glib/gio/gsocketclient.c
2009-07-20 14:29:51 +02:00

1011 lines
28 KiB
C

/* GIO - GLib Input, Output and Streaming Library
*
* Copyright © 2008, 2009 codethink
* Copyright © 2009 Red Hat, Inc
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General
* Public License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307, USA.
*
* Authors: Ryan Lortie <desrt@desrt.ca>
* Alexander Larsson <alexl@redhat.com>
*/
#include "config.h"
#include "gsocketclient.h"
#include <stdlib.h>
#include <gio/gioenumtypes.h>
#include <gio/gsocketaddressenumerator.h>
#include <gio/gsocketconnectable.h>
#include <gio/gsocketconnection.h>
#include <gio/gsimpleasyncresult.h>
#include <gio/gcancellable.h>
#include <gio/gioerror.h>
#include <gio/gsocket.h>
#include <gio/gnetworkaddress.h>
#include <gio/gnetworkservice.h>
#include <gio/gsocketaddress.h>
#include "glibintl.h"
#include "gioalias.h"
/**
* SECTION:gsocketclient
* @short_description: Helper for connecting to a network service
* @include: gio/gio.h
* @see_also: #GSocketConnection, #GSocketListener
*
* #GSocketClient is a high-level utility class for connecting to a
* network host using a connection oriented socket type.
*
* You create a #GSocketClient object, set any options you want, then
* call a sync or async connect operation, which returns a #GSocketConnection
* subclass on success.
*
* The type of the #GSocketConnection object returned depends on the type of
* the underlying socket that is in use. For instance, for a TCP/IP connection
* it will be a #GTcpConnection.
*
* Since: 2.22
*/
G_DEFINE_TYPE (GSocketClient, g_socket_client, G_TYPE_OBJECT);
enum
{
PROP_NONE,
PROP_FAMILY,
PROP_TYPE,
PROP_PROTOCOL,
PROP_LOCAL_ADDRESS
};
struct _GSocketClientPrivate
{
GSocketFamily family;
GSocketType type;
GSocketProtocol protocol;
GSocketAddress *local_address;
};
static GSocket *
create_socket (GSocketClient *client,
GSocketAddress *dest_address,
GError **error)
{
GSocketFamily family;
GSocket *socket;
family = client->priv->family;
if (family == G_SOCKET_FAMILY_INVALID &&
client->priv->local_address != NULL)
family = g_socket_address_get_family (client->priv->local_address);
if (family == G_SOCKET_FAMILY_INVALID)
family = g_socket_address_get_family (dest_address);
socket = g_socket_new (family,
client->priv->type,
client->priv->protocol,
error);
if (socket == NULL)
return NULL;
if (client->priv->local_address)
{
if (!g_socket_bind (socket,
client->priv->local_address,
FALSE,
error))
{
g_object_unref (socket);
return NULL;
}
}
return socket;
}
static void
g_socket_client_init (GSocketClient *client)
{
client->priv = G_TYPE_INSTANCE_GET_PRIVATE (client,
G_TYPE_SOCKET_CLIENT,
GSocketClientPrivate);
client->priv->type = G_SOCKET_TYPE_STREAM;
}
/**
* g_socket_client_new:
*
* Creates a new #GSocketClient with the default options.
*
* Returns: a #GSocketClient.
* Free the returned object with g_object_unref().
*
* Since: 2.22
*/
GSocketClient *
g_socket_client_new (void)
{
return g_object_new (G_TYPE_SOCKET_CLIENT, NULL);
}
static void
g_socket_client_finalize (GObject *object)
{
GSocketClient *client = G_SOCKET_CLIENT (object);
if (client->priv->local_address)
g_object_unref (client->priv->local_address);
if (G_OBJECT_CLASS (g_socket_client_parent_class)->finalize)
(*G_OBJECT_CLASS (g_socket_client_parent_class)->finalize) (object);
}
static void
g_socket_client_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
GSocketClient *client = G_SOCKET_CLIENT (object);
switch (prop_id)
{
case PROP_FAMILY:
g_value_set_enum (value, client->priv->family);
break;
case PROP_TYPE:
g_value_set_enum (value, client->priv->type);
break;
case PROP_PROTOCOL:
g_value_set_enum (value, client->priv->protocol);
break;
case PROP_LOCAL_ADDRESS:
g_value_set_object (value, client->priv->local_address);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
g_socket_client_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
GSocketClient *client = G_SOCKET_CLIENT (object);
switch (prop_id)
{
case PROP_FAMILY:
g_socket_client_set_family (client, g_value_get_enum (value));
break;
case PROP_TYPE:
g_socket_client_set_socket_type (client, g_value_get_enum (value));
break;
case PROP_PROTOCOL:
g_socket_client_set_protocol (client, g_value_get_enum (value));
break;
case PROP_LOCAL_ADDRESS:
g_socket_client_set_local_address (client, g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
/**
* g_socket_client_get_family:
* @client: a #GSocketClient.
*
* Gets the socket family of the socket client.
*
* See g_socket_client_set_family() for details.
*
* Returns: a #GSocketFamily
*
* Since: 2.22
*/
GSocketFamily
g_socket_client_get_family (GSocketClient *client)
{
return client->priv->family;
}
/**
* g_socket_client_set_family:
* @client: a #GSocketClient.
* @family: a #GSocketFamily
*
* Sets the socket family of the socket client.
* If this is set to something other than %G_SOCKET_FAMILY_INVALID
* then the sockets created by this object will be of the specified
* family.
*
* This might be useful for instance if you want to force the local
* connection to be an ipv4 socket, even though the address might
* be an ipv6 mapped to ipv4 address.
*
* Since: 2.22
*/
void
g_socket_client_set_family (GSocketClient *client,
GSocketFamily family)
{
if (client->priv->family == family)
return;
client->priv->family = family;
g_object_notify (G_OBJECT (client), "family");
}
/**
* g_socket_client_get_socket_type:
* @client: a #GSocketClient.
*
* Gets the socket type of the socket client.
*
* See g_socket_client_set_socket_type() for details.
*
* Returns: a #GSocketFamily
*
* Since: 2.22
*/
GSocketType
g_socket_client_get_socket_type (GSocketClient *client)
{
return client->priv->type;
}
/**
* g_socket_client_set_socket_type:
* @client: a #GSocketClient.
* @type: a #GSocketType
*
* Sets the socket type of the socket client.
* The sockets created by this object will be of the specified
* type.
*
* It doesn't make sense to specify a type of %G_SOCKET_TYPE_DATAGRAM,
* as GSocketClient is used for connection oriented services.
*
* Since: 2.22
*/
void
g_socket_client_set_socket_type (GSocketClient *client,
GSocketType type)
{
if (client->priv->type == type)
return;
client->priv->type = type;
g_object_notify (G_OBJECT (client), "type");
}
/**
* g_socket_client_get_protocol:
* @client: a #GSocketClient
*
* Gets the protocol name type of the socket client.
*
* See g_socket_client_set_protocol() for details.
*
* Returns: a #GSocketProtocol
*
* Since: 2.22
*/
GSocketProtocol
g_socket_client_get_protocol (GSocketClient *client)
{
return client->priv->protocol;
}
/**
* g_socket_client_set_protocol:
* @client: a #GSocketClient.
* @protocol: a #GSocketProtocol
*
* Sets the protocol of the socket client.
* The sockets created by this object will use of the specified
* protocol.
*
* If @protocol is %0 that means to use the default
* protocol for the socket family and type.
*
* Since: 2.22
*/
void
g_socket_client_set_protocol (GSocketClient *client,
GSocketProtocol protocol)
{
if (client->priv->protocol == protocol)
return;
client->priv->protocol = protocol;
g_object_notify (G_OBJECT (client), "protocol");
}
/**
* g_socket_client_get_local_address:
* @client: a #GSocketClient.
*
* Gets the local address of the socket client.
*
* See g_socket_client_set_local_address() for details.
*
* Returns: a #GSocketAddres or %NULL. don't free
*
* Since: 2.22
*/
GSocketAddress *
g_socket_client_get_local_address (GSocketClient *client)
{
return client->priv->local_address;
}
/**
* g_socket_client_set_local_address:
* @client: a #GSocketClient.
* @address: a #GSocketAddress, or %NULL
*
* Sets the local address of the socket client.
* The sockets created by this object will bound to the
* specified address (if not %NULL) before connecting.
*
* This is useful if you want to ensure the the local
* side of the connection is on a specific port, or on
* a specific interface.
*
* Since: 2.22
*/
void
g_socket_client_set_local_address (GSocketClient *client,
GSocketAddress *address)
{
if (address)
g_object_ref (address);
if (client->priv->local_address)
{
g_object_unref (client->priv->local_address);
}
client->priv->local_address = address;
g_object_notify (G_OBJECT (client), "local-address");
}
static void
g_socket_client_class_init (GSocketClientClass *class)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (class);
g_type_class_add_private (class, sizeof (GSocketClientPrivate));
gobject_class->finalize = g_socket_client_finalize;
gobject_class->set_property = g_socket_client_set_property;
gobject_class->get_property = g_socket_client_get_property;
g_object_class_install_property (gobject_class, PROP_FAMILY,
g_param_spec_enum ("family",
P_("Socket family"),
P_("The sockets address family to use for socket construction"),
G_TYPE_SOCKET_FAMILY,
G_SOCKET_FAMILY_INVALID,
G_PARAM_CONSTRUCT |
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_TYPE,
g_param_spec_enum ("type",
P_("Socket type"),
P_("The sockets type to use for socket construction"),
G_TYPE_SOCKET_TYPE,
G_SOCKET_TYPE_STREAM,
G_PARAM_CONSTRUCT |
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_PROTOCOL,
g_param_spec_enum ("protocol",
P_("Socket protocol"),
P_("The protocol to use for socket construction, or 0 for default"),
G_TYPE_SOCKET_PROTOCOL,
G_SOCKET_PROTOCOL_DEFAULT,
G_PARAM_CONSTRUCT |
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_LOCAL_ADDRESS,
g_param_spec_object ("local-address",
P_("Local address"),
P_("The local address constructed sockets will be bound to"),
G_TYPE_SOCKET_ADDRESS,
G_PARAM_CONSTRUCT |
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS));
}
/**
* g_socket_client_connect:
* @client: a #GSocketClient.
* @connectable: a #GSocketConnectable specifying the remote address.
* @cancellable: optional #GCancellable object, %NULL to ignore.
* @error: #GError for error reporting, or %NULL to ignore.
*
* Tries to resolve the @connectable and make a network connection to it..
*
* Upon a successful connection, a new #GSocketConnection is constructed
* and returned. The caller owns this new object and must drop their
* reference to it when finished with it.
*
* The type of the #GSocketConnection object returned depends on the type of
* the underlying socket that is used. For instance, for a TCP/IP connection
* it will be a #GTcpConnection.
*
* The socket created will be the same family as the the address that the
* @connectable resolves to, unless family is set with g_socket_client_set_family()
* or indirectly via g_socket_client_set_local_address(). The socket type
* defaults to %G_SOCKET_TYPE_STREAM but can be set with
* g_socket_client_set_socket_type().
*
* If a local address is specified with g_socket_client_set_local_address() the
* socket will be bound to this address before connecting.
*
* Returns: a #GSocketConnection on success, %NULL on error.
*
* Since: 2.22
*/
GSocketConnection *
g_socket_client_connect (GSocketClient *client,
GSocketConnectable *connectable,
GCancellable *cancellable,
GError **error)
{
GSocketConnection *connection = NULL;
GSocketAddressEnumerator *enumerator;
GError *last_error, *tmp_error;
last_error = NULL;
enumerator = g_socket_connectable_enumerate (connectable);
while (connection == NULL)
{
GSocketAddress *address;
GSocket *socket;
if (g_cancellable_is_cancelled (cancellable))
{
g_clear_error (error);
g_cancellable_set_error_if_cancelled (cancellable, error);
break;
}
tmp_error = NULL;
address = g_socket_address_enumerator_next (enumerator, cancellable,
&tmp_error);
if (address == NULL)
{
if (tmp_error)
{
g_clear_error (&last_error);
g_propagate_error (error, tmp_error);
}
else if (last_error)
{
g_propagate_error (error, last_error);
}
else
g_set_error_literal (error, G_IO_ERROR, G_IO_ERROR_FAILED,
_("Unknown error on connect"));
break;
}
/* clear error from previous attempt */
g_clear_error (&last_error);
socket = create_socket (client, address, &last_error);
if (socket != NULL)
{
if (g_socket_connect (socket, address, cancellable, &last_error))
connection = g_socket_connection_factory_create_connection (socket);
g_object_unref (socket);
}
g_object_unref (address);
}
g_object_unref (enumerator);
return connection;
}
/**
* g_socket_client_connect_to_host:
* @client: a #SocketClient
* @host_and_port: the name and optionally port of the host to connect to
* @default_port: the default port to connect to
* @cancellable: a #GCancellable, or %NULL
* @error: a pointer to a #GError, or %NULL
*
* This is a helper function for g_socket_client_connect().
*
* Attempts to create a TCP connection to the named host.
*
* @host_and_port may be in any of a number of recognised formats: an IPv6
* address, an IPv4 address, or a domain name (in which case a DNS
* lookup is performed). Quoting with [] is supported for all address
* types. A port override may be specified in the usual way with a
* colon. Ports may be given as decimal numbers or symbolic names (in
* which case an /etc/services lookup is performed).
*
* If no port override is given in @host_and_port then @default_port will be
* used as the port number to connect to.
*
* In general, @host_and_port is expected to be provided by the user (allowing
* them to give the hostname, and a port overide if necessary) and
* @default_port is expected to be provided by the application.
*
* In the case that an IP address is given, a single connection
* attempt is made. In the case that a name is given, multiple
* connection attempts may be made, in turn and according to the
* number of address records in DNS, until a connection succeeds.
*
* Upon a successful connection, a new #GSocketConnection is constructed
* and returned. The caller owns this new object and must drop their
* reference to it when finished with it.
*
* In the event of any failure (DNS error, service not found, no hosts
* connectable) %NULL is returned and @error (if non-%NULL) is set
* accordingly.
*
Returns: a #GSocketConnection on success, %NULL on error.
*
* Since: 2.22
*/
GSocketConnection *
g_socket_client_connect_to_host (GSocketClient *client,
const gchar *host_and_port,
guint16 default_port,
GCancellable *cancellable,
GError **error)
{
GSocketConnectable *connectable;
GSocketConnection *connection;
connectable = g_network_address_parse (host_and_port, default_port, error);
if (connectable == NULL)
return NULL;
connection = g_socket_client_connect (client, connectable,
cancellable, error);
g_object_unref (connectable);
return connection;
}
/**
* g_socket_client_connect_to_service:
* @client: a #GSocketConnection
* @domain: a domain name
* @service: the name of the service to connect to
* @cancellable: a #GCancellable, or %NULL
* @error: a pointer to a #GError, or %NULL
* @returns: a #GSocketConnection if successful, or %NULL on error
*
* Attempts to create a TCP connection to a service.
*
* This call looks up the SRV record for @service at @domain for the
* "tcp" protocol. It then attempts to connect, in turn, to each of
* the hosts providing the service until either a connection succeeds
* or there are no hosts remaining.
*
* Upon a successful connection, a new #GSocketConnection is constructed
* and returned. The caller owns this new object and must drop their
* reference to it when finished with it.
*
* In the event of any failure (DNS error, service not found, no hosts
* connectable) %NULL is returned and @error (if non-%NULL) is set
* accordingly.
*/
GSocketConnection *
g_socket_client_connect_to_service (GSocketClient *client,
const gchar *domain,
const gchar *service,
GCancellable *cancellable,
GError **error)
{
GSocketConnectable *connectable;
GSocketConnection *connection;
connectable = g_network_service_new (service, "tcp", domain);
connection = g_socket_client_connect (client, connectable,
cancellable, error);
g_object_unref (connectable);
return connection;
}
typedef struct
{
GSimpleAsyncResult *result;
GCancellable *cancellable;
GSocketClient *client;
GSocketAddressEnumerator *enumerator;
GSocket *current_socket;
GError *last_error;
} GSocketClientAsyncConnectData;
static void
g_socket_client_async_connect_complete (GSocketClientAsyncConnectData *data)
{
GSocketConnection *connection;
if (data->last_error)
{
g_simple_async_result_set_from_error (data->result, data->last_error);
g_error_free (data->last_error);
}
else
{
g_assert (data->current_socket);
g_socket_set_blocking (data->current_socket, TRUE);
connection = g_socket_connection_factory_create_connection (data->current_socket);
g_simple_async_result_set_op_res_gpointer (data->result,
connection,
g_object_unref);
}
g_simple_async_result_complete (data->result);
g_object_unref (data->result);
}
static void
g_socket_client_enumerator_callback (GObject *object,
GAsyncResult *result,
gpointer user_data);
static void
set_last_error (GSocketClientAsyncConnectData *data,
GError *error)
{
g_clear_error (&data->last_error);
data->last_error = error;
}
static gboolean
g_socket_client_socket_callback (GSocket *socket,
GIOCondition condition,
GSocketClientAsyncConnectData *data)
{
GError *error = NULL;
if (g_cancellable_is_cancelled (data->cancellable))
{
/* Cancelled, return done with last error being cancelled */
g_clear_error (&data->last_error);
g_object_unref (data->current_socket);
data->current_socket = NULL;
g_cancellable_set_error_if_cancelled (data->cancellable,
&data->last_error);
}
else
{
/* socket is ready for writing means connect done, did it succeed? */
if (!g_socket_check_connect_result (data->current_socket, &error))
{
set_last_error (data, error);
/* try next one */
g_socket_address_enumerator_next_async (data->enumerator,
data->cancellable,
g_socket_client_enumerator_callback,
data);
return FALSE;
}
}
g_socket_client_async_connect_complete (data);
return FALSE;
}
static void
g_socket_client_enumerator_callback (GObject *object,
GAsyncResult *result,
gpointer user_data)
{
GSocketClientAsyncConnectData *data = user_data;
GSocketAddress *address;
GSocket *socket;
GError *tmp_error = NULL;
if (g_cancellable_is_cancelled (data->cancellable))
{
g_clear_error (&data->last_error);
g_cancellable_set_error_if_cancelled (data->cancellable, &data->last_error);
g_socket_client_async_connect_complete (data);
return;
}
address = g_socket_address_enumerator_next_finish (data->enumerator,
result, &tmp_error);
if (address == NULL)
{
if (tmp_error)
set_last_error (data, tmp_error);
else if (data->last_error == NULL)
g_set_error_literal (&data->last_error, G_IO_ERROR, G_IO_ERROR_FAILED,
_("Unknown error on connect"));
g_socket_client_async_connect_complete (data);
return;
}
g_clear_error (&data->last_error);
socket = create_socket (data->client, address, &data->last_error);
if (socket != NULL)
{
g_socket_set_blocking (socket, FALSE);
if (g_socket_connect (socket, address, data->cancellable, &tmp_error))
{
data->current_socket = socket;
g_socket_client_async_connect_complete (data);
g_object_unref (address);
return;
}
else if (g_error_matches (tmp_error, G_IO_ERROR, G_IO_ERROR_PENDING))
{
GSource *source;
data->current_socket = socket;
g_error_free (tmp_error);
source = g_socket_create_source (socket, G_IO_OUT,
data->cancellable);
g_source_set_callback (source,
(GSourceFunc) g_socket_client_socket_callback,
data, NULL);
g_source_attach (source, g_main_context_get_thread_default ());
g_source_unref (source);
g_object_unref (address);
return;
}
else
{
data->last_error = tmp_error;
g_object_unref (socket);
}
g_object_unref (address);
}
g_socket_address_enumerator_next_async (data->enumerator,
data->cancellable,
g_socket_client_enumerator_callback,
data);
}
/**
* g_socket_client_connect_async:
* @client: a #GTcpClient
* @connectable: a #GSocketConnectable specifying the remote address.
* @cancellable: a #GCancellable, or %NULL
* @callback: a #GAsyncReadyCallback
* @user_data: user data for the callback
*
* This is the asynchronous version of g_socket_client_connect().
*
* When the operation is finished @callback will be
* called. You can then call g_socket_client_connect_finish() to get
* the result of the operation.
*
* Since: 2.22
*/
void
g_socket_client_connect_async (GSocketClient *client,
GSocketConnectable *connectable,
GCancellable *cancellable,
GAsyncReadyCallback callback,
gpointer user_data)
{
GSocketClientAsyncConnectData *data;
g_return_if_fail (G_IS_SOCKET_CLIENT (client));
data = g_slice_new (GSocketClientAsyncConnectData);
data->result = g_simple_async_result_new (G_OBJECT (client),
callback, user_data,
g_socket_client_connect_async);
data->client = client;
if (cancellable)
data->cancellable = g_object_ref (cancellable);
else
data->cancellable = NULL;
data->last_error = NULL;
data->enumerator = g_socket_connectable_enumerate (connectable);
g_socket_address_enumerator_next_async (data->enumerator, cancellable,
g_socket_client_enumerator_callback,
data);
}
/**
* g_socket_client_connect_to_host_async:
* @client: a #GTcpClient
* @host_and_port: the name and optionally the port of the host to connect to
* @default_port: the default port to connect to
* @cancellable: a #GCancellable, or %NULL
* @callback: a #GAsyncReadyCallback
* @user_data: user data for the callback
*
* This is the asynchronous version of g_socket_client_connect_to_host().
*
* When the operation is finished @callback will be
* called. You can then call g_socket_client_connect_to_host_finish() to get
* the result of the operation.
*
* Since: 2.22
*/
void
g_socket_client_connect_to_host_async (GSocketClient *client,
const gchar *host_and_port,
guint16 default_port,
GCancellable *cancellable,
GAsyncReadyCallback callback,
gpointer user_data)
{
GSocketConnectable *connectable;
GError *error;
error = NULL;
connectable = g_network_address_parse (host_and_port, default_port,
&error);
if (connectable == NULL)
{
g_simple_async_report_gerror_in_idle (G_OBJECT (client),
callback, user_data, error);
g_error_free (error);
}
else
{
g_socket_client_connect_async (client,
connectable, cancellable,
callback, user_data);
g_object_unref (connectable);
}
}
/**
* g_socket_client_connect_to_service_async:
* @client: a #GSocketClient
* @domain: a domain name
* @service: the name of the service to connect to
* @cancellable: a #GCancellable, or %NULL
* @callback: a #GAsyncReadyCallback
* @user_data: user data for the callback
*
* This is the asynchronous version of
* g_socket_client_connect_to_service().
*
* Since: 2.22
*/
void
g_socket_client_connect_to_service_async (GSocketClient *client,
const gchar *domain,
const gchar *service,
GCancellable *cancellable,
GAsyncReadyCallback callback,
gpointer user_data)
{
GSocketConnectable *connectable;
connectable = g_network_service_new (service, "tcp", domain);
g_socket_client_connect_async (client,
connectable, cancellable,
callback, user_data);
g_object_unref (connectable);
}
/**
* g_socket_client_connect_finish:
* @client: a #GSocketClient.
* @result: a #GAsyncResult.
* @error: a #GError location to store the error occuring, or %NULL to
* ignore.
*
* Finishes an async connect operation. See g_socket_client_connect_async()
*
* Returns: a #GSocketConnection on success, %NULL on error.
*
* Since: 2.22
*/
GSocketConnection *
g_socket_client_connect_finish (GSocketClient *client,
GAsyncResult *result,
GError **error)
{
GSimpleAsyncResult *simple = G_SIMPLE_ASYNC_RESULT (result);
if (g_simple_async_result_propagate_error (simple, error))
return NULL;
return g_object_ref (g_simple_async_result_get_op_res_gpointer (simple));
}
/**
* g_socket_client_connect_to_host_finish:
* @client: a #GSocketClient.
* @result: a #GAsyncResult.
* @error: a #GError location to store the error occuring, or %NULL to
* ignore.
*
* Finishes an async connect operation. See g_socket_client_connect_to_host_async()
*
* Returns: a #GSocketConnection on success, %NULL on error.
*
* Since: 2.22
*/
GSocketConnection *
g_socket_client_connect_to_host_finish (GSocketClient *client,
GAsyncResult *result,
GError **error)
{
return g_socket_client_connect_finish (client, result, error);
}
/**
* g_socket_client_connect_to_service_finish:
* @client: a #GSocketClient.
* @result: a #GAsyncResult.
* @error: a #GError location to store the error occuring, or %NULL to
* ignore.
*
* Finishes an async connect operation. See g_socket_client_connect_to_service_async()
*
* Returns: a #GSocketConnection on success, %NULL on error.
*
* Since: 2.22
*/
GSocketConnection *
g_socket_client_connect_to_service_finish (GSocketClient *client,
GAsyncResult *result,
GError **error)
{
return g_socket_client_connect_finish (client, result, error);
}
#define __G_SOCKET_CLIENT_C__
#include "gioaliasdef.c"