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https://gitlab.gnome.org/GNOME/glib.git
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20fde20ab4
The custom build rules did not have rules for x64 Debug builds during the refactoring. Fix this by removing all Platform and Configuration conditions for it, since this is done on are configs in the same manner. Noted by Ignacio Casal Quinteiro. |
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.gitignore | ||
gdbus.vcxproj | ||
gdbus.vcxproj.filters | ||
gio-querymodules.vcxproj | ||
gio-querymodules.vcxproj.filters | ||
gio-tool.vcxproj.filtersin | ||
gio-tool.vcxprojin | ||
gio.vcxproj.filtersin | ||
gio.vcxprojin | ||
glib-build-defines.props | ||
glib-compile-resources.vcxproj.filtersin | ||
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glib-compile-schemas.vcxproj.filtersin | ||
glib-compile-schemas.vcxprojin | ||
glib-gen-srcs.props | ||
glib-genmarshal.vcxproj | ||
glib-genmarshal.vcxproj.filters | ||
glib-install.propsin | ||
glib-install.vcxproj | ||
glib-install.vcxproj.filters | ||
glib-version-paths.props.in | ||
glib.sln | ||
glib.vcxproj.filtersin | ||
glib.vcxprojin | ||
gmodule.vcxproj | ||
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gobject.vcxproj.filtersin | ||
gobject.vcxprojin | ||
gresource.vcxproj | ||
gresource.vcxproj.filters | ||
gsettings.vcxproj | ||
gsettings.vcxproj.filters | ||
gspawn-win32-helper-console.vcxproj | ||
gspawn-win32-helper-console.vcxproj.filters | ||
gspawn-win32-helper.vcxproj | ||
gspawn-win32-helper.vcxproj.filters | ||
gthread.vcxproj | ||
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Makefile.am | ||
README.txt |
Please do not compile this package (GLib) in paths that contain spaces in them-as strange problems may occur during compilation or during the use of the library. Please refer to the following GNOME Live! page for more detailed instructions on building GLib and its dependencies with Visual C++: https://wiki.gnome.org/Projects/GTK%2B/Win32/MSVCCompilationOfGTKStack This VS10 solution and the projects it includes are intented to be used in a GLib source tree unpacked from a tarball. In a git checkout you first need to use some Unix-like environment or run build/win32/setup.py, which will do the work for you: $python build/win32/setup.py --perl path_to_your_perl.exe for more usage on this script, run $python build/win32/setup.py -h/--help The required dependencies are zlib, proxy-libintl and LibFFI. Fetch the latest proxy-libintl-dev and zlib-dev zipfiles from http://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ for 32-bit builds, and correspondingly http://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ for 64-bit builds. One may wish to build his/her own ZLib-It is recommended that ZLib is built using the win32/Makefile.msc makefile with VS10 with the ASM routines to avoid linking problems-see win32/Makefile.msc in ZLib for more details. For LibFFI, please get version 3.0.10 or later, as Visual C++ build support was added in the 3.0.10 release series. Please see the README file that comes with the LibFFI source package for more details on how to build LibFFI on Visual C++-please note that the mozilla-build package from Mozilla is needed in order to build LibFFI on Windows. Please note, although using one's own existing PCRE installation to build GLib is possible, it is still recommended to build PCRE during the process of building GLib (i.e. using the Debug or Release configurations), as GLib's bundled PCRE has been patched to work optimally with GLib. If building against an existing PCRE is desired, use the(BuildType)_ExtPCRE configurations, but one needs to ensure that the existing PCRE is: -Built with VS10 -Unicode support is built in (please see the CMake options for this) -It is built with the Multithreaded DLL (/MD, for release builds) or the Multithreaded DLL Debug (/MDd, for debug builds) If using static builds of PCRE, please add PCRE_STATIC to the "Preprocessor Definitions" of the glib project settings. Please be aware that the GLib's regex test program will only pass with PCRE directly built into GLib. Set up the source tree as follows under some arbitrary top folder <root>: <root>\<this-glib-source-tree> <root>\vs10\<PlatformName> *this* file you are now reading is thus located at <root>\<this-glib-source-tree>\build\win32\vs10\README. <PlatformName> is either Win32 or x64, as in VS10 project files. You should unpack the proxy-libintl-dev zip file into <root>\vs10\<PlatformName>, so that for instance libintl.h end up at <root>\vs10\<PlatformName>\include\libintl.h. For LibFFI, one should also put the generated ffi.h and ffitarget.h into <root>\vs10\<PlatformName>\include\ and the compiled static libffi.lib (or copy libffi-convenience.lib into libffi.lib) into <root>\vs10\<PlatformName>\lib\. The "install" project will copy build results and headers into their appropriate location under <root>\vs10\<PlatformName>. For instance, built DLLs go into <root>\vs10\<PlatformName>\bin, built LIBs into <root>\vs10\<PlatformName>\lib and GLib headers into <root>\vs10\<PlatformName>\include\glib-2.0. This is then from where project files higher in the stack are supposed to look for them, not from a specific GLib source tree. Note: If you see C4819 errors and you are compiling GLib on a DBCS (Chinese/Korean/Japanese) version of Windows, you may need to switch to an English locale in Control Panel->Region and Languages->System-> Change System Locale, reboot and rebuild to ensure GLib, Pango, GDK-Pixbuf, ATK and GTK+ is built correctly. This is due to a bug in Visual C++ running on DBCS locales, and also affects many other opensource projects which are built with Visual C++, including but not limited to QT and the Mozilla apps. --Tor Lillqvist <tml@iki.fi> --Updated by Chun-wei Fan <fanc999@gmail.com>