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218 lines
6.6 KiB
C
218 lines
6.6 KiB
C
/* GIO - GLib Input, Output and Streaming Library
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*
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* Copyright © 2009 Codethink Limited
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* Copyright © 2009 Red Hat, Inc
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published
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* by the Free Software Foundation; either version 2 of the licence or (at
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* your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General
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* Public License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors: Ryan Lortie <desrt@desrt.ca>
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* Alexander Larsson <alexl@redhat.com>
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*/
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/**
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* SECTION: gthreadedsocketservice
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* @title: GThreadedSocketService
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* @short_description: a threaded #GSocketService
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* @see_also: #GSocketService.
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*
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* A #GThreadedSocketService is a simple subclass of #GSocketService
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* that handles incoming connections by creating a worker thread and
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* dispatching the connection to it by emitting the ::run signal in
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* the new thread.
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*
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* The signal handler may perform blocking IO and need not return
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* until the connection is closed.
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*
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* The service is implemented using a thread pool, so there is a
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* limited amount of threads availible to serve incomming requests.
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* The service automatically stops the #GSocketService from accepting
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* new connections when all threads are busy.
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*
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* As with #GSocketService, you may connect to ::run, or subclass and
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* override the default handler.
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*/
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#include "config.h"
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#include "gsocketconnection.h"
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#include "gthreadedsocketservice.h"
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#include "gio-marshal.h"
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#include "gioalias.h"
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static guint g_threaded_socket_service_run_signal;
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G_DEFINE_TYPE (GThreadedSocketService,
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g_threaded_socket_service,
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G_TYPE_SOCKET_SERVICE);
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G_LOCK_DEFINE_STATIC(job_count);
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struct _GThreadedSocketServicePrivate
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{
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GThreadPool *thread_pool;
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int max_threads;
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gint job_count;
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};
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typedef struct
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{
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GThreadedSocketService *service;
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GSocketConnection *connection;
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GObject *source_object;
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} GThreadedSocketServiceData;
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static void
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g_threaded_socket_service_func (gpointer _data,
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gpointer user_data)
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{
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GThreadedSocketService *threaded = user_data;
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GThreadedSocketServiceData *data = _data;
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gboolean result;
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g_signal_emit (data->service, g_threaded_socket_service_run_signal,
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0, data->connection, data->source_object, &result);
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g_object_unref (data->service);
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g_object_unref (data->connection);
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if (data->source_object)
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g_object_unref (data->source_object);
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g_slice_free (GThreadedSocketServiceData, data);
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G_LOCK (job_count);
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if (threaded->priv->job_count-- == threaded->priv->max_threads)
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g_socket_service_start (G_SOCKET_SERVICE (threaded));
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G_UNLOCK (job_count);
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}
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static gboolean
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g_threaded_socket_service_incoming (GSocketService *service,
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GSocketConnection *connection,
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GObject *source_object)
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{
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GThreadedSocketService *threaded;
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GThreadedSocketServiceData *data;
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threaded = G_THREADED_SOCKET_SERVICE (service);
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data = g_slice_new (GThreadedSocketServiceData);
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data->service = g_object_ref (service);
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data->connection = g_object_ref (connection);
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if (source_object)
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data->source_object = g_object_ref (source_object);
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else
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data->source_object = NULL;
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G_LOCK (job_count);
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if (++threaded->priv->job_count == threaded->priv->max_threads)
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g_socket_service_stop (service);
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G_UNLOCK (job_count);
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g_thread_pool_push (threaded->priv->thread_pool, data, NULL);
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return FALSE;
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}
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static void
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g_threaded_socket_service_init (GThreadedSocketService *service)
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{
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service->priv = G_TYPE_INSTANCE_GET_PRIVATE (service,
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G_TYPE_THREADED_SOCKET_SERVICE,
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GThreadedSocketServicePrivate);
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service->priv->max_threads = 10;
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}
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static void
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g_threaded_socket_service_constructed (GObject *object)
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{
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GThreadedSocketService *service = G_THREADED_SOCKET_SERVICE (object);
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service->priv->thread_pool =
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g_thread_pool_new (g_threaded_socket_service_func,
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service,
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service->priv->max_threads,
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FALSE,
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NULL);
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}
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static void
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g_threaded_socket_service_finalize (GObject *object)
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{
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GThreadedSocketService *service = G_THREADED_SOCKET_SERVICE (object);
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g_object_unref (service->priv->thread_pool);
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G_OBJECT_CLASS (g_threaded_socket_service_parent_class)
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->finalize (object);
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}
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static void
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g_threaded_socket_service_class_init (GThreadedSocketServiceClass *class)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (class);
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GSocketServiceClass *ss_class = &class->parent_class;
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g_type_class_add_private (class, sizeof (GThreadedSocketServicePrivate));
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gobject_class->constructed = g_threaded_socket_service_constructed;
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gobject_class->finalize = g_threaded_socket_service_finalize;
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ss_class->incoming = g_threaded_socket_service_incoming;
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/**
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* GThreadedSocketService::run:
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* @service: the #GThreadedSocketService.
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* @connection: a new #GSocketConnection object.
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* @source_object: the source_object passed to g_socket_listener_add_address().
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* @returns: %TRUE if @connection has been handled.
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*
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* The ::run signal is emitted in a worker thread in response to an
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* incoming connection. This thread is dedicated to handling
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* @connection and may perform blocking IO. The signal handler need
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* not return until the connection is closed.
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*
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* If %TRUE is returned then no other handlers are called.
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**/
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g_threaded_socket_service_run_signal =
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g_signal_new ("run", G_TYPE_FROM_CLASS (class), G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (GThreadedSocketServiceClass, run),
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g_signal_accumulator_true_handled, NULL,
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_gio_marshal_BOOLEAN__OBJECT_OBJECT, G_TYPE_BOOLEAN,
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2, G_TYPE_SOCKET_CONNECTION, G_TYPE_OBJECT);
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}
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/**
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* g_threaded_socket_service_new:
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* @returns: a new #GSocketService.
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* @max_threads: the maximal number of threads to execute concurrently
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* handling incomming clients, -1 means no limit
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*
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* Creates a new #GThreadedSocketService with no listeners. Listeners
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* must be added with g_socket_service_add_listeners().
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**/
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GSocketService *
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g_threaded_socket_service_new (int max_threads)
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{
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return g_object_new (G_TYPE_THREADED_SOCKET_SERVICE, NULL);
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}
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#define __G_THREADED_SOCKET_SERVICE_C__
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#include "gioaliasdef.c"
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