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868 lines
27 KiB
C
868 lines
27 KiB
C
/*
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* Copyright © 2008 Ryan Lortie
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* Copyright © 2010 Codethink Limited
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*
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* Author: Ryan Lortie <desrt@desrt.ca>
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*/
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#include "config.h"
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#include "gvarianttypeinfo.h"
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#include <glib/gtestutils.h>
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#include <glib/gthread.h>
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#include <glib/gslice.h>
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#include <glib/ghash.h>
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/* < private >
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* GVariantTypeInfo:
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*
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* This structure contains the necessary information to facilitate the
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* serialisation and fast deserialisation of a given type of GVariant
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* value. A GVariant instance holds a pointer to one of these
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* structures to provide for efficient operation.
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*
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* The GVariantTypeInfo structures for all of the base types, plus the
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* "variant" type are stored in a read-only static array.
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*
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* For container types, a hash table and reference counting is used to
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* ensure that only one of these structures exists for any given type.
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* In general, a container GVariantTypeInfo will exist for a given type
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* only if one or more GVariant instances of that type exist or if
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* another GVariantTypeInfo has that type as a subtype. For example, if
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* a process contains a single GVariant instance with type "(asv)", then
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* container GVariantTypeInfo structures will exist for "(asv)" and
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* for "as" (note that "s" and "v" always exist in the static array).
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*
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* The trickiest part of GVariantTypeInfo (and in fact, the major reason
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* for its existence) is the storage of somewhat magical constants that
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* allow for O(1) lookups of items in tuples. This is described below.
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*
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* 'container_class' is set to 'a' or 'r' if the GVariantTypeInfo is
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* contained inside of an ArrayInfo or TupleInfo, respectively. This
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* allows the storage of the necessary additional information.
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*
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* 'fixed_size' is set to the fixed size of the type, if applicable, or
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* 0 otherwise (since no type has a fixed size of 0).
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*
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* 'alignment' is set to one less than the alignment requirement for
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* this type. This makes many operations much more convenient.
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*/
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struct _GVariantTypeInfo
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{
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gsize fixed_size;
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guchar alignment;
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guchar container_class;
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};
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/* Container types are reference counted. They also need to have their
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* type string stored explicitly since it is not merely a single letter.
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*/
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typedef struct
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{
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GVariantTypeInfo info;
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gchar *type_string;
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gint ref_count;
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} ContainerInfo;
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/* For 'array' and 'maybe' types, we store some extra information on the
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* end of the GVariantTypeInfo struct -- the element type (ie: "s" for
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* "as"). The container GVariantTypeInfo structure holds a reference to
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* the element typeinfo.
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*/
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typedef struct
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{
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ContainerInfo container;
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GVariantTypeInfo *element;
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} ArrayInfo;
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/* For 'tuple' and 'dict entry' types, we store extra information for
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* each member -- its type and how to find it inside the serialised data
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* in O(1) time using 4 variables -- 'i', 'a', 'b', and 'c'. See the
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* comment on GVariantMemberInfo in gvarianttypeinfo.h.
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*/
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typedef struct
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{
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ContainerInfo container;
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GVariantMemberInfo *members;
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gsize n_members;
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} TupleInfo;
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/* Hard-code the base types in a constant array */
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static const GVariantTypeInfo g_variant_type_info_basic_table[24] = {
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#define fixed_aligned(x) x, x - 1
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#define not_a_type 0,
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#define unaligned 0, 0
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#define aligned(x) 0, x - 1
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/* 'b' */ { fixed_aligned(1) }, /* boolean */
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/* 'c' */ { not_a_type },
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/* 'd' */ { fixed_aligned(8) }, /* double */
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/* 'e' */ { not_a_type },
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/* 'f' */ { not_a_type },
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/* 'g' */ { unaligned }, /* signature string */
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/* 'h' */ { fixed_aligned(4) }, /* file handle (int32) */
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/* 'i' */ { fixed_aligned(4) }, /* int32 */
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/* 'j' */ { not_a_type },
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/* 'k' */ { not_a_type },
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/* 'l' */ { not_a_type },
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/* 'm' */ { not_a_type },
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/* 'n' */ { fixed_aligned(2) }, /* int16 */
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/* 'o' */ { unaligned }, /* object path string */
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/* 'p' */ { not_a_type },
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/* 'q' */ { fixed_aligned(2) }, /* uint16 */
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/* 'r' */ { not_a_type },
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/* 's' */ { unaligned }, /* string */
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/* 't' */ { fixed_aligned(8) }, /* uint64 */
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/* 'u' */ { fixed_aligned(4) }, /* uint32 */
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/* 'v' */ { aligned(8) }, /* variant */
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/* 'w' */ { not_a_type },
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/* 'x' */ { fixed_aligned(8) }, /* int64 */
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/* 'y' */ { fixed_aligned(1) }, /* byte */
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#undef fixed_aligned
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#undef not_a_type
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#undef unaligned
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#undef aligned
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};
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/* We need to have type strings to return for the base types. We store
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* those in another array. Since all base type strings are single
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* characters this is easy. By not storing pointers to strings into the
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* GVariantTypeInfo itself, we save a bunch of relocations.
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*/
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static const char g_variant_type_info_basic_chars[24][2] = {
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"b", " ", "d", " ", " ", "g", "h", "i", " ", " ", " ", " ",
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"n", "o", " ", "q", " ", "s", "t", "u", "v", " ", "x", "y"
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};
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/* sanity checks to make debugging easier */
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static void
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g_variant_type_info_check (const GVariantTypeInfo *info,
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char container_class)
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{
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g_assert (!container_class || info->container_class == container_class);
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/* alignment can only be one of these */
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g_assert (info->alignment == 0 || info->alignment == 1 ||
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info->alignment == 3 || info->alignment == 7);
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if (info->container_class)
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{
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ContainerInfo *container = (ContainerInfo *) info;
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/* extra checks for containers */
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g_assert_cmpint (container->ref_count, >, 0);
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g_assert (container->type_string != NULL);
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}
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else
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{
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gint index;
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/* if not a container, then ensure that it is a valid member of
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* the basic types table
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*/
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index = info - g_variant_type_info_basic_table;
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g_assert (G_N_ELEMENTS (g_variant_type_info_basic_table) == 24);
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g_assert (G_N_ELEMENTS (g_variant_type_info_basic_chars) == 24);
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g_assert (0 <= index && index < 24);
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g_assert (g_variant_type_info_basic_chars[index][0] != ' ');
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}
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}
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/* < private >
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* g_variant_type_info_get_type_string:
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* @info: a #GVariantTypeInfo
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*
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* Gets the type string for @info. The string is nul-terminated.
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*/
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const gchar *
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g_variant_type_info_get_type_string (GVariantTypeInfo *info)
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{
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g_variant_type_info_check (info, 0);
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if (info->container_class)
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{
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ContainerInfo *container = (ContainerInfo *) info;
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/* containers have their type string stored inside them */
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return container->type_string;
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}
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else
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{
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gint index;
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/* look up the type string in the base type array. the call to
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* g_variant_type_info_check() above already ensured validity.
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*/
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index = info - g_variant_type_info_basic_table;
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return g_variant_type_info_basic_chars[index];
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}
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}
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/* < private >
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* g_variant_type_info_query:
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* @info: a #GVariantTypeInfo
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* @alignment: (allow-none): the location to store the alignment, or %NULL
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* @fixed_size: (allow-none): the location to store the fixed size, or %NULL
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*
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* Queries @info to determine the alignment requirements and fixed size
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* (if any) of the type.
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*
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* @fixed_size, if non-%NULL is set to the fixed size of the type, or 0
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* to indicate that the type is a variable-sized type. No type has a
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* fixed size of 0.
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*
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* @alignment, if non-%NULL, is set to one less than the required
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* alignment of the type. For example, for a 32bit integer, @alignment
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* would be set to 3. This allows you to round an integer up to the
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* proper alignment by performing the following efficient calculation:
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*
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* offset += ((-offset) & alignment);
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*/
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void
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g_variant_type_info_query (GVariantTypeInfo *info,
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guint *alignment,
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gsize *fixed_size)
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{
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g_variant_type_info_check (info, 0);
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if (alignment)
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*alignment = info->alignment;
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if (fixed_size)
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*fixed_size = info->fixed_size;
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}
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/* == array == */
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#define GV_ARRAY_INFO_CLASS 'a'
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static ArrayInfo *
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GV_ARRAY_INFO (GVariantTypeInfo *info)
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{
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g_variant_type_info_check (info, GV_ARRAY_INFO_CLASS);
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return (ArrayInfo *) info;
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}
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static void
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array_info_free (GVariantTypeInfo *info)
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{
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ArrayInfo *array_info;
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g_assert (info->container_class == GV_ARRAY_INFO_CLASS);
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array_info = (ArrayInfo *) info;
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g_variant_type_info_unref (array_info->element);
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g_slice_free (ArrayInfo, array_info);
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}
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static ContainerInfo *
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array_info_new (const GVariantType *type)
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{
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ArrayInfo *info;
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info = g_slice_new (ArrayInfo);
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info->container.info.container_class = GV_ARRAY_INFO_CLASS;
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info->element = g_variant_type_info_get (g_variant_type_element (type));
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info->container.info.alignment = info->element->alignment;
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info->container.info.fixed_size = 0;
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return (ContainerInfo *) info;
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}
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/* < private >
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* g_variant_type_info_element:
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* @info: a #GVariantTypeInfo for an array or maybe type
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*
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* Returns the element type for the array or maybe type. A reference is
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* not added, so the caller must add their own.
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*/
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GVariantTypeInfo *
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g_variant_type_info_element (GVariantTypeInfo *info)
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{
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return GV_ARRAY_INFO (info)->element;
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}
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/* < private >
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* g_variant_type_query_element:
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* @info: a #GVariantTypeInfo for an array or maybe type
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* @alignment: (allow-none): the location to store the alignment, or %NULL
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* @fixed_size: (allow-none): the location to store the fixed size, or %NULL
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*
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* Returns the alignment requires and fixed size (if any) for the
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* element type of the array. This call is a convenience wrapper around
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* g_variant_type_info_element() and g_variant_type_info_query().
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*/
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void
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g_variant_type_info_query_element (GVariantTypeInfo *info,
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guint *alignment,
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gsize *fixed_size)
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{
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g_variant_type_info_query (GV_ARRAY_INFO (info)->element,
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alignment, fixed_size);
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}
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/* == tuple == */
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#define GV_TUPLE_INFO_CLASS 'r'
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static TupleInfo *
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GV_TUPLE_INFO (GVariantTypeInfo *info)
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{
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g_variant_type_info_check (info, GV_TUPLE_INFO_CLASS);
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return (TupleInfo *) info;
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}
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static void
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tuple_info_free (GVariantTypeInfo *info)
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{
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TupleInfo *tuple_info;
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gint i;
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g_assert (info->container_class == GV_TUPLE_INFO_CLASS);
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tuple_info = (TupleInfo *) info;
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for (i = 0; i < tuple_info->n_members; i++)
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g_variant_type_info_unref (tuple_info->members[i].type_info);
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g_slice_free1 (sizeof (GVariantMemberInfo) * tuple_info->n_members,
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tuple_info->members);
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g_slice_free (TupleInfo, tuple_info);
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}
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static void
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tuple_allocate_members (const GVariantType *type,
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GVariantMemberInfo **members,
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gsize *n_members)
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{
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const GVariantType *item_type;
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gsize i = 0;
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*n_members = g_variant_type_n_items (type);
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*members = g_slice_alloc (sizeof (GVariantMemberInfo) * *n_members);
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item_type = g_variant_type_first (type);
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while (item_type)
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{
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GVariantMemberInfo *member = &(*members)[i++];
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member->type_info = g_variant_type_info_get (item_type);
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item_type = g_variant_type_next (item_type);
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if (member->type_info->fixed_size)
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member->ending_type = G_VARIANT_MEMBER_ENDING_FIXED;
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else if (item_type == NULL)
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member->ending_type = G_VARIANT_MEMBER_ENDING_LAST;
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else
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member->ending_type = G_VARIANT_MEMBER_ENDING_OFFSET;
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}
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g_assert (i == *n_members);
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}
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/* this is g_variant_type_info_query for a given member of the tuple.
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* before the access is done, it is ensured that the item is within
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* range and %FALSE is returned if not.
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*/
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static gboolean
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tuple_get_item (TupleInfo *info,
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GVariantMemberInfo *item,
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gsize *d,
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gsize *e)
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{
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if (&info->members[info->n_members] == item)
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return FALSE;
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*d = item->type_info->alignment;
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*e = item->type_info->fixed_size;
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return TRUE;
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}
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/* Read the documentation for #GVariantMemberInfo in gvarianttype.h
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* before attempting to understand this.
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*
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* This function adds one set of "magic constant" values (for one item
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* in the tuple) to the table.
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*
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* The algorithm in tuple_generate_table() calculates values of 'a', 'b'
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* and 'c' for each item, such that the procedure for finding the item
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* is to start at the end of the previous variable-sized item, add 'a',
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* then round up to the nearest multiple of 'b', then then add 'c'.
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* Note that 'b' is stored in the usual "one less than" form. ie:
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*
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* start = ROUND_UP(prev_end + a, (b + 1)) + c;
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*
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* We tweak these values a little to allow for a slightly easier
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* computation and more compact storage.
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*/
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static void
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tuple_table_append (GVariantMemberInfo **items,
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gsize i,
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gsize a,
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gsize b,
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gsize c)
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{
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GVariantMemberInfo *item = (*items)++;
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|
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/* We can shift multiples of the alignment size from 'c' into 'a'.
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* As long as we're shifting whole multiples, it won't affect the
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* result. This means that we can take the "aligned" portion off of
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* 'c' and add it into 'a'.
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*
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* Imagine (for sake of clarity) that ROUND_10 rounds up to the
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* nearest 10. It is clear that:
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*
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* ROUND_10(a) + c == ROUND_10(a + 10*(c / 10)) + (c % 10)
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*
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* ie: remove the 10s portion of 'c' and add it onto 'a'.
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*
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* To put some numbers on it, imagine we start with a = 34 and c = 27:
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*
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* ROUND_10(34) + 27 = 40 + 27 = 67
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*
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* but also, we can split 27 up into 20 and 7 and do this:
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*
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* ROUND_10(34 + 20) + 7 = ROUND_10(54) + 7 = 60 + 7 = 67
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* ^^ ^
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* without affecting the result. We do that here.
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*
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* This reduction in the size of 'c' means that we can store it in a
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* gchar instead of a gsize. Due to how the structure is packed, this
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* ends up saving us 'two pointer sizes' per item in each tuple when
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* allocating using GSlice.
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*/
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a += ~b & c; /* take the "aligned" part of 'c' and add to 'a' */
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c &= b; /* chop 'c' to contain only the unaligned part */
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|
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/* Finally, we made one last adjustment. Recall:
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*
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* start = ROUND_UP(prev_end + a, (b + 1)) + c;
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*
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* Forgetting the '+ c' for the moment:
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*
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* ROUND_UP(prev_end + a, (b + 1));
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*
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* we can do a "round up" operation by adding 1 less than the amount
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* to round up to, then rounding down. ie:
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*
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* #define ROUND_UP(x, y) ROUND_DOWN(x + (y-1), y)
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*
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* Of course, for rounding down to a power of two, we can just mask
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* out the appropriate number of low order bits:
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*
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* #define ROUND_DOWN(x, y) (x & ~(y - 1))
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*
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* Which gives us
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*
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* #define ROUND_UP(x, y) (x + (y - 1) & ~(y - 1))
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*
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* but recall that our alignment value 'b' is already "one less".
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* This means that to round 'prev_end + a' up to 'b' we can just do:
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*
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* ((prev_end + a) + b) & ~b
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*
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* Associativity, and putting the 'c' back on:
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*
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* (prev_end + (a + b)) & ~b + c
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*
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* Now, since (a + b) is constant, we can just add 'b' to 'a' now and
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* store that as the number to add to prev_end. Then we use ~b as the
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* number to take a bitwise 'and' with. Finally, 'c' is added on.
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*
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* Note, however, that all the low order bits of the 'aligned' value
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* are masked out and that all of the high order bits of 'c' have been
|
|
* "moved" to 'a' (in the previous step). This means that there are
|
|
* no overlapping bits in the addition -- so we can do a bitwise 'or'
|
|
* equivalently.
|
|
*
|
|
* This means that we can now compute the start address of a given
|
|
* item in the tuple using the algorithm given in the documentation
|
|
* for #GVariantMemberInfo:
|
|
*
|
|
* item_start = ((prev_end + a) & b) | c;
|
|
*/
|
|
|
|
item->i = i;
|
|
item->a = a + b;
|
|
item->b = ~b;
|
|
item->c = c;
|
|
}
|
|
|
|
static gsize
|
|
tuple_align (gsize offset,
|
|
guint alignment)
|
|
{
|
|
return offset + ((-offset) & alignment);
|
|
}
|
|
|
|
/* This function is the heart of the algorithm for calculating 'i', 'a',
|
|
* 'b' and 'c' for each item in the tuple.
|
|
*
|
|
* Imagine we want to find the start of the "i" in the type "(su(qx)ni)".
|
|
* That's a string followed by a uint32, then a tuple containing a
|
|
* uint16 and a int64, then an int16, then our "i". In order to get to
|
|
* our "i" we:
|
|
*
|
|
* Start at the end of the string, align to 4 (for the uint32), add 4.
|
|
* Align to 8, add 16 (for the tuple). Align to 2, add 2 (for the
|
|
* int16). Then we're there. It turns out that, given 3 simple rules,
|
|
* we can flatten this iteration into one addition, one alignment, then
|
|
* one more addition.
|
|
*
|
|
* The loop below plays through each item in the tuple, querying its
|
|
* alignment and fixed_size into 'd' and 'e', respectively. At all
|
|
* times the variables 'a', 'b', and 'c' are maintained such that in
|
|
* order to get to the current point, you add 'a', align to 'b' then add
|
|
* 'c'. 'b' is kept in "one less than" form. For each item, the proper
|
|
* alignment is applied to find the values of 'a', 'b' and 'c' to get to
|
|
* the start of that item. Those values are recorded into the table.
|
|
* The fixed size of the item (if applicable) is then added on.
|
|
*
|
|
* These 3 rules are how 'a', 'b' and 'c' are modified for alignment and
|
|
* addition of fixed size. They have been proven correct but are
|
|
* presented here, without proof:
|
|
*
|
|
* 1) in order to "align to 'd'" where 'd' is less than or equal to the
|
|
* largest level of alignment seen so far ('b'), you align 'c' to
|
|
* 'd'.
|
|
* 2) in order to "align to 'd'" where 'd' is greater than the largest
|
|
* level of alignment seen so far, you add 'c' aligned to 'b' to the
|
|
* value of 'a', set 'b' to 'd' (ie: increase the 'largest alignment
|
|
* seen') and reset 'c' to 0.
|
|
* 3) in order to "add 'e'", just add 'e' to 'c'.
|
|
*/
|
|
static void
|
|
tuple_generate_table (TupleInfo *info)
|
|
{
|
|
GVariantMemberInfo *items = info->members;
|
|
gsize i = -1, a = 0, b = 0, c = 0, d, e;
|
|
|
|
/* iterate over each item in the tuple.
|
|
* 'd' will be the alignment of the item (in one-less form)
|
|
* 'e' will be the fixed size (or 0 for variable-size items)
|
|
*/
|
|
while (tuple_get_item (info, items, &d, &e))
|
|
{
|
|
/* align to 'd' */
|
|
if (d <= b)
|
|
c = tuple_align (c, d); /* rule 1 */
|
|
else
|
|
a += tuple_align (c, b), b = d, c = 0; /* rule 2 */
|
|
|
|
/* the start of the item is at this point (ie: right after we
|
|
* have aligned for it). store this information in the table.
|
|
*/
|
|
tuple_table_append (&items, i, a, b, c);
|
|
|
|
/* "move past" the item by adding in its size. */
|
|
if (e == 0)
|
|
/* variable size:
|
|
*
|
|
* we'll have an offset stored to mark the end of this item, so
|
|
* just bump the offset index to give us a new starting point
|
|
* and reset all the counters.
|
|
*/
|
|
i++, a = b = c = 0;
|
|
else
|
|
/* fixed size */
|
|
c += e; /* rule 3 */
|
|
}
|
|
}
|
|
|
|
static void
|
|
tuple_set_base_info (TupleInfo *info)
|
|
{
|
|
GVariantTypeInfo *base = &info->container.info;
|
|
|
|
if (info->n_members > 0)
|
|
{
|
|
GVariantMemberInfo *m;
|
|
|
|
/* the alignment requirement of the tuple is the alignment
|
|
* requirement of its largest item.
|
|
*/
|
|
base->alignment = 0;
|
|
for (m = info->members; m < &info->members[info->n_members]; m++)
|
|
/* can find the max of a list of "one less than" powers of two
|
|
* by 'or'ing them
|
|
*/
|
|
base->alignment |= m->type_info->alignment;
|
|
|
|
m--; /* take 'm' back to the last item */
|
|
|
|
/* the structure only has a fixed size if no variable-size
|
|
* offsets are stored and the last item is fixed-sized too (since
|
|
* an offset is never stored for the last item).
|
|
*/
|
|
if (m->i == -1 && m->type_info->fixed_size)
|
|
/* in that case, the fixed size can be found by finding the
|
|
* start of the last item (in the usual way) and adding its
|
|
* fixed size.
|
|
*
|
|
* if a tuple has a fixed size then it is always a multiple of
|
|
* the alignment requirement (to make packing into arrays
|
|
* easier) so we round up to that here.
|
|
*/
|
|
base->fixed_size =
|
|
tuple_align (((m->a & m->b) | m->c) + m->type_info->fixed_size,
|
|
base->alignment);
|
|
else
|
|
/* else, the tuple is not fixed size */
|
|
base->fixed_size = 0;
|
|
}
|
|
else
|
|
{
|
|
/* the empty tuple: '()'.
|
|
*
|
|
* has a size of 1 and an no alignment requirement.
|
|
*
|
|
* It has a size of 1 (not 0) for two practical reasons:
|
|
*
|
|
* 1) So we can determine how many of them are in an array
|
|
* without dividing by zero or without other tricks.
|
|
*
|
|
* 2) Even if we had some trick to know the number of items in
|
|
* the array (as GVariant did at one time) this would open a
|
|
* potential denial of service attack: an attacker could send
|
|
* you an extremely small array (in terms of number of bytes)
|
|
* containing trillions of zero-sized items. If you iterated
|
|
* over this array you would effectively infinite-loop your
|
|
* program. By forcing a size of at least one, we bound the
|
|
* amount of computation done in response to a message to a
|
|
* reasonable function of the size of that message.
|
|
*/
|
|
base->alignment = 0;
|
|
base->fixed_size = 1;
|
|
}
|
|
}
|
|
|
|
static ContainerInfo *
|
|
tuple_info_new (const GVariantType *type)
|
|
{
|
|
TupleInfo *info;
|
|
|
|
info = g_slice_new (TupleInfo);
|
|
info->container.info.container_class = GV_TUPLE_INFO_CLASS;
|
|
|
|
tuple_allocate_members (type, &info->members, &info->n_members);
|
|
tuple_generate_table (info);
|
|
tuple_set_base_info (info);
|
|
|
|
return (ContainerInfo *) info;
|
|
}
|
|
|
|
/* < private >
|
|
* g_variant_type_info_n_members:
|
|
* @info: a #GVariantTypeInfo for a tuple or dictionary entry type
|
|
*
|
|
* Returns the number of members in a tuple or dictionary entry type.
|
|
* For a dictionary entry this will always be 2.
|
|
*/
|
|
gsize
|
|
g_variant_type_info_n_members (GVariantTypeInfo *info)
|
|
{
|
|
return GV_TUPLE_INFO (info)->n_members;
|
|
}
|
|
|
|
/* < private >
|
|
* g_variant_type_info_member_info:
|
|
* @info: a #GVariantTypeInfo for a tuple or dictionary entry type
|
|
* @index: the member to fetch information for
|
|
*
|
|
* Returns the #GVariantMemberInfo for a given member. See
|
|
* documentation for that structure for why you would want this
|
|
* information.
|
|
*
|
|
* @index must refer to a valid child (ie: strictly less than
|
|
* g_variant_type_info_n_members() returns).
|
|
*/
|
|
const GVariantMemberInfo *
|
|
g_variant_type_info_member_info (GVariantTypeInfo *info,
|
|
gsize index)
|
|
{
|
|
TupleInfo *tuple_info = GV_TUPLE_INFO (info);
|
|
|
|
if (index < tuple_info->n_members)
|
|
return &tuple_info->members[index];
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/* == new/ref/unref == */
|
|
static GRecMutex g_variant_type_info_lock;
|
|
static GHashTable *g_variant_type_info_table;
|
|
|
|
/* < private >
|
|
* g_variant_type_info_get:
|
|
* @type: a #GVariantType
|
|
*
|
|
* Returns a reference to a #GVariantTypeInfo for @type.
|
|
*
|
|
* If an info structure already exists for this type, a new reference is
|
|
* returned. If not, the required calculations are performed and a new
|
|
* info structure is returned.
|
|
*
|
|
* It is appropriate to call g_variant_type_info_unref() on the return
|
|
* value.
|
|
*/
|
|
GVariantTypeInfo *
|
|
g_variant_type_info_get (const GVariantType *type)
|
|
{
|
|
char type_char;
|
|
|
|
type_char = g_variant_type_peek_string (type)[0];
|
|
|
|
if (type_char == G_VARIANT_TYPE_INFO_CHAR_MAYBE ||
|
|
type_char == G_VARIANT_TYPE_INFO_CHAR_ARRAY ||
|
|
type_char == G_VARIANT_TYPE_INFO_CHAR_TUPLE ||
|
|
type_char == G_VARIANT_TYPE_INFO_CHAR_DICT_ENTRY)
|
|
{
|
|
GVariantTypeInfo *info;
|
|
gchar *type_string;
|
|
|
|
type_string = g_variant_type_dup_string (type);
|
|
|
|
g_rec_mutex_lock (&g_variant_type_info_lock);
|
|
|
|
if (g_variant_type_info_table == NULL)
|
|
g_variant_type_info_table = g_hash_table_new (g_str_hash,
|
|
g_str_equal);
|
|
info = g_hash_table_lookup (g_variant_type_info_table, type_string);
|
|
|
|
if (info == NULL)
|
|
{
|
|
ContainerInfo *container;
|
|
|
|
if (type_char == G_VARIANT_TYPE_INFO_CHAR_MAYBE ||
|
|
type_char == G_VARIANT_TYPE_INFO_CHAR_ARRAY)
|
|
{
|
|
container = array_info_new (type);
|
|
}
|
|
else /* tuple or dict entry */
|
|
{
|
|
container = tuple_info_new (type);
|
|
}
|
|
|
|
info = (GVariantTypeInfo *) container;
|
|
container->type_string = type_string;
|
|
container->ref_count = 1;
|
|
|
|
g_hash_table_insert (g_variant_type_info_table, type_string, info);
|
|
type_string = NULL;
|
|
}
|
|
else
|
|
g_variant_type_info_ref (info);
|
|
|
|
g_rec_mutex_unlock (&g_variant_type_info_lock);
|
|
g_variant_type_info_check (info, 0);
|
|
g_free (type_string);
|
|
|
|
return info;
|
|
}
|
|
else
|
|
{
|
|
const GVariantTypeInfo *info;
|
|
int index;
|
|
|
|
index = type_char - 'b';
|
|
g_assert (G_N_ELEMENTS (g_variant_type_info_basic_table) == 24);
|
|
g_assert_cmpint (0, <=, index);
|
|
g_assert_cmpint (index, <, 24);
|
|
|
|
info = g_variant_type_info_basic_table + index;
|
|
g_variant_type_info_check (info, 0);
|
|
|
|
return (GVariantTypeInfo *) info;
|
|
}
|
|
}
|
|
|
|
/* < private >
|
|
* g_variant_type_info_ref:
|
|
* @info: a #GVariantTypeInfo
|
|
*
|
|
* Adds a reference to @info.
|
|
*/
|
|
GVariantTypeInfo *
|
|
g_variant_type_info_ref (GVariantTypeInfo *info)
|
|
{
|
|
g_variant_type_info_check (info, 0);
|
|
|
|
if (info->container_class)
|
|
{
|
|
ContainerInfo *container = (ContainerInfo *) info;
|
|
|
|
g_assert_cmpint (container->ref_count, >, 0);
|
|
g_atomic_int_inc (&container->ref_count);
|
|
}
|
|
|
|
return info;
|
|
}
|
|
|
|
/* < private >
|
|
* g_variant_type_info_unref:
|
|
* @info: a #GVariantTypeInfo
|
|
*
|
|
* Releases a reference held on @info. This may result in @info being
|
|
* freed.
|
|
*/
|
|
void
|
|
g_variant_type_info_unref (GVariantTypeInfo *info)
|
|
{
|
|
g_variant_type_info_check (info, 0);
|
|
|
|
if (info->container_class)
|
|
{
|
|
ContainerInfo *container = (ContainerInfo *) info;
|
|
|
|
g_rec_mutex_lock (&g_variant_type_info_lock);
|
|
if (g_atomic_int_dec_and_test (&container->ref_count))
|
|
{
|
|
g_hash_table_remove (g_variant_type_info_table,
|
|
container->type_string);
|
|
if (g_hash_table_size (g_variant_type_info_table) == 0)
|
|
{
|
|
g_hash_table_unref (g_variant_type_info_table);
|
|
g_variant_type_info_table = NULL;
|
|
}
|
|
g_rec_mutex_unlock (&g_variant_type_info_lock);
|
|
|
|
g_free (container->type_string);
|
|
|
|
if (info->container_class == GV_ARRAY_INFO_CLASS)
|
|
array_info_free (info);
|
|
|
|
else if (info->container_class == GV_TUPLE_INFO_CLASS)
|
|
tuple_info_free (info);
|
|
|
|
else
|
|
g_assert_not_reached ();
|
|
}
|
|
else
|
|
g_rec_mutex_unlock (&g_variant_type_info_lock);
|
|
}
|
|
}
|
|
|
|
void
|
|
g_variant_type_info_assert_no_infos (void)
|
|
{
|
|
g_assert (g_variant_type_info_table == NULL);
|
|
}
|