/* * Copyright © 2010 Codethink Limited * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published * by the Free Software Foundation; either version 2 of the licence or (at * your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General * Public License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, MA 02111-1307, USA. * * Authors: Ryan Lortie */ #if !defined (__GIO_GIO_H_INSIDE__) && !defined (GIO_COMPILATION) #error "Only can be included directly." #endif #ifndef __G_ACTION_H__ #define __G_ACTION_H__ #include G_BEGIN_DECLS #define G_TYPE_ACTION (g_action_get_type ()) #define G_ACTION(inst) (G_TYPE_CHECK_INSTANCE_CAST ((inst), \ G_TYPE_ACTION, GAction)) #define G_ACTION_CLASS(class) (G_TYPE_CHECK_CLASS_CAST ((class), \ G_TYPE_ACTION, GActionClass)) #define G_IS_ACTION(inst) (G_TYPE_CHECK_INSTANCE_TYPE ((inst), G_TYPE_ACTION)) #define G_IS_ACTION_CLASS(class) (G_TYPE_CHECK_CLASS_TYPE ((class), G_TYPE_ACTION)) #define G_ACTION_GET_CLASS(inst) (G_TYPE_INSTANCE_GET_CLASS ((inst), \ G_TYPE_ACTION, GActionClass)) typedef struct _GActionPrivate GActionPrivate; typedef struct _GActionClass GActionClass; /** * GAction: * * The GAction structure contains private * data and should only be accessed using the provided API * * Since: 2.26 */ struct _GAction { /*< private >*/ GObject parent_instance; GActionPrivate *priv; }; /** * GActionClass: * @get_state_hint: the virtual function pointer for g_action_get_state_hint() * @set_state: the virtual function pointer for g_action_set_state(). The implementation should check the value * for validity and then chain up to the handler in the base class in order to actually update the * state. * @activate: the class closure for the activate signal * * Since: 2.26 */ struct _GActionClass { GObjectClass parent_class; /*< public >*/ /* virtual functions */ GVariant * (* get_state_hint) (GAction *action); void (* set_state) (GAction *action, GVariant *state); /*< private >*/ gpointer vfunc_padding[6]; /*< public >*/ /* signals */ void (* activate) (GAction *action, GVariant *parameter); /*< private >*/ gpointer signal_padding[6]; }; GType g_action_get_type (void) G_GNUC_CONST; GAction * g_action_new (const gchar *name, const GVariantType *parameter_type); GAction * g_action_new_stateful (const gchar *name, const GVariantType *parameter_type, GVariant *state); const gchar * g_action_get_name (GAction *action); const GVariantType * g_action_get_parameter_type (GAction *action); const GVariantType * g_action_get_state_type (GAction *action); GVariant * g_action_get_state_hint (GAction *action); gboolean g_action_get_enabled (GAction *action); void g_action_set_enabled (GAction *action, gboolean enabled); GVariant * g_action_get_state (GAction *action); void g_action_set_state (GAction *action, GVariant *value); void g_action_activate (GAction *action, GVariant *parameter); G_END_DECLS #endif /* __G_ACTION_H__ */