Title: Generic value container # Generic value container The [`struct@GObject.Value`] structure is basically a variable container that consists of a type identifier and a specific value of that type. The type identifier within a `GValue` structure always determines the type of the associated value. To create an undefined `GValue` structure, simply create a zero-filled GValue structure. To initialize the `GValue`, use the [`method@GObject.Value.init`] function. A `GValue` cannot be used until it is initialized. Once you have finished using a `GValue`, you must call [`method@GObject.Value.unset`] to ensure that all the resources associated with the `GValue` are freed. The basic type operations (such as freeing and copying) are determined by the [`struct@GObject.TypeValueTable`] associated with the type ID stored in the `GValue`. Other `GValue` operations (such as converting values between types) are provided by this interface. The code in the example program below demonstrates `GValue`'s features: ```c #include static void int2string (const GValue *src_value, GValue *dest_value) { if (g_value_get_int (src_value) == 42) g_value_set_static_string (dest_value, "An important number"); else g_value_set_static_string (dest_value, "What's that?"); } int main (int argc, char *argv[]) { // GValues must be initialized GValue a = G_VALUE_INIT; GValue b = G_VALUE_INIT; const char *message; // The GValue starts empty g_assert (!G_VALUE_HOLDS_STRING (&a)); // Put a string in it g_value_init (&a, G_TYPE_STRING); g_assert (G_VALUE_HOLDS_STRING (&a)); g_value_set_static_string (&a, "Hello, world!"); g_printf ("%s\n", g_value_get_string (&a)); // Reset it to its pristine state g_value_unset (&a); // It can then be reused for another type g_value_init (&a, G_TYPE_INT); g_value_set_int (&a, 42); // Attempt to transform it into a GValue of type STRING g_value_init (&b, G_TYPE_STRING); // An INT is transformable to a STRING g_assert (g_value_type_transformable (G_TYPE_INT, G_TYPE_STRING)); g_value_transform (&a, &b); g_printf ("%s\n", g_value_get_string (&b)); // Attempt to transform it again using a custom transform function g_value_register_transform_func (G_TYPE_INT, G_TYPE_STRING, int2string); g_value_transform (&a, &b); g_printf ("%s\n", g_value_get_string (&b)); g_value_unset (&b); g_value_unset (&a); return 0; } ``` For letting a `GValue` own (and memory manage) arbitrary types or pointers, they need to become a [boxed type](boxed.html). The example below shows how the pointer `mystruct` of type `MyStruct` is used as a [boxed type](boxed.html). ```c typedef struct { ... } MyStruct; G_DEFINE_BOXED_TYPE (MyStruct, my_struct, my_struct_copy, my_struct_free) // These two lines normally go in a public header. By GObject convention, // the naming scheme is NAMESPACE_TYPE_NAME: #define MY_TYPE_STRUCT (my_struct_get_type ()) GType my_struct_get_type (void); void foo (void) { GValue *value = g_new0 (GValue, 1); g_value_init (value, MY_TYPE_STRUCT); g_value_set_boxed (value, mystruct); // [... your code ....] g_value_unset (value); g_free (value); } ```