mirror of
https://gitlab.gnome.org/GNOME/glib.git
synced 2024-12-28 00:16:15 +01:00
ddc29a9036
Make the projects include a single property sheet as necessary, which will in turn include the other property sheet(s) as needed, so that we can avoid warnings where we include the same property sheets twice in a single project. Also make the copying of pre-configured headers into custom build rules so that they can be removed upon the clean command from the IDE and that they can be re-copied if their counterpart *.h.win32 are updated.
215 lines
12 KiB
XML
215 lines
12 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{F3D1583C-5613-4809-BD98-7CC1C1276F92}</ProjectGuid>
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<RootNamespace>gio</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<PlatformToolset>v100</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v100</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<PlatformToolset>v100</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v100</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="glib-gen-srcs.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="glib-gen-srcs.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="glib-gen-srcs.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="glib-gen-srcs.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>../../../gio;../../../gmodule;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_DEBUG;$(GioBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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<Link>
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<AdditionalDependencies>zlib1d.lib;$(WindowsNetworkingLibs);%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll</OutputFile>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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<ImportLibrary>$(TargetDir)$(ProjectName)-2.0.lib</ImportLibrary>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<AdditionalIncludeDirectories>../../../gio;../../../gmodule;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>$(GioBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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<Link>
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<AdditionalDependencies>zlib1.lib;$(WindowsNetworkingLibs);%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll</OutputFile>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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<ImportLibrary>$(TargetDir)$(ProjectName)-2.0.lib</ImportLibrary>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>../../../gio;../../../gmodule;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_DEBUG;$(GioBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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<Link>
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<AdditionalDependencies>zlib1d.lib;$(WindowsNetworkingLibs);%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll</OutputFile>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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<ImportLibrary>$(TargetDir)$(ProjectName)-2.0.lib</ImportLibrary>
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<TargetMachine>MachineX64</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<AdditionalIncludeDirectories>../../../gio;../../../gmodule;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>$(GioBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CompileAs>CompileAsC</CompileAs>
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</ClCompile>
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<Link>
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<AdditionalDependencies>zlib1.lib;$(WindowsNetworkingLibs);%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll</OutputFile>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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<ImportLibrary>$(TargetDir)$(ProjectName)-2.0.lib</ImportLibrary>
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<TargetMachine>MachineX64</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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#include "libgio.vs10.sourcefiles"
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="..\..\..\gio\gnetworking.h.win32">
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying gnetworking.h from gnetworking.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(GenGNetworkingH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\gio\gnetworking.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying gnetworking.h from gnetworking.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(GenGNetworkingH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\gio\gnetworking.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying gnetworking.h from gnetworking.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(GenGNetworkingH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\gio\gnetworking.h;%(Outputs)</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying gnetworking.h from gnetworking.h.win32...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(GenGNetworkingH)</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\gio\gnetworking.h;%(Outputs)</Outputs>
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</CustomBuild>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\..\gio\gio.rc" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="glib.vcxproj">
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<Project>{12bca020-eabf-429e-876a-a476bc9c10c0}</Project>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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</ProjectReference>
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<ProjectReference Include="gmodule.vcxproj">
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<Project>{4214047c-f5c1-40b3-8369-5dced8c32770}</Project>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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</ProjectReference>
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<ProjectReference Include="gobject.vcxproj">
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<Project>{f172effc-e30f-4593-809e-db2024b1e753}</Project>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project> |