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102 lines
3.3 KiB
XML
102 lines
3.3 KiB
XML
<refentry id="glib-compile-resources" lang="en">
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<refmeta>
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<refentrytitle>glib-compile-resources</refentrytitle>
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<manvolnum>1</manvolnum>
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<refmiscinfo class="manual">User Commands</refmiscinfo>
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</refmeta>
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<refnamediv>
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<refname>glib-compile-resources</refname>
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<refpurpose>GLib resource compiler</refpurpose>
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</refnamediv>
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<refsynopsisdiv>
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<cmdsynopsis>
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<command>glib-compile-resources</command>
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<arg choice="opt" rep="repeat">option</arg>
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<arg choice="req">file</arg>
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</cmdsynopsis>
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</refsynopsisdiv>
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<refsect1><title>Description</title>
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<para><command>glib-compile-resources</command> reads the resource description from
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<replaceable>file</replaceable> and the files that it references
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and creates a binary resource bundle that is suitable for use with the
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<link linkend="GResource"><type>GResource</type></link> API.
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The resulting bundle is then written out as-is, or as C source for linking into
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an application.
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</para>
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<para>
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The XML resource files normally have the filename extension <filename>.gresource.xml</filename>.
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For a detailed description of the XML file format, see the
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<link linkend="GResource"><type>GResource</type></link> documentation.
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</para>
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<refsect2><title>Options</title>
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<variablelist>
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<varlistentry>
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<term><option>-h</option>, <option>--help</option></term>
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<listitem><para>
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Print help and exit
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><option>--target=<replaceable>TARGETFILE</replaceable></option></term>
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<listitem><para>
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Store the compiled resources in <replaceable>TARGETFILE</replaceable>. If not specified a filename based
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on the <replaceable>file</replaceable> basename is used.
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><option>--sourcedir</option></term>
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<listitem><para>
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The files references in <replaceable>file</replaceable> are loaded from this directory. If
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not specified the current directory is used.
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><option>--generate-source</option></term>
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<listitem><para>
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Instead of a writing the resource bundle in binary form create a C source file that contains the
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resource bundle. This can then be compiled into an application for easy access.
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><option>--generate-header</option></term>
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<listitem><para>
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Generate a header file for use with C code generated by <option>--generate-source</option>.
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><option>--c-name</option></term>
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<listitem><para>
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Specify the prefix used for the C identifiers in the code generated by
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<option>--generate-source</option> and <option>--generate-headers</option>.
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</para></listitem>
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</varlistentry>
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<varlistentry>
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<term><option>--manual-register</option></term>
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<listitem><para>
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By default code generated by <option>--generate-source</option> uses automatic initialization
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of the resource. This works on most systems by using the compiler support for constructors.
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However, some (uncommon) compilers may not support this, you can then specify <option>--manual-register</option>,
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which will generate custom register and unregister functions that your code can manually call
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at initialization and uninitialization time.
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</para></listitem>
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</varlistentry>
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</variablelist>
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</refsect2>
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</refsect1>
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<refsect1><title>See also</title>
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</refsect1>
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</refentry>
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