/* GIO - GLib Input, Output and Streaming Library * * Copyright © 2009 Codethink Limited * Copyright © 2009 Red Hat, Inc * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published * by the Free Software Foundation; either version 2 of the licence or (at * your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General * Public License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, MA 02111-1307, USA. * * Authors: Ryan Lortie * Alexander Larsson */ /** * SECTION: gsocketservice * @title: GSocketService * @short_description: Make it easy to implement a network service * @see_also: #GThreadedSocketService, #GSocketListener. * * A #GSocketService is an object that represents a service that is * provided to the network or over local sockets. When a new * connection is made to the service the ::incoming signal is emitted. * * A #GSocketService is a subclass of #GSocketListener and you need * to add the addresses you want to accept connections on to the * with the #GSocketListener APIs. * * There are two options for implementing a network service based on * #GSocketService. The first is to create the service using * g_socket_service_new() and to connect to the ::incoming signal. * The second is to subclass #GSocketService and override the default * signal handler implementation. * * In either case, the handler must immediately return, or else it * will block additional incoming connections from being serviced. If * you are interested in writing connection handlers that contain * blocking code then see #GThreadedSocketService. * * The socket service runs on the main loop in the main thread, and is * not threadsafe in general. However, the calls to start and stop * the service are threadsafe so these can be used from threads that * handle incomming clients. * * Since: 2.22 */ #include "config.h" #include "gsocketservice.h" #include "gio-marshal.h" #include #include "gsocketlistener.h" #include "gsocketconnection.h" #include "gioalias.h" static guint g_socket_service_incoming_signal; G_DEFINE_TYPE (GSocketService, g_socket_service, G_TYPE_SOCKET_LISTENER); G_LOCK_DEFINE_STATIC(active); struct _GSocketServicePrivate { GCancellable *cancellable; guint active : 1; guint outstanding_accept : 1; }; static void g_socket_service_ready (GObject *object, GAsyncResult *result, gpointer user_data); static gboolean g_socket_service_real_incoming (GSocketService *service, GSocketConnection *connection, GObject *source_object) { return FALSE; } static void g_socket_service_init (GSocketService *service) { service->priv = G_TYPE_INSTANCE_GET_PRIVATE (service, G_TYPE_SOCKET_SERVICE, GSocketServicePrivate); service->priv->cancellable = g_cancellable_new (); service->priv->active = TRUE; } static void g_socket_service_finalize (GObject *object) { GSocketService *service = G_SOCKET_SERVICE (object); g_object_unref (service->priv->cancellable); G_OBJECT_CLASS (g_socket_service_parent_class) ->finalize (object); } static void do_accept (GSocketService *service) { g_socket_listener_accept_async (G_SOCKET_LISTENER (service), service->priv->cancellable, g_socket_service_ready, NULL); service->priv->outstanding_accept = TRUE; } static void g_socket_service_changed (GSocketListener *listener) { GSocketService *service = G_SOCKET_SERVICE (listener); G_LOCK (active); if (service->priv->active) { if (service->priv->outstanding_accept) g_cancellable_cancel (service->priv->cancellable); else { g_socket_listener_accept_async (listener, service->priv->cancellable, g_socket_service_ready, NULL); service->priv->outstanding_accept = TRUE; } } G_UNLOCK (active); } /** * g_socket_service_is_active: * @service: a #GSocketService * * Check whether the service is active or not. An active * service will accept new clients that connect, while * a non-active service will let connecting clients queue * up until the service is started. * * Returns: %TRUE if the service is active, %FALSE otherwise * * Since: 2.22 **/ gboolean g_socket_service_is_active (GSocketService *service) { gboolean active; G_LOCK (active); active = service->priv->active; G_UNLOCK (active); return active; } /** * g_socket_service_start: * @service: a #GSocketService * * Starts the service, i.e. start accepting connections * from the added sockets when the mainloop runs. * * This call is threadsafe, so it may be called from a thread * handling an incomming client request. * * Since: 2.22 **/ void g_socket_service_start (GSocketService *service) { G_LOCK (active); if (!service->priv->active) { service->priv->active = TRUE; if (service->priv->outstanding_accept) g_cancellable_cancel (service->priv->cancellable); else do_accept (service); } G_UNLOCK (active); } /** * g_socket_service_stop: * @service: a #GSocketService * * Stops the service, i.e. stops accepting connections * from the added sockets when the mainloop runs. * * This call is threadsafe, so it may be called from a thread * handling an incomming client request. * * Since: 2.22 **/ void g_socket_service_stop (GSocketService *service) { G_LOCK (active); if (service->priv->active) { service->priv->active = FALSE; if (service->priv->outstanding_accept) g_cancellable_cancel (service->priv->cancellable); } G_UNLOCK (active); } static gboolean g_socket_service_incoming (GSocketService *service, GSocketConnection *connection, GObject *source_object) { gboolean result; g_signal_emit (service, g_socket_service_incoming_signal, 0, connection, source_object, &result); return result; } static void g_socket_service_class_init (GSocketServiceClass *class) { GObjectClass *gobject_class = G_OBJECT_CLASS (class); GSocketListenerClass *listener_class = G_SOCKET_LISTENER_CLASS (class); g_type_class_add_private (class, sizeof (GSocketServicePrivate)); gobject_class->finalize = g_socket_service_finalize; listener_class->changed = g_socket_service_changed; class->incoming = g_socket_service_real_incoming; /** * GSocketService::incoming: * @service: the #GSocketService. * @connection: a new #GSocketConnection object. * @source_object: the source_object passed to g_socket_listener_add_address(). * @returns: %TRUE if @connection has been handled. * * The ::incoming signal is emitted when a new incoming connection * to @service needs to be handled. The handler must initiate the * handling of @connection, but may not block; in essence, * asynchronous operations must be used. * * If %TRUE is returned then no other handlers are called. **/ g_socket_service_incoming_signal = g_signal_new ("incoming", G_TYPE_FROM_CLASS (class), G_SIGNAL_RUN_LAST, G_STRUCT_OFFSET (GSocketServiceClass, incoming), g_signal_accumulator_true_handled, NULL, _gio_marshal_BOOLEAN__OBJECT_OBJECT, G_TYPE_BOOLEAN, 2, G_TYPE_SOCKET_CONNECTION, G_TYPE_OBJECT); } static void g_socket_service_ready (GObject *object, GAsyncResult *result, gpointer user_data) { GSocketListener *listener = G_SOCKET_LISTENER (object); GSocketService *service = G_SOCKET_SERVICE (object); GSocketConnection *connection; GObject *source_object; GError *error = NULL; connection = g_socket_listener_accept_finish (listener, result, &source_object, &error); if (error) { if (!g_error_matches (error, G_IO_ERROR, G_IO_ERROR_CANCELLED)) g_warning ("fail: %s", error->message); g_error_free (error); } else { g_socket_service_incoming (service, connection, source_object); g_object_unref (connection); } G_LOCK (active); g_cancellable_reset (service->priv->cancellable); /* requeue */ service->priv->outstanding_accept = FALSE; if (service->priv->active) do_accept (service); G_UNLOCK (active); } /** * g_socket_service_new: * * Creates a new #GSocketService with no sockets to listen for. * New listeners can be added with e.g. g_socket_listener_add_address() * or g_socket_listener_add_inet_port(). * * Returns: a new #GSocketService. * * Since: 2.22 **/ GSocketService * g_socket_service_new (void) { return g_object_new (G_TYPE_SOCKET_SERVICE, NULL); } #define __G_SOCKET_SERVICE_C__ #include "gioaliasdef.c"