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2000-11-02 Sebastian Wilhelmi <wilhelmi@ira.uka.de> * glib/tmpl/async_queues.sgml, glib/glib-sections.txt: Added documentation for asynchronous queues. * gasyncqueue.c: Added inline documentation for asyncronous queues.
438 lines
11 KiB
C
438 lines
11 KiB
C
/* GLIB - Library of useful routines for C programming
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* Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
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*
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* GAsyncQueue: asynchronous queue implementation, based on Gqueue.
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* Copyright (C) 2000 Sebastian Wilhelmi; University of Karlsruhe
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/*
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* MT safe
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*/
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#include "glib.h"
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struct _GAsyncQueue
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{
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GMutex *mutex;
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GCond *cond;
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GQueue *queue;
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guint waiting_threads;
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guint ref_count;
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};
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/**
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* g_async_queue_new:
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*
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* Creates a new asynchronous queue with the initial reference count of 1.
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*
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* Return value: the new #GAsyncQueue.
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**/
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GAsyncQueue*
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g_async_queue_new ()
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{
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GAsyncQueue* retval = g_new (GAsyncQueue, 1);
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retval->mutex = g_mutex_new ();
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retval->cond = g_cond_new ();
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retval->queue = g_queue_new ();
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retval->waiting_threads = 0;
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retval->ref_count = 1;
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return retval;
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}
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/**
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* g_async_queue_ref:
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* @queue: a #GAsyncQueue.
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*
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* Increases the reference count of the asynchronous @queue by 1.
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**/
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void
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g_async_queue_ref (GAsyncQueue *queue)
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{
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g_return_if_fail (queue);
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g_return_if_fail (queue->ref_count > 0);
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g_mutex_lock (queue->mutex);
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queue->ref_count++;
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g_mutex_unlock (queue->mutex);
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}
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/**
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* g_async_queue_ref_unlocked:
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* @queue: a #GAsyncQueue.
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*
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* Increases the reference count of the asynchronous @queue by 1. This
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* function must be called while holding the @queue's lock.
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**/
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void
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g_async_queue_ref_unlocked (GAsyncQueue *queue)
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{
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g_return_if_fail (queue);
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g_return_if_fail (queue->ref_count > 0);
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queue->ref_count++;
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}
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/**
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* g_async_queue_unref_and_unlock:
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* @queue: a #GAsyncQueue.
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*
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* Decreases the reference count of the asynchronous @queue by 1 and
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* releases the lock. This function must be called while holding the
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* @queue's lock. If the reference count went to 0, the @queue will be
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* destroyed and the memory allocated will be freed. So you are not
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* allowed to use the @queue afterwards, as it might have disappeared.
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* The obvious asymmetry (it is not named
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* g_async_queue_unref_unlocked) is because the queue can't be
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* unlocked after dereffing it, as it might already have disappeared.
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**/
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void
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g_async_queue_unref_and_unlock (GAsyncQueue *queue)
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{
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gboolean stop;
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g_return_if_fail (queue);
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g_return_if_fail (queue->ref_count > 0);
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queue->ref_count--;
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stop = (queue->ref_count == 0);
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g_mutex_unlock (queue->mutex);
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if (stop)
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{
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g_return_if_fail (queue->waiting_threads == 0);
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g_mutex_free (queue->mutex);
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g_cond_free (queue->cond);
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g_queue_free (queue->queue);
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g_free (queue);
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}
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}
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/**
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* g_async_queue_unref:
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* @queue: a #GAsyncQueue.
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*
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* Decreases the reference count of the asynchronous @queue by 1. If
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* the reference count went to 0, the @queue will be destroyed and the
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* memory allocated will be freed. So you are not allowed to use the
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* @queue afterwards, as it might have disappeared.
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**/
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void
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g_async_queue_unref (GAsyncQueue *queue)
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{
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g_return_if_fail (queue);
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g_return_if_fail (queue->ref_count > 0);
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g_mutex_lock (queue->mutex);
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g_async_queue_unref_and_unlock (queue);
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}
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/**
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* g_async_queue_lock:
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* @queue: a #GAsyncQueue.
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*
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* Acquire the @queue's lock. After that you can only call the
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* g_async_queue_*_unlocked function variants on that
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* @queue. Otherwise it will deadlock.
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**/
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void
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g_async_queue_lock (GAsyncQueue *queue)
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{
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g_return_if_fail (queue);
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g_return_if_fail (queue->ref_count > 0);
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g_mutex_lock (queue->mutex);
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}
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/**
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* g_async_queue_unlock:
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* @queue: a #GAsyncQueue.
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*
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* Release the queue's lock.
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**/
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void
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g_async_queue_unlock (GAsyncQueue *queue)
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{
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g_return_if_fail (queue);
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g_return_if_fail (queue->ref_count > 0);
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g_mutex_unlock (queue->mutex);
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}
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/**
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* g_async_queue_push:
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* @queue: a #GAsyncQueue.
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* @data: @data to push into the @queue.
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*
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* Push the @data into the @queue. @data must not be #NULL.
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**/
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void
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g_async_queue_push (GAsyncQueue* queue, gpointer data)
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{
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g_return_if_fail (queue);
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g_return_if_fail (queue->ref_count > 0);
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g_return_if_fail (data);
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g_mutex_lock (queue->mutex);
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g_async_queue_push_unlocked (queue, data);
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g_mutex_unlock (queue->mutex);
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}
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/**
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* g_async_queue_push_unlocked:
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* @queue: a #GAsyncQueue.
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* @data: @data to push into the @queue.
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*
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* Push the @data into the @queue. @data must not be #NULL. This
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* function must be called while holding the @queue's lock.
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**/
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void
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g_async_queue_push_unlocked (GAsyncQueue* queue, gpointer data)
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{
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g_return_if_fail (queue);
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g_return_if_fail (queue->ref_count > 0);
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g_return_if_fail (data);
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g_queue_push_head (queue->queue, data);
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g_cond_signal (queue->cond);
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}
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static gpointer
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g_async_queue_pop_intern_unlocked (GAsyncQueue* queue, gboolean try,
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GTimeVal *end_time)
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{
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gpointer retval;
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if (!g_queue_peek_tail (queue->queue))
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{
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if (try)
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return NULL;
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if (!end_time)
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{
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queue->waiting_threads++;
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while (!g_queue_peek_tail (queue->queue))
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g_cond_wait(queue->cond, queue->mutex);
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queue->waiting_threads--;
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}
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else
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{
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queue->waiting_threads++;
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while (!g_queue_peek_tail (queue->queue))
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if (!g_cond_timed_wait (queue->cond, queue->mutex, end_time))
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break;
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queue->waiting_threads--;
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if (!g_queue_peek_tail (queue->queue))
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return NULL;
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}
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}
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retval = g_queue_pop_tail (queue->queue);
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g_assert (retval);
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return retval;
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}
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/**
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* g_async_queue_pop:
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* @queue: a #GAsyncQueue.
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*
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* Pop data from the @queue. This function blocks until data become
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* available.
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*
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* Return value: data from the queue.
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**/
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gpointer
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g_async_queue_pop (GAsyncQueue* queue)
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{
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gpointer retval;
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g_return_val_if_fail (queue, NULL);
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g_return_val_if_fail (queue->ref_count > 0, NULL);
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g_mutex_lock (queue->mutex);
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retval = g_async_queue_pop_intern_unlocked (queue, FALSE, NULL);
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g_mutex_unlock (queue->mutex);
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return retval;
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}
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/**
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* g_async_queue_pop_unlocked:
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* @queue: a #GAsyncQueue.
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*
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* Pop data from the @queue. This function blocks until data become
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* available. This function must be called while holding the @queue's
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* lock.
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*
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* Return value: data from the queue.
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**/
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gpointer
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g_async_queue_pop_unlocked (GAsyncQueue* queue)
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{
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g_return_val_if_fail (queue, NULL);
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g_return_val_if_fail (queue->ref_count > 0, NULL);
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return g_async_queue_pop_intern_unlocked (queue, FALSE, NULL);
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}
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/**
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* g_async_queue_try_pop:
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* @queue: a #GAsyncQueue.
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*
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* Try to pop data from the @queue. If no data is available, #NULL is
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* returned.
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*
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* Return value: data from the queue or #NULL, when no data is
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* available immediately.
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**/
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gpointer
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g_async_queue_try_pop (GAsyncQueue* queue)
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{
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gpointer retval;
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g_return_val_if_fail (queue, NULL);
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g_return_val_if_fail (queue->ref_count > 0, NULL);
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g_mutex_lock (queue->mutex);
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retval = g_async_queue_pop_intern_unlocked (queue, TRUE, NULL);
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g_mutex_unlock (queue->mutex);
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return retval;
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}
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/**
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* g_async_queue_try_pop_unlocked:
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* @queue: a #GAsyncQueue.
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*
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* Try to pop data from the @queue. If no data is available, #NULL is
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* returned. This function must be called while holding the @queue's
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* lock.
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*
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* Return value: data from the queue or #NULL, when no data is
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* available immediately.
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**/
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gpointer
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g_async_queue_try_pop_unlocked (GAsyncQueue* queue)
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{
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g_return_val_if_fail (queue, NULL);
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g_return_val_if_fail (queue->ref_count > 0, NULL);
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return g_async_queue_pop_intern_unlocked (queue, TRUE, NULL);
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}
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/**
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* g_async_queue_timed_pop:
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* @queue: a #GAsyncQueue.
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* @end_time: a #GTimeVal, determining the final time.
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*
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* Pop data from the @queue. If no data is received before @end_time,
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* #NULL is returned.
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*
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* Return value: data from the queue or #NULL, when no data is
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* received before @end_time.
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**/
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gpointer
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g_async_queue_timed_pop (GAsyncQueue* queue, GTimeVal *end_time)
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{
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gpointer retval;
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g_return_val_if_fail (queue, NULL);
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g_return_val_if_fail (queue->ref_count > 0, NULL);
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g_mutex_lock (queue->mutex);
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retval = g_async_queue_pop_intern_unlocked (queue, FALSE, end_time);
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g_mutex_unlock (queue->mutex);
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return retval;
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}
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/**
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* g_async_queue_timed_pop_unlocked:
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* @queue: a #GAsyncQueue.
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* @end_time: a #GTimeVal, determining the final time.
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*
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* Pop data from the @queue. If no data is received before @end_time,
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* #NULL is returned. This function must be called while holding the
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* @queue's lock.
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*
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* Return value: data from the queue or #NULL, when no data is
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* received before @end_time.
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**/
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gpointer
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g_async_queue_timed_pop_unlocked (GAsyncQueue* queue, GTimeVal *end_time)
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{
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g_return_val_if_fail (queue, NULL);
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g_return_val_if_fail (queue->ref_count > 0, NULL);
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return g_async_queue_pop_intern_unlocked (queue, FALSE, end_time);
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}
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/**
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* g_async_queue_length:
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* @queue: a #GAsyncQueue.
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*
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* Returns the length of the queue, negative values mean waiting
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* threads, positive values mean available entries in the
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* @queue. Actually this function returns the number of data items in
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* the queue minus the number of waiting threads. Thus a return value
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* of 0 could mean 'n' entries in the queue and 'n' thread waiting.
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* That can happen due to locking of the queue or due to
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* scheduling.
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*
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* Return value: the length of the @queue.
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**/
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gint
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g_async_queue_length (GAsyncQueue* queue)
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{
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glong retval;
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g_return_val_if_fail (queue, 0);
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g_return_val_if_fail (queue->ref_count > 0, 0);
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g_mutex_lock (queue->mutex);
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retval = queue->queue->length - queue->waiting_threads;
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g_mutex_unlock (queue->mutex);
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return retval;
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}
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/**
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* g_async_queue_length_unlocked:
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* @queue: a #GAsyncQueue.
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*
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* Returns the length of the queue, negative values mean waiting
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* threads, positive values mean available entries in the
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* @queue. Actually this function returns the number of data items in
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* the queue minus the number of waiting threads. Thus a return value
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* of 0 could mean 'n' entries in the queue and 'n' thread waiting.
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* That can happen due to locking of the queue or due to
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* scheduling. This function must be called while holding the @queue's
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* lock.
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*
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* Return value: the length of the @queue.
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**/
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gint
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g_async_queue_length_unlocked (GAsyncQueue* queue)
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{
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g_return_val_if_fail (queue, 0);
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g_return_val_if_fail (queue->ref_count > 0, 0);
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return queue->queue->length - queue->waiting_threads;
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}
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