/* * Copyright © 2010 Codethink Limited * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published * by the Free Software Foundation; either version 2 of the licence or (at * your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General * Public License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place, Suite 330, * Boston, MA 02111-1307, USA. * * Authors: Ryan Lortie */ #include "gaction.h" G_DEFINE_TYPE (GAction, g_action, G_TYPE_OBJECT) /** * SECTION:gaction * @title: GAction * @short_description: an action * * #GAction represents a single named action. * * The main interface to an action is that it can be activated with * g_action_activate(). This results in the 'activate' signal being * emitted. An activation has a #GVariant parameter (which may be * %NULL). The correct type for the parameter is determined by a static * parameter type (which is given at construction time). * * An action may optionally have a state, in which case the state may be * set with g_action_set_state(). This call takes a #GVariant. The * correct type for the state is determined by a static state type * (which is given at construction time). * * The state may have a hint associated with it, specifying its valid * range. * * #GAction is intended to be used both as a simple action class and as * a base class for more complicated action types. The base class * itself supports activation and state. Not supported are state hints * and filtering requests to set the state based on the requested value. * You should subclass if you require either of these abilities. * * In all cases, the base class is responsible for storing the name of * the action, the parameter type, the enabled state, the optional state * type and the state and emitting the appropriate signals when these * change. The base class is also responsbile for filtering calls to * g_action_activate() and g_action_set_state() for type safety and for * the state being enabled. * * Probably the only useful thing to do with a #GAction is to put it * inside of a #GSimpleActionGroup. **/ struct _GActionPrivate { gchar *name; GVariantType *parameter_type; gboolean enabled; GVariantType *state_type; GVariant *state; }; enum { PROP_NONE, PROP_NAME, PROP_PARAMETER_TYPE, PROP_ENABLED, PROP_STATE_TYPE, PROP_STATE }; enum { SIGNAL_ACTIVATE, NR_SIGNALS }; static guint g_action_signals[NR_SIGNALS]; static void g_action_real_set_state (GAction *action, GVariant *value) { if (action->priv->state == value) return; if (!action->priv->state || !g_variant_equal (action->priv->state, value)) { if (action->priv->state) g_variant_unref (action->priv->state); action->priv->state = g_variant_ref (value); g_object_notify (G_OBJECT (action), "state"); } } static GVariant * g_action_real_get_state_hint (GAction *action) { return NULL; } static void g_action_set_property (GObject *object, guint prop_id, const GValue *value, GParamSpec *pspec) { GAction *action = G_ACTION (object); switch (prop_id) { case PROP_NAME: g_assert (action->priv->name == NULL); action->priv->name = g_value_dup_string (value); break; case PROP_PARAMETER_TYPE: g_assert (action->priv->parameter_type == NULL); action->priv->parameter_type = g_value_dup_boxed (value); break; case PROP_ENABLED: g_action_set_enabled (action, g_value_get_boolean (value)); break; case PROP_STATE_TYPE: g_assert (action->priv->state_type == NULL); action->priv->state_type = g_value_dup_boxed (value); break; case PROP_STATE: g_action_set_state (action, g_value_get_variant (value)); break; default: g_assert_not_reached (); } } static void g_action_get_property (GObject *object, guint prop_id, GValue *value, GParamSpec *pspec) { GAction *action = G_ACTION (object); switch (prop_id) { case PROP_NAME: g_value_set_string (value, g_action_get_name (action)); break; case PROP_PARAMETER_TYPE: g_value_set_boxed (value, g_action_get_parameter_type (action)); break; case PROP_ENABLED: g_value_set_boolean (value, g_action_get_enabled (action)); break; case PROP_STATE_TYPE: g_value_set_boxed (value, g_action_get_state_type (action)); break; case PROP_STATE: g_value_set_variant (value, g_action_get_state (action)); break; default: g_assert_not_reached (); } } static void g_action_finalize (GObject *object) { GAction *action = G_ACTION (object); g_free (action->priv->name); if (action->priv->parameter_type) g_variant_type_free (action->priv->parameter_type); if (action->priv->state_type) g_variant_type_free (action->priv->state_type); if (action->priv->state) g_variant_unref (action->priv->state); G_OBJECT_CLASS (g_action_parent_class) ->finalize (object); } void g_action_init (GAction *action) { action->priv = G_TYPE_INSTANCE_GET_PRIVATE (action, G_TYPE_ACTION, GActionPrivate); } void g_action_class_init (GActionClass *class) { GObjectClass *object_class = G_OBJECT_CLASS (class); class->get_state_hint = g_action_real_get_state_hint; class->set_state = g_action_real_set_state; object_class->get_property = g_action_get_property; object_class->set_property = g_action_set_property; object_class->finalize = g_action_finalize; /** * GAction::activate: * @action: the #GAction * @parameter: (allow-none): the parameter to the activation * * Indicates that the action was just activated. * * @parameter will always be of the expected type. In the event that * an incorrect type was given, no signal will be emitted. **/ g_action_signals[SIGNAL_ACTIVATE] = g_signal_new ("activate", G_TYPE_ACTION, G_SIGNAL_RUN_LAST, G_STRUCT_OFFSET (GActionClass, activate), NULL, NULL, g_cclosure_marshal_VOID__VARIANT, G_TYPE_NONE, 1, G_TYPE_VARIANT); /** * GAction:name: * * The name of the action. This is mostly meaningful for identifying * the action once it has been added to a #GActionGroup. **/ g_object_class_install_property (object_class, PROP_NAME, g_param_spec_string ("name", "action name", "the name used to invoke the action", NULL, G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS)); /** * GAction:parameter-type: * * The type of the parameter that must be given when activating the * action. **/ g_object_class_install_property (object_class, PROP_PARAMETER_TYPE, g_param_spec_boxed ("parameter-type", "parameter type", "the type of GVariant passed to activate()", G_TYPE_VARIANT_TYPE, G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS)); /** * GAction:enabled: * * If @action is currently enabled. * * If the action is disabled then calls to g_action_activate() and * g_action_set_state() have no effect. **/ g_object_class_install_property (object_class, PROP_ENABLED, g_param_spec_boolean ("enabled", "enabled", "if the action can be activated", TRUE, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); /** * GAction:state-type: * * The #GVariantType of the state that the action has, or %NULL if the * action is stateless. **/ g_object_class_install_property (object_class, PROP_STATE_TYPE, g_param_spec_boxed ("state-type", "state type", "the type of the state kept by the action", G_TYPE_VARIANT_TYPE, G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS)); /** * GAction:state: * * The state of the action, or %NULL if the action is stateless. **/ g_object_class_install_property (object_class, PROP_STATE, g_param_spec_variant ("state", "state", "the state the action is in", G_VARIANT_TYPE_ANY, NULL, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)); g_type_class_add_private (class, sizeof (GActionPrivate)); } /** * g_action_set_state: * @action: a #GAction * @value: the new state * * Request for the state of @action to be changed to @value. * * The action must be stateful and @value must be of the correct type. * See g_action_get_state_type(). * * This call merely requests a change. The action may refuse to change * its state or may change its state to something other than @value. * See g_action_get_state_hint(). * * Since: 2.26 **/ void g_action_set_state (GAction *action, GVariant *value) { g_return_if_fail (G_IS_ACTION (action)); g_return_if_fail ((action->priv->state_type == NULL && value == NULL) || g_variant_is_of_type (value, action->priv->state_type)); g_variant_ref_sink (value); if (action->priv->enabled) G_ACTION_GET_CLASS (action) ->set_state (action, value); g_variant_unref (value); } /** * g_action_get_state: * @action: a #GAction * * Queries the current state of @action. * * If the action is not stateful then %NULL will be returned. If the * action is stateful then the type of the return value is the type * given by g_action_get_state_type(). * * The return value (if non-%NULL) should be freed with * g_variant_unref() when it is no longer required. * * Returns: (allow-none): the current state of the action * * Since: 2.26 **/ GVariant * g_action_get_state (GAction *action) { g_return_val_if_fail (G_IS_ACTION (action), NULL); return action->priv->state; } /** * g_action_get_name: * @action: a #GAction * * Queries the name of @action. * * Returns: the name of the action * * Since: 2.26 **/ const gchar * g_action_get_name (GAction *action) { g_return_val_if_fail (G_IS_ACTION (action), NULL); return action->priv->name; } /** * g_action_get_parameter_type: * @action: a #GAction * * Queries the type of the parameter that must be given when activating * @action. * * When activating the action using g_action_activate(), the #GVariant * given to that function must be of the type returned by this function. * * In the case that this function returns %NULL, you must not give any * #GVariant, but %NULL instead. * * Returns: (allow-none): the parameter type * * Since: 2.26 **/ const GVariantType * g_action_get_parameter_type (GAction *action) { g_return_val_if_fail (G_IS_ACTION (action), NULL); return action->priv->parameter_type; } /** * g_action_get_state_type: * @action: a #GAction * * Queries the type of the state of @action. * * If the action is stateful (ie: was created with * g_action_new_stateful()) then this function returns the #GVariantType * of the state. This is the type of the initial value given as the * state. All calls to g_action_set_state() must give a #GVariant of * this type and g_action_get_state() will return a #GVariant of the * same type. * * If the action is not stateful (ie: created with g_action_new()) then * this function will return %NULL. In that case, g_action_get_state() * will return %NULL and you must not call g_action_set_state(). * * Returns: (allow-none): the state type, if the action is stateful * * Since: 2.26 **/ const GVariantType * g_action_get_state_type (GAction *action) { g_return_val_if_fail (G_IS_ACTION (action), NULL); return action->priv->state_type; } /** * g_action_get_state_hint: * @action: a #GAction * * Requests a hint about the valid range of values for the state of * @action. * * If %NULL is returned it either means that the action is not stateful * or that there is no hint about the valid range of values for the * state of the action. * * If a #GVariant array is returned then each item in the array is a * possible value for the state. If a #GVariant pair (ie: two-tuple) is * returned then the tuple specifies the inclusive lower and upper bound * of valid values for the state. * * In any case, the information is merely a hint. It may be possible to * have a state value outside of the hinted range and setting a value * within the range may fail. * * The return value (if non-%NULL) should be freed with * g_variant_unref() when it is no longer required. * * Returns: (allow-none): the state range hint * * Since: 2.26 **/ GVariant * g_action_get_state_hint (GAction *action) { g_return_val_if_fail (G_IS_ACTION (action), NULL); return G_ACTION_GET_CLASS (action) ->get_state_hint (action); } /** * g_action_get_enabled: * @action: a #GAction * * Checks if @action is currently enabled. * * An action must be enabled in order to be activated or in order to * have its state changed from outside callers. * * Returns: whether the action is enabled * * Since: 2.26 **/ gboolean g_action_get_enabled (GAction *action) { g_return_val_if_fail (G_IS_ACTION (action), FALSE); return action->priv->enabled; } /** * g_action_set_enabled: * @action: a #GAction * @enabled: whether the action is enabled * * Sets the action as enabled or not. * * An action must be enabled in order to be activated or in order to * have its state changed from outside callers. * * Since: 2.26 **/ void g_action_set_enabled (GAction *action, gboolean enabled) { g_return_if_fail (G_IS_ACTION (action)); enabled = !!enabled; if (action->priv->enabled != enabled) { action->priv->enabled = enabled; g_object_notify (G_OBJECT (action), "enabled"); } } /** * g_action_activate: * @action: a #GAction * @parameter: the parameter to the activation * * Activates the action. * * @parameter must be the correct type of parameter for the action (ie: * the parameter type given at construction time). If the parameter * type was %NULL then @parameter must also be %NULL. * * Since: 2.26 **/ void g_action_activate (GAction *action, GVariant *parameter) { g_return_if_fail (G_IS_ACTION (action)); g_return_if_fail (action->priv->parameter_type == NULL ? parameter == NULL : (parameter != NULL && g_variant_is_of_type (parameter, action->priv->parameter_type))); if (parameter) g_variant_ref_sink (parameter); if (action->priv->enabled) g_signal_emit (action, g_action_signals[SIGNAL_ACTIVATE], 0, parameter); if (parameter) g_variant_unref (parameter); } /** * g_action_new: * @name: the name of the action * @parameter_type: the type of parameter to the activate function * * Creates a new action. * * The created action is stateless. See g_action_new_stateful(). * * Returns: a new #GAction * * Since: 2.26 **/ GAction * g_action_new (const gchar *name, const GVariantType *parameter_type) { return g_object_new (G_TYPE_ACTION, "name", name, "parameter-type", parameter_type, NULL); } /** * g_action_new_stateful: * @name: the name of the action * @parameter_type: the type of the parameter to the activate function * @state: the initial state of the action * * Creates a new stateful action. * * @state is the initial state of the action. All future state values * must have the same #GVariantType as the initial state. * * Returns: a new #GAction * * Since: 2.26 **/ GAction * g_action_new_stateful (const gchar *name, const GVariantType *parameter_type, GVariant *state) { return g_object_new (G_TYPE_ACTION, "name", name, "parameter-type", parameter_type, "state", state, NULL); }