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Sub-directories inside gio/ already processed in a previous commit: - fam/ - gdbus-2.0/ (which contains only codegen/) - gvdb/ - inotify/ - tests/ - win32/ - xdgmime/ Other sub-directories inside gio/: - completion/: no license headers - kqueue/: not LGPL, BSD-style license https://bugzilla.gnome.org/show_bug.cgi?id=776504
644 lines
19 KiB
C
644 lines
19 KiB
C
/*
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* Copyright © 2010 Codethink Limited
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General
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* Public License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*
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* Authors: Ryan Lortie <desrt@desrt.ca>
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*/
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#include "config.h"
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#include "gsimpleaction.h"
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#include "gaction.h"
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#include "glibintl.h"
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/**
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* SECTION:gsimpleaction
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* @title: GSimpleAction
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* @short_description: A simple GAction implementation
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* @include: gio/gio.h
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*
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* A #GSimpleAction is the obvious simple implementation of the #GAction
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* interface. This is the easiest way to create an action for purposes of
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* adding it to a #GSimpleActionGroup.
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*
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* See also #GtkAction.
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*/
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/**
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* GSimpleAction:
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*
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* #GSimpleAction is an opaque data structure and can only be accessed
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* using the following functions.
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**/
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struct _GSimpleAction
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{
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GObject parent_instance;
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gchar *name;
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GVariantType *parameter_type;
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gboolean enabled;
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GVariant *state;
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GVariant *state_hint;
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gboolean state_set_already;
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};
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typedef GObjectClass GSimpleActionClass;
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static void g_simple_action_iface_init (GActionInterface *iface);
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G_DEFINE_TYPE_WITH_CODE (GSimpleAction, g_simple_action, G_TYPE_OBJECT,
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G_IMPLEMENT_INTERFACE (G_TYPE_ACTION, g_simple_action_iface_init))
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enum
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{
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PROP_NONE,
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PROP_NAME,
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PROP_PARAMETER_TYPE,
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PROP_ENABLED,
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PROP_STATE_TYPE,
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PROP_STATE
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};
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enum
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{
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SIGNAL_CHANGE_STATE,
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SIGNAL_ACTIVATE,
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NR_SIGNALS
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};
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static guint g_simple_action_signals[NR_SIGNALS];
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static const gchar *
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g_simple_action_get_name (GAction *action)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (action);
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return simple->name;
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}
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static const GVariantType *
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g_simple_action_get_parameter_type (GAction *action)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (action);
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return simple->parameter_type;
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}
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static const GVariantType *
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g_simple_action_get_state_type (GAction *action)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (action);
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if (simple->state != NULL)
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return g_variant_get_type (simple->state);
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else
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return NULL;
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}
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static GVariant *
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g_simple_action_get_state_hint (GAction *action)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (action);
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if (simple->state_hint != NULL)
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return g_variant_ref (simple->state_hint);
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else
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return NULL;
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}
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static gboolean
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g_simple_action_get_enabled (GAction *action)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (action);
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return simple->enabled;
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}
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static void
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g_simple_action_change_state (GAction *action,
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GVariant *value)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (action);
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/* If the user connected a signal handler then they are responsible
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* for handling state changes.
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*/
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if (g_signal_has_handler_pending (action, g_simple_action_signals[SIGNAL_CHANGE_STATE], 0, TRUE))
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g_signal_emit (action, g_simple_action_signals[SIGNAL_CHANGE_STATE], 0, value);
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/* If not, then the default behaviour is to just set the state. */
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else
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g_simple_action_set_state (simple, value);
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}
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/**
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* g_simple_action_set_state:
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* @simple: a #GSimpleAction
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* @value: the new #GVariant for the state
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*
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* Sets the state of the action.
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*
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* This directly updates the 'state' property to the given value.
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*
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* This should only be called by the implementor of the action. Users
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* of the action should not attempt to directly modify the 'state'
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* property. Instead, they should call g_action_change_state() to
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* request the change.
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*
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* If the @value GVariant is floating, it is consumed.
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*
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* Since: 2.30
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**/
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void
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g_simple_action_set_state (GSimpleAction *simple,
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GVariant *value)
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{
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g_return_if_fail (G_IS_SIMPLE_ACTION (simple));
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g_return_if_fail (value != NULL);
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{
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const GVariantType *state_type;
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state_type = simple->state ?
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g_variant_get_type (simple->state) : NULL;
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g_return_if_fail (state_type != NULL);
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g_return_if_fail (g_variant_is_of_type (value, state_type));
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}
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g_variant_ref_sink (value);
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if (!simple->state || !g_variant_equal (simple->state, value))
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{
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if (simple->state)
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g_variant_unref (simple->state);
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simple->state = g_variant_ref (value);
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g_object_notify (G_OBJECT (simple), "state");
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}
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g_variant_unref (value);
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}
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static GVariant *
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g_simple_action_get_state (GAction *action)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (action);
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return simple->state ? g_variant_ref (simple->state) : NULL;
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}
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static void
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g_simple_action_activate (GAction *action,
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GVariant *parameter)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (action);
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g_return_if_fail (simple->parameter_type == NULL ?
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parameter == NULL :
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(parameter != NULL &&
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g_variant_is_of_type (parameter,
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simple->parameter_type)));
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if (parameter != NULL)
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g_variant_ref_sink (parameter);
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if (simple->enabled)
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{
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/* If the user connected a signal handler then they are responsible
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* for handling activation.
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*/
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if (g_signal_has_handler_pending (action, g_simple_action_signals[SIGNAL_ACTIVATE], 0, TRUE))
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g_signal_emit (action, g_simple_action_signals[SIGNAL_ACTIVATE], 0, parameter);
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/* If not, do some reasonable defaults for stateful actions. */
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else if (simple->state)
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{
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/* If we have no parameter and this is a boolean action, toggle. */
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if (parameter == NULL && g_variant_is_of_type (simple->state, G_VARIANT_TYPE_BOOLEAN))
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{
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gboolean was_enabled = g_variant_get_boolean (simple->state);
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g_simple_action_change_state (action, g_variant_new_boolean (!was_enabled));
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}
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/* else, if the parameter and state type are the same, do a change-state */
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else if (g_variant_is_of_type (simple->state, g_variant_get_type (parameter)))
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g_simple_action_change_state (action, parameter);
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}
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}
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if (parameter != NULL)
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g_variant_unref (parameter);
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}
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static void
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g_simple_action_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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GSimpleAction *action = G_SIMPLE_ACTION (object);
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switch (prop_id)
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{
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case PROP_NAME:
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action->name = g_strdup (g_value_get_string (value));
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break;
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case PROP_PARAMETER_TYPE:
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action->parameter_type = g_value_dup_boxed (value);
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break;
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case PROP_ENABLED:
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action->enabled = g_value_get_boolean (value);
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break;
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case PROP_STATE:
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/* The first time we see this (during construct) we should just
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* take the state as it was handed to us.
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*
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* After that, we should make sure we go through the same checks
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* as the C API.
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*/
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if (!action->state_set_already)
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{
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action->state = g_value_dup_variant (value);
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action->state_set_already = TRUE;
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}
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else
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g_simple_action_set_state (action, g_value_get_variant (value));
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break;
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default:
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g_assert_not_reached ();
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}
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}
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static void
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g_simple_action_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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GAction *action = G_ACTION (object);
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switch (prop_id)
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{
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case PROP_NAME:
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g_value_set_string (value, g_simple_action_get_name (action));
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break;
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case PROP_PARAMETER_TYPE:
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g_value_set_boxed (value, g_simple_action_get_parameter_type (action));
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break;
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case PROP_ENABLED:
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g_value_set_boolean (value, g_simple_action_get_enabled (action));
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break;
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case PROP_STATE_TYPE:
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g_value_set_boxed (value, g_simple_action_get_state_type (action));
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break;
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case PROP_STATE:
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g_value_take_variant (value, g_simple_action_get_state (action));
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break;
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default:
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g_assert_not_reached ();
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}
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}
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static void
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g_simple_action_finalize (GObject *object)
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{
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GSimpleAction *simple = G_SIMPLE_ACTION (object);
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g_free (simple->name);
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if (simple->parameter_type)
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g_variant_type_free (simple->parameter_type);
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if (simple->state)
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g_variant_unref (simple->state);
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if (simple->state_hint)
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g_variant_unref (simple->state_hint);
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G_OBJECT_CLASS (g_simple_action_parent_class)
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->finalize (object);
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}
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void
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g_simple_action_init (GSimpleAction *simple)
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{
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simple->enabled = TRUE;
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}
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void
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g_simple_action_iface_init (GActionInterface *iface)
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{
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iface->get_name = g_simple_action_get_name;
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iface->get_parameter_type = g_simple_action_get_parameter_type;
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iface->get_state_type = g_simple_action_get_state_type;
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iface->get_state_hint = g_simple_action_get_state_hint;
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iface->get_enabled = g_simple_action_get_enabled;
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iface->get_state = g_simple_action_get_state;
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iface->change_state = g_simple_action_change_state;
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iface->activate = g_simple_action_activate;
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}
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void
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g_simple_action_class_init (GSimpleActionClass *class)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (class);
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object_class->set_property = g_simple_action_set_property;
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object_class->get_property = g_simple_action_get_property;
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object_class->finalize = g_simple_action_finalize;
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/**
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* GSimpleAction::activate:
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* @simple: the #GSimpleAction
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* @parameter: (nullable): the parameter to the activation
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*
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* Indicates that the action was just activated.
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*
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* @parameter will always be of the expected type. In the event that
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* an incorrect type was given, no signal will be emitted.
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*
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* Since GLib 2.40, if no handler is connected to this signal then the
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* default behaviour for boolean-stated actions with a %NULL parameter
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* type is to toggle them via the #GSimpleAction::change-state signal.
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* For stateful actions where the state type is equal to the parameter
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* type, the default is to forward them directly to
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* #GSimpleAction::change-state. This should allow almost all users
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* of #GSimpleAction to connect only one handler or the other.
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*
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* Since: 2.28
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*/
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g_simple_action_signals[SIGNAL_ACTIVATE] =
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g_signal_new (I_("activate"),
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G_TYPE_SIMPLE_ACTION,
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G_SIGNAL_RUN_LAST | G_SIGNAL_MUST_COLLECT,
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0, NULL, NULL,
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g_cclosure_marshal_VOID__VARIANT,
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G_TYPE_NONE, 1,
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G_TYPE_VARIANT);
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/**
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* GSimpleAction::change-state:
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* @simple: the #GSimpleAction
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* @value: (nullable): the requested value for the state
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*
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* Indicates that the action just received a request to change its
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* state.
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*
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* @value will always be of the correct state type. In the event that
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* an incorrect type was given, no signal will be emitted.
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*
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* If no handler is connected to this signal then the default
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* behaviour is to call g_simple_action_set_state() to set the state
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* to the requested value. If you connect a signal handler then no
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* default action is taken. If the state should change then you must
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* call g_simple_action_set_state() from the handler.
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*
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* An example of a 'change-state' handler:
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* |[<!-- language="C" -->
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* static void
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* change_volume_state (GSimpleAction *action,
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* GVariant *value,
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* gpointer user_data)
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* {
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* gint requested;
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*
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* requested = g_variant_get_int32 (value);
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*
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* // Volume only goes from 0 to 10
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* if (0 <= requested && requested <= 10)
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* g_simple_action_set_state (action, value);
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* }
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* ]|
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*
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* The handler need not set the state to the requested value.
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* It could set it to any value at all, or take some other action.
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*
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* Since: 2.30
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*/
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g_simple_action_signals[SIGNAL_CHANGE_STATE] =
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g_signal_new (I_("change-state"),
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G_TYPE_SIMPLE_ACTION,
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G_SIGNAL_RUN_LAST | G_SIGNAL_MUST_COLLECT,
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0, NULL, NULL,
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g_cclosure_marshal_VOID__VARIANT,
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G_TYPE_NONE, 1,
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G_TYPE_VARIANT);
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/**
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* GSimpleAction:name:
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*
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* The name of the action. This is mostly meaningful for identifying
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* the action once it has been added to a #GSimpleActionGroup.
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*
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* Since: 2.28
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**/
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g_object_class_install_property (object_class, PROP_NAME,
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g_param_spec_string ("name",
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P_("Action Name"),
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P_("The name used to invoke the action"),
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NULL,
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G_PARAM_READWRITE |
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS));
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/**
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* GSimpleAction:parameter-type:
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*
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* The type of the parameter that must be given when activating the
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* action.
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*
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* Since: 2.28
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**/
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g_object_class_install_property (object_class, PROP_PARAMETER_TYPE,
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g_param_spec_boxed ("parameter-type",
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P_("Parameter Type"),
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P_("The type of GVariant passed to activate()"),
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G_TYPE_VARIANT_TYPE,
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G_PARAM_READWRITE |
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS));
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/**
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* GSimpleAction:enabled:
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*
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* If @action is currently enabled.
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*
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* If the action is disabled then calls to g_action_activate() and
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* g_action_change_state() have no effect.
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*
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* Since: 2.28
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**/
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g_object_class_install_property (object_class, PROP_ENABLED,
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g_param_spec_boolean ("enabled",
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P_("Enabled"),
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P_("If the action can be activated"),
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TRUE,
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G_PARAM_READWRITE |
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G_PARAM_STATIC_STRINGS));
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/**
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* GSimpleAction:state-type:
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*
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* The #GVariantType of the state that the action has, or %NULL if the
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* action is stateless.
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*
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* Since: 2.28
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**/
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g_object_class_install_property (object_class, PROP_STATE_TYPE,
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g_param_spec_boxed ("state-type",
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P_("State Type"),
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P_("The type of the state kept by the action"),
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G_TYPE_VARIANT_TYPE,
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G_PARAM_READABLE |
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G_PARAM_STATIC_STRINGS));
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/**
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* GSimpleAction:state:
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*
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* The state of the action, or %NULL if the action is stateless.
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*
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* Since: 2.28
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**/
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g_object_class_install_property (object_class, PROP_STATE,
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g_param_spec_variant ("state",
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P_("State"),
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P_("The state the action is in"),
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G_VARIANT_TYPE_ANY,
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NULL,
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G_PARAM_READWRITE | G_PARAM_CONSTRUCT |
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G_PARAM_STATIC_STRINGS));
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}
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/**
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* g_simple_action_set_enabled:
|
|
* @simple: a #GSimpleAction
|
|
* @enabled: whether the action is enabled
|
|
*
|
|
* Sets the action as enabled or not.
|
|
*
|
|
* An action must be enabled in order to be activated or in order to
|
|
* have its state changed from outside callers.
|
|
*
|
|
* This should only be called by the implementor of the action. Users
|
|
* of the action should not attempt to modify its enabled flag.
|
|
*
|
|
* Since: 2.28
|
|
**/
|
|
void
|
|
g_simple_action_set_enabled (GSimpleAction *simple,
|
|
gboolean enabled)
|
|
{
|
|
g_return_if_fail (G_IS_SIMPLE_ACTION (simple));
|
|
|
|
enabled = !!enabled;
|
|
|
|
if (simple->enabled != enabled)
|
|
{
|
|
simple->enabled = enabled;
|
|
g_object_notify (G_OBJECT (simple), "enabled");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* g_simple_action_set_state_hint:
|
|
* @simple: a #GSimpleAction
|
|
* @state_hint: (nullable): a #GVariant representing the state hint
|
|
*
|
|
* Sets the state hint for the action.
|
|
*
|
|
* See g_action_get_state_hint() for more information about
|
|
* action state hints.
|
|
*
|
|
* Since: 2.44
|
|
**/
|
|
void
|
|
g_simple_action_set_state_hint (GSimpleAction *simple,
|
|
GVariant *state_hint)
|
|
{
|
|
g_return_if_fail (G_IS_SIMPLE_ACTION (simple));
|
|
|
|
if (simple->state_hint != NULL)
|
|
{
|
|
g_variant_unref (simple->state_hint);
|
|
simple->state_hint = NULL;
|
|
}
|
|
|
|
if (state_hint != NULL)
|
|
simple->state_hint = g_variant_ref (state_hint);
|
|
}
|
|
|
|
/**
|
|
* g_simple_action_new:
|
|
* @name: the name of the action
|
|
* @parameter_type: (nullable): the type of parameter to the activate function
|
|
*
|
|
* Creates a new action.
|
|
*
|
|
* The created action is stateless. See g_simple_action_new_stateful().
|
|
*
|
|
* Returns: a new #GSimpleAction
|
|
*
|
|
* Since: 2.28
|
|
**/
|
|
GSimpleAction *
|
|
g_simple_action_new (const gchar *name,
|
|
const GVariantType *parameter_type)
|
|
{
|
|
g_return_val_if_fail (name != NULL, NULL);
|
|
|
|
return g_object_new (G_TYPE_SIMPLE_ACTION,
|
|
"name", name,
|
|
"parameter-type", parameter_type,
|
|
NULL);
|
|
}
|
|
|
|
/**
|
|
* g_simple_action_new_stateful:
|
|
* @name: the name of the action
|
|
* @parameter_type: (nullable): the type of the parameter to the activate function
|
|
* @state: the initial state of the action
|
|
*
|
|
* Creates a new stateful action.
|
|
*
|
|
* @state is the initial state of the action. All future state values
|
|
* must have the same #GVariantType as the initial state.
|
|
*
|
|
* If the @state GVariant is floating, it is consumed.
|
|
*
|
|
* Returns: a new #GSimpleAction
|
|
*
|
|
* Since: 2.28
|
|
**/
|
|
GSimpleAction *
|
|
g_simple_action_new_stateful (const gchar *name,
|
|
const GVariantType *parameter_type,
|
|
GVariant *state)
|
|
{
|
|
return g_object_new (G_TYPE_SIMPLE_ACTION,
|
|
"name", name,
|
|
"parameter-type", parameter_type,
|
|
"state", state,
|
|
NULL);
|
|
}
|