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846b0b3466
the new class GSimpleAction is the implementation half
499 lines
15 KiB
C
499 lines
15 KiB
C
/*
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* Copyright © 2010 Codethink Limited
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published
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* by the Free Software Foundation; either version 2 of the licence or (at
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* your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General
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* Public License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors: Ryan Lortie <desrt@desrt.ca>
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*/
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#include "config.h"
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#include "gsimpleaction.h"
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#include "gaction.h"
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#include "glibintl.h"
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static void g_simple_action_iface_init (GActionInterface *iface);
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G_DEFINE_TYPE_WITH_CODE (GSimpleAction, g_simple_action, G_TYPE_OBJECT,
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G_IMPLEMENT_INTERFACE (G_TYPE_ACTION, g_simple_action_iface_init))
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/**
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* SECTION:gsimpleaction
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* @title: GSimpleAction
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* @short_description: a simple #GSimpleAction
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*
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* A #GSimpleAction is the obvious simple implementation of the #GSimpleAction
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* interface. This is the easiest way to create an action for purposes of
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* adding it to a #GSimpleActionGroup.
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*
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* See also #GtkAction.
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**/
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struct _GSimpleActionPrivate
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{
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gchar *name;
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GVariantType *parameter_type;
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guint enabled : 1;
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guint state_set : 1;
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GVariant *state;
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};
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enum
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{
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PROP_NONE,
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PROP_NAME,
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PROP_PARAMETER_TYPE,
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PROP_ENABLED,
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PROP_STATE_TYPE,
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PROP_STATE
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};
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enum
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{
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SIGNAL_ACTIVATE,
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NR_SIGNALS
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};
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static guint g_simple_action_signals[NR_SIGNALS];
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static const gchar *
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g_simple_action_get_name (GAction *action)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (action);
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return simple->priv->name;
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}
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const GVariantType *
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g_simple_action_get_parameter_type (GAction *action)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (action);
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return simple->priv->parameter_type;
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}
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static const GVariantType *
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g_simple_action_get_state_type (GAction *action)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (action);
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if (simple->priv->state != NULL)
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return g_variant_get_type (simple->priv->state);
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else
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return NULL;
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}
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static GVariant *
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g_simple_action_get_state_hint (GAction *action)
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{
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return NULL;
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}
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static gboolean
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g_simple_action_get_enabled (GAction *action)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (action);
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return simple->priv->enabled;
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}
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static void
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g_simple_action_set_state (GAction *action,
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GVariant *value)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (action);
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g_return_if_fail (value != NULL);
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{
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const GVariantType *state_type;
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state_type = simple->priv->state ?
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g_variant_get_type (simple->priv->state) : NULL;
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g_return_if_fail (state_type != NULL);
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g_return_if_fail (g_variant_is_of_type (value, state_type));
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}
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g_variant_ref_sink (value);
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if (!g_variant_equal (simple->priv->state, value))
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{
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if (simple->priv->state)
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g_variant_unref (simple->priv->state);
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simple->priv->state = g_variant_ref (value);
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g_object_notify (G_OBJECT (simple), "state");
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}
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g_variant_unref (value);
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}
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static GVariant *
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g_simple_action_get_state (GAction *action)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (action);
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return simple->priv->state ? g_variant_ref (simple->priv->state) : NULL;
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}
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static void
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g_simple_action_activate (GAction *action,
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GVariant *parameter)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (action);
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g_return_if_fail (simple->priv->parameter_type == NULL ?
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parameter == NULL :
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(parameter != NULL &&
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g_variant_is_of_type (parameter,
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simple->priv->parameter_type)));
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if (parameter != NULL)
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g_variant_ref_sink (parameter);
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if (simple->priv->enabled)
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g_signal_emit (simple, g_simple_action_signals[SIGNAL_ACTIVATE], 0, parameter);
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if (parameter != NULL)
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g_variant_unref (parameter);
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}
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static void
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g_simple_action_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (object);
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switch (prop_id)
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{
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case PROP_NAME:
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g_assert (simple->priv->name == NULL);
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simple->priv->name = g_value_dup_string (value);
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break;
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case PROP_PARAMETER_TYPE:
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g_assert (simple->priv->parameter_type == NULL);
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simple->priv->parameter_type = g_value_dup_boxed (value);
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break;
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case PROP_ENABLED:
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g_simple_action_set_enabled (simple, g_value_get_boolean (value));
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break;
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case PROP_STATE:
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/* PROP_STATE is marked as G_PARAM_CONSTRUCT so we always get a
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* call during object construction, even if it is NULL. We treat
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* that first call differently, for a number of reasons.
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*
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* First, we don't want the value to be rejected by the
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* possibly-overridden .set_state() function. Second, we don't
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* want to be tripped by the assertions in g_simple_action_set_state()
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* that would enforce the catch22 that we only provide a value of
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* the same type as the existing value (when there is not yet an
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* existing value).
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*/
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if (simple->priv->state_set)
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g_simple_action_set_state (G_ACTION (simple),
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g_value_get_variant (value));
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else /* this is the special case */
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{
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/* only do it the first time. */
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simple->priv->state_set = TRUE;
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/* blindly set it. */
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simple->priv->state = g_value_dup_variant (value);
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}
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break;
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default:
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g_assert_not_reached ();
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}
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}
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static void
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g_simple_action_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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GAction *action = G_ACTION (object);
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switch (prop_id)
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{
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case PROP_NAME:
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g_value_set_string (value, g_simple_action_get_name (action));
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break;
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case PROP_PARAMETER_TYPE:
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g_value_set_boxed (value, g_simple_action_get_parameter_type (action));
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break;
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case PROP_ENABLED:
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g_value_set_boolean (value, g_simple_action_get_enabled (action));
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break;
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case PROP_STATE_TYPE:
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g_value_set_boxed (value, g_simple_action_get_state_type (action));
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break;
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case PROP_STATE:
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g_value_take_variant (value, g_simple_action_get_state (action));
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break;
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default:
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g_assert_not_reached ();
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}
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}
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static void
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g_simple_action_finalize (GObject *object)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (object);
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g_free (simple->priv->name);
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if (simple->priv->parameter_type)
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g_variant_type_free (simple->priv->parameter_type);
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if (simple->priv->state)
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g_variant_unref (simple->priv->state);
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G_OBJECT_CLASS (g_simple_action_parent_class)
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->finalize (object);
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}
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void
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g_simple_action_init (GSimpleAction *simple)
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{
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simple->priv = G_TYPE_INSTANCE_GET_PRIVATE (simple,
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G_TYPE_SIMPLE_ACTION,
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GSimpleActionPrivate);
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}
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void
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g_simple_action_iface_init (GActionInterface *iface)
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{
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iface->get_name = g_simple_action_get_name;
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iface->get_parameter_type = g_simple_action_get_parameter_type;
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iface->get_state_type = g_simple_action_get_state_type;
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iface->get_state_hint = g_simple_action_get_state_hint;
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iface->get_enabled = g_simple_action_get_enabled;
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iface->get_state = g_simple_action_get_state;
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iface->set_state = g_simple_action_set_state;
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iface->activate = g_simple_action_activate;
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}
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void
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g_simple_action_class_init (GSimpleActionClass *class)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (class);
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object_class->get_property = g_simple_action_get_property;
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object_class->set_property = g_simple_action_set_property;
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object_class->finalize = g_simple_action_finalize;
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/**
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* GSimpleAction::activate:
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* @simple: the #GSimpleAction
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* @parameter: (allow-none): the parameter to the activation
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*
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* Indicates that the action was just activated.
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*
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* @parameter will always be of the expected type. In the event that
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* an incorrect type was given, no signal will be emitted.
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*
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* Since: 2.26
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*/
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g_simple_action_signals[SIGNAL_ACTIVATE] =
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g_signal_new (I_("activate"),
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G_TYPE_SIMPLE_ACTION,
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (GSimpleActionClass, activate),
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NULL, NULL,
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g_cclosure_marshal_VOID__VARIANT,
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G_TYPE_NONE, 1,
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G_TYPE_VARIANT);
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/**
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* GSimpleAction:name:
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*
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* The name of the action. This is mostly meaningful for identifying
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* the action once it has been added to a #GSimpleActionGroup.
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*
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* Since: 2.26
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**/
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g_object_class_install_property (object_class, PROP_NAME,
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g_param_spec_string ("name",
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P_("Action Name"),
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P_("The name used to invoke the action"),
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NULL,
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G_PARAM_READWRITE |
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS));
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/**
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* GSimpleAction:parameter-type:
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*
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* The type of the parameter that must be given when activating the
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* action.
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*
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* Since: 2.26
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**/
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g_object_class_install_property (object_class, PROP_PARAMETER_TYPE,
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g_param_spec_boxed ("parameter-type",
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P_("Parameter Type"),
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P_("The type of GVariant passed to activate()"),
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G_TYPE_VARIANT_TYPE,
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G_PARAM_READWRITE |
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS));
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/**
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* GSimpleAction:enabled:
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*
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* If @action is currently enabled.
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*
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* If the action is disabled then calls to g_simple_action_activate() and
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* g_simple_action_set_state() have no effect.
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*
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* Since: 2.26
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**/
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g_object_class_install_property (object_class, PROP_ENABLED,
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g_param_spec_boolean ("enabled",
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P_("Enabled"),
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P_("If the action can be activated"),
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TRUE,
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G_PARAM_CONSTRUCT |
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G_PARAM_READWRITE |
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G_PARAM_STATIC_STRINGS));
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/**
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* GSimpleAction:state-type:
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*
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* The #GVariantType of the state that the action has, or %NULL if the
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* action is stateless.
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*
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* Since: 2.26
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**/
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g_object_class_install_property (object_class, PROP_STATE_TYPE,
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g_param_spec_boxed ("state-type",
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P_("State Type"),
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P_("The type of the state kept by the action"),
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G_TYPE_VARIANT_TYPE,
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G_PARAM_READABLE |
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G_PARAM_STATIC_STRINGS));
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/**
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* GSimpleAction:state:
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*
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* The state of the action, or %NULL if the action is stateless.
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*
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* Since: 2.26
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**/
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g_object_class_install_property (object_class, PROP_STATE,
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g_param_spec_variant ("state",
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P_("State"),
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P_("The state the action is in"),
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G_VARIANT_TYPE_ANY,
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NULL,
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G_PARAM_CONSTRUCT |
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G_PARAM_READWRITE |
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G_PARAM_STATIC_STRINGS));
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g_type_class_add_private (class, sizeof (GSimpleActionPrivate));
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}
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/**
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* g_simple_action_set_enabled:
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* @simple: a #GSimpleAction
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* @enabled: whether the action is enabled
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*
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* Sets the action as enabled or not.
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*
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* An action must be enabled in order to be activated or in order to
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* have its state changed from outside callers.
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*
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* Since: 2.26
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**/
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void
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g_simple_action_set_enabled (GSimpleAction *simple,
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gboolean enabled)
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{
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g_return_if_fail (G_IS_SIMPLE_ACTION (simple));
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enabled = !!enabled;
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if (simple->priv->enabled != enabled)
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{
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simple->priv->enabled = enabled;
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g_object_notify (G_OBJECT (simple), "enabled");
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}
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}
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/**
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* g_simple_action_new:
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* @name: the name of the action
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* @parameter_type: (allow-none): the type of parameter to the activate function
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*
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* Creates a new action.
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*
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* The created action is stateless. See g_simple_action_new_stateful().
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*
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* Returns: a new #GSimpleAction
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*
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* Since: 2.26
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**/
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GSimpleAction *
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g_simple_action_new (const gchar *name,
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const GVariantType *parameter_type)
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{
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return g_object_new (G_TYPE_SIMPLE_ACTION,
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"name", name,
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"parameter-type", parameter_type,
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NULL);
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}
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/**
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* g_simple_action_new_stateful:
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* @name: the name of the action
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* @parameter_type: (allow-none): the type of the parameter to the activate function
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* @state: the initial state of the action
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*
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* Creates a new stateful action.
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*
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* @state is the initial state of the action. All future state values
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* must have the same #GVariantType as the initial state.
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*
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* If the @state GVariant is floating, it is consumed.
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*
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* Returns: a new #GSimpleAction
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*
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* Since: 2.26
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**/
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GSimpleAction *
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g_simple_action_new_stateful (const gchar *name,
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const GVariantType *parameter_type,
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GVariant *state)
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{
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return g_object_new (G_TYPE_SIMPLE_ACTION,
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"name", name,
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"parameter-type", parameter_type,
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"state", state,
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NULL);
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}
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