/* GIO - GLib Input, Output and Streaming Library * * Copyright (C) 2018 Igalia S.L. * * SPDX-License-Identifier: LGPL-2.1-or-later * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General * Public License along with this library; if not, see . */ #include #include /* For IPV6_V6ONLY */ static void on_connected (GObject *source_object, GAsyncResult *result, gpointer user_data) { GSocketConnection *conn; GError *error = NULL; conn = g_socket_client_connect_to_uri_finish (G_SOCKET_CLIENT (source_object), result, &error); g_assert_no_error (error); g_object_unref (conn); g_main_loop_quit (user_data); } static void test_happy_eyeballs (void) { GSocketClient *client; GSocketService *service; GError *error = NULL; guint16 port; GMainLoop *loop; loop = g_main_loop_new (NULL, FALSE); service = g_socket_service_new (); port = g_socket_listener_add_any_inet_port (G_SOCKET_LISTENER (service), NULL, &error); g_assert_no_error (error); g_socket_service_start (service); /* All of the magic here actually happens in slow-connect-preload.c * which as you would guess is preloaded. So this is just making a * normal connection that happens to take 600ms each time. This will * trigger the logic to make multiple parallel connections. */ client = g_socket_client_new (); g_socket_client_connect_to_host_async (client, "localhost", port, NULL, on_connected, loop); g_main_loop_run (loop); g_main_loop_unref (loop); g_object_unref (service); g_object_unref (client); } static void on_connected_cancelled (GObject *source_object, GAsyncResult *result, gpointer user_data) { GSocketConnection *conn; GError *error = NULL; conn = g_socket_client_connect_to_uri_finish (G_SOCKET_CLIENT (source_object), result, &error); g_assert_error (error, G_IO_ERROR, G_IO_ERROR_CANCELLED); g_assert_null (conn); g_error_free (error); g_main_loop_quit (user_data); } typedef struct { GCancellable *cancellable; gboolean completed; } EventCallbackData; static void on_event (GSocketClient *client, GSocketClientEvent event, GSocketConnectable *connectable, GIOStream *connection, EventCallbackData *data) { if (data->cancellable && event == G_SOCKET_CLIENT_CONNECTED) { g_cancellable_cancel (data->cancellable); } else if (event == G_SOCKET_CLIENT_COMPLETE) { data->completed = TRUE; g_assert_null (connection); } } static void test_happy_eyeballs_cancel_delayed (void) { GSocketClient *client; GSocketService *service; GError *error = NULL; guint16 port; GMainLoop *loop; EventCallbackData data = { NULL, FALSE }; /* This just tests that cancellation works as expected, still emits the completed signal, * and never returns a connection */ loop = g_main_loop_new (NULL, FALSE); service = g_socket_service_new (); port = g_socket_listener_add_any_inet_port (G_SOCKET_LISTENER (service), NULL, &error); g_assert_no_error (error); g_socket_service_start (service); client = g_socket_client_new (); data.cancellable = g_cancellable_new (); g_socket_client_connect_to_host_async (client, "localhost", port, data.cancellable, on_connected_cancelled, loop); g_signal_connect (client, "event", G_CALLBACK (on_event), &data); g_main_loop_run (loop); g_assert_true (data.completed); g_main_loop_unref (loop); g_object_unref (service); g_object_unref (client); g_object_unref (data.cancellable); } static void test_happy_eyeballs_cancel_instant (void) { GSocketClient *client; GSocketService *service; GError *error = NULL; guint16 port; GMainLoop *loop; GCancellable *cancel; EventCallbackData data = { NULL, FALSE }; /* This tests the same things as above, test_happy_eyeballs_cancel_delayed(), but * with different timing since it sends an already cancelled cancellable */ loop = g_main_loop_new (NULL, FALSE); service = g_socket_service_new (); port = g_socket_listener_add_any_inet_port (G_SOCKET_LISTENER (service), NULL, &error); g_assert_no_error (error); g_socket_service_start (service); client = g_socket_client_new (); cancel = g_cancellable_new (); g_cancellable_cancel (cancel); g_socket_client_connect_to_host_async (client, "localhost", port, cancel, on_connected_cancelled, loop); g_signal_connect (client, "event", G_CALLBACK (on_event), &data); g_main_loop_run (loop); g_assert_true (data.completed); g_main_loop_unref (loop); g_object_unref (service); g_object_unref (client); g_object_unref (cancel); } static void async_result_cb (GObject *source, GAsyncResult *res, gpointer user_data) { GAsyncResult **result_out = user_data; g_assert_null (*result_out); *result_out = g_object_ref (res); g_main_context_wakeup (NULL); } static void test_connection_failed (void) { GSocketClient *client = NULL; GInetAddress *inet_address = NULL; GSocketAddress *address = NULL; GSocket *socket = NULL; guint16 port; GAsyncResult *async_result = NULL; GSocketConnection *conn = NULL; GError *local_error = NULL; g_test_bug ("https://gitlab.gnome.org/GNOME/glib/-/issues/3184"); inet_address = g_inet_address_new_any (G_SOCKET_FAMILY_IPV6); address = g_inet_socket_address_new (inet_address, 0); g_object_unref (inet_address); socket = g_socket_new (G_SOCKET_FAMILY_IPV6, G_SOCKET_TYPE_STREAM, G_SOCKET_PROTOCOL_TCP, &local_error); g_assert_no_error (local_error); g_socket_set_option (socket, IPPROTO_IPV6, IPV6_V6ONLY, FALSE, NULL); g_socket_bind (socket, address, TRUE, &local_error); g_assert_no_error (local_error); /* reserve a port without listening so we know that connecting to it will fail */ port = g_inet_socket_address_get_port (G_INET_SOCKET_ADDRESS (address)); client = g_socket_client_new (); /* Connect to the port we have reserved but do not listen to. Because of the slow connection * caused by slow-connect-preload.c and the fact that we try to connect to both IPv4 and IPv6 * we will in some way exercise the code path in try_next_connection_or_finish() that ends * with a call to complete_connection_with_error(). This path previously had a memory leak. * Note that the slowness is important, because without it we could bail out already in the * address enumeration phase because it finishes when there are no connection attempts in * progress. */ g_socket_client_connect_to_host_async (client, "localhost", port, NULL, async_result_cb, &async_result); while (async_result == NULL) g_main_context_iteration (NULL, TRUE); conn = g_socket_client_connect_to_uri_finish (client, async_result, &local_error); g_assert_error (local_error, G_IO_ERROR, G_IO_ERROR_CONNECTION_REFUSED); g_assert_null (conn); g_clear_error (&local_error); g_clear_object (&async_result); g_clear_object (&client); g_clear_object (&socket); g_clear_object (&address); } int main (int argc, char *argv[]) { g_test_init (&argc, &argv, NULL); g_test_add_func ("/socket-client/happy-eyeballs/slow", test_happy_eyeballs); g_test_add_func ("/socket-client/happy-eyeballs/cancellation/instant", test_happy_eyeballs_cancel_instant); g_test_add_func ("/socket-client/happy-eyeballs/cancellation/delayed", test_happy_eyeballs_cancel_delayed); g_test_add_func ("/socket-client/connection-fail", test_connection_failed); return g_test_run (); }