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Mon Nov 13 00:18:55 2000 Owen Taylor <otaylor@redhat.com> * glib/glib-sections.sgml: Move conversion functions into GConv section. * gobject/gobject-docs.sgml: Fix some malformed sgml.
85 lines
3.6 KiB
Plaintext
85 lines
3.6 KiB
Plaintext
<!doctype book PUBLIC "-//Davenport//DTD DocBook V3.0//EN" [
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<!entity gobject-GType SYSTEM "sgml/types.sgml">
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<!entity gobject-GTypePlugin SYSTEM "sgml/gtypeplugin.sgml">
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<!entity gobject-GTypeModule SYSTEM "sgml/gtypemodule.sgml">
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<!entity gobject-The-Base-Object-Type SYSTEM "sgml/objects.sgml">
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<!entity gobject-Enumeration-and-Flag-Types SYSTEM "sgml/enumerations_flags.sgml">
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<!entity gobject-Boxed-Types SYSTEM "sgml/gboxed.sgml">
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<!entity gobject-Generic-values SYSTEM "sgml/generic_values.sgml">
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<!entity gobject-Standard-value-types SYSTEM "sgml/value_types.sgml">
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<!entity gobject-Parameter-Specifications SYSTEM "sgml/param_specs.sgml">
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<!entity gobject-Standard-Parameter-Types SYSTEM "sgml/standard_params.sgml">
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<!entity gobject-Varargs-Value-Collection SYSTEM "sgml/value_collection.sgml">
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<!entity gobject-Signals SYSTEM "sgml/signals.sgml">
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<!entity gobject-Closures SYSTEM "sgml/closures.sgml">
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]>
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<book id="index">
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<bookinfo>
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<title>GObject Reference Manual</title>
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</bookinfo>
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<preface>
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<title>Introduction</title>
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<para>
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Most modern programming languages come with their own native object
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systems and additional fundamental algorithmic language constructs.
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Just as GLib serves as an implementation of such fundamental
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types and algorithms (linked lists, hash tables and so forth), the
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GLib Object System provides the required implementations of a
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flexible extensible and intentionally easy to map (into other
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languages) object oriented framework for C.
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The substantial elements that are provided can be summarized as:
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<variablelist>
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<varlistentry><term></term><listitem><para>
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* A generic type system to register arbitrary single-inherited
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flat and deep derived types as well as interfaces for
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structured types.
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It takes care of creation, initialization and memory management
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of the assorted object and class structures, maintains
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parent/child relationships and deals with dynamic implementations
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of such types. That is, their type specific implementations are
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relocatable/unloadable during runtime.
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</para></listitem></varlistentry>
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<varlistentry><term></term><listitem><para>
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* A collection of fundamental type implementations, such as integers,
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doubles, enums and structured types, to name a few.
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</para></listitem></varlistentry>
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<varlistentry><term></term><listitem><para>
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* A sample fundamental type implementation to base object hirachies
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upon - the GObject fundamental type.
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</para></listitem></varlistentry>
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<varlistentry><term></term><listitem><para>
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* A signal system that allowes very flexible user customization of
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virtual/overridable object methods and can serve as a powerfull
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notification mechanism.
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</para></listitem></varlistentry>
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<varlistentry><term></term><listitem><para>
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* An extensible parameter/value system, supporting all the provided
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fundamental types that can be used to generically handle object
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properties or otherwise parameterized types.
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</para></listitem></varlistentry>
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</variablelist>
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</para>
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</preface>
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<reference>
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<title>API Reference</title>
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&gobject-GType;
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&gobject-GTypePlugin;
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&gobject-GTypeModule;
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&gobject-The-Base-Object-Type;
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&gobject-Enumeration-and-Flag-Types;
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&gobject-Boxed-Types;
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&gobject-Generic-values;
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&gobject-Standard-value-types;
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&gobject-Varargs-Value-Collection;
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&gobject-Parameter-Specifications;
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&gobject-Standard-Parameter-Types;
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&gobject-Signals;
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&gobject-Closures;
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</reference>
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</book>
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