/* GIO - GLib Input, Output and Streaming Library * * Copyright © 2008 Christian Kellner, Samuel Cormier-Iijima * Copyright © 2009 codethink * Copyright © 2009 Red Hat, Inc * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General * Public License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, MA 02111-1307, USA. * * Authors: Christian Kellner * Samuel Cormier-Iijima * Ryan Lortie * Alexander Larsson */ #include "config.h" #include "gsocketlistener.h" #include #include #include #include #include #include #include #include #include "glibintl.h" /** * SECTION: gsocketlistener * @title: GSocketListener * @short_description: Helper for accepting network client connections * @see_also: #GThreadedSocketService, #GSocketService. * * A #GSocketListener is an object that keeps track of a set * of server sockets and helps you accept sockets from any of the * socket, either sync or async. * * If you want to implement a network server, also look at #GSocketService * and #GThreadedSocketService which are subclass of #GSocketListener * that makes this even easier. * * Since: 2.22 */ G_DEFINE_TYPE (GSocketListener, g_socket_listener, G_TYPE_OBJECT); enum { PROP_0, PROP_LISTEN_BACKLOG }; static GQuark source_quark = 0; struct _GSocketListenerPrivate { GPtrArray *sockets; GMainContext *main_context; int listen_backlog; guint closed : 1; }; static void g_socket_listener_finalize (GObject *object) { GSocketListener *listener = G_SOCKET_LISTENER (object); if (listener->priv->main_context) g_main_context_unref (listener->priv->main_context); if (!listener->priv->closed) g_socket_listener_close (listener); g_ptr_array_free (listener->priv->sockets, TRUE); G_OBJECT_CLASS (g_socket_listener_parent_class) ->finalize (object); } static void g_socket_listener_get_property (GObject *object, guint prop_id, GValue *value, GParamSpec *pspec) { GSocketListener *listener = G_SOCKET_LISTENER (object); switch (prop_id) { case PROP_LISTEN_BACKLOG: g_value_set_int (value, listener->priv->listen_backlog); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); } } static void g_socket_listener_set_property (GObject *object, guint prop_id, const GValue *value, GParamSpec *pspec) { GSocketListener *listener = G_SOCKET_LISTENER (object); switch (prop_id) { case PROP_LISTEN_BACKLOG: g_socket_listener_set_backlog (listener, g_value_get_int (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); } } static void g_socket_listener_class_init (GSocketListenerClass *klass) { GObjectClass *gobject_class G_GNUC_UNUSED = G_OBJECT_CLASS (klass); g_type_class_add_private (klass, sizeof (GSocketListenerPrivate)); gobject_class->finalize = g_socket_listener_finalize; gobject_class->set_property = g_socket_listener_set_property; gobject_class->get_property = g_socket_listener_get_property; g_object_class_install_property (gobject_class, PROP_LISTEN_BACKLOG, g_param_spec_int ("listen-backlog", P_("Listen backlog"), P_("outstanding connections in the listen queue"), 0, 2000, 10, G_PARAM_CONSTRUCT | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); source_quark = g_quark_from_static_string ("g-socket-listener-source"); } static void g_socket_listener_init (GSocketListener *listener) { listener->priv = G_TYPE_INSTANCE_GET_PRIVATE (listener, G_TYPE_SOCKET_LISTENER, GSocketListenerPrivate); listener->priv->sockets = g_ptr_array_new_with_free_func ((GDestroyNotify) g_object_unref); listener->priv->listen_backlog = 10; } /** * g_socket_listener_new: * * Creates a new #GSocketListener with no sockets to listen for. * New listeners can be added with e.g. g_socket_listener_add_address() * or g_socket_listener_add_inet_port(). * * Returns: a new #GSocketListener. * * Since: 2.22 */ GSocketListener * g_socket_listener_new (void) { return g_object_new (G_TYPE_SOCKET_LISTENER, NULL); } static gboolean check_listener (GSocketListener *listener, GError **error) { if (listener->priv->closed) { g_set_error_literal (error, G_IO_ERROR, G_IO_ERROR_CLOSED, _("Listener is already closed")); return FALSE; } return TRUE; } /** * g_socket_listener_add_socket: * @listener: a #GSocketListener * @socket: a listening #GSocket * @source_object: Optional #GObject identifying this source * @error: #GError for error reporting, or %NULL to ignore. * * Adds @socket to the set of sockets that we try to accept * new clients from. The socket must be bound to a local * address and listened to. * * @source_object will be passed out in the various calls * to accept to identify this particular source, which is * useful if you're listening on multiple addresses and do * different things depending on what address is connected to. * * Returns: %TRUE on success, %FALSE on error. * * Since: 2.22 */ gboolean g_socket_listener_add_socket (GSocketListener *listener, GSocket *socket, GObject *source_object, GError **error) { if (!check_listener (listener, error)) return FALSE; /* TODO: Check that socket it is bound & not closed? */ if (g_socket_is_closed (socket)) { g_set_error_literal (error, G_IO_ERROR, G_IO_ERROR_FAILED, _("Added socket is closed")); return FALSE; } g_object_ref (socket); g_ptr_array_add (listener->priv->sockets, socket); if (source_object) g_object_set_qdata_full (G_OBJECT (socket), source_quark, g_object_ref (source_object), g_object_unref); if (G_SOCKET_LISTENER_GET_CLASS (listener)->changed) G_SOCKET_LISTENER_GET_CLASS (listener)->changed (listener); return TRUE; } /** * g_socket_listener_add_address: * @listener: a #GSocketListener * @address: a #GSocketAddress * @type: a #GSocketType * @protocol: a #GSocketProtocol * @source_object: Optional #GObject identifying this source * @effective_address: (out) (allow-none): location to store the address that was bound to, or %NULL. * @error: #GError for error reporting, or %NULL to ignore. * * Creates a socket of type @type and protocol @protocol, binds * it to @address and adds it to the set of sockets we're accepting * sockets from. * * Note that adding an IPv6 address, depending on the platform, * may or may not result in a listener that also accepts IPv4 * connections. For more determinstic behaviour, see * g_socket_listener_add_inet_port(). * * @source_object will be passed out in the various calls * to accept to identify this particular source, which is * useful if you're listening on multiple addresses and do * different things depending on what address is connected to. * * If successful and @effective_address is non-%NULL then it will * be set to the address that the binding actually occured at. This * is helpful for determining the port number that was used for when * requesting a binding to port 0 (ie: "any port"). This address, if * requested, belongs to the caller and must be freed. * * Returns: %TRUE on success, %FALSE on error. * * Since: 2.22 */ gboolean g_socket_listener_add_address (GSocketListener *listener, GSocketAddress *address, GSocketType type, GSocketProtocol protocol, GObject *source_object, GSocketAddress **effective_address, GError **error) { GSocketAddress *local_address; GSocketFamily family; GSocket *socket; if (!check_listener (listener, error)) return FALSE; family = g_socket_address_get_family (address); socket = g_socket_new (family, type, protocol, error); if (socket == NULL) return FALSE; g_socket_set_listen_backlog (socket, listener->priv->listen_backlog); if (!g_socket_bind (socket, address, TRUE, error) || !g_socket_listen (socket, error)) { g_object_unref (socket); return FALSE; } local_address = NULL; if (effective_address) { local_address = g_socket_get_local_address (socket, error); if (local_address == NULL) { g_object_unref (socket); return FALSE; } } if (!g_socket_listener_add_socket (listener, socket, source_object, error)) { if (local_address) g_object_unref (local_address); g_object_unref (socket); return FALSE; } if (effective_address) *effective_address = local_address; g_object_unref (socket); /* add_socket refs this */ return TRUE; } /** * g_socket_listener_add_inet_port: * @listener: a #GSocketListener * @port: an IP port number (non-zero) * @source_object: Optional #GObject identifying this source * @error: #GError for error reporting, or %NULL to ignore. * * Helper function for g_socket_listener_add_address() that * creates a TCP/IP socket listening on IPv4 and IPv6 (if * supported) on the specified port on all interfaces. * * @source_object will be passed out in the various calls * to accept to identify this particular source, which is * useful if you're listening on multiple addresses and do * different things depending on what address is connected to. * * Returns: %TRUE on success, %FALSE on error. * * Since: 2.22 */ gboolean g_socket_listener_add_inet_port (GSocketListener *listener, guint16 port, GObject *source_object, GError **error) { gboolean need_ipv4_socket = TRUE; GSocket *socket4 = NULL; GSocket *socket6; g_return_val_if_fail (listener != NULL, FALSE); g_return_val_if_fail (port != 0, FALSE); if (!check_listener (listener, error)) return FALSE; /* first try to create an IPv6 socket */ socket6 = g_socket_new (G_SOCKET_FAMILY_IPV6, G_SOCKET_TYPE_STREAM, G_SOCKET_PROTOCOL_DEFAULT, NULL); if (socket6 != NULL) /* IPv6 is supported on this platform, so if we fail now it is * a result of being unable to bind to our port. Don't fail * silently as a result of this! */ { GInetAddress *inet_address; GSocketAddress *address; gboolean result; inet_address = g_inet_address_new_any (G_SOCKET_FAMILY_IPV6); address = g_inet_socket_address_new (inet_address, port); g_object_unref (inet_address); g_socket_set_listen_backlog (socket6, listener->priv->listen_backlog); result = g_socket_bind (socket6, address, TRUE, error) && g_socket_listen (socket6, error); g_object_unref (address); if (!result) { g_object_unref (socket6); return FALSE; } if (source_object) g_object_set_qdata_full (G_OBJECT (socket6), source_quark, g_object_ref (source_object), g_object_unref); /* If this socket already speaks IPv4 then we are done. */ if (g_socket_speaks_ipv4 (socket6)) need_ipv4_socket = FALSE; } if (need_ipv4_socket) /* We are here for exactly one of the following reasons: * * - our platform doesn't support IPv6 * - we successfully created an IPv6 socket but it's V6ONLY * * In either case, we need to go ahead and create an IPv4 socket * and fail the call if we can't bind to it. */ { socket4 = g_socket_new (G_SOCKET_FAMILY_IPV4, G_SOCKET_TYPE_STREAM, G_SOCKET_PROTOCOL_DEFAULT, error); if (socket4 != NULL) /* IPv4 is supported on this platform, so if we fail now it is * a result of being unable to bind to our port. Don't fail * silently as a result of this! */ { GInetAddress *inet_address; GSocketAddress *address; gboolean result; inet_address = g_inet_address_new_any (G_SOCKET_FAMILY_IPV4); address = g_inet_socket_address_new (inet_address, port); g_object_unref (inet_address); g_socket_set_listen_backlog (socket4, listener->priv->listen_backlog); result = g_socket_bind (socket4, address, TRUE, error) && g_socket_listen (socket4, error); g_object_unref (address); if (!result) { g_object_unref (socket4); if (socket6 != NULL) g_object_unref (socket6); return FALSE; } if (source_object) g_object_set_qdata_full (G_OBJECT (socket4), source_quark, g_object_ref (source_object), g_object_unref); } else /* Ok. So IPv4 is not supported on this platform. If we * succeeded at creating an IPv6 socket then that's OK, but * otherwise we need to tell the user we failed. */ { if (socket6 != NULL) g_clear_error (error); else return FALSE; } } g_assert (socket6 != NULL || socket4 != NULL); if (socket6 != NULL) g_ptr_array_add (listener->priv->sockets, socket6); if (socket4 != NULL) g_ptr_array_add (listener->priv->sockets, socket4); if (G_SOCKET_LISTENER_GET_CLASS (listener)->changed) G_SOCKET_LISTENER_GET_CLASS (listener)->changed (listener); return TRUE; } static GList * add_sources (GSocketListener *listener, GSocketSourceFunc callback, gpointer callback_data, GCancellable *cancellable, GMainContext *context) { GSocket *socket; GSource *source; GList *sources; int i; sources = NULL; for (i = 0; i < listener->priv->sockets->len; i++) { socket = listener->priv->sockets->pdata[i]; source = g_socket_create_source (socket, G_IO_IN, cancellable); g_source_set_callback (source, (GSourceFunc) callback, callback_data, NULL); g_source_attach (source, context); sources = g_list_prepend (sources, source); } return sources; } static void free_sources (GList *sources) { GSource *source; while (sources != NULL) { source = sources->data; sources = g_list_delete_link (sources, sources); g_source_destroy (source); g_source_unref (source); } } struct AcceptData { GMainLoop *loop; GSocket *socket; }; static gboolean accept_callback (GSocket *socket, GIOCondition condition, gpointer user_data) { struct AcceptData *data = user_data; data->socket = socket; g_main_loop_quit (data->loop); return TRUE; } /** * g_socket_listener_accept_socket: * @listener: a #GSocketListener * @source_object: (out) (transfer none) (allow-none): location where #GObject pointer will be stored, or %NULL. * @cancellable: optional #GCancellable object, %NULL to ignore. * @error: #GError for error reporting, or %NULL to ignore. * * Blocks waiting for a client to connect to any of the sockets added * to the listener. Returns the #GSocket that was accepted. * * If you want to accept the high-level #GSocketConnection, not a #GSocket, * which is often the case, then you should use g_socket_listener_accept() * instead. * * If @source_object is not %NULL it will be filled out with the source * object specified when the corresponding socket or address was added * to the listener. * * If @cancellable is not %NULL, then the operation can be cancelled by * triggering the cancellable object from another thread. If the operation * was cancelled, the error %G_IO_ERROR_CANCELLED will be returned. * * Returns: a #GSocket on success, %NULL on error. * * Since: 2.22 */ GSocket * g_socket_listener_accept_socket (GSocketListener *listener, GObject **source_object, GCancellable *cancellable, GError **error) { GSocket *accept_socket, *socket; g_return_val_if_fail (G_IS_SOCKET_LISTENER (listener), NULL); if (!check_listener (listener, error)) return NULL; if (listener->priv->sockets->len == 1) { accept_socket = listener->priv->sockets->pdata[0]; if (!g_socket_condition_wait (accept_socket, G_IO_IN, cancellable, error)) return NULL; } else { GList *sources; struct AcceptData data; GMainLoop *loop; if (listener->priv->main_context == NULL) listener->priv->main_context = g_main_context_new (); loop = g_main_loop_new (listener->priv->main_context, FALSE); data.loop = loop; sources = add_sources (listener, accept_callback, &data, cancellable, listener->priv->main_context); g_main_loop_run (loop); accept_socket = data.socket; free_sources (sources); g_main_loop_unref (loop); } if (!(socket = g_socket_accept (accept_socket, cancellable, error))) return NULL; if (source_object) *source_object = g_object_get_qdata (G_OBJECT (accept_socket), source_quark); return socket; } /** * g_socket_listener_accept: * @listener: a #GSocketListener * @source_object: (out) (transfer none) (allow-none): location where #GObject pointer will be stored, or %NULL * @cancellable: optional #GCancellable object, %NULL to ignore. * @error: #GError for error reporting, or %NULL to ignore. * * Blocks waiting for a client to connect to any of the sockets added * to the listener. Returns a #GSocketConnection for the socket that was * accepted. * * If @source_object is not %NULL it will be filled out with the source * object specified when the corresponding socket or address was added * to the listener. * * If @cancellable is not %NULL, then the operation can be cancelled by * triggering the cancellable object from another thread. If the operation * was cancelled, the error %G_IO_ERROR_CANCELLED will be returned. * * Returns: a #GSocketConnection on success, %NULL on error. * * Since: 2.22 */ GSocketConnection * g_socket_listener_accept (GSocketListener *listener, GObject **source_object, GCancellable *cancellable, GError **error) { GSocketConnection *connection; GSocket *socket; socket = g_socket_listener_accept_socket (listener, source_object, cancellable, error); if (socket == NULL) return NULL; connection = g_socket_connection_factory_create_connection (socket); g_object_unref (socket); return connection; } struct AcceptAsyncData { GSimpleAsyncResult *simple; GCancellable *cancellable; GList *sources; }; static gboolean accept_ready (GSocket *accept_socket, GIOCondition condition, gpointer _data) { struct AcceptAsyncData *data = _data; GError *error = NULL; GSocket *socket; GObject *source_object; socket = g_socket_accept (accept_socket, data->cancellable, &error); if (socket) { g_simple_async_result_set_op_res_gpointer (data->simple, socket, g_object_unref); source_object = g_object_get_qdata (G_OBJECT (accept_socket), source_quark); if (source_object) g_object_set_qdata_full (G_OBJECT (data->simple), source_quark, g_object_ref (source_object), g_object_unref); } else { g_simple_async_result_set_from_error (data->simple, error); g_error_free (error); } g_simple_async_result_complete_in_idle (data->simple); g_object_unref (data->simple); free_sources (data->sources); g_free (data); return FALSE; } /** * g_socket_listener_accept_socket_async: * @listener: a #GSocketListener * @cancellable: a #GCancellable, or %NULL * @callback: a #GAsyncReadyCallback * @user_data: user data for the callback * * This is the asynchronous version of g_socket_listener_accept_socket(). * * When the operation is finished @callback will be * called. You can then call g_socket_listener_accept_socket_finish() * to get the result of the operation. * * Since: 2.22 */ void g_socket_listener_accept_socket_async (GSocketListener *listener, GCancellable *cancellable, GAsyncReadyCallback callback, gpointer user_data) { struct AcceptAsyncData *data; GError *error = NULL; if (!check_listener (listener, &error)) { g_simple_async_report_gerror_in_idle (G_OBJECT (listener), callback, user_data, error); g_error_free (error); return; } data = g_new0 (struct AcceptAsyncData, 1); data->simple = g_simple_async_result_new (G_OBJECT (listener), callback, user_data, g_socket_listener_accept_socket_async); data->cancellable = cancellable; data->sources = add_sources (listener, accept_ready, data, cancellable, g_main_context_get_thread_default ()); } /** * g_socket_listener_accept_socket_finish: * @listener: a #GSocketListener * @result: a #GAsyncResult. * @source_object: Optional #GObject identifying this source * @error: a #GError location to store the error occuring, or %NULL to * ignore. * * Finishes an async accept operation. See g_socket_listener_accept_socket_async() * * Returns: a #GSocket on success, %NULL on error. * * Since: 2.22 */ GSocket * g_socket_listener_accept_socket_finish (GSocketListener *listener, GAsyncResult *result, GObject **source_object, GError **error) { GSocket *socket; GSimpleAsyncResult *simple; g_return_val_if_fail (G_IS_SOCKET_LISTENER (listener), NULL); simple = G_SIMPLE_ASYNC_RESULT (result); if (g_simple_async_result_propagate_error (simple, error)) return NULL; g_warn_if_fail (g_simple_async_result_get_source_tag (simple) == g_socket_listener_accept_socket_async); socket = g_simple_async_result_get_op_res_gpointer (simple); if (source_object) *source_object = g_object_get_qdata (G_OBJECT (result), source_quark); return g_object_ref (socket); } /** * g_socket_listener_accept_async: * @listener: a #GSocketListener * @cancellable: a #GCancellable, or %NULL * @callback: a #GAsyncReadyCallback * @user_data: user data for the callback * * This is the asynchronous version of g_socket_listener_accept(). * * When the operation is finished @callback will be * called. You can then call g_socket_listener_accept_socket() * to get the result of the operation. * * Since: 2.22 */ void g_socket_listener_accept_async (GSocketListener *listener, GCancellable *cancellable, GAsyncReadyCallback callback, gpointer user_data) { g_socket_listener_accept_socket_async (listener, cancellable, callback, user_data); } /** * g_socket_listener_accept_finish: * @listener: a #GSocketListener * @result: a #GAsyncResult. * @source_object: Optional #GObject identifying this source * @error: a #GError location to store the error occuring, or %NULL to * ignore. * * Finishes an async accept operation. See g_socket_listener_accept_async() * * Returns: a #GSocketConnection on success, %NULL on error. * * Since: 2.22 */ GSocketConnection * g_socket_listener_accept_finish (GSocketListener *listener, GAsyncResult *result, GObject **source_object, GError **error) { GSocket *socket; GSocketConnection *connection; socket = g_socket_listener_accept_socket_finish (listener, result, source_object, error); if (socket == NULL) return NULL; connection = g_socket_connection_factory_create_connection (socket); g_object_unref (socket); return connection; } /** * g_socket_listener_set_backlog: * @listener: a #GSocketListener * @listen_backlog: an integer * * Sets the listen backlog on the sockets in the listener. * * See g_socket_set_listen_backlog() for details * * Since: 2.22 */ void g_socket_listener_set_backlog (GSocketListener *listener, int listen_backlog) { GSocket *socket; int i; if (listener->priv->closed) return; listener->priv->listen_backlog = listen_backlog; for (i = 0; i < listener->priv->sockets->len; i++) { socket = listener->priv->sockets->pdata[i]; g_socket_set_listen_backlog (socket, listen_backlog); } } /** * g_socket_listener_close: * @listener: a #GSocketListener * * Closes all the sockets in the listener. * * Since: 2.22 */ void g_socket_listener_close (GSocketListener *listener) { GSocket *socket; int i; g_return_if_fail (G_IS_SOCKET_LISTENER (listener)); if (listener->priv->closed) return; for (i = 0; i < listener->priv->sockets->len; i++) { socket = listener->priv->sockets->pdata[i]; g_socket_close (socket, NULL); } listener->priv->closed = TRUE; } /** * g_socket_listener_add_any_inet_port: * @listener: a #GSocketListener * @source_object: Optional #GObject identifying this source * @error: a #GError location to store the error occuring, or %NULL to * ignore. * * Listens for TCP connections on any available port number for both * IPv6 and IPv4 (if each are available). * * This is useful if you need to have a socket for incoming connections * but don't care about the specific port number. * * @source_object will be passed out in the various calls * to accept to identify this particular source, which is * useful if you're listening on multiple addresses and do * different things depending on what address is connected to. * * Returns: the port number, or 0 in case of failure. * * Since: 2.24 **/ guint16 g_socket_listener_add_any_inet_port (GSocketListener *listener, GObject *source_object, GError **error) { GSList *sockets_to_close = NULL; guint16 candidate_port = 0; GSocket *socket6 = NULL; GSocket *socket4 = NULL; gint attempts = 37; /* * multi-step process: * - first, create an IPv6 socket. * - if that fails, create an IPv4 socket and bind it to port 0 and * that's it. no retries if that fails (why would it?). * - if our IPv6 socket also speaks IPv4 then we are done. * - if not, then we need to create a IPv4 socket with the same port * number. this might fail, of course. so we try this a bunch of * times -- leaving the old IPv6 sockets open so that we get a * different port number to try each time. * - if all that fails then just give up. */ while (attempts--) { GInetAddress *inet_address; GSocketAddress *address; gboolean result; g_assert (socket6 == NULL); socket6 = g_socket_new (G_SOCKET_FAMILY_IPV6, G_SOCKET_TYPE_STREAM, G_SOCKET_PROTOCOL_DEFAULT, NULL); if (socket6 != NULL) { inet_address = g_inet_address_new_any (G_SOCKET_FAMILY_IPV6); address = g_inet_socket_address_new (inet_address, 0); g_object_unref (inet_address); result = g_socket_bind (socket6, address, TRUE, error); g_object_unref (address); if (!result || !(address = g_socket_get_local_address (socket6, error))) { g_object_unref (socket6); socket6 = NULL; break; } g_assert (G_IS_INET_SOCKET_ADDRESS (address)); candidate_port = g_inet_socket_address_get_port (G_INET_SOCKET_ADDRESS (address)); g_assert (candidate_port != 0); g_object_unref (address); if (g_socket_speaks_ipv4 (socket6)) break; } g_assert (socket4 == NULL); socket4 = g_socket_new (G_SOCKET_FAMILY_IPV4, G_SOCKET_TYPE_STREAM, G_SOCKET_PROTOCOL_DEFAULT, socket6 ? NULL : error); if (socket4 == NULL) /* IPv4 not supported. * if IPv6 is supported then candidate_port will be non-zero * (and the error parameter above will have been NULL) * if IPv6 is unsupported then candidate_port will be zero * (and error will have been set by the above call) */ break; inet_address = g_inet_address_new_any (G_SOCKET_FAMILY_IPV4); address = g_inet_socket_address_new (inet_address, candidate_port); g_object_unref (inet_address); /* a note on the 'error' clause below: * * if candidate_port is 0 then we report the error right away * since it is strange that this binding would fail at all. * otherwise, we ignore the error message (ie: NULL). * * the exception to this rule is the last time through the loop * (ie: attempts == 0) in which case we want to set the error * because failure here means that the entire call will fail and * we need something to show to the user. * * an english summary of the situation: "if we gave a candidate * port number AND we have more attempts to try, then ignore the * error for now". */ result = g_socket_bind (socket4, address, TRUE, (candidate_port && attempts) ? NULL : error); g_object_unref (address); if (candidate_port) { g_assert (socket6 != NULL); if (result) /* got our candidate port successfully */ break; else /* we failed to bind to the specified port. try again. */ { g_object_unref (socket4); socket4 = NULL; /* keep this open so we get a different port number */ sockets_to_close = g_slist_prepend (sockets_to_close, socket6); candidate_port = 0; socket6 = NULL; } } else /* we didn't tell it a port. this means two things. * - if we failed, then something really bad happened. * - if we succeeded, then we need to find out the port number. */ { g_assert (socket6 == NULL); if (!result || !(address = g_socket_get_local_address (socket4, error))) { g_object_unref (socket4); socket4 = NULL; break; } g_assert (G_IS_INET_SOCKET_ADDRESS (address)); candidate_port = g_inet_socket_address_get_port (G_INET_SOCKET_ADDRESS (address)); g_assert (candidate_port != 0); g_object_unref (address); break; } } /* should only be non-zero if we have a socket */ g_assert ((candidate_port != 0) == (socket4 || socket6)); while (sockets_to_close) { g_object_unref (sockets_to_close->data); sockets_to_close = g_slist_delete_link (sockets_to_close, sockets_to_close); } /* now we actually listen() the sockets and add them to the listener */ if (socket6 != NULL) { g_socket_set_listen_backlog (socket6, listener->priv->listen_backlog); if (!g_socket_listen (socket6, error)) { g_object_unref (socket6); if (socket4) g_object_unref (socket4); return 0; } if (source_object) g_object_set_qdata_full (G_OBJECT (socket6), source_quark, g_object_ref (source_object), g_object_unref); g_ptr_array_add (listener->priv->sockets, socket6); } if (socket4 != NULL) { g_socket_set_listen_backlog (socket4, listener->priv->listen_backlog); if (!g_socket_listen (socket4, error)) { g_object_unref (socket4); if (socket6) g_object_unref (socket6); return 0; } if (source_object) g_object_set_qdata_full (G_OBJECT (socket4), source_quark, g_object_ref (source_object), g_object_unref); g_ptr_array_add (listener->priv->sockets, socket4); } if ((socket4 != NULL || socket6 != NULL) && G_SOCKET_LISTENER_GET_CLASS (listener)->changed) G_SOCKET_LISTENER_GET_CLASS (listener)->changed (listener); return candidate_port; }