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1280 lines
28 KiB
C
1280 lines
28 KiB
C
/* GLIB - Library of useful routines for C programming
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* Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
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*
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* GNode: N-way tree implementation.
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* Copyright (C) 1998 Tim Janik
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/*
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* Modified by the GLib Team and others 1997-2000. See the AUTHORS
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* file for a list of people on the GLib Team. See the ChangeLog
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* files for a list of changes. These files are distributed with
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* GLib at ftp://ftp.gtk.org/pub/gtk/.
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*/
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/*
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* MT safe
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*/
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#include "config.h"
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#include "gnode.h"
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#include "gtestutils.h"
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/**
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* SECTION:trees-nary
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* @title: N-ary Trees
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* @short_description: trees of data with any number of branches
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*
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* The #GNode struct and its associated functions provide a N-ary tree
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* data structure, where nodes in the tree can contain arbitrary data.
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*
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* To create a new tree use g_node_new().
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*
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* To insert a node into a tree use g_node_insert(),
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* g_node_insert_before(), g_node_append() and g_node_prepend().
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*
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* To create a new node and insert it into a tree use
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* g_node_insert_data(), g_node_insert_data_before(),
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* g_node_append_data() and g_node_prepend_data().
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*
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* To reverse the children of a node use g_node_reverse_children().
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*
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* To find a node use g_node_get_root(), g_node_find(),
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* g_node_find_child(), g_node_child_index(), g_node_child_position(),
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* g_node_first_child(), g_node_last_child(), g_node_nth_child(),
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* g_node_first_sibling(), g_node_prev_sibling(), g_node_next_sibling()
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* or g_node_last_sibling().
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*
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* To get information about a node or tree use G_NODE_IS_LEAF(),
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* G_NODE_IS_ROOT(), g_node_depth(), g_node_n_nodes(),
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* g_node_n_children(), g_node_is_ancestor() or g_node_max_height().
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*
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* To traverse a tree, calling a function for each node visited in the
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* traversal, use g_node_traverse() or g_node_children_foreach().
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*
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* To remove a node or subtree from a tree use g_node_unlink() or
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* g_node_destroy().
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**/
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/**
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* GNode:
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* @data: contains the actual data of the node.
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* @next: points to the node's next sibling (a sibling is another
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* #GNode with the same parent).
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* @prev: points to the node's previous sibling.
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* @parent: points to the parent of the #GNode, or is %NULL if the
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* #GNode is the root of the tree.
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* @children: points to the first child of the #GNode. The other
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* children are accessed by using the @next pointer of each
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* child.
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*
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* The #GNode struct represents one node in a
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* <link linkend="glib-N-ary-Trees">N-ary Tree</link>. fields
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**/
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/**
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* g_node_push_allocator:
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* @dummy: the #GAllocator to use when allocating #GNode elements.
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*
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* Sets the allocator to use to allocate #GNode elements. Use
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* g_node_pop_allocator() to restore the previous allocator.
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*
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* Note that this function is not available if GLib has been compiled
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* with <option>--disable-mem-pools</option>
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*
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* Deprecated:2.10: It does nothing, since #GNode has been converted to
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* the <link linkend="glib-Memory-Slices">slice
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* allocator</link>
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**/
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void g_node_push_allocator (gpointer dummy) { /* present for binary compat only */ }
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/**
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* g_node_pop_allocator:
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*
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* Restores the previous #GAllocator, used when allocating #GNode
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* elements.
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*
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* Note that this function is not available if GLib has been compiled
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* with <option>--disable-mem-pools</option>
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*
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* Deprecated:2.10: It does nothing, since #GNode has been converted to
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* the <link linkend="glib-Memory-Slices">slice
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* allocator</link>
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**/
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void g_node_pop_allocator (void) { /* present for binary compat only */ }
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#define g_node_alloc0() g_slice_new0 (GNode)
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#define g_node_free(node) g_slice_free (GNode, node)
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/* --- functions --- */
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/**
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* g_node_new:
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* @data: the data of the new node
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*
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* Creates a new #GNode containing the given data.
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* Used to create the first node in a tree.
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*
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* Returns: a new #GNode
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*/
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GNode*
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g_node_new (gpointer data)
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{
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GNode *node = g_node_alloc0 ();
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node->data = data;
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return node;
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}
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static void
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g_nodes_free (GNode *node)
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{
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while (node)
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{
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GNode *next = node->next;
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if (node->children)
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g_nodes_free (node->children);
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g_node_free (node);
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node = next;
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}
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}
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/**
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* g_node_destroy:
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* @root: the root of the tree/subtree to destroy
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*
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* Removes @root and its children from the tree, freeing any memory
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* allocated.
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*/
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void
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g_node_destroy (GNode *root)
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{
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g_return_if_fail (root != NULL);
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if (!G_NODE_IS_ROOT (root))
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g_node_unlink (root);
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g_nodes_free (root);
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}
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/**
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* g_node_unlink:
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* @node: the #GNode to unlink, which becomes the root of a new tree
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*
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* Unlinks a #GNode from a tree, resulting in two separate trees.
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*/
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void
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g_node_unlink (GNode *node)
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{
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g_return_if_fail (node != NULL);
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if (node->prev)
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node->prev->next = node->next;
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else if (node->parent)
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node->parent->children = node->next;
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node->parent = NULL;
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if (node->next)
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{
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node->next->prev = node->prev;
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node->next = NULL;
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}
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node->prev = NULL;
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}
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/**
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* g_node_copy_deep:
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* @node: a #GNode
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* @copy_func: the function which is called to copy the data inside each node,
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* or %NULL to use the original data.
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* @data: data to pass to @copy_func
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*
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* Recursively copies a #GNode and its data.
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*
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* Return value: a new #GNode containing copies of the data in @node.
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*
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* Since: 2.4
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**/
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GNode*
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g_node_copy_deep (GNode *node,
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GCopyFunc copy_func,
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gpointer data)
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{
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GNode *new_node = NULL;
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if (copy_func == NULL)
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return g_node_copy (node);
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if (node)
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{
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GNode *child, *new_child;
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new_node = g_node_new (copy_func (node->data, data));
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for (child = g_node_last_child (node); child; child = child->prev)
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{
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new_child = g_node_copy_deep (child, copy_func, data);
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g_node_prepend (new_node, new_child);
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}
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}
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return new_node;
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}
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/**
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* g_node_copy:
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* @node: a #GNode
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*
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* Recursively copies a #GNode (but does not deep-copy the data inside the
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* nodes, see g_node_copy_deep() if you need that).
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*
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* Returns: a new #GNode containing the same data pointers
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*/
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GNode*
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g_node_copy (GNode *node)
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{
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GNode *new_node = NULL;
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if (node)
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{
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GNode *child;
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new_node = g_node_new (node->data);
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for (child = g_node_last_child (node); child; child = child->prev)
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g_node_prepend (new_node, g_node_copy (child));
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}
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return new_node;
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}
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/**
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* g_node_insert:
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* @parent: the #GNode to place @node under
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* @position: the position to place @node at, with respect to its siblings
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* If position is -1, @node is inserted as the last child of @parent
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* @node: the #GNode to insert
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*
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* Inserts a #GNode beneath the parent at the given position.
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*
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* Returns: the inserted #GNode
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*/
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GNode*
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g_node_insert (GNode *parent,
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gint position,
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GNode *node)
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{
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g_return_val_if_fail (parent != NULL, node);
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g_return_val_if_fail (node != NULL, node);
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g_return_val_if_fail (G_NODE_IS_ROOT (node), node);
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if (position > 0)
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return g_node_insert_before (parent,
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g_node_nth_child (parent, position),
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node);
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else if (position == 0)
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return g_node_prepend (parent, node);
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else /* if (position < 0) */
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return g_node_append (parent, node);
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}
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/**
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* g_node_insert_before:
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* @parent: the #GNode to place @node under
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* @sibling: the sibling #GNode to place @node before.
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* If sibling is %NULL, the node is inserted as the last child of @parent.
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* @node: the #GNode to insert
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*
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* Inserts a #GNode beneath the parent before the given sibling.
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*
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* Returns: the inserted #GNode
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*/
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GNode*
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g_node_insert_before (GNode *parent,
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GNode *sibling,
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GNode *node)
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{
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g_return_val_if_fail (parent != NULL, node);
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g_return_val_if_fail (node != NULL, node);
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g_return_val_if_fail (G_NODE_IS_ROOT (node), node);
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if (sibling)
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g_return_val_if_fail (sibling->parent == parent, node);
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node->parent = parent;
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if (sibling)
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{
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if (sibling->prev)
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{
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node->prev = sibling->prev;
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node->prev->next = node;
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node->next = sibling;
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sibling->prev = node;
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}
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else
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{
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node->parent->children = node;
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node->next = sibling;
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sibling->prev = node;
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}
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}
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else
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{
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if (parent->children)
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{
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sibling = parent->children;
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while (sibling->next)
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sibling = sibling->next;
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node->prev = sibling;
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sibling->next = node;
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}
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else
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node->parent->children = node;
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}
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return node;
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}
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/**
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* g_node_insert_after:
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* @parent: the #GNode to place @node under
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* @sibling: the sibling #GNode to place @node after.
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* If sibling is %NULL, the node is inserted as the first child of @parent.
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* @node: the #GNode to insert
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*
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* Inserts a #GNode beneath the parent after the given sibling.
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*
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* Returns: the inserted #GNode
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*/
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GNode*
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g_node_insert_after (GNode *parent,
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GNode *sibling,
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GNode *node)
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{
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g_return_val_if_fail (parent != NULL, node);
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g_return_val_if_fail (node != NULL, node);
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g_return_val_if_fail (G_NODE_IS_ROOT (node), node);
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if (sibling)
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g_return_val_if_fail (sibling->parent == parent, node);
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node->parent = parent;
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if (sibling)
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{
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if (sibling->next)
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{
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sibling->next->prev = node;
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}
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node->next = sibling->next;
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node->prev = sibling;
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sibling->next = node;
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}
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else
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{
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if (parent->children)
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{
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node->next = parent->children;
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parent->children->prev = node;
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}
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parent->children = node;
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}
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return node;
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}
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/**
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* g_node_prepend:
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* @parent: the #GNode to place the new #GNode under
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* @node: the #GNode to insert
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*
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* Inserts a #GNode as the first child of the given parent.
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*
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* Returns: the inserted #GNode
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*/
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GNode*
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g_node_prepend (GNode *parent,
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GNode *node)
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{
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g_return_val_if_fail (parent != NULL, node);
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return g_node_insert_before (parent, parent->children, node);
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}
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/**
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* g_node_get_root:
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* @node: a #GNode
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*
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* Gets the root of a tree.
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*
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* Returns: the root of the tree
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*/
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GNode*
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g_node_get_root (GNode *node)
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{
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g_return_val_if_fail (node != NULL, NULL);
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while (node->parent)
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node = node->parent;
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return node;
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}
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/**
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* g_node_is_ancestor:
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* @node: a #GNode
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* @descendant: a #GNode
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*
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* Returns %TRUE if @node is an ancestor of @descendant.
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* This is true if node is the parent of @descendant,
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* or if node is the grandparent of @descendant etc.
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*
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* Returns: %TRUE if @node is an ancestor of @descendant
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*/
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gboolean
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g_node_is_ancestor (GNode *node,
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GNode *descendant)
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{
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g_return_val_if_fail (node != NULL, FALSE);
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g_return_val_if_fail (descendant != NULL, FALSE);
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while (descendant)
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{
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if (descendant->parent == node)
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return TRUE;
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descendant = descendant->parent;
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}
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return FALSE;
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}
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/**
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* g_node_depth:
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* @node: a #GNode
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*
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* Gets the depth of a #GNode.
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*
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* If @node is %NULL the depth is 0. The root node has a depth of 1.
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* For the children of the root node the depth is 2. And so on.
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*
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* Returns: the depth of the #GNode
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*/
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guint
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g_node_depth (GNode *node)
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{
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guint depth = 0;
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while (node)
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{
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depth++;
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node = node->parent;
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}
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return depth;
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}
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|
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/**
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* g_node_reverse_children:
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* @node: a #GNode.
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*
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* Reverses the order of the children of a #GNode.
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* (It doesn't change the order of the grandchildren.)
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*/
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void
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g_node_reverse_children (GNode *node)
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{
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GNode *child;
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GNode *last;
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g_return_if_fail (node != NULL);
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child = node->children;
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last = NULL;
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while (child)
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{
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last = child;
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child = last->next;
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last->next = last->prev;
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last->prev = child;
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}
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node->children = last;
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}
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/**
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* g_node_max_height:
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* @root: a #GNode
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*
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* Gets the maximum height of all branches beneath a #GNode.
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* This is the maximum distance from the #GNode to all leaf nodes.
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*
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* If @root is %NULL, 0 is returned. If @root has no children,
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* 1 is returned. If @root has children, 2 is returned. And so on.
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*
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* Returns: the maximum height of the tree beneath @root
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*/
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guint
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g_node_max_height (GNode *root)
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{
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GNode *child;
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guint max_height = 0;
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|
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if (!root)
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return 0;
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child = root->children;
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while (child)
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{
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guint tmp_height;
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tmp_height = g_node_max_height (child);
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if (tmp_height > max_height)
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max_height = tmp_height;
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child = child->next;
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}
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return max_height + 1;
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}
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|
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static gboolean
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|
g_node_traverse_pre_order (GNode *node,
|
|
GTraverseFlags flags,
|
|
GNodeTraverseFunc func,
|
|
gpointer data)
|
|
{
|
|
if (node->children)
|
|
{
|
|
GNode *child;
|
|
|
|
if ((flags & G_TRAVERSE_NON_LEAFS) &&
|
|
func (node, data))
|
|
return TRUE;
|
|
|
|
child = node->children;
|
|
while (child)
|
|
{
|
|
GNode *current;
|
|
|
|
current = child;
|
|
child = current->next;
|
|
if (g_node_traverse_pre_order (current, flags, func, data))
|
|
return TRUE;
|
|
}
|
|
}
|
|
else if ((flags & G_TRAVERSE_LEAFS) &&
|
|
func (node, data))
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
g_node_depth_traverse_pre_order (GNode *node,
|
|
GTraverseFlags flags,
|
|
guint depth,
|
|
GNodeTraverseFunc func,
|
|
gpointer data)
|
|
{
|
|
if (node->children)
|
|
{
|
|
GNode *child;
|
|
|
|
if ((flags & G_TRAVERSE_NON_LEAFS) &&
|
|
func (node, data))
|
|
return TRUE;
|
|
|
|
depth--;
|
|
if (!depth)
|
|
return FALSE;
|
|
|
|
child = node->children;
|
|
while (child)
|
|
{
|
|
GNode *current;
|
|
|
|
current = child;
|
|
child = current->next;
|
|
if (g_node_depth_traverse_pre_order (current, flags, depth, func, data))
|
|
return TRUE;
|
|
}
|
|
}
|
|
else if ((flags & G_TRAVERSE_LEAFS) &&
|
|
func (node, data))
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
g_node_traverse_post_order (GNode *node,
|
|
GTraverseFlags flags,
|
|
GNodeTraverseFunc func,
|
|
gpointer data)
|
|
{
|
|
if (node->children)
|
|
{
|
|
GNode *child;
|
|
|
|
child = node->children;
|
|
while (child)
|
|
{
|
|
GNode *current;
|
|
|
|
current = child;
|
|
child = current->next;
|
|
if (g_node_traverse_post_order (current, flags, func, data))
|
|
return TRUE;
|
|
}
|
|
|
|
if ((flags & G_TRAVERSE_NON_LEAFS) &&
|
|
func (node, data))
|
|
return TRUE;
|
|
|
|
}
|
|
else if ((flags & G_TRAVERSE_LEAFS) &&
|
|
func (node, data))
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
g_node_depth_traverse_post_order (GNode *node,
|
|
GTraverseFlags flags,
|
|
guint depth,
|
|
GNodeTraverseFunc func,
|
|
gpointer data)
|
|
{
|
|
if (node->children)
|
|
{
|
|
depth--;
|
|
if (depth)
|
|
{
|
|
GNode *child;
|
|
|
|
child = node->children;
|
|
while (child)
|
|
{
|
|
GNode *current;
|
|
|
|
current = child;
|
|
child = current->next;
|
|
if (g_node_depth_traverse_post_order (current, flags, depth, func, data))
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
if ((flags & G_TRAVERSE_NON_LEAFS) &&
|
|
func (node, data))
|
|
return TRUE;
|
|
|
|
}
|
|
else if ((flags & G_TRAVERSE_LEAFS) &&
|
|
func (node, data))
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
g_node_traverse_in_order (GNode *node,
|
|
GTraverseFlags flags,
|
|
GNodeTraverseFunc func,
|
|
gpointer data)
|
|
{
|
|
if (node->children)
|
|
{
|
|
GNode *child;
|
|
GNode *current;
|
|
|
|
child = node->children;
|
|
current = child;
|
|
child = current->next;
|
|
|
|
if (g_node_traverse_in_order (current, flags, func, data))
|
|
return TRUE;
|
|
|
|
if ((flags & G_TRAVERSE_NON_LEAFS) &&
|
|
func (node, data))
|
|
return TRUE;
|
|
|
|
while (child)
|
|
{
|
|
current = child;
|
|
child = current->next;
|
|
if (g_node_traverse_in_order (current, flags, func, data))
|
|
return TRUE;
|
|
}
|
|
}
|
|
else if ((flags & G_TRAVERSE_LEAFS) &&
|
|
func (node, data))
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
g_node_depth_traverse_in_order (GNode *node,
|
|
GTraverseFlags flags,
|
|
guint depth,
|
|
GNodeTraverseFunc func,
|
|
gpointer data)
|
|
{
|
|
if (node->children)
|
|
{
|
|
depth--;
|
|
if (depth)
|
|
{
|
|
GNode *child;
|
|
GNode *current;
|
|
|
|
child = node->children;
|
|
current = child;
|
|
child = current->next;
|
|
|
|
if (g_node_depth_traverse_in_order (current, flags, depth, func, data))
|
|
return TRUE;
|
|
|
|
if ((flags & G_TRAVERSE_NON_LEAFS) &&
|
|
func (node, data))
|
|
return TRUE;
|
|
|
|
while (child)
|
|
{
|
|
current = child;
|
|
child = current->next;
|
|
if (g_node_depth_traverse_in_order (current, flags, depth, func, data))
|
|
return TRUE;
|
|
}
|
|
}
|
|
else if ((flags & G_TRAVERSE_NON_LEAFS) &&
|
|
func (node, data))
|
|
return TRUE;
|
|
}
|
|
else if ((flags & G_TRAVERSE_LEAFS) &&
|
|
func (node, data))
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
g_node_traverse_level (GNode *node,
|
|
GTraverseFlags flags,
|
|
guint level,
|
|
GNodeTraverseFunc func,
|
|
gpointer data,
|
|
gboolean *more_levels)
|
|
{
|
|
if (level == 0)
|
|
{
|
|
if (node->children)
|
|
{
|
|
*more_levels = TRUE;
|
|
return (flags & G_TRAVERSE_NON_LEAFS) && func (node, data);
|
|
}
|
|
else
|
|
{
|
|
return (flags & G_TRAVERSE_LEAFS) && func (node, data);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
node = node->children;
|
|
|
|
while (node)
|
|
{
|
|
if (g_node_traverse_level (node, flags, level - 1, func, data, more_levels))
|
|
return TRUE;
|
|
|
|
node = node->next;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
g_node_depth_traverse_level (GNode *node,
|
|
GTraverseFlags flags,
|
|
guint depth,
|
|
GNodeTraverseFunc func,
|
|
gpointer data)
|
|
{
|
|
guint level;
|
|
gboolean more_levels;
|
|
|
|
level = 0;
|
|
while (level != depth)
|
|
{
|
|
more_levels = FALSE;
|
|
if (g_node_traverse_level (node, flags, level, func, data, &more_levels))
|
|
return TRUE;
|
|
if (!more_levels)
|
|
break;
|
|
level++;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
/**
|
|
* g_node_traverse:
|
|
* @root: the root #GNode of the tree to traverse
|
|
* @order: the order in which nodes are visited - %G_IN_ORDER,
|
|
* %G_PRE_ORDER, %G_POST_ORDER, or %G_LEVEL_ORDER.
|
|
* @flags: which types of children are to be visited, one of
|
|
* %G_TRAVERSE_ALL, %G_TRAVERSE_LEAVES and %G_TRAVERSE_NON_LEAVES
|
|
* @max_depth: the maximum depth of the traversal. Nodes below this
|
|
* depth will not be visited. If max_depth is -1 all nodes in
|
|
* the tree are visited. If depth is 1, only the root is visited.
|
|
* If depth is 2, the root and its children are visited. And so on.
|
|
* @func: the function to call for each visited #GNode
|
|
* @data: user data to pass to the function
|
|
*
|
|
* Traverses a tree starting at the given root #GNode.
|
|
* It calls the given function for each node visited.
|
|
* The traversal can be halted at any point by returning %TRUE from @func.
|
|
*/
|
|
/**
|
|
* GTraverseFlags:
|
|
* @G_TRAVERSE_LEAVES: only leaf nodes should be visited. This name has
|
|
* been introduced in 2.6, for older version use
|
|
* %G_TRAVERSE_LEAFS.
|
|
* @G_TRAVERSE_NON_LEAVES: only non-leaf nodes should be visited. This
|
|
* name has been introduced in 2.6, for older
|
|
* version use %G_TRAVERSE_NON_LEAFS.
|
|
* @G_TRAVERSE_ALL: all nodes should be visited.
|
|
* @G_TRAVERSE_MASK: a mask of all traverse flags.
|
|
* @G_TRAVERSE_LEAFS: identical to %G_TRAVERSE_LEAVES.
|
|
* @G_TRAVERSE_NON_LEAFS: identical to %G_TRAVERSE_NON_LEAVES.
|
|
*
|
|
* Specifies which nodes are visited during several of the tree
|
|
* functions, including g_node_traverse() and g_node_find().
|
|
**/
|
|
/**
|
|
* GNodeTraverseFunc:
|
|
* @node: a #GNode.
|
|
* @data: user data passed to g_node_traverse().
|
|
* @Returns: %TRUE to stop the traversal.
|
|
*
|
|
* Specifies the type of function passed to g_node_traverse(). The
|
|
* function is called with each of the nodes visited, together with the
|
|
* user data passed to g_node_traverse(). If the function returns
|
|
* %TRUE, then the traversal is stopped.
|
|
**/
|
|
void
|
|
g_node_traverse (GNode *root,
|
|
GTraverseType order,
|
|
GTraverseFlags flags,
|
|
gint depth,
|
|
GNodeTraverseFunc func,
|
|
gpointer data)
|
|
{
|
|
g_return_if_fail (root != NULL);
|
|
g_return_if_fail (func != NULL);
|
|
g_return_if_fail (order <= G_LEVEL_ORDER);
|
|
g_return_if_fail (flags <= G_TRAVERSE_MASK);
|
|
g_return_if_fail (depth == -1 || depth > 0);
|
|
|
|
switch (order)
|
|
{
|
|
case G_PRE_ORDER:
|
|
if (depth < 0)
|
|
g_node_traverse_pre_order (root, flags, func, data);
|
|
else
|
|
g_node_depth_traverse_pre_order (root, flags, depth, func, data);
|
|
break;
|
|
case G_POST_ORDER:
|
|
if (depth < 0)
|
|
g_node_traverse_post_order (root, flags, func, data);
|
|
else
|
|
g_node_depth_traverse_post_order (root, flags, depth, func, data);
|
|
break;
|
|
case G_IN_ORDER:
|
|
if (depth < 0)
|
|
g_node_traverse_in_order (root, flags, func, data);
|
|
else
|
|
g_node_depth_traverse_in_order (root, flags, depth, func, data);
|
|
break;
|
|
case G_LEVEL_ORDER:
|
|
g_node_depth_traverse_level (root, flags, depth, func, data);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
g_node_find_func (GNode *node,
|
|
gpointer data)
|
|
{
|
|
gpointer *d = data;
|
|
|
|
if (*d != node->data)
|
|
return FALSE;
|
|
|
|
*(++d) = node;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* g_node_find:
|
|
* @root: the root #GNode of the tree to search
|
|
* @order: the order in which nodes are visited - %G_IN_ORDER,
|
|
* %G_PRE_ORDER, %G_POST_ORDER, or %G_LEVEL_ORDER
|
|
* @flags: which types of children are to be searched, one of
|
|
* %G_TRAVERSE_ALL, %G_TRAVERSE_LEAVES and %G_TRAVERSE_NON_LEAVES
|
|
* @data: the data to find
|
|
*
|
|
* Finds a #GNode in a tree.
|
|
*
|
|
* Returns: the found #GNode, or %NULL if the data is not found
|
|
*/
|
|
GNode*
|
|
g_node_find (GNode *root,
|
|
GTraverseType order,
|
|
GTraverseFlags flags,
|
|
gpointer data)
|
|
{
|
|
gpointer d[2];
|
|
|
|
g_return_val_if_fail (root != NULL, NULL);
|
|
g_return_val_if_fail (order <= G_LEVEL_ORDER, NULL);
|
|
g_return_val_if_fail (flags <= G_TRAVERSE_MASK, NULL);
|
|
|
|
d[0] = data;
|
|
d[1] = NULL;
|
|
|
|
g_node_traverse (root, order, flags, -1, g_node_find_func, d);
|
|
|
|
return d[1];
|
|
}
|
|
|
|
static void
|
|
g_node_count_func (GNode *node,
|
|
GTraverseFlags flags,
|
|
guint *n)
|
|
{
|
|
if (node->children)
|
|
{
|
|
GNode *child;
|
|
|
|
if (flags & G_TRAVERSE_NON_LEAFS)
|
|
(*n)++;
|
|
|
|
child = node->children;
|
|
while (child)
|
|
{
|
|
g_node_count_func (child, flags, n);
|
|
child = child->next;
|
|
}
|
|
}
|
|
else if (flags & G_TRAVERSE_LEAFS)
|
|
(*n)++;
|
|
}
|
|
|
|
/**
|
|
* g_node_n_nodes:
|
|
* @root: a #GNode
|
|
* @flags: which types of children are to be counted, one of
|
|
* %G_TRAVERSE_ALL, %G_TRAVERSE_LEAVES and %G_TRAVERSE_NON_LEAVES
|
|
*
|
|
* Gets the number of nodes in a tree.
|
|
*
|
|
* Returns: the number of nodes in the tree
|
|
*/
|
|
guint
|
|
g_node_n_nodes (GNode *root,
|
|
GTraverseFlags flags)
|
|
{
|
|
guint n = 0;
|
|
|
|
g_return_val_if_fail (root != NULL, 0);
|
|
g_return_val_if_fail (flags <= G_TRAVERSE_MASK, 0);
|
|
|
|
g_node_count_func (root, flags, &n);
|
|
|
|
return n;
|
|
}
|
|
|
|
/**
|
|
* g_node_last_child:
|
|
* @node: a #GNode (must not be %NULL)
|
|
*
|
|
* Gets the last child of a #GNode.
|
|
*
|
|
* Returns: the last child of @node, or %NULL if @node has no children
|
|
*/
|
|
GNode*
|
|
g_node_last_child (GNode *node)
|
|
{
|
|
g_return_val_if_fail (node != NULL, NULL);
|
|
|
|
node = node->children;
|
|
if (node)
|
|
while (node->next)
|
|
node = node->next;
|
|
|
|
return node;
|
|
}
|
|
|
|
/**
|
|
* g_node_nth_child:
|
|
* @node: a #GNode
|
|
* @n: the index of the desired child
|
|
*
|
|
* Gets a child of a #GNode, using the given index.
|
|
* The first child is at index 0. If the index is
|
|
* too big, %NULL is returned.
|
|
*
|
|
* Returns: the child of @node at index @n
|
|
*/
|
|
GNode*
|
|
g_node_nth_child (GNode *node,
|
|
guint n)
|
|
{
|
|
g_return_val_if_fail (node != NULL, NULL);
|
|
|
|
node = node->children;
|
|
if (node)
|
|
while ((n-- > 0) && node)
|
|
node = node->next;
|
|
|
|
return node;
|
|
}
|
|
|
|
/**
|
|
* g_node_n_children:
|
|
* @node: a #GNode
|
|
*
|
|
* Gets the number of children of a #GNode.
|
|
*
|
|
* Returns: the number of children of @node
|
|
*/
|
|
guint
|
|
g_node_n_children (GNode *node)
|
|
{
|
|
guint n = 0;
|
|
|
|
g_return_val_if_fail (node != NULL, 0);
|
|
|
|
node = node->children;
|
|
while (node)
|
|
{
|
|
n++;
|
|
node = node->next;
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
/**
|
|
* g_node_find_child:
|
|
* @node: a #GNode
|
|
* @flags: which types of children are to be searched, one of
|
|
* %G_TRAVERSE_ALL, %G_TRAVERSE_LEAVES and %G_TRAVERSE_NON_LEAVES
|
|
* @data: the data to find
|
|
*
|
|
* Finds the first child of a #GNode with the given data.
|
|
*
|
|
* Returns: the found child #GNode, or %NULL if the data is not found
|
|
*/
|
|
GNode*
|
|
g_node_find_child (GNode *node,
|
|
GTraverseFlags flags,
|
|
gpointer data)
|
|
{
|
|
g_return_val_if_fail (node != NULL, NULL);
|
|
g_return_val_if_fail (flags <= G_TRAVERSE_MASK, NULL);
|
|
|
|
node = node->children;
|
|
while (node)
|
|
{
|
|
if (node->data == data)
|
|
{
|
|
if (G_NODE_IS_LEAF (node))
|
|
{
|
|
if (flags & G_TRAVERSE_LEAFS)
|
|
return node;
|
|
}
|
|
else
|
|
{
|
|
if (flags & G_TRAVERSE_NON_LEAFS)
|
|
return node;
|
|
}
|
|
}
|
|
node = node->next;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* g_node_child_position:
|
|
* @node: a #GNode
|
|
* @child: a child of @node
|
|
*
|
|
* Gets the position of a #GNode with respect to its siblings.
|
|
* @child must be a child of @node. The first child is numbered 0,
|
|
* the second 1, and so on.
|
|
*
|
|
* Returns: the position of @child with respect to its siblings
|
|
*/
|
|
gint
|
|
g_node_child_position (GNode *node,
|
|
GNode *child)
|
|
{
|
|
guint n = 0;
|
|
|
|
g_return_val_if_fail (node != NULL, -1);
|
|
g_return_val_if_fail (child != NULL, -1);
|
|
g_return_val_if_fail (child->parent == node, -1);
|
|
|
|
node = node->children;
|
|
while (node)
|
|
{
|
|
if (node == child)
|
|
return n;
|
|
n++;
|
|
node = node->next;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
/**
|
|
* g_node_child_index:
|
|
* @node: a #GNode
|
|
* @data: the data to find
|
|
*
|
|
* Gets the position of the first child of a #GNode
|
|
* which contains the given data.
|
|
*
|
|
* Returns: the index of the child of @node which contains
|
|
* @data, or -1 if the data is not found
|
|
*/
|
|
gint
|
|
g_node_child_index (GNode *node,
|
|
gpointer data)
|
|
{
|
|
guint n = 0;
|
|
|
|
g_return_val_if_fail (node != NULL, -1);
|
|
|
|
node = node->children;
|
|
while (node)
|
|
{
|
|
if (node->data == data)
|
|
return n;
|
|
n++;
|
|
node = node->next;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
/**
|
|
* g_node_first_sibling:
|
|
* @node: a #GNode
|
|
*
|
|
* Gets the first sibling of a #GNode.
|
|
* This could possibly be the node itself.
|
|
*
|
|
* Returns: the first sibling of @node
|
|
*/
|
|
GNode*
|
|
g_node_first_sibling (GNode *node)
|
|
{
|
|
g_return_val_if_fail (node != NULL, NULL);
|
|
|
|
if (node->parent)
|
|
return node->parent->children;
|
|
|
|
while (node->prev)
|
|
node = node->prev;
|
|
|
|
return node;
|
|
}
|
|
|
|
/**
|
|
* g_node_last_sibling:
|
|
* @node: a #GNode
|
|
*
|
|
* Gets the last sibling of a #GNode.
|
|
* This could possibly be the node itself.
|
|
*
|
|
* Returns: the last sibling of @node
|
|
*/
|
|
GNode*
|
|
g_node_last_sibling (GNode *node)
|
|
{
|
|
g_return_val_if_fail (node != NULL, NULL);
|
|
|
|
while (node->next)
|
|
node = node->next;
|
|
|
|
return node;
|
|
}
|
|
|
|
/**
|
|
* g_node_children_foreach:
|
|
* @node: a #GNode
|
|
* @flags: which types of children are to be visited, one of
|
|
* %G_TRAVERSE_ALL, %G_TRAVERSE_LEAVES and %G_TRAVERSE_NON_LEAVES
|
|
* @func: the function to call for each visited node
|
|
* @data: user data to pass to the function
|
|
*
|
|
* Calls a function for each of the children of a #GNode.
|
|
* Note that it doesn't descend beneath the child nodes.
|
|
*/
|
|
/**
|
|
* GNodeForeachFunc:
|
|
* @node: a #GNode.
|
|
* @data: user data passed to g_node_children_foreach().
|
|
*
|
|
* Specifies the type of function passed to g_node_children_foreach().
|
|
* The function is called with each child node, together with the user
|
|
* data passed to g_node_children_foreach().
|
|
**/
|
|
void
|
|
g_node_children_foreach (GNode *node,
|
|
GTraverseFlags flags,
|
|
GNodeForeachFunc func,
|
|
gpointer data)
|
|
{
|
|
g_return_if_fail (node != NULL);
|
|
g_return_if_fail (flags <= G_TRAVERSE_MASK);
|
|
g_return_if_fail (func != NULL);
|
|
|
|
node = node->children;
|
|
while (node)
|
|
{
|
|
GNode *current;
|
|
|
|
current = node;
|
|
node = current->next;
|
|
if (G_NODE_IS_LEAF (current))
|
|
{
|
|
if (flags & G_TRAVERSE_LEAFS)
|
|
func (current, data);
|
|
}
|
|
else
|
|
{
|
|
if (flags & G_TRAVERSE_NON_LEAFS)
|
|
func (current, data);
|
|
}
|
|
}
|
|
}
|