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8d0bf4ed39
On Linux the error will be `G_IO_ERROR_CONNECTION_REFUSED`, but on macOS it will be `G_IO_ERROR_TIMED_OUT`. Both errors seem reasonable to me, so let’s not specifically require one of them. See: https://gitlab.gnome.org/GNOME/glib/-/merge_requests/4104#note_2161451 Signed-off-by: Philip Withnall <pwithnall@gnome.org>
257 lines
8.1 KiB
C
257 lines
8.1 KiB
C
/* GIO - GLib Input, Output and Streaming Library
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*
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* Copyright (C) 2018 Igalia S.L.
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*
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* SPDX-License-Identifier: LGPL-2.1-or-later
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General
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* Public License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*/
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#include <gio/gio.h>
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#include <gio/gnetworking.h> /* For IPV6_V6ONLY */
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static void
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on_connected (GObject *source_object,
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GAsyncResult *result,
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gpointer user_data)
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{
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GSocketConnection *conn;
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GError *error = NULL;
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conn = g_socket_client_connect_to_uri_finish (G_SOCKET_CLIENT (source_object), result, &error);
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g_assert_no_error (error);
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g_object_unref (conn);
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g_main_loop_quit (user_data);
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}
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static void
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test_happy_eyeballs (void)
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{
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GSocketClient *client;
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GSocketService *service;
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GError *error = NULL;
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guint16 port;
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GMainLoop *loop;
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loop = g_main_loop_new (NULL, FALSE);
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service = g_socket_service_new ();
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port = g_socket_listener_add_any_inet_port (G_SOCKET_LISTENER (service), NULL, &error);
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g_assert_no_error (error);
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g_socket_service_start (service);
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/* All of the magic here actually happens in slow-connect-preload.c
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* which as you would guess is preloaded. So this is just making a
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* normal connection that happens to take 600ms each time. This will
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* trigger the logic to make multiple parallel connections.
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*/
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client = g_socket_client_new ();
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g_socket_client_connect_to_host_async (client, "localhost", port, NULL, on_connected, loop);
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g_main_loop_run (loop);
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g_main_loop_unref (loop);
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g_object_unref (service);
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g_object_unref (client);
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}
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static void
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on_connected_cancelled (GObject *source_object,
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GAsyncResult *result,
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gpointer user_data)
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{
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GSocketConnection *conn;
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GError *error = NULL;
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conn = g_socket_client_connect_to_uri_finish (G_SOCKET_CLIENT (source_object), result, &error);
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g_assert_error (error, G_IO_ERROR, G_IO_ERROR_CANCELLED);
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g_assert_null (conn);
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g_error_free (error);
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g_main_loop_quit (user_data);
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}
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typedef struct
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{
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GCancellable *cancellable;
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gboolean completed;
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} EventCallbackData;
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static void
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on_event (GSocketClient *client,
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GSocketClientEvent event,
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GSocketConnectable *connectable,
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GIOStream *connection,
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EventCallbackData *data)
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{
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if (data->cancellable && event == G_SOCKET_CLIENT_CONNECTED)
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{
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g_cancellable_cancel (data->cancellable);
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}
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else if (event == G_SOCKET_CLIENT_COMPLETE)
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{
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data->completed = TRUE;
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g_assert_null (connection);
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}
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}
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static void
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test_happy_eyeballs_cancel_delayed (void)
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{
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GSocketClient *client;
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GSocketService *service;
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GError *error = NULL;
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guint16 port;
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GMainLoop *loop;
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EventCallbackData data = { NULL, FALSE };
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/* This just tests that cancellation works as expected, still emits the completed signal,
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* and never returns a connection */
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loop = g_main_loop_new (NULL, FALSE);
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service = g_socket_service_new ();
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port = g_socket_listener_add_any_inet_port (G_SOCKET_LISTENER (service), NULL, &error);
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g_assert_no_error (error);
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g_socket_service_start (service);
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client = g_socket_client_new ();
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data.cancellable = g_cancellable_new ();
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g_socket_client_connect_to_host_async (client, "localhost", port, data.cancellable, on_connected_cancelled, loop);
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g_signal_connect (client, "event", G_CALLBACK (on_event), &data);
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g_main_loop_run (loop);
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g_assert_true (data.completed);
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g_main_loop_unref (loop);
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g_object_unref (service);
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g_object_unref (client);
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g_object_unref (data.cancellable);
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}
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static void
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test_happy_eyeballs_cancel_instant (void)
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{
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GSocketClient *client;
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GSocketService *service;
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GError *error = NULL;
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guint16 port;
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GMainLoop *loop;
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GCancellable *cancel;
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EventCallbackData data = { NULL, FALSE };
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/* This tests the same things as above, test_happy_eyeballs_cancel_delayed(), but
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* with different timing since it sends an already cancelled cancellable */
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loop = g_main_loop_new (NULL, FALSE);
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service = g_socket_service_new ();
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port = g_socket_listener_add_any_inet_port (G_SOCKET_LISTENER (service), NULL, &error);
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g_assert_no_error (error);
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g_socket_service_start (service);
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client = g_socket_client_new ();
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cancel = g_cancellable_new ();
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g_cancellable_cancel (cancel);
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g_socket_client_connect_to_host_async (client, "localhost", port, cancel, on_connected_cancelled, loop);
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g_signal_connect (client, "event", G_CALLBACK (on_event), &data);
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g_main_loop_run (loop);
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g_assert_true (data.completed);
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g_main_loop_unref (loop);
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g_object_unref (service);
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g_object_unref (client);
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g_object_unref (cancel);
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}
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static void
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async_result_cb (GObject *source,
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GAsyncResult *res,
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gpointer user_data)
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{
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GAsyncResult **result_out = user_data;
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g_assert_null (*result_out);
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*result_out = g_object_ref (res);
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g_main_context_wakeup (NULL);
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}
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static void
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test_connection_failed (void)
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{
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GSocketClient *client = NULL;
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GInetAddress *inet_address = NULL;
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GSocketAddress *address = NULL;
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GSocket *socket = NULL;
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guint16 port;
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GAsyncResult *async_result = NULL;
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GSocketConnection *conn = NULL;
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GError *local_error = NULL;
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g_test_bug ("https://gitlab.gnome.org/GNOME/glib/-/issues/3184");
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inet_address = g_inet_address_new_any (G_SOCKET_FAMILY_IPV6);
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address = g_inet_socket_address_new (inet_address, 0);
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g_object_unref (inet_address);
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socket = g_socket_new (G_SOCKET_FAMILY_IPV6, G_SOCKET_TYPE_STREAM, G_SOCKET_PROTOCOL_TCP, &local_error);
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g_assert_no_error (local_error);
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g_socket_set_option (socket, IPPROTO_IPV6, IPV6_V6ONLY, FALSE, NULL);
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g_socket_bind (socket, address, TRUE, &local_error);
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g_assert_no_error (local_error);
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/* reserve a port without listening so we know that connecting to it will fail */
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g_object_unref (address);
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address = g_socket_get_local_address (socket, &local_error);
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g_assert_no_error (local_error);
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port = g_inet_socket_address_get_port (G_INET_SOCKET_ADDRESS (address));
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client = g_socket_client_new ();
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/* Connect to the port we have reserved but do not listen to. Because of the slow connection
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* caused by slow-connect-preload.c and the fact that we try to connect to both IPv4 and IPv6
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* we will in some way exercise the code path in try_next_connection_or_finish() that ends
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* with a call to complete_connection_with_error(). This path previously had a memory leak.
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* Note that the slowness is important, because without it we could bail out already in the
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* address enumeration phase because it finishes when there are no connection attempts in
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* progress. */
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g_socket_client_connect_to_host_async (client, "localhost", port, NULL, async_result_cb, &async_result);
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while (async_result == NULL)
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g_main_context_iteration (NULL, TRUE);
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conn = g_socket_client_connect_to_uri_finish (client, async_result, &local_error);
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g_assert_nonnull (local_error);
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g_assert_cmpint (local_error->domain, ==, G_IO_ERROR);
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g_assert_null (conn);
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g_clear_error (&local_error);
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g_clear_object (&async_result);
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g_clear_object (&client);
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g_clear_object (&socket);
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g_clear_object (&address);
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}
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int
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main (int argc, char *argv[])
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{
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g_test_init (&argc, &argv, NULL);
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g_test_add_func ("/socket-client/happy-eyeballs/slow", test_happy_eyeballs);
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g_test_add_func ("/socket-client/happy-eyeballs/cancellation/instant", test_happy_eyeballs_cancel_instant);
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g_test_add_func ("/socket-client/happy-eyeballs/cancellation/delayed", test_happy_eyeballs_cancel_delayed);
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g_test_add_func ("/socket-client/connection-fail", test_connection_failed);
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return g_test_run ();
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}
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