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4a5a30f716
Remove some outdated references to an old example, and add a row in the table of steps in object initialization for the GObjectClass.constructed virtual method. https://bugzilla.gnome.org/show_bug.cgi?id=754855
714 lines
34 KiB
XML
714 lines
34 KiB
XML
<?xml version='1.0' encoding="UTF-8"?>
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<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.5//EN"
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"http://www.oasis-open.org/docbook/xml/4.5/docbookx.dtd" [
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]>
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<chapter id="chapter-gobject">
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<title>The GObject base class</title>
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<para>
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The previous chapter discussed the details of GLib's Dynamic Type System.
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The GObject library also contains an implementation for a base fundamental
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type named <link linkend="GObject"><type>GObject</type></link>.
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</para>
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<para>
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<link linkend="GObject"><type>GObject</type></link> is a fundamental classed instantiable type. It implements:
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<itemizedlist>
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<listitem><para>Memory management with reference counting</para></listitem>
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<listitem><para>Construction/Destruction of instances</para></listitem>
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<listitem><para>Generic per-object properties with set/get function pairs</para></listitem>
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<listitem><para>Easy use of signals</para></listitem>
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</itemizedlist>
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All the GNOME libraries which use the GLib type system (like GTK+ and GStreamer)
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inherit from <link linkend="GObject"><type>GObject</type></link> which is why it is important to understand
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the details of how it works.
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</para>
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<sect1 id="gobject-instantiation">
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<title>Object instantiation</title>
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<para>
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The <function><link linkend="g-object-new">g_object_new</link></function>
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family of functions can be used to instantiate any GType which inherits
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from the GObject base type. All these functions make sure the class and
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instance structures have been correctly initialized by GLib's type system
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and then invoke at one point or another the constructor class method
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which is used to:
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<itemizedlist>
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<listitem><para>
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Allocate and clear memory through <function><link linkend="g-type-create-instance">g_type_create_instance</link></function>,
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</para></listitem>
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<listitem><para>
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Initialize the object's instance with the construction properties.
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</para></listitem>
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</itemizedlist>
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Although one can expect all class and instance members (except the fields
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pointing to the parents) to be set to zero, some consider it good practice
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to explicitly set them.
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</para>
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<para>
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Once all construction operations have been completed and constructor
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properties set, the constructed class method is called.
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</para>
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<para>
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Objects which inherit from GObject are allowed to override this
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constructed class method.
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The example below shows how <type>MamanBar</type> overrides the parent's construction process:
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<informalexample><programlisting>
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#define MAMAN_TYPE_BAR maman_bar_get_type ()
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G_DECLARE_FINAL_TYPE (MamanBar, maman_bar, MAMAN, BAR, GObject)
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struct _MamanBar
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{
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GObject parent_instance;
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/* instance members */
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};
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/* will create maman_bar_get_type and set maman_bar_parent_class */
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G_DEFINE_TYPE (MamanBar, maman_bar, G_TYPE_OBJECT);
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static void
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maman_bar_constructed (GObject *obj)
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{
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/* update the object state depending on constructor properties */
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/* Always chain up to the parent constructed function to complete object
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* initialisation. */
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G_OBJECT_CLASS (maman_bar_parent_class)->constructed (obj);
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}
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static void
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maman_bar_class_init (MamanBarClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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object_class->constructed = maman_bar_constructed;
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}
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static void
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maman_bar_init (MamanBar *self)
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{
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/* initialize the object */
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}
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</programlisting></informalexample>
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If the user instantiates an object <type>MamanBar</type> with:
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<informalexample><programlisting>
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MamanBar *bar = g_object_new (MAMAN_TYPE_BAR, NULL);
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</programlisting></informalexample>
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If this is the first instantiation of such an object, the
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<function>maman_bar_class_init</function> function will be invoked
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after any <function>maman_bar_base_class_init</function> function.
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This will make sure the class structure of this new object is
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correctly initialized. Here, <function>maman_bar_class_init</function>
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is expected to override the object's class methods and setup the
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class' own methods. In the example above, the constructor method is
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the only overridden method: it is set to
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<function>maman_bar_constructor</function>.
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</para>
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<para>
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Once <function><link linkend="g-object-new">g_object_new</link></function> has obtained a reference to an initialized
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class structure, it invokes its constructor method to create an instance of the new
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object, if the constructor has been overridden in <function>maman_bar_class_init</function>.
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Overridden constructors must chain up to their parent’s constructor. In
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order to find the parent class and chain up to the parent class
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constructor, we can use the <literal>maman_bar_parent_class</literal>
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pointer that has been set up for us by the
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<link linkend="G-DEFINE-TYPE:CAPS"><literal>G_DEFINE_TYPE</literal></link>
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macro.
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</para>
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<para>
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Finally, at one point or another, <function>g_object_constructor</function> is invoked
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by the last constructor in the chain. This function allocates the object's instance buffer
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through <function><link linkend="g-type-create-instance">g_type_create_instance</link></function>
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which means that the <function>instance_init</function> function is invoked at this point if one
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was registered. After <function>instance_init</function> returns, the object is fully initialized and should be
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ready to have its methods called by the user. When
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<function><link linkend="g-type-create-instance">g_type_create_instance</link></function>
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returns, <function>g_object_constructor</function> sets the construction properties
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(i.e. the properties which were given to <function><link linkend="g-object-new">g_object_new</link></function>) and returns
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to the user's constructor.
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</para>
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<para>
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The process described above might seem a bit complicated, but it can be
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summarized easily by the table below which lists the functions invoked
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by <function><link linkend="g-object-new">g_object_new</link></function>
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and their order of invocation:
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</para>
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<para>
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<table id="gobject-construction-table">
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<title><function><link linkend="g-object-new">g_object_new</link></function></title>
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<tgroup cols="3">
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<colspec colwidth="*" colnum="1" align="left"/>
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<colspec colwidth="*" colnum="2" align="left"/>
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<colspec colwidth="8*" colnum="3" align="left"/>
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<thead>
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<row>
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<entry>Invocation time</entry>
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<entry>Function invoked</entry>
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<entry>Function's parameters</entry>
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<entry>Remark</entry>
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</row>
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</thead>
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<tbody>
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<row>
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<entry morerows="3">First call to <function><link linkend="g-object-new">g_object_new</link></function> for target type</entry>
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<entry>target type's <function>base_init</function> function</entry>
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<entry>On the inheritance tree of classes from fundamental type to target type.
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<function>base_init</function> is invoked once for each class structure.</entry>
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<entry>Never used in practice. Unlikely you will need it.</entry>
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</row>
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<row>
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<!--entry>First call to <function><link linkend="g-object-new">g_object_new</link></function> for target type</entry-->
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<entry>target type's <function>class_init</function> function</entry>
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<entry>On target type's class structure</entry>
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<entry>
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Here, you should make sure to initialize or override class methods (that is,
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assign to each class' method its function pointer) and create the signals and
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the properties associated to your object.
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</entry>
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</row>
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<row>
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<!--entry>First call to <function><link linkend="g-object-new">g_object_new</link></function> for target type</entry-->
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<entry>interface's <function>base_init</function> function</entry>
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<entry>On interface's vtable</entry>
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<entry></entry>
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</row>
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<row>
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<!--entry>First call to <function><link linkend="g-object-new">g_object_new</link></function> for target type</entry-->
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<entry>interface's <function>interface_init</function> function</entry>
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<entry>On interface's vtable</entry>
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<entry></entry>
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</row>
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<row>
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<entry morerows="2">Each call to <function><link linkend="g-object-new">g_object_new</link></function> for target type</entry>
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<entry>target type's class <function>constructor</function> method: <function>GObjectClass->constructor</function></entry>
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<entry>On object's instance</entry>
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<entry>
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If you need to handle construct properties in a custom way, or implement a singleton class, override the constructor
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method and make sure to chain up to the object's
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parent class before doing your own initialization.
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In doubt, do not override the constructor method.
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</entry>
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</row>
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<row>
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<!--entry>Each call to <function><link linkend="g-object-new">g_object_new</link></function> for target type</entry-->
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<entry>type's <function>instance_init</function> function</entry>
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<entry>On the inheritance tree of classes from fundamental type to target type.
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the <function>instance_init</function> provided for each type is invoked once for each instance
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structure.</entry>
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<entry>
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Provide an <function>instance_init</function> function to initialize your object before its construction
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properties are set. This is the preferred way to initialize a GObject instance.
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This function is equivalent to C++ constructors.
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</entry>
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</row>
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<row>
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<!--entry>Each call to <function><link linkend="g-object-new">g_object_new</link></function> for target type</entry-->
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<entry>target type's class <function>constructed</function> method: <function>GObjectClass->constructed</function></entry>
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<entry>On object's instance</entry>
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<entry>
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If you need to perform object initialization steps after all construct properties have been set.
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This is the final step in the object initialization process, and is only called if the <function>constructor</function>
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method returned a new object instance (rather than, for example, an existing singleton).
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</entry>
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</row>
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</tbody>
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</tgroup>
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</table>
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</para>
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<para>
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Readers should feel concerned about one little twist in the order in
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which functions are invoked: while, technically, the class' constructor
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method is called <emphasis>before</emphasis> the GType's <function>instance_init</function>
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function (since <function><link linkend="g-type-create-instance">g_type_create_instance</link></function> which calls <function>instance_init</function> is called by
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<function>g_object_constructor</function> which is the top-level class
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constructor method and to which users are expected to chain to), the
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user's code which runs in a user-provided constructor will always
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run <emphasis>after</emphasis> GType's <function>instance_init</function> function since the
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user-provided constructor <emphasis>must</emphasis> (you've been warned)
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chain up <emphasis>before</emphasis> doing anything useful.
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</para>
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</sect1>
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<sect1 id="gobject-memory">
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<title>Object memory management</title>
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<para>
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The memory-management API for GObjects is a bit complicated but the idea behind it
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is pretty simple: the goal is to provide a flexible model based on reference counting
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which can be integrated in applications which use or require different memory management
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models (such as garbage collection). The methods which are used to
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manipulate this reference count are described below.
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</para>
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<sect2 id="gobject-memory-refcount">
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<title>Reference count</title>
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<para>
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The functions <function><link linkend="g-object-ref">g_object_ref</link></function>/<function><link linkend="g-object-unref">g_object_unref</link></function> respectively
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increase and decrease the reference count. These functions are
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thread-safe.
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<function><link linkend="g-clear-object">g_clear_object</link></function>
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is a convenience wrapper around <function>g_object_unref</function>
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which also clears the pointer passed to it.
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</para>
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<para>
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The reference count is initialized to one by
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<function><link linkend="g-object-new">g_object_new</link></function> which means that the caller
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is currently the sole owner of the newly-created reference.
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When the reference count reaches zero, that is,
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when <function><link linkend="g-object-unref">g_object_unref</link></function> is called by the last client holding
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a reference to the object, the <emphasis>dispose</emphasis> and the
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<emphasis>finalize</emphasis> class methods are invoked.
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</para>
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<para>
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Finally, after <emphasis>finalize</emphasis> is invoked,
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<function><link linkend="g-type-free-instance">g_type_free_instance</link></function> is called to free the object instance.
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Depending on the memory allocation policy decided when the type was registered (through
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one of the <function>g_type_register_*</function> functions), the object's instance
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memory will be freed or returned to the object pool for this type.
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Once the object has been freed, if it was the last instance of the type, the type's class
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will be destroyed as described in <xref linkend="gtype-instantiable-classed"/> and
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<xref linkend="gtype-non-instantiable-classed"/>.
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</para>
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<para>
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The table below summarizes the destruction process of a GObject:
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<table id="gobject-destruction-table">
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<title><function><link linkend="g-object-unref">g_object_unref</link></function></title>
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<tgroup cols="3">
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<colspec colwidth="*" colnum="1" align="left"/>
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<colspec colwidth="*" colnum="2" align="left"/>
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<colspec colwidth="8*" colnum="3" align="left"/>
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<thead>
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<row>
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<entry>Invocation time</entry>
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<entry>Function invoked</entry>
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<entry>Function's parameters</entry>
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<entry>Remark</entry>
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</row>
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</thead>
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<tbody>
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<row>
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<entry morerows="1">Last call to <function><link linkend="g-object-unref">g_object_unref</link></function> for an instance
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of target type
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</entry>
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<entry>target type's dispose class function</entry>
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<entry>GObject instance</entry>
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<entry>
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When dispose ends, the object should not hold any reference to any other
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member object. The object is also expected to be able to answer client
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method invocations (with possibly an error code but no memory violation)
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until finalize is executed. dispose can be executed more than once.
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dispose should chain up to its parent implementation just before returning
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to the caller.
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</entry>
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</row>
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<row>
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<!--entry>Last call to <function><link linkend="g-object-unref">g_object_unref</link></function> for an instance
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of target type
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</entry-->
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<entry>target type's finalize class function</entry>
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<entry>GObject instance</entry>
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<entry>
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Finalize is expected to complete the destruction process initiated by
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dispose. It should complete the object's destruction. finalize will be
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executed only once.
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finalize should chain up to its parent implementation just before returning
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to the caller.
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The reason why the destruction process is split is two different phases is
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explained in <xref linkend="gobject-memory-cycles"/>.
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</entry>
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</row>
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<row>
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<entry morerows="3">Last call to <function><link linkend="g-object-unref">g_object_unref</link></function> for the last
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instance of target type
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</entry>
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<entry>interface's <function>interface_finalize</function> function</entry>
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<entry>On interface's vtable</entry>
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<entry>Never used in practice. Unlikely you will need it.</entry>
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</row>
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<row>
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<!--entry>Last call to <function><link linkend="g-object-unref">g_object_unref</link></function>for the last
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instance of target type
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</entry-->
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<entry>interface's <function>base_finalize</function> function</entry>
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<entry>On interface's vtable</entry>
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<entry>Never used in practice. Unlikely you will need it.</entry>
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</row>
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<row>
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<!--entry>Last call to <function><link linkend="g-object-unref">g_object_unref</link></function> for the last
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instance of target type
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</entry-->
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<entry>target type's <function>class_finalize</function> function</entry>
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<entry>On target type's class structure</entry>
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<entry>Never used in practice. Unlikely you will need it.</entry>
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</row>
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<row>
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<!--entry>Last call to <function><link linkend="g-object-unref">g_object_unref</link></function> for the last
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instance of target type
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</entry-->
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<entry>type's <function>base_finalize</function> function</entry>
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<entry>On the inheritance tree of classes from fundamental type to target type.
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<function>base_init</function> is invoked once for each class structure.</entry>
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<entry>Never used in practice. Unlikely you will need it.</entry>
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</row>
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</tbody>
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</tgroup>
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</table>
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</para>
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</sect2>
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<sect2 id="gobject-memory-weakref">
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<title>Weak References</title>
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<para>
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Weak references are used to monitor object finalization:
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<function><link linkend="g-object-weak-ref">g_object_weak_ref</link></function> adds a monitoring callback which does
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not hold a reference to the object but which is invoked when the object runs
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its dispose method. As such, each weak ref can be invoked more than once upon
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object finalization (since dispose can run more than once during object
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finalization).
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</para>
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<para>
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<function><link linkend="g-object-weak-unref">g_object_weak_unref</link></function> can be used to remove a monitoring
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callback from the object.
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</para>
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<para>
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Weak references are also used to implement <function><link linkend="g-object-add-weak-pointer">g_object_add_weak_pointer</link></function>
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and <function><link linkend="g-object-remove-weak-pointer">g_object_remove_weak_pointer</link></function>. These functions add a weak reference
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to the object they are applied to which makes sure to nullify the pointer given by the user
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when object is finalized.
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</para>
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<para>
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Similarly, <link linkend="GWeakRef"><type>GWeakRef</type></link> can be
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used to implement weak references if thread safety is required.
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</para>
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</sect2>
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<sect2 id="gobject-memory-cycles">
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<title>Reference counts and cycles</title>
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<para>
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GObject's memory management model was designed to be easily integrated in existing code
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using garbage collection. This is why the destruction process is split in two phases:
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the first phase, executed in the dispose handler is supposed to release all references
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to other member objects. The second phase, executed by the finalize handler is supposed
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to complete the object's destruction process. Object methods should be able to run
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without program error in-between the two phases.
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</para>
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<para>
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This two-step destruction process is very useful to break reference counting cycles.
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While the detection of the cycles is up to the external code, once the cycles have been
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detected, the external code can invoke <function><link linkend="g-object-run-dispose">g_object_run_dispose</link></function> which
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will indeed break any existing cycles since it will run the dispose handler associated
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to the object and thus release all references to other objects.
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</para>
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<para>
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This explains one of the rules about the dispose handler stated earlier:
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the dispose handler can be invoked multiple times. Let's say we
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have a reference count cycle: object A references B which itself references object A.
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Let's say we have detected the cycle and we want to destroy the two objects. One way to
|
||
do this would be to invoke <function><link linkend="g-object-run-dispose">g_object_run_dispose</link></function> on one of the
|
||
objects.
|
||
</para>
|
||
|
||
<para>
|
||
If object A releases all its references to all objects, this means it releases its
|
||
reference to object B. If object B was not owned by anyone else, this is its last
|
||
reference count which means this last unref runs B's dispose handler which, in turn,
|
||
releases B's reference on object A. If this is A's last reference count, this last
|
||
unref runs A's dispose handler which is running for the second time before
|
||
A's finalize handler is invoked !
|
||
</para>
|
||
|
||
<para>
|
||
The above example, which might seem a bit contrived, can really happen if
|
||
GObjects are being handled by language bindings — hence the rules for
|
||
object destruction should be closely followed.
|
||
</para>
|
||
</sect2>
|
||
</sect1>
|
||
|
||
<sect1 id="gobject-properties">
|
||
<title>Object properties</title>
|
||
|
||
<para>
|
||
One of GObject's nice features is its generic get/set mechanism for object
|
||
properties. When an object
|
||
is instantiated, the object's <function>class_init</function> handler should be used to register
|
||
the object's properties with <function><link linkend="g-object-class-install-properties">g_object_class_install_properties</link></function>.
|
||
</para>
|
||
|
||
<para>
|
||
The best way to understand how object properties work is by looking at a real example
|
||
of how it is used:
|
||
<informalexample><programlisting>
|
||
/************************************************/
|
||
/* Implementation */
|
||
/************************************************/
|
||
|
||
enum
|
||
{
|
||
PROP_MAMAN_NAME = 1,
|
||
PROP_PAPA_NUMBER,
|
||
N_PROPERTIES
|
||
};
|
||
|
||
static GParamSpec *obj_properties[N_PROPERTIES] = { NULL, };
|
||
|
||
static void
|
||
maman_bar_set_property (GObject *object,
|
||
guint property_id,
|
||
const GValue *value,
|
||
GParamSpec *pspec)
|
||
{
|
||
MamanBar *self = MAMAN_BAR (object);
|
||
|
||
switch (property_id)
|
||
{
|
||
case PROP_MAMAN_NAME:
|
||
g_free (self->priv->name);
|
||
self->priv->name = g_value_dup_string (value);
|
||
g_print ("maman: %s\n", self->priv->name);
|
||
break;
|
||
|
||
case PROP_PAPA_NUMBER:
|
||
self->priv->papa_number = g_value_get_uchar (value);
|
||
g_print ("papa: %u\n", self->priv->papa_number);
|
||
break;
|
||
|
||
default:
|
||
/* We don't have any other property... */
|
||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
|
||
break;
|
||
}
|
||
}
|
||
|
||
static void
|
||
maman_bar_get_property (GObject *object,
|
||
guint property_id,
|
||
GValue *value,
|
||
GParamSpec *pspec)
|
||
{
|
||
MamanBar *self = MAMAN_BAR (object);
|
||
|
||
switch (property_id)
|
||
{
|
||
case PROP_MAMAN_NAME:
|
||
g_value_set_string (value, self->priv->name);
|
||
break;
|
||
|
||
case PROP_PAPA_NUMBER:
|
||
g_value_set_uchar (value, self->priv->papa_number);
|
||
break;
|
||
|
||
default:
|
||
/* We don't have any other property... */
|
||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
|
||
break;
|
||
}
|
||
}
|
||
|
||
static void
|
||
maman_bar_class_init (MamanBarClass *klass)
|
||
{
|
||
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
||
|
||
object_class->set_property = maman_bar_set_property;
|
||
object_class->get_property = maman_bar_get_property;
|
||
|
||
obj_properties[PROP_MAMAN_NAME] =
|
||
g_param_spec_string ("maman-name",
|
||
"Maman construct prop",
|
||
"Set maman's name",
|
||
"no-name-set" /* default value */,
|
||
G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE));
|
||
|
||
obj_properties[PROP_PAPA_NUMBER] =
|
||
g_param_spec_uchar ("papa-number",
|
||
"Number of current Papa",
|
||
"Set/Get papa's number",
|
||
0 /* minimum value */,
|
||
10 /* maximum value */,
|
||
2 /* default value */,
|
||
G_PARAM_READWRITE));
|
||
|
||
g_object_class_install_properties (object_class,
|
||
N_PROPERTIES,
|
||
obj_properties);
|
||
}
|
||
|
||
/************************************************/
|
||
/* Use */
|
||
/************************************************/
|
||
|
||
GObject *bar;
|
||
GValue val = G_VALUE_INIT;
|
||
|
||
bar = g_object_new (MAMAN_TYPE_BAR, NULL);
|
||
|
||
g_value_init (&val, G_TYPE_CHAR);
|
||
g_value_set_char (&val, 11);
|
||
|
||
g_object_set_property (G_OBJECT (bar), "papa-number", &val);
|
||
|
||
g_value_unset (&val);
|
||
</programlisting></informalexample>
|
||
The client code above looks simple but a lot of things happen under the hood:
|
||
</para>
|
||
|
||
<para>
|
||
<function><link linkend="g-object-set-property">g_object_set_property</link></function> first ensures a property
|
||
with this name was registered in bar's <function>class_init</function> handler. If so it walks the class hierarchy,
|
||
from bottom-most most-derived type, to top-most fundamental type to find the class
|
||
which registered that property. It then tries to convert the user-provided
|
||
<link linkend="GValue"><type>GValue</type></link>
|
||
into a <type>GValue</type> whose type is that of the associated property.
|
||
</para>
|
||
|
||
<para>
|
||
If the user provides a <type>signed char</type> <type>GValue</type>, as is shown
|
||
here, and if the object's property was registered as an <type>unsigned int</type>,
|
||
<function><link linkend="g-value-transform">g_value_transform</link></function> will try to transform the input signed char into
|
||
an unsigned int. Of course, the success of the transformation depends on the availability
|
||
of the required transform function. In practice, there will almost always be a transformation
|
||
<footnote>
|
||
<para>Its behaviour might not be what you expect but it is up to you to actually avoid
|
||
relying on these transformations.
|
||
</para>
|
||
</footnote>
|
||
which matches and conversion will be carried out if needed.
|
||
</para>
|
||
|
||
<para>
|
||
After transformation, the <link linkend="GValue"><type>GValue</type></link> is validated by
|
||
<function><link linkend="g-param-value-validate">g_param_value_validate</link></function> which makes sure the user's
|
||
data stored in the <link linkend="GValue"><type>GValue</type></link> matches the characteristics specified by
|
||
the property's <link linkend="GParamSpec"><type>GParamSpec</type></link>.
|
||
Here, the <link linkend="GParamSpec"><type>GParamSpec</type></link> we
|
||
provided in <function>class_init</function> has a validation function which makes sure that the GValue
|
||
contains a value which respects the minimum and maximum bounds of the
|
||
<link linkend="GParamSpec"><type>GParamSpec</type></link>. In the example above, the client's GValue does not
|
||
respect these constraints (it is set to 11, while the maximum is 10). As such, the
|
||
<function><link linkend="g-object-set-property">g_object_set_property</link></function> function will return with an error.
|
||
</para>
|
||
|
||
<para>
|
||
If the user's GValue had been set to a valid value, <function><link linkend="g-object-set-property">g_object_set_property</link></function>
|
||
would have proceeded with calling the object's
|
||
<function>set_property</function> class method. Here, since our
|
||
implementation of <type>Foo</type> did override this method, execution would jump to
|
||
<function>foo_set_property</function> after having retrieved from the
|
||
<link linkend="GParamSpec"><type>GParamSpec</type></link> the <emphasis>param_id</emphasis>
|
||
<footnote>
|
||
<para>
|
||
It should be noted that the param_id used here need only to uniquely identify each
|
||
<link linkend="GParamSpec"><type>GParamSpec</type></link> within the <type>FooClass</type> such that the switch
|
||
used in the set and get methods actually works. Of course, this locally-unique
|
||
integer is purely an optimization: it would have been possible to use a set of
|
||
<emphasis>if (strcmp (a, b) == 0) {} else if (strcmp (a, b) == 0) {}</emphasis> statements.
|
||
</para>
|
||
</footnote>
|
||
which had been stored by
|
||
<function><link linkend="g-object-class-install-property">g_object_class_install_property</link></function>.
|
||
</para>
|
||
|
||
<para>
|
||
Once the property has been set by the object's
|
||
<function>set_property</function> class method, execution
|
||
returns to <function><link linkend="g-object-set-property">g_object_set_property</link></function> which makes sure that
|
||
the "notify" signal is emitted on the object's instance with the changed property as
|
||
parameter unless notifications were frozen by <function><link linkend="g-object-freeze-notify">g_object_freeze_notify</link></function>.
|
||
</para>
|
||
|
||
<para>
|
||
<function><link linkend="g-object-thaw-notify">g_object_thaw_notify</link></function> can be used to re-enable notification of
|
||
property modifications through the
|
||
<link linkend="GObject-notify"><type>“notify”</type></link> signal. It is important to remember that
|
||
even if properties are changed while property change notification is frozen, the "notify"
|
||
signal will be emitted once for each of these changed properties as soon as the property
|
||
change notification is thawed: no property change is lost for the "notify"
|
||
signal, although multiple notifications for a single property are
|
||
compressed. Signals can only be delayed by the notification freezing
|
||
mechanism.
|
||
</para>
|
||
|
||
<para>
|
||
It sounds like a tedious task to set up GValues every time when one wants to modify a property.
|
||
In practice one will rarely do this. The functions <function><link linkend="g-object-set-property">g_object_set_property</link></function>
|
||
and <function><link linkend="g-object-get-property">g_object_get_property</link></function>
|
||
are meant to be used by language bindings. For application there is an easier way and
|
||
that is described next.
|
||
</para>
|
||
|
||
<sect2 id="gobject-multi-properties">
|
||
<title>Accessing multiple properties at once</title>
|
||
|
||
<para>
|
||
It is interesting to note that the <function><link linkend="g-object-set">g_object_set</link></function> and
|
||
<function><link linkend="g-object-set-valist">g_object_set_valist</link></function> (variadic version) functions can be used to set
|
||
multiple properties at once. The client code shown above can then be re-written as:
|
||
<informalexample><programlisting>
|
||
MamanBar *foo;
|
||
foo = /* */;
|
||
g_object_set (G_OBJECT (foo),
|
||
"papa-number", 2,
|
||
"maman-name", "test",
|
||
NULL);
|
||
</programlisting></informalexample>
|
||
This saves us from managing the GValues that we were needing to handle when using
|
||
<function><link linkend="g-object-set-property">g_object_set_property</link></function>.
|
||
The code above will trigger one notify signal emission for each property modified.
|
||
</para>
|
||
|
||
<para>
|
||
Equivalent <function>_get</function> versions are also available:
|
||
<function><link linkend="g-object-get">g_object_get</link></function>
|
||
and <function><link linkend="g-object-get-valist">g_object_get_valist</link></function> (variadic version) can be used to get numerous
|
||
properties at once.
|
||
</para>
|
||
|
||
<para>
|
||
These high level functions have one drawback — they don't provide a return value.
|
||
One should pay attention to the argument types and ranges when using them.
|
||
A known source of errors is to pass a different type from what the
|
||
property expects; for instance, passing an integer when the property
|
||
expects a floating point value and thus shifting all subsequent parameters
|
||
by some number of bytes. Also forgetting the terminating
|
||
<literal>NULL</literal> will lead to undefined behaviour.
|
||
</para>
|
||
|
||
<para>
|
||
This explains how <function><link linkend="g-object-new">g_object_new</link></function>,
|
||
<function><link linkend="g-object-newv">g_object_newv</link></function> and <function><link linkend="g-object-new-valist">g_object_new_valist</link></function>
|
||
work: they parse the user-provided variable number of parameters and invoke
|
||
<function><link linkend="g-object-set">g_object_set</link></function> on the parameters only after the object has been successfully constructed.
|
||
The "notify" signal will be emitted for each property set.
|
||
</para>
|
||
|
||
</sect2>
|
||
|
||
<!-- @todo tell here about how to pass use handle properties in derived classes -->
|
||
|
||
</sect1>
|
||
|
||
</chapter>
|