/* GLIB - Library of useful routines for C programming * Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald * * GAsyncQueue: asynchronous queue implementation, based on Gqueue. * Copyright (C) 2000 Sebastian Wilhelmi; University of Karlsruhe * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /* * MT safe */ #include "glib.h" struct _GAsyncQueue { GMutex *mutex; GCond *cond; GQueue *queue; guint waiting_threads; guint ref_count; }; /** * g_async_queue_new: * * Creates a new asynchronous queue with the initial reference count of 1. * * Return value: the new #GAsyncQueue. **/ GAsyncQueue* g_async_queue_new () { GAsyncQueue* retval = g_new (GAsyncQueue, 1); retval->mutex = g_mutex_new (); retval->cond = g_cond_new (); retval->queue = g_queue_new (); retval->waiting_threads = 0; retval->ref_count = 1; return retval; } /** * g_async_queue_ref: * @queue: a #GAsyncQueue. * * Increases the reference count of the asynchronous @queue by 1. **/ void g_async_queue_ref (GAsyncQueue *queue) { g_return_if_fail (queue); g_return_if_fail (queue->ref_count > 0); g_mutex_lock (queue->mutex); queue->ref_count++; g_mutex_unlock (queue->mutex); } /** * g_async_queue_ref_unlocked: * @queue: a #GAsyncQueue. * * Increases the reference count of the asynchronous @queue by 1. This * function must be called while holding the @queue's lock. **/ void g_async_queue_ref_unlocked (GAsyncQueue *queue) { g_return_if_fail (queue); g_return_if_fail (queue->ref_count > 0); queue->ref_count++; } /** * g_async_queue_unref_and_unlock: * @queue: a #GAsyncQueue. * * Decreases the reference count of the asynchronous @queue by 1 and * releases the lock. This function must be called while holding the * @queue's lock. If the reference count went to 0, the @queue will be * destroyed and the memory allocated will be freed. So you are not * allowed to use the @queue afterwards, as it might have disappeared. * The obvious asymmetry (it is not named * g_async_queue_unref_unlocked) is because the queue can't be * unlocked after dereffing it, as it might already have disappeared. **/ void g_async_queue_unref_and_unlock (GAsyncQueue *queue) { gboolean stop; g_return_if_fail (queue); g_return_if_fail (queue->ref_count > 0); queue->ref_count--; stop = (queue->ref_count == 0); g_mutex_unlock (queue->mutex); if (stop) { g_return_if_fail (queue->waiting_threads == 0); g_mutex_free (queue->mutex); g_cond_free (queue->cond); g_queue_free (queue->queue); g_free (queue); } } /** * g_async_queue_unref: * @queue: a #GAsyncQueue. * * Decreases the reference count of the asynchronous @queue by 1. If * the reference count went to 0, the @queue will be destroyed and the * memory allocated will be freed. So you are not allowed to use the * @queue afterwards, as it might have disappeared. **/ void g_async_queue_unref (GAsyncQueue *queue) { g_return_if_fail (queue); g_return_if_fail (queue->ref_count > 0); g_mutex_lock (queue->mutex); g_async_queue_unref_and_unlock (queue); } /** * g_async_queue_lock: * @queue: a #GAsyncQueue. * * Acquire the @queue's lock. After that you can only call the * g_async_queue_*_unlocked function variants on that * @queue. Otherwise it will deadlock. **/ void g_async_queue_lock (GAsyncQueue *queue) { g_return_if_fail (queue); g_return_if_fail (queue->ref_count > 0); g_mutex_lock (queue->mutex); } /** * g_async_queue_unlock: * @queue: a #GAsyncQueue. * * Release the queue's lock. **/ void g_async_queue_unlock (GAsyncQueue *queue) { g_return_if_fail (queue); g_return_if_fail (queue->ref_count > 0); g_mutex_unlock (queue->mutex); } /** * g_async_queue_push: * @queue: a #GAsyncQueue. * @data: @data to push into the @queue. * * Push the @data into the @queue. @data must not be #NULL. **/ void g_async_queue_push (GAsyncQueue* queue, gpointer data) { g_return_if_fail (queue); g_return_if_fail (queue->ref_count > 0); g_return_if_fail (data); g_mutex_lock (queue->mutex); g_async_queue_push_unlocked (queue, data); g_mutex_unlock (queue->mutex); } /** * g_async_queue_push_unlocked: * @queue: a #GAsyncQueue. * @data: @data to push into the @queue. * * Push the @data into the @queue. @data must not be #NULL. This * function must be called while holding the @queue's lock. **/ void g_async_queue_push_unlocked (GAsyncQueue* queue, gpointer data) { g_return_if_fail (queue); g_return_if_fail (queue->ref_count > 0); g_return_if_fail (data); g_queue_push_head (queue->queue, data); g_cond_signal (queue->cond); } static gpointer g_async_queue_pop_intern_unlocked (GAsyncQueue* queue, gboolean try, GTimeVal *end_time) { gpointer retval; if (!g_queue_peek_tail (queue->queue)) { if (try) return NULL; if (!end_time) { queue->waiting_threads++; while (!g_queue_peek_tail (queue->queue)) g_cond_wait(queue->cond, queue->mutex); queue->waiting_threads--; } else { queue->waiting_threads++; while (!g_queue_peek_tail (queue->queue)) if (!g_cond_timed_wait (queue->cond, queue->mutex, end_time)) break; queue->waiting_threads--; if (!g_queue_peek_tail (queue->queue)) return NULL; } } retval = g_queue_pop_tail (queue->queue); g_assert (retval); return retval; } /** * g_async_queue_pop: * @queue: a #GAsyncQueue. * * Pop data from the @queue. This function blocks until data become * available. * * Return value: data from the queue. **/ gpointer g_async_queue_pop (GAsyncQueue* queue) { gpointer retval; g_return_val_if_fail (queue, NULL); g_return_val_if_fail (queue->ref_count > 0, NULL); g_mutex_lock (queue->mutex); retval = g_async_queue_pop_intern_unlocked (queue, FALSE, NULL); g_mutex_unlock (queue->mutex); return retval; } /** * g_async_queue_pop_unlocked: * @queue: a #GAsyncQueue. * * Pop data from the @queue. This function blocks until data become * available. This function must be called while holding the @queue's * lock. * * Return value: data from the queue. **/ gpointer g_async_queue_pop_unlocked (GAsyncQueue* queue) { g_return_val_if_fail (queue, NULL); g_return_val_if_fail (queue->ref_count > 0, NULL); return g_async_queue_pop_intern_unlocked (queue, FALSE, NULL); } /** * g_async_queue_try_pop: * @queue: a #GAsyncQueue. * * Try to pop data from the @queue. If no data is available, #NULL is * returned. * * Return value: data from the queue or #NULL, when no data is * available immediately. **/ gpointer g_async_queue_try_pop (GAsyncQueue* queue) { gpointer retval; g_return_val_if_fail (queue, NULL); g_return_val_if_fail (queue->ref_count > 0, NULL); g_mutex_lock (queue->mutex); retval = g_async_queue_pop_intern_unlocked (queue, TRUE, NULL); g_mutex_unlock (queue->mutex); return retval; } /** * g_async_queue_try_pop_unlocked: * @queue: a #GAsyncQueue. * * Try to pop data from the @queue. If no data is available, #NULL is * returned. This function must be called while holding the @queue's * lock. * * Return value: data from the queue or #NULL, when no data is * available immediately. **/ gpointer g_async_queue_try_pop_unlocked (GAsyncQueue* queue) { g_return_val_if_fail (queue, NULL); g_return_val_if_fail (queue->ref_count > 0, NULL); return g_async_queue_pop_intern_unlocked (queue, TRUE, NULL); } /** * g_async_queue_timed_pop: * @queue: a #GAsyncQueue. * @end_time: a #GTimeVal, determining the final time. * * Pop data from the @queue. If no data is received before @end_time, * #NULL is returned. * * To easily calculate @end_time a combination of g_get_current_time() * and g_time_val_add() can be used. * * Return value: data from the queue or #NULL, when no data is * received before @end_time. **/ gpointer g_async_queue_timed_pop (GAsyncQueue* queue, GTimeVal *end_time) { gpointer retval; g_return_val_if_fail (queue, NULL); g_return_val_if_fail (queue->ref_count > 0, NULL); g_mutex_lock (queue->mutex); retval = g_async_queue_pop_intern_unlocked (queue, FALSE, end_time); g_mutex_unlock (queue->mutex); return retval; } /** * g_async_queue_timed_pop_unlocked: * @queue: a #GAsyncQueue. * @end_time: a #GTimeVal, determining the final time. * * Pop data from the @queue. If no data is received before @end_time, * #NULL is returned. This function must be called while holding the * @queue's lock. * * To easily calculate @end_time a combination of g_get_current_time() * and g_time_val_add() can be used. * * Return value: data from the queue or #NULL, when no data is * received before @end_time. **/ gpointer g_async_queue_timed_pop_unlocked (GAsyncQueue* queue, GTimeVal *end_time) { g_return_val_if_fail (queue, NULL); g_return_val_if_fail (queue->ref_count > 0, NULL); return g_async_queue_pop_intern_unlocked (queue, FALSE, end_time); } /** * g_async_queue_length: * @queue: a #GAsyncQueue. * * Returns the length of the queue, negative values mean waiting * threads, positive values mean available entries in the * @queue. Actually this function returns the number of data items in * the queue minus the number of waiting threads. Thus a return value * of 0 could mean 'n' entries in the queue and 'n' thread waiting. * That can happen due to locking of the queue or due to * scheduling. * * Return value: the length of the @queue. **/ gint g_async_queue_length (GAsyncQueue* queue) { glong retval; g_return_val_if_fail (queue, 0); g_return_val_if_fail (queue->ref_count > 0, 0); g_mutex_lock (queue->mutex); retval = queue->queue->length - queue->waiting_threads; g_mutex_unlock (queue->mutex); return retval; } /** * g_async_queue_length_unlocked: * @queue: a #GAsyncQueue. * * Returns the length of the queue, negative values mean waiting * threads, positive values mean available entries in the * @queue. Actually this function returns the number of data items in * the queue minus the number of waiting threads. Thus a return value * of 0 could mean 'n' entries in the queue and 'n' thread waiting. * That can happen due to locking of the queue or due to * scheduling. This function must be called while holding the @queue's * lock. * * Return value: the length of the @queue. **/ gint g_async_queue_length_unlocked (GAsyncQueue* queue) { g_return_val_if_fail (queue, 0); g_return_val_if_fail (queue->ref_count > 0, 0); return queue->queue->length - queue->waiting_threads; }