/* GIO - GLib Input, Output and Streaming Library
*
* Copyright © 2009 Codethink Limited
* Copyright © 2009 Red Hat, Inc
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General
* Public License along with this library; if not, see .
*
* Authors: Ryan Lortie
* Alexander Larsson
*/
/**
* GSocketService:
*
* A `GSocketService` is an object that represents a service that
* is provided to the network or over local sockets. When a new
* connection is made to the service the [signal@Gio.SocketService::incoming]
* signal is emitted.
*
* A `GSocketService` is a subclass of [class@Gio.SocketListener] and you need
* to add the addresses you want to accept connections on with the
* [class@Gio.SocketListener] APIs.
*
* There are two options for implementing a network service based on
* `GSocketService`. The first is to create the service using
* [ctor@Gio.SocketService.new] and to connect to the
* [signal@Gio.SocketService::incoming] signal. The second is to subclass
* `GSocketService` and override the default signal handler implementation.
*
* In either case, the handler must immediately return, or else it
* will block additional incoming connections from being serviced.
* If you are interested in writing connection handlers that contain
* blocking code then see [class@Gio.ThreadedSocketService].
*
* The socket service runs on the main loop of the
* thread-default context (see
* [method@GLib.MainContext.push_thread_default_context]) of the thread it is
* created in, and is not threadsafe in general. However, the calls to start and
* stop the service are thread-safe so these can be used from threads that
* handle incoming clients.
*
* Since: 2.22
*/
#include "config.h"
#include "gsocketservice.h"
#include
#include "gsocketlistener.h"
#include "gsocketconnection.h"
#include "glibintl.h"
#include "gmarshal-internal.h"
struct _GSocketServicePrivate
{
GCancellable *cancellable;
guint active : 1;
guint outstanding_accept : 1;
};
static guint g_socket_service_incoming_signal;
G_LOCK_DEFINE_STATIC(active);
G_DEFINE_TYPE_WITH_PRIVATE (GSocketService, g_socket_service, G_TYPE_SOCKET_LISTENER)
enum
{
PROP_0,
PROP_ACTIVE
};
static void g_socket_service_ready (GObject *object,
GAsyncResult *result,
gpointer user_data);
static gboolean
g_socket_service_real_incoming (GSocketService *service,
GSocketConnection *connection,
GObject *source_object)
{
return FALSE;
}
static void
g_socket_service_init (GSocketService *service)
{
service->priv = g_socket_service_get_instance_private (service);
service->priv->cancellable = g_cancellable_new ();
service->priv->active = TRUE;
}
static void
g_socket_service_finalize (GObject *object)
{
GSocketService *service = G_SOCKET_SERVICE (object);
g_object_unref (service->priv->cancellable);
G_OBJECT_CLASS (g_socket_service_parent_class)
->finalize (object);
}
static void
do_accept (GSocketService *service)
{
g_socket_listener_accept_async (G_SOCKET_LISTENER (service),
service->priv->cancellable,
g_socket_service_ready, NULL);
service->priv->outstanding_accept = TRUE;
}
static gboolean
get_active (GSocketService *service)
{
gboolean active;
G_LOCK (active);
active = service->priv->active;
G_UNLOCK (active);
return active;
}
static void
set_active (GSocketService *service, gboolean active)
{
gboolean notify = FALSE;
active = !!active;
G_LOCK (active);
if (active != service->priv->active)
{
service->priv->active = active;
notify = TRUE;
if (active)
{
if (service->priv->outstanding_accept)
g_cancellable_cancel (service->priv->cancellable);
else
do_accept (service);
}
else
{
if (service->priv->outstanding_accept)
g_cancellable_cancel (service->priv->cancellable);
}
}
G_UNLOCK (active);
if (notify)
g_object_notify (G_OBJECT (service), "active");
}
static void
g_socket_service_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
GSocketService *service = G_SOCKET_SERVICE (object);
switch (prop_id)
{
case PROP_ACTIVE:
g_value_set_boolean (value, get_active (service));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
g_socket_service_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
GSocketService *service = G_SOCKET_SERVICE (object);
switch (prop_id)
{
case PROP_ACTIVE:
set_active (service, g_value_get_boolean (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
g_socket_service_changed (GSocketListener *listener)
{
GSocketService *service = G_SOCKET_SERVICE (listener);
G_LOCK (active);
if (service->priv->active)
{
if (service->priv->outstanding_accept)
g_cancellable_cancel (service->priv->cancellable);
else
do_accept (service);
}
G_UNLOCK (active);
}
/**
* g_socket_service_is_active:
* @service: a #GSocketService
*
* Check whether the service is active or not. An active
* service will accept new clients that connect, while
* a non-active service will let connecting clients queue
* up until the service is started.
*
* Returns: %TRUE if the service is active, %FALSE otherwise
*
* Since: 2.22
*/
gboolean
g_socket_service_is_active (GSocketService *service)
{
g_return_val_if_fail (G_IS_SOCKET_SERVICE (service), FALSE);
return get_active (service);
}
/**
* g_socket_service_start:
* @service: a #GSocketService
*
* Restarts the service, i.e. start accepting connections
* from the added sockets when the mainloop runs. This only needs
* to be called after the service has been stopped from
* g_socket_service_stop().
*
* This call is thread-safe, so it may be called from a thread
* handling an incoming client request.
*
* Since: 2.22
*/
void
g_socket_service_start (GSocketService *service)
{
g_return_if_fail (G_IS_SOCKET_SERVICE (service));
set_active (service, TRUE);
}
/**
* g_socket_service_stop:
* @service: a #GSocketService
*
* Stops the service, i.e. stops accepting connections
* from the added sockets when the mainloop runs.
*
* This call is thread-safe, so it may be called from a thread
* handling an incoming client request.
*
* Note that this only stops accepting new connections; it does not
* close the listening sockets, and you can call
* g_socket_service_start() again later to begin listening again. To
* close the listening sockets, call g_socket_listener_close(). (This
* will happen automatically when the #GSocketService is finalized.)
*
* This must be called before calling g_socket_listener_close() as
* the socket service will start accepting connections immediately
* when a new socket is added.
*
* Since: 2.22
*/
void
g_socket_service_stop (GSocketService *service)
{
g_return_if_fail (G_IS_SOCKET_SERVICE (service));
set_active (service, FALSE);
}
static gboolean
g_socket_service_incoming (GSocketService *service,
GSocketConnection *connection,
GObject *source_object)
{
gboolean result;
g_signal_emit (service, g_socket_service_incoming_signal,
0, connection, source_object, &result);
return result;
}
static void
g_socket_service_class_init (GSocketServiceClass *class)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (class);
GSocketListenerClass *listener_class = G_SOCKET_LISTENER_CLASS (class);
gobject_class->finalize = g_socket_service_finalize;
gobject_class->set_property = g_socket_service_set_property;
gobject_class->get_property = g_socket_service_get_property;
listener_class->changed = g_socket_service_changed;
class->incoming = g_socket_service_real_incoming;
/**
* GSocketService::incoming:
* @service: the #GSocketService
* @connection: a new #GSocketConnection object
* @source_object: (nullable): the source_object passed to
* g_socket_listener_add_address()
*
* The ::incoming signal is emitted when a new incoming connection
* to @service needs to be handled. The handler must initiate the
* handling of @connection, but may not block; in essence,
* asynchronous operations must be used.
*
* @connection will be unreffed once the signal handler returns,
* so you need to ref it yourself if you are planning to use it.
*
* Returns: %TRUE to stop other handlers from being called
*
* Since: 2.22
*/
g_socket_service_incoming_signal =
g_signal_new (I_("incoming"), G_TYPE_FROM_CLASS (class), G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (GSocketServiceClass, incoming),
g_signal_accumulator_true_handled, NULL,
_g_cclosure_marshal_BOOLEAN__OBJECT_OBJECT,
G_TYPE_BOOLEAN,
2, G_TYPE_SOCKET_CONNECTION, G_TYPE_OBJECT);
g_signal_set_va_marshaller (g_socket_service_incoming_signal,
G_TYPE_FROM_CLASS (class),
_g_cclosure_marshal_BOOLEAN__OBJECT_OBJECTv);
/**
* GSocketService:active:
*
* Whether the service is currently accepting connections.
*
* Since: 2.46
*/
g_object_class_install_property (gobject_class, PROP_ACTIVE,
g_param_spec_boolean ("active",
P_("Active"),
P_("Whether the service is currently accepting connections"),
TRUE,
G_PARAM_CONSTRUCT | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
}
static void
g_socket_service_ready (GObject *object,
GAsyncResult *result,
gpointer user_data)
{
GSocketListener *listener = G_SOCKET_LISTENER (object);
GSocketService *service = G_SOCKET_SERVICE (object);
GSocketConnection *connection;
GObject *source_object;
GError *error = NULL;
connection = g_socket_listener_accept_finish (listener, result, &source_object, &error);
if (error)
{
if (!g_error_matches (error, G_IO_ERROR, G_IO_ERROR_CANCELLED))
g_warning ("fail: %s", error->message);
g_error_free (error);
}
else
{
g_socket_service_incoming (service, connection, source_object);
g_object_unref (connection);
}
G_LOCK (active);
g_cancellable_reset (service->priv->cancellable);
/* requeue */
service->priv->outstanding_accept = FALSE;
if (service->priv->active)
do_accept (service);
G_UNLOCK (active);
}
/**
* g_socket_service_new:
*
* Creates a new #GSocketService with no sockets to listen for.
* New listeners can be added with e.g. g_socket_listener_add_address()
* or g_socket_listener_add_inet_port().
*
* New services are created active, there is no need to call
* g_socket_service_start(), unless g_socket_service_stop() has been
* called before.
*
* Returns: a new #GSocketService.
*
* Since: 2.22
*/
GSocketService *
g_socket_service_new (void)
{
return g_object_new (G_TYPE_SOCKET_SERVICE, NULL);
}