_value() for an equivalent call * that directly accepts a #GVariant. **/ void g_menu_item_set_attribute (GMenuItem *menu_item, const gchar *attribute, const gchar *format_string, ...) { GVariant *value; if (format_string != NULL) { va_list ap; va_start (ap, format_string); value = g_variant_new_va (format_string, NULL, &ap); va_end (ap); } else value = NULL; g_menu_item_set_attribute_value (menu_item, attribute, value); } /** * g_menu_item_set_link: * @menu_item: a #GMenuItem * @link: type of link to establish or unset * @model: (allow-none): the #GMenuModel to link to (or %NULL to unset) * * Creates a link from @menu_item to @model if non-%NULL, or unsets it. * * Links are used to establish a relationship between a particular menu * item and another menu. For example, %G_MENU_LINK_SUBMENU is used to * associate a submenu with a particular menu item, and %G_MENU_LINK_SECTION * is used to create a section. Other types of link can be used, but there * is no guarantee that clients will be able to make sense of them. * Link types are restricted to lowercase characters, numbers * and '-'. Furthermore, the names must begin with a lowercase character, * must not end with a '-', and must not contain consecutive dashes. */ void g_menu_item_set_link (GMenuItem *menu_item, const gchar *link, GMenuModel *model) { g_return_if_fail (G_IS_MENU_ITEM (menu_item)); g_return_if_fail (link != NULL); g_return_if_fail (valid_attribute_name (link)); g_menu_item_clear_cow (menu_item); if (model != NULL) g_hash_table_insert (menu_item->links, g_strdup (link), g_object_ref (model)); else g_hash_table_remove (menu_item->links, link); } /** * g_menu_item_set_label: * @menu_item: a #GMenuItem * @label: (allow-none): the label to set, or %NULL to unset * * Sets or unsets the "label" attribute of @menu_item. * * If @label is non-%NULL it is used as the label for the menu item. If * it is %NULL then the label attribute is unset. **/ void g_menu_item_set_label (GMenuItem *menu_item, const gchar *label) { GVariant *value; if (label != NULL) value = g_variant_new_string (label); else value = NULL; g_menu_item_set_attribute_value (menu_item, G_MENU_ATTRIBUTE_LABEL, value); } /** * g_menu_item_set_submenu: * @menu_item: a #GMenuItem * @submenu: (allow-none): a #GMenuModel, or %NULL * * Sets or unsets the "submenu" link of @menu_item to @submenu. * * If @submenu is non-%NULL, it is linked to. If it is %NULL then the * link is unset. * * The effect of having one menu appear as a submenu of another is * exactly as it sounds. **/ void g_menu_item_set_submenu (GMenuItem *menu_item, GMenuModel *submenu) { g_menu_item_set_link (menu_item, G_MENU_LINK_SUBMENU, submenu); } /** * g_menu_item_set_section: * @menu_item: a #GMenuItem * @section: (allow-none): a #GMenuModel, or %NULL * * Sets or unsets the "section" link of @menu_item to @section. * * The effect of having one menu appear as a section of another is * exactly as it sounds: the items from @section become a direct part of * the menu that @menu_item is added to. See g_menu_item_new_section() * for more information about what it means for a menu item to be a * section. **/ void g_menu_item_set_section (GMenuItem *menu_item, GMenuModel *section) { g_menu_item_set_link (menu_item, G_MENU_LINK_SECTION, section); } /** * g_menu_item_set_action_and_target_value: * @menu_item: a #GMenuItem * @action: (allow-none): the name of the action for this item * @target_value: (allow-none): a #GVariant to use as the action target * * Sets or unsets the "action" and "target" attributes of @menu_item. * * If @action is %NULL then both the "action" and "target" attributes * are unset (and @target_value is ignored). * * If @action is non-%NULL then the "action" attribute is set. The * "target" attribute is then set to the value of @target_value if it is * non-%NULL or unset otherwise. * * Normal menu items (ie: not submenu, section or other custom item * types) are expected to have the "action" attribute set to identify * the action that they are associated with. The state type of the * action help to determine the disposition of the menu item. See * #GAction and #GActionGroup for an overview of actions. * * In general, clicking on the menu item will result in activation of * the named action with the "target" attribute given as the parameter * to the action invocation. If the "target" attribute is not set then * the action is invoked with no parameter. * * If the action has no state then the menu item is usually drawn as a * plain menu item (ie: with no additional decoration). * * If the action has a boolean state then the menu item is usually drawn * as a toggle menu item (ie: with a checkmark or equivalent * indication). The item should be marked as 'toggled' or 'checked' * when the boolean state is %TRUE. * * If the action has a string state then the menu item is usually drawn * as a radio menu item (ie: with a radio bullet or equivalent * indication). The item should be marked as 'selected' when the string * state is equal to the value of the @target property. * * See g_menu_item_set_action_and_target() or * g_menu_item_set_detailed_action() for two equivalent calls that are * probably more convenient for most uses. */ void g_menu_item_set_action_and_target_value (GMenuItem *menu_item, const gchar *action, GVariant *target_value) { GVariant *action_value; if (action != NULL) { action_value = g_variant_new_string (action); } else { action_value = NULL; target_value = NULL; } g_menu_item_set_attribute_value (menu_item, G_MENU_ATTRIBUTE_ACTION, action_value); g_menu_item_set_attribute_value (menu_item, G_MENU_ATTRIBUTE_TARGET, target_value); } /** * g_menu_item_set_action_and_target: * @menu_item: a #GMenuItem * @action: (allow-none): the name of the action for this item * @format_string: (allow-none): a GVariant format string * @...: positional parameters, as per @format_string * * Sets or unsets the "action" and "target" attributes of @menu_item. * * If @action is %NULL then both the "action" and "target" attributes * are unset (and @format_string is ignored along with the positional * parameters). * * If @action is non-%NULL then the "action" attribute is set. * @format_string is then inspected. If it is non-%NULL then the proper * position parameters are collected to create a #GVariant instance to * use as the target value. If it is %NULL then the positional * parameters are ignored and the "target" attribute is unset. * * See also g_menu_item_set_action_and_target_value() for an equivalent * call that directly accepts a #GVariant. See * g_menu_item_set_detailed_action() for a more convenient version that * works with string-typed targets. * * See also g_menu_item_set_action_and_target_value() for a * description of the semantics of the action and target attributes. */ void g_menu_item_set_action_and_target (GMenuItem *menu_item, const gchar *action, const gchar *format_string, ...) { GVariant *value; if (format_string != NULL) { va_list ap; va_start (ap, format_string); value = g_variant_new_va (format_string, NULL, &ap); va_end (ap); } else value = NULL; g_menu_item_set_action_and_target_value (menu_item, action, value); } /** * g_menu_item_set_detailed_action: * @menu_item: a #GMenuItem * @detailed_action: the "detailed" action string * * Sets the "action" and possibly the "target" attribute of @menu_item. * * If @detailed_action contains a double colon ("::") then it is used as * a separator between an action name and a target string. In this * case, this call is equivalent to calling * g_menu_item_set_action_and_target() with the part before the "::" and * g_menu_item_set_target_value() with a string-type #GVariant * containing the part following the "::". * * If @detailed_action doesn't contain "::" then the action is set to * the given string (verbatim) and the target value is unset. * * See g_menu_item_set_action_and_target() or * g_menu_item_set_action_and_target_value() for more flexible (but * slightly less convenient) alternatives. * * See also g_menu_set_action_and_target_value() for a description of * the semantics of the action and target attributes. **/ void g_menu_item_set_detailed_action (GMenuItem *menu_item, const gchar *detailed_action) { const gchar *sep; sep = strstr (detailed_action, "::"); if (sep != NULL) { gchar *action; action = g_strndup (detailed_action, sep - detailed_action); g_menu_item_set_action_and_target (menu_item, action, "s", sep + 2); g_free (action); } else g_menu_item_set_action_and_target_value (menu_item, detailed_action, NULL); } /** * g_menu_item_new: * @label: (allow-none): the section label, or %NULL * @detailed_action: (allow-none): the detailed action string, or %NULL * * Creates a new #GMenuItem. * * If @label is non-%NULL it is used to set the "label" attribute of the * new item. * * If @detailed_action is non-%NULL it is used to set the "action" and * possibly the "target" attribute of the new item. See * g_menu_item_set_detailed_action() for more information. * * Returns: a new #GMenuItem **/ GMenuItem * g_menu_item_new (const gchar *label, const gchar *detailed_action) { GMenuItem *menu_item; menu_item = g_object_new (G_TYPE_MENU_ITEM, NULL); if (label != NULL) g_menu_item_set_label (menu_item, label); if (detailed_action != NULL) g_menu_item_set_detailed_action (menu_item, detailed_action); return menu_item; } /** * g_menu_item_new_submenu: * @label: (allow-none): the section label, or %NULL * @submenu: a #GMenuModel with the items of the submenu * * Creates a new #GMenuItem representing a submenu. * * This is a convenience API around g_menu_item_new() and * g_menu_item_set_submenu(). * * Returns: a new #GMenuItem **/ GMenuItem * g_menu_item_new_submenu (const gchar *label, GMenuModel *submenu) { GMenuItem *menu_item; menu_item = g_object_new (G_TYPE_MENU_ITEM, NULL); if (label != NULL) g_menu_item_set_label (menu_item, label); g_menu_item_set_submenu (menu_item, submenu); return menu_item; } /** * g_menu_item_new_section: * @label: (allow-none): the section label, or %NULL * @section: a #GMenuModel with the items of the section * * Creates a new #GMenuItem representing a section. * * This is a convenience API around g_menu_item_new() and * g_menu_item_set_section(). * * The effect of having one menu appear as a section of another is * exactly as it sounds: the items from @section become a direct part of * the menu that @menu_item is added to. * * Visual separation is typically displayed between two non-empty * sections. If @label is non-%NULL then it will be encorporated into * this visual indication. This allows for labeled subsections of a * menu. * * As a simple example, consider a typical "Edit" menu from a simple * program. It probably contains an "Undo" and "Redo" item, followed by * a separator, followed by "Cut", "Copy" and "Paste". * * This would be accomplished by creating three #GMenu instances. The * first would be populated with the "Undo" and "Redo" items, and the * second with the "Cut", "Copy" and "Paste" items. The first and * second menus would then be added as submenus of the third. In XML * format, this would look something like the following: * * *
* * *
*
* * * *
* * ]]>
* * The following example is exactly equivalent. It is more illustrative * of the exact relationship between the menus and items (keeping in * mind that the 'link' element defines a new menu that is linked to the * containing one). The style of the second example is more verbose and * difficult to read (and therefore not recommended except for the * purpose of understanding what is really going on). * * * * * * * * * * * * * * * * * ]]> * * Returns: a new #GMenuItem **/ GMenuItem * g_menu_item_new_section (const gchar *label, GMenuModel *section) { GMenuItem *menu_item; menu_item = g_object_new (G_TYPE_MENU_ITEM, NULL); if (label != NULL) g_menu_item_set_label (menu_item, label); g_menu_item_set_section (menu_item, section); return menu_item; }