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	Nicks and blurbs don't have any practical use for gio/gobject libraries. Leaving tests untouched since this features is still used by other libraries. Closes #2991
		
			
				
	
	
		
			424 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			424 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* GIO - GLib Input, Output and Streaming Library
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 *
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 * Copyright © 2009 Codethink Limited
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 * Copyright © 2009 Red Hat, Inc
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 *
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 * SPDX-License-Identifier: LGPL-2.1-or-later
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 *
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 * This library is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU Lesser General Public
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 * License as published by the Free Software Foundation; either
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 * version 2.1 of the License, or (at your option) any later version.
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 *
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 * This library is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General
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 * Public License along with this library; if not, see <http://www.gnu.org/licenses/>.
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 *
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 * Authors: Ryan Lortie <desrt@desrt.ca>
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 *          Alexander Larsson <alexl@redhat.com>
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 */
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/**
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 * GSocketService:
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 *
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 * A `GSocketService` is an object that represents a service that
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 * is provided to the network or over local sockets.  When a new
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 * connection is made to the service the [signal@Gio.SocketService::incoming]
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 * signal is emitted.
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 *
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 * A `GSocketService` is a subclass of [class@Gio.SocketListener] and you need
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 * to add the addresses you want to accept connections on with the
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 * [class@Gio.SocketListener] APIs.
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 *
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 * There are two options for implementing a network service based on
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 * `GSocketService`. The first is to create the service using
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 * [ctor@Gio.SocketService.new] and to connect to the
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 * [signal@Gio.SocketService::incoming] signal. The second is to subclass
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 * `GSocketService` and override the default signal handler implementation.
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 *
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 * In either case, the handler must immediately return, or else it
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 * will block additional incoming connections from being serviced.
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 * If you are interested in writing connection handlers that contain
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 * blocking code then see [class@Gio.ThreadedSocketService].
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 *
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 * The socket service runs on the main loop of the 
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 * thread-default context (see
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 * [method@GLib.MainContext.push_thread_default]) of the thread it is
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 * created in, and is not threadsafe in general. However, the calls to start and
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 * stop the service are thread-safe so these can be used from threads that
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 * handle incoming clients.
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 *
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 * Since: 2.22
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 */
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#include "config.h"
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#include "gsocketservice.h"
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#include <gio/gio.h>
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#include "gsocketlistener.h"
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#include "gsocketconnection.h"
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#include "glibintl.h"
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#include "gmarshal-internal.h"
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struct _GSocketServicePrivate
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{
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  GCancellable *cancellable;
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  guint active : 1;
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  guint outstanding_accept : 1;
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};
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static guint g_socket_service_incoming_signal;
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G_LOCK_DEFINE_STATIC(active);
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G_DEFINE_TYPE_WITH_PRIVATE (GSocketService, g_socket_service, G_TYPE_SOCKET_LISTENER)
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enum
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{
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  PROP_0,
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  PROP_ACTIVE
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};
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static void g_socket_service_ready (GObject      *object,
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				    GAsyncResult *result,
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				    gpointer      user_data);
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static gboolean
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g_socket_service_real_incoming (GSocketService    *service,
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                                GSocketConnection *connection,
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                                GObject           *source_object)
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{
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  return FALSE;
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}
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static void
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g_socket_service_init (GSocketService *service)
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{
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  service->priv = g_socket_service_get_instance_private (service);
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  service->priv->cancellable = g_cancellable_new ();
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  service->priv->active = TRUE;
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}
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static void
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g_socket_service_finalize (GObject *object)
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{
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  GSocketService *service = G_SOCKET_SERVICE (object);
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  g_object_unref (service->priv->cancellable);
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  G_OBJECT_CLASS (g_socket_service_parent_class)
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    ->finalize (object);
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}
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static void
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do_accept (GSocketService  *service)
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{
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  g_socket_listener_accept_async (G_SOCKET_LISTENER (service),
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				  service->priv->cancellable,
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				  g_socket_service_ready, NULL);
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  service->priv->outstanding_accept = TRUE;
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}
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static gboolean
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get_active (GSocketService *service)
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{
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  gboolean active;
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  G_LOCK (active);
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  active = service->priv->active;
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  G_UNLOCK (active);
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  return active;
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}
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static void
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set_active (GSocketService *service, gboolean active)
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{
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  gboolean notify = FALSE;
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  active = !!active;
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  G_LOCK (active);
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  if (active != service->priv->active)
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    {
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      service->priv->active = active;
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      notify = TRUE;
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      if (active)
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        {
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          if (service->priv->outstanding_accept)
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            g_cancellable_cancel (service->priv->cancellable);
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          else
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            do_accept (service);
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        }
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      else
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        {
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          if (service->priv->outstanding_accept)
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            g_cancellable_cancel (service->priv->cancellable);
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        }
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    }
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  G_UNLOCK (active);
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  if (notify)
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    g_object_notify (G_OBJECT (service), "active");
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}
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static void
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g_socket_service_get_property (GObject    *object,
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                               guint       prop_id,
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                               GValue     *value,
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                               GParamSpec *pspec)
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{
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  GSocketService *service = G_SOCKET_SERVICE (object);
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  switch (prop_id)
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    {
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    case PROP_ACTIVE:
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      g_value_set_boolean (value, get_active (service));
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      break;
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    default:
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      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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      break;
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    }
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}
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static void
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g_socket_service_set_property (GObject      *object,
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                               guint         prop_id,
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                               const GValue *value,
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                               GParamSpec   *pspec)
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{
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  GSocketService *service = G_SOCKET_SERVICE (object);
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  switch (prop_id)
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    {
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    case PROP_ACTIVE:
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      set_active (service, g_value_get_boolean (value));
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      break;
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    default:
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      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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      break;
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    }
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}
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static void
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g_socket_service_changed (GSocketListener *listener)
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{
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  GSocketService  *service = G_SOCKET_SERVICE (listener);
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  G_LOCK (active);
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  if (service->priv->active)
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    {
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      if (service->priv->outstanding_accept)
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	g_cancellable_cancel (service->priv->cancellable);
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      else
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	do_accept (service);
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    }
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  G_UNLOCK (active);
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}
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/**
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 * g_socket_service_is_active:
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 * @service: a #GSocketService
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 *
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 * Check whether the service is active or not. An active
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 * service will accept new clients that connect, while
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 * a non-active service will let connecting clients queue
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 * up until the service is started.
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 *
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 * Returns: %TRUE if the service is active, %FALSE otherwise
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 *
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 * Since: 2.22
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 */
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gboolean
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g_socket_service_is_active (GSocketService *service)
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{
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  g_return_val_if_fail (G_IS_SOCKET_SERVICE (service), FALSE);
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  return get_active (service);
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}
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/**
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 * g_socket_service_start:
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 * @service: a #GSocketService
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 *
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 * Restarts the service, i.e. start accepting connections
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 * from the added sockets when the mainloop runs. This only needs
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 * to be called after the service has been stopped from
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 * g_socket_service_stop().
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 *
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 * This call is thread-safe, so it may be called from a thread
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 * handling an incoming client request.
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 *
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 * Since: 2.22
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 */
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void
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g_socket_service_start (GSocketService *service)
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{
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  g_return_if_fail (G_IS_SOCKET_SERVICE (service));
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  set_active (service, TRUE);
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}
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/**
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 * g_socket_service_stop:
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 * @service: a #GSocketService
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 *
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 * Stops the service, i.e. stops accepting connections
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 * from the added sockets when the mainloop runs.
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 *
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 * This call is thread-safe, so it may be called from a thread
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 * handling an incoming client request.
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 *
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 * Note that this only stops accepting new connections; it does not
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 * close the listening sockets, and you can call
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 * g_socket_service_start() again later to begin listening again. To
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 * close the listening sockets, call g_socket_listener_close(). (This
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 * will happen automatically when the #GSocketService is finalized.)
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 *
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 * This must be called before calling g_socket_listener_close() as
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 * the socket service will start accepting connections immediately
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 * when a new socket is added.
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 *
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 * Since: 2.22
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 */
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void
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g_socket_service_stop (GSocketService *service)
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{
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  g_return_if_fail (G_IS_SOCKET_SERVICE (service));
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  set_active (service, FALSE);
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}
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static gboolean
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g_socket_service_incoming (GSocketService    *service,
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                           GSocketConnection *connection,
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                           GObject           *source_object)
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{
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  gboolean result;
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  g_signal_emit (service, g_socket_service_incoming_signal,
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                 0, connection, source_object, &result);
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  return result;
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}
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static void
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g_socket_service_class_init (GSocketServiceClass *class)
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{
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  GObjectClass *gobject_class = G_OBJECT_CLASS (class);
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  GSocketListenerClass *listener_class = G_SOCKET_LISTENER_CLASS (class);
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  gobject_class->finalize = g_socket_service_finalize;
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  gobject_class->set_property = g_socket_service_set_property;
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  gobject_class->get_property = g_socket_service_get_property;
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  listener_class->changed = g_socket_service_changed;
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  class->incoming = g_socket_service_real_incoming;
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  /**
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   * GSocketService::incoming:
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   * @service: the #GSocketService
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   * @connection: a new #GSocketConnection object
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   * @source_object: (nullable): the source_object passed to
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   *     g_socket_listener_add_address()
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   *
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   * The ::incoming signal is emitted when a new incoming connection
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   * to @service needs to be handled. The handler must initiate the
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   * handling of @connection, but may not block; in essence,
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   * asynchronous operations must be used.
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   *
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   * @connection will be unreffed once the signal handler returns,
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   * so you need to ref it yourself if you are planning to use it.
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   *
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   * Returns: %TRUE to stop other handlers from being called
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   *
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   * Since: 2.22
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   */
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  g_socket_service_incoming_signal =
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    g_signal_new (I_("incoming"), G_TYPE_FROM_CLASS (class), G_SIGNAL_RUN_LAST,
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                  G_STRUCT_OFFSET (GSocketServiceClass, incoming),
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                  g_signal_accumulator_true_handled, NULL,
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                  _g_cclosure_marshal_BOOLEAN__OBJECT_OBJECT,
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                  G_TYPE_BOOLEAN,
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                  2, G_TYPE_SOCKET_CONNECTION, G_TYPE_OBJECT);
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  g_signal_set_va_marshaller (g_socket_service_incoming_signal,
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                              G_TYPE_FROM_CLASS (class),
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                              _g_cclosure_marshal_BOOLEAN__OBJECT_OBJECTv);
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  /**
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   * GSocketService:active:
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   *
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   * Whether the service is currently accepting connections.
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   *
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   * Since: 2.46
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   */
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  g_object_class_install_property (gobject_class, PROP_ACTIVE,
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                                   g_param_spec_boolean ("active", NULL, NULL,
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                                                         TRUE,
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                                                         G_PARAM_CONSTRUCT | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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}
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static void
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g_socket_service_ready (GObject      *object,
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                        GAsyncResult *result,
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                        gpointer      user_data)
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{
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  GSocketListener *listener = G_SOCKET_LISTENER (object);
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  GSocketService *service = G_SOCKET_SERVICE (object);
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  GSocketConnection *connection;
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  GObject *source_object;
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  GError *error = NULL;
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  connection = g_socket_listener_accept_finish (listener, result, &source_object, &error);
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  if (error)
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    {
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      if (!g_error_matches (error, G_IO_ERROR, G_IO_ERROR_CANCELLED))
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	g_warning ("fail: %s", error->message);
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      g_error_free (error);
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    }
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  else
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    {
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      g_socket_service_incoming (service, connection, source_object);
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      g_object_unref (connection);
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    }
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  G_LOCK (active);
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  g_cancellable_reset (service->priv->cancellable);
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  /* requeue */
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  service->priv->outstanding_accept = FALSE;
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  if (service->priv->active)
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    do_accept (service);
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  G_UNLOCK (active);
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}
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/**
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 * g_socket_service_new:
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 *
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 * Creates a new #GSocketService with no sockets to listen for.
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 * New listeners can be added with e.g. g_socket_listener_add_address()
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 * or g_socket_listener_add_inet_port().
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 *
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 * New services are created active, there is no need to call
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 * g_socket_service_start(), unless g_socket_service_stop() has been
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 * called before.
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 *
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 * Returns: a new #GSocketService.
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 *
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 * Since: 2.22
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 */
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GSocketService *
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g_socket_service_new (void)
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{
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  return g_object_new (G_TYPE_SOCKET_SERVICE, NULL);
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}
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