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4ba56f3653
Since we are now starting to use __declspec (dllexport) to export the public functions during the build of the GLib DLLs (i.e. to generate the .lib files), we don't want to generate the .def files from the .symbols files as we did before for a long time. This removes from the projects the custom build steps to generate the various .def files This will also update the pre-configured config.h(.win32.in) to define _GLIB_EXTERN appropriately as __declspec (dllexport), as well as making its entries reflect config.h.in more closely.
172 lines
4.6 KiB
XML
172 lines
4.6 KiB
XML
<?xml version="1.0" encoding="windows-1251"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="gobject"
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ProjectGUID="{F172EFFC-E30F-4593-809E-DB2024B1E753}"
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RootNamespace="gobject"
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Keyword="Win32Proj"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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<Platform
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Name="x64"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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InheritedPropertySheets=".\glib.vsprops"
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ConfigurationType="2"
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CharacterSet="2"
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>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="_DEBUG;GOBJECT_COMPILATION;DLL_EXPORT;G_LOG_DOMAIN=\"Glib-GObject\";FFI_BUILDING"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libffi.lib"
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OutputFile="$(OutDir)\$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll"
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LinkIncremental="2"
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GenerateDebugInformation="true"
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SubSystem="2"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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ImportLibrary="$(TargetDir)$(ProjectName)-2.0.lib"
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TargetMachine="1"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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InheritedPropertySheets=".\glib.vsprops"
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ConfigurationType="2"
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CharacterSet="2"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCCLCompilerTool"
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WholeProgramOptimization="false"
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PreprocessorDefinitions="GOBJECT_COMPILATION;DLL_EXPORT;G_LOG_DOMAIN=\"Glib-GObject\";FFI_BUILDING"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libffi.lib"
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OutputFile="$(OutDir)\$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll"
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LinkIncremental="1"
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GenerateDebugInformation="true"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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LinkTimeCodeGeneration="0"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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ImportLibrary="$(TargetDir)$(ProjectName)-2.0.lib"
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TargetMachine="1"
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/>
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</Configuration>
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<Configuration
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Name="Debug|x64"
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InheritedPropertySheets=".\glib.vsprops"
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ConfigurationType="2"
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CharacterSet="2"
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>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="_DEBUG;GOBJECT_COMPILATION;DLL_EXPORT;G_LOG_DOMAIN=\"Glib-GObject\";FFI_BUILDING"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libffi.lib"
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OutputFile="$(OutDir)\$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll"
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LinkIncremental="2"
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GenerateDebugInformation="true"
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SubSystem="2"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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ImportLibrary="$(TargetDir)$(ProjectName)-2.0.lib"
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TargetMachine="17"
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/>
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</Configuration>
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<Configuration
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Name="Release|x64"
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InheritedPropertySheets=".\glib.vsprops"
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ConfigurationType="2"
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CharacterSet="2"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCCLCompilerTool"
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WholeProgramOptimization="false"
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PreprocessorDefinitions="GOBJECT_COMPILATION;DLL_EXPORT;G_LOG_DOMAIN=\"Glib-GObject\";FFI_BUILDING"
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libffi.lib"
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OutputFile="$(OutDir)\$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll"
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LinkIncremental="1"
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GenerateDebugInformation="true"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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LinkTimeCodeGeneration="0"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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ImportLibrary="$(TargetDir)$(ProjectName)-2.0.lib"
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TargetMachine="17"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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#include "libgobject.sourcefiles"
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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</Filter>
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<Filter
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Name="Resource Files"
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Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
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UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
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>
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<File RelativePath="..\..\..\gobject\gobject.rc" />
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</Filter>
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</Files>
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</VisualStudioProject>
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