glib/gio/gsocketconnection.c
Dan Winship 57f279988c Add g_socket_connection_connect(), etc
Previously it was more or less assumed that GSocketConnections were
always connected, although this was not enforced. Make it explicit
that they don't need to be, and add methods to connect them, and
simplify GSocketClient by using those methods.

https://bugzilla.gnome.org/show_bug.cgi?id=665805
2011-12-22 13:22:25 -05:00

679 lines
19 KiB
C

/* GIO - GLib Input, Output and Streaming Library
*
* Copyright © 2008 Christian Kellner, Samuel Cormier-Iijima
* © 2008 codethink
* Copyright © 2009 Red Hat, Inc
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General
* Public License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307, USA.
*
* Authors: Christian Kellner <gicmo@gnome.org>
* Samuel Cormier-Iijima <sciyoshi@gmail.com>
* Ryan Lortie <desrt@desrt.ca>
* Alexander Larsson <alexl@redhat.com>
*/
#include "config.h"
#include "gsocketconnection.h"
#include "gsocketoutputstream.h"
#include "gsocketinputstream.h"
#include <gio/giostream.h>
#include <gio/gsimpleasyncresult.h>
#include "gunixconnection.h"
#include "gtcpconnection.h"
#include "glibintl.h"
/**
* SECTION:gsocketconnection
* @short_description: A socket connection
* @include: gio/gio.h
* @see_also: #GIOStream, #GSocketClient, #GSocketListener
*
* #GSocketConnection is a #GIOStream for a connected socket. They
* can be created either by #GSocketClient when connecting to a host,
* or by #GSocketListener when accepting a new client.
*
* The type of the #GSocketConnection object returned from these calls
* depends on the type of the underlying socket that is in use. For
* instance, for a TCP/IP connection it will be a #GTcpConnection.
*
* Choosing what type of object to construct is done with the socket
* connection factory, and it is possible for 3rd parties to register
* custom socket connection types for specific combination of socket
* family/type/protocol using g_socket_connection_factory_register_type().
*
* Since: 2.22
*/
G_DEFINE_TYPE (GSocketConnection, g_socket_connection, G_TYPE_IO_STREAM);
enum
{
PROP_NONE,
PROP_SOCKET,
};
struct _GSocketConnectionPrivate
{
GSocket *socket;
GInputStream *input_stream;
GOutputStream *output_stream;
gboolean in_dispose;
};
static gboolean g_socket_connection_close (GIOStream *stream,
GCancellable *cancellable,
GError **error);
static void g_socket_connection_close_async (GIOStream *stream,
int io_priority,
GCancellable *cancellable,
GAsyncReadyCallback callback,
gpointer user_data);
static gboolean g_socket_connection_close_finish (GIOStream *stream,
GAsyncResult *result,
GError **error);
static GInputStream *
g_socket_connection_get_input_stream (GIOStream *io_stream)
{
GSocketConnection *connection = G_SOCKET_CONNECTION (io_stream);
if (connection->priv->input_stream == NULL)
connection->priv->input_stream = (GInputStream *)
_g_socket_input_stream_new (connection->priv->socket);
return connection->priv->input_stream;
}
static GOutputStream *
g_socket_connection_get_output_stream (GIOStream *io_stream)
{
GSocketConnection *connection = G_SOCKET_CONNECTION (io_stream);
if (connection->priv->output_stream == NULL)
connection->priv->output_stream = (GOutputStream *)
_g_socket_output_stream_new (connection->priv->socket);
return connection->priv->output_stream;
}
/**
* g_socket_connection_is_connected:
* @connection: a #GSocketConnection
*
* Checks if @connection is connected. This is equivalent to calling
* g_socket_is_connected() on @connection's underlying #GSocket.
*
* Returns: whether @connection is connected
*
* Since: 2.32
*/
gboolean
g_socket_connection_is_connected (GSocketConnection *connection)
{
return g_socket_is_connected (connection->priv->socket);
}
/**
* g_socket_connection_connect:
* @connection: a #GSocketConnection
* @address: a #GSocketAddress specifying the remote address.
* @cancellable: (allow-none): a %GCancellable or %NULL
* @error: #GError for error reporting, or %NULL to ignore.
*
* Connect @connection to the specified remote address.
*
* Returns: %TRUE if the connection succeeded, %FALSE on error
*
* Since: 2.32
*/
gboolean
g_socket_connection_connect (GSocketConnection *connection,
GSocketAddress *address,
GCancellable *cancellable,
GError **error)
{
g_return_val_if_fail (G_IS_SOCKET_CONNECTION (connection), FALSE);
g_return_val_if_fail (G_IS_SOCKET_ADDRESS (address), FALSE);
return g_socket_connect (connection->priv->socket, address,
cancellable, error);
}
static gboolean g_socket_connection_connect_callback (GSocket *socket,
GIOCondition condition,
gpointer user_data);
/**
* g_socket_connection_connect_async:
* @connection: a #GSocketConnection
* @address: a #GSocketAddress specifying the remote address.
* @cancellable: (allow-none): a %GCancellable or %NULL
* @callback: (scope async): a #GAsyncReadyCallback
* @user_data: (closure): user data for the callback
*
* Asynchronously connect @connection to the specified remote address.
*
* This clears the #GSocket:blocking flag on @connection's underlying
* socket if it is currently set.
*
* Use g_socket_connection_connect_finish() to retrieve the result.
*
* Since: 2.32
*/
void
g_socket_connection_connect_async (GSocketConnection *connection,
GSocketAddress *address,
GCancellable *cancellable,
GAsyncReadyCallback callback,
gpointer user_data)
{
GSimpleAsyncResult *simple;
GError *tmp_error = NULL;
g_return_if_fail (G_IS_SOCKET_CONNECTION (connection));
g_return_if_fail (G_IS_SOCKET_ADDRESS (address));
simple = g_simple_async_result_new (G_OBJECT (connection),
callback, user_data,
g_socket_connection_connect_async);
g_socket_set_blocking (connection->priv->socket, FALSE);
if (g_socket_connect (connection->priv->socket, address,
cancellable, &tmp_error))
{
g_simple_async_result_set_op_res_gboolean (simple, TRUE);
g_simple_async_result_complete_in_idle (simple);
}
else if (g_error_matches (tmp_error, G_IO_ERROR, G_IO_ERROR_PENDING))
{
GSource *source;
g_error_free (tmp_error);
source = g_socket_create_source (connection->priv->socket,
G_IO_OUT, cancellable);
g_source_set_callback (source,
(GSourceFunc) g_socket_connection_connect_callback,
simple, NULL);
g_source_attach (source, g_main_context_get_thread_default ());
g_source_unref (source);
}
else
{
g_simple_async_result_take_error (simple, tmp_error);
g_simple_async_result_complete_in_idle (simple);
}
}
static gboolean
g_socket_connection_connect_callback (GSocket *socket,
GIOCondition condition,
gpointer user_data)
{
GSimpleAsyncResult *simple = user_data;
GSocketConnection *connection;
GError *error = NULL;
connection = G_SOCKET_CONNECTION (g_async_result_get_source_object (G_ASYNC_RESULT (simple)));
g_object_unref (connection);
if (g_socket_check_connect_result (connection->priv->socket, &error))
g_simple_async_result_set_op_res_gboolean (simple, TRUE);
else
g_simple_async_result_take_error (simple, error);
g_simple_async_result_complete (simple);
g_object_unref (simple);
return FALSE;
}
/**
* g_socket_connection_connect_finish:
* @connection: a #GSocketConnection
* @result: the #GAsyncResult
* @error: #GError for error reporting, or %NULL to ignore.
*
* Gets the result of a g_socket_connection_connect_async() call.
*
* Returns: %TRUE if the connection succeeded, %FALSE on error
*
* Since: 2.32
*/
gboolean
g_socket_connection_connect_finish (GSocketConnection *connection,
GAsyncResult *result,
GError **error)
{
GSimpleAsyncResult *simple;
g_return_val_if_fail (G_IS_SOCKET_CONNECTION (connection), FALSE);
g_return_val_if_fail (g_simple_async_result_is_valid (result, G_OBJECT (connection), g_socket_connection_connect_async), FALSE);
simple = G_SIMPLE_ASYNC_RESULT (result);
if (g_simple_async_result_propagate_error (simple, error))
return FALSE;
return TRUE;
}
/**
* g_socket_connection_get_socket:
* @connection: a #GSocketConnection
*
* Gets the underlying #GSocket object of the connection.
* This can be useful if you want to do something unusual on it
* not supported by the #GSocketConnection APIs.
*
* Returns: (transfer none): a #GSocketAddress or %NULL on error.
*
* Since: 2.22
*/
GSocket *
g_socket_connection_get_socket (GSocketConnection *connection)
{
g_return_val_if_fail (G_IS_SOCKET_CONNECTION (connection), NULL);
return connection->priv->socket;
}
/**
* g_socket_connection_get_local_address:
* @connection: a #GSocketConnection
* @error: #GError for error reporting, or %NULL to ignore.
*
* Try to get the local address of a socket connection.
*
* Returns: (transfer full): a #GSocketAddress or %NULL on error.
* Free the returned object with g_object_unref().
*
* Since: 2.22
*/
GSocketAddress *
g_socket_connection_get_local_address (GSocketConnection *connection,
GError **error)
{
return g_socket_get_local_address (connection->priv->socket, error);
}
/**
* g_socket_connection_get_remote_address:
* @connection: a #GSocketConnection
* @error: #GError for error reporting, or %NULL to ignore.
*
* Try to get the remote address of a socket connection.
*
* Returns: (transfer full): a #GSocketAddress or %NULL on error.
* Free the returned object with g_object_unref().
*
* Since: 2.22
*/
GSocketAddress *
g_socket_connection_get_remote_address (GSocketConnection *connection,
GError **error)
{
return g_socket_get_remote_address (connection->priv->socket, error);
}
static void
g_socket_connection_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
GSocketConnection *connection = G_SOCKET_CONNECTION (object);
switch (prop_id)
{
case PROP_SOCKET:
g_value_set_object (value, connection->priv->socket);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
g_socket_connection_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
GSocketConnection *connection = G_SOCKET_CONNECTION (object);
switch (prop_id)
{
case PROP_SOCKET:
connection->priv->socket = G_SOCKET (g_value_dup_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
g_socket_connection_constructed (GObject *object)
{
GSocketConnection *connection = G_SOCKET_CONNECTION (object);
g_assert (connection->priv->socket != NULL);
}
static void
g_socket_connection_dispose (GObject *object)
{
GSocketConnection *connection = G_SOCKET_CONNECTION (object);
connection->priv->in_dispose = TRUE;
G_OBJECT_CLASS (g_socket_connection_parent_class)
->dispose (object);
connection->priv->in_dispose = FALSE;
}
static void
g_socket_connection_finalize (GObject *object)
{
GSocketConnection *connection = G_SOCKET_CONNECTION (object);
if (connection->priv->input_stream)
g_object_unref (connection->priv->input_stream);
if (connection->priv->output_stream)
g_object_unref (connection->priv->output_stream);
g_object_unref (connection->priv->socket);
G_OBJECT_CLASS (g_socket_connection_parent_class)
->finalize (object);
}
static void
g_socket_connection_class_init (GSocketConnectionClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GIOStreamClass *stream_class = G_IO_STREAM_CLASS (klass);
g_type_class_add_private (klass, sizeof (GSocketConnectionPrivate));
gobject_class->set_property = g_socket_connection_set_property;
gobject_class->get_property = g_socket_connection_get_property;
gobject_class->constructed = g_socket_connection_constructed;
gobject_class->finalize = g_socket_connection_finalize;
gobject_class->dispose = g_socket_connection_dispose;
stream_class->get_input_stream = g_socket_connection_get_input_stream;
stream_class->get_output_stream = g_socket_connection_get_output_stream;
stream_class->close_fn = g_socket_connection_close;
stream_class->close_async = g_socket_connection_close_async;
stream_class->close_finish = g_socket_connection_close_finish;
g_object_class_install_property (gobject_class,
PROP_SOCKET,
g_param_spec_object ("socket",
P_("Socket"),
P_("The underlying GSocket"),
G_TYPE_SOCKET,
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS));
}
static void
g_socket_connection_init (GSocketConnection *connection)
{
connection->priv = G_TYPE_INSTANCE_GET_PRIVATE (connection,
G_TYPE_SOCKET_CONNECTION,
GSocketConnectionPrivate);
}
static gboolean
g_socket_connection_close (GIOStream *stream,
GCancellable *cancellable,
GError **error)
{
GSocketConnection *connection = G_SOCKET_CONNECTION (stream);
if (connection->priv->output_stream)
g_output_stream_close (connection->priv->output_stream,
cancellable, NULL);
if (connection->priv->input_stream)
g_input_stream_close (connection->priv->input_stream,
cancellable, NULL);
/* Don't close the underlying socket if this is being called
* as part of dispose(); when destroying the GSocketConnection,
* we only want to close the socket if we're holding the last
* reference on it, and in that case it will close itself when
* we unref it in finalize().
*/
if (connection->priv->in_dispose)
return TRUE;
return g_socket_close (connection->priv->socket, error);
}
static void
g_socket_connection_close_async (GIOStream *stream,
int io_priority,
GCancellable *cancellable,
GAsyncReadyCallback callback,
gpointer user_data)
{
GSimpleAsyncResult *res;
GIOStreamClass *class;
GError *error;
class = G_IO_STREAM_GET_CLASS (stream);
/* socket close is not blocked, just do it! */
error = NULL;
if (class->close_fn &&
!class->close_fn (stream, cancellable, &error))
{
g_simple_async_report_take_gerror_in_idle (G_OBJECT (stream),
callback, user_data,
error);
return;
}
res = g_simple_async_result_new (G_OBJECT (stream),
callback,
user_data,
g_socket_connection_close_async);
g_simple_async_result_complete_in_idle (res);
g_object_unref (res);
}
static gboolean
g_socket_connection_close_finish (GIOStream *stream,
GAsyncResult *result,
GError **error)
{
return TRUE;
}
typedef struct {
GSocketFamily socket_family;
GSocketType socket_type;
int protocol;
GType implementation;
} ConnectionFactory;
static guint
connection_factory_hash (gconstpointer key)
{
const ConnectionFactory *factory = key;
guint h;
h = factory->socket_family ^ (factory->socket_type << 4) ^ (factory->protocol << 8);
/* This is likely to be small, so spread over whole
hash space to get some distribution */
h = h ^ (h << 8) ^ (h << 16) ^ (h << 24);
return h;
}
static gboolean
connection_factory_equal (gconstpointer _a,
gconstpointer _b)
{
const ConnectionFactory *a = _a;
const ConnectionFactory *b = _b;
if (a->socket_family != b->socket_family)
return FALSE;
if (a->socket_type != b->socket_type)
return FALSE;
if (a->protocol != b->protocol)
return FALSE;
return TRUE;
}
static GHashTable *connection_factories = NULL;
G_LOCK_DEFINE_STATIC(connection_factories);
/**
* g_socket_connection_factory_register_type:
* @g_type: a #GType, inheriting from %G_TYPE_SOCKET_CONNECTION
* @family: a #GSocketFamily
* @type: a #GSocketType
* @protocol: a protocol id
*
* Looks up the #GType to be used when creating socket connections on
* sockets with the specified @family, @type and @protocol.
*
* If no type is registered, the #GSocketConnection base type is returned.
*
* Since: 2.22
*/
void
g_socket_connection_factory_register_type (GType g_type,
GSocketFamily family,
GSocketType type,
gint protocol)
{
ConnectionFactory *factory;
g_return_if_fail (g_type_is_a (g_type, G_TYPE_SOCKET_CONNECTION));
G_LOCK (connection_factories);
if (connection_factories == NULL)
connection_factories = g_hash_table_new_full (connection_factory_hash,
connection_factory_equal,
(GDestroyNotify)g_free,
NULL);
factory = g_new0 (ConnectionFactory, 1);
factory->socket_family = family;
factory->socket_type = type;
factory->protocol = protocol;
factory->implementation = g_type;
g_hash_table_insert (connection_factories,
factory, factory);
G_UNLOCK (connection_factories);
}
static void
init_builtin_types (void)
{
volatile GType a_type;
#ifndef G_OS_WIN32
a_type = g_unix_connection_get_type ();
#endif
a_type = g_tcp_connection_get_type ();
(a_type); /* To avoid -Wunused-but-set-variable */
}
/**
* g_socket_connection_factory_lookup_type:
* @family: a #GSocketFamily
* @type: a #GSocketType
* @protocol_id: a protocol id
*
* Looks up the #GType to be used when creating socket connections on
* sockets with the specified @family, @type and @protocol_id.
*
* If no type is registered, the #GSocketConnection base type is returned.
*
* Returns: a #GType
*
* Since: 2.22
*/
GType
g_socket_connection_factory_lookup_type (GSocketFamily family,
GSocketType type,
gint protocol_id)
{
ConnectionFactory *factory, key;
GType g_type;
init_builtin_types ();
G_LOCK (connection_factories);
g_type = G_TYPE_SOCKET_CONNECTION;
if (connection_factories)
{
key.socket_family = family;
key.socket_type = type;
key.protocol = protocol_id;
factory = g_hash_table_lookup (connection_factories, &key);
if (factory)
g_type = factory->implementation;
}
G_UNLOCK (connection_factories);
return g_type;
}
/**
* g_socket_connection_factory_create_connection:
* @socket: a #GSocket
*
* Creates a #GSocketConnection subclass of the right type for
* @socket.
*
* Returns: (transfer full): a #GSocketConnection
*
* Since: 2.22
*/
GSocketConnection *
g_socket_connection_factory_create_connection (GSocket *socket)
{
GType type;
type = g_socket_connection_factory_lookup_type (g_socket_get_family (socket),
g_socket_get_socket_type (socket),
g_socket_get_protocol (socket));
return g_object_new (type, "socket", socket, NULL);
}