glib/win32/vs9/gio-tool.vcprojin
Chun-wei Fan 74bcdf6ac1 Visual Studio 2008 Projects: Improve binary security
It turns out that the MSVC 2008 supports RandomizedBaseAddress, too, so
we should also ensure that is enabled as well, which is the default
setting.
2017-10-20 16:47:50 +08:00

174 lines
4.2 KiB
XML

<?xml version="1.0" encoding="big5"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="gio-tool"
ProjectGUID="{D0403E9A-2B00-4FD3-B3DD-3C8F9CB9A338}"
RootNamespace="giotool"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
InheritedPropertySheets=".\glib-build-defines.vsprops"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\gio;..\..\gmodule"
PreprocessorDefinitions="_DEBUG;$(GioInBuildMacro)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\gio.exe"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
ProjectDebugDatabase="$(OutDir)\$(OutputFileName).pdb"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Debug|x64"
InheritedPropertySheets=".\glib-build-defines.vsprops"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\gio;..\..\gmodule"
PreprocessorDefinitions="_DEBUG;$(GioInBuildMacro)"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\gio.exe"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
DataExecutionPrevention="0"
ProjectDebugDatabase="$(OutDir)\$(OutputFileName).pdb"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Release|Win32"
InheritedPropertySheets=".\glib-build-defines.vsprops"
ConfigurationType="1"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..\gio;..\..\gmodule"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="$(GioInBuildMacro)"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\gio.exe"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ProjectDebugDatabase="$(OutDir)\$(OutputFileName).pdb"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Release|x64"
InheritedPropertySheets=".\glib-build-defines.vsprops"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="$(GioInBuildMacro)"
AdditionalIncludeDirectories="..\..\gio;..\..\gmodule"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\gio.exe"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
DataExecutionPrevention="0"
ProjectDebugDatabase="$(OutDir)\$(OutputFileName).pdb"
TargetMachine="17"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Sources"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
#include "gio-tool.sourcefiles"
</Filter>
<Filter
Name="Headers"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>