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c20c2c0abd
When interfacing with APIs that expect unix-style async I/O, it is useful to be able to tell in advance whether a read/write is going to block. This adds new interfaces GPollableInputStream and GPollableOutputStream that can be implemented by a GInputStream or GOutputStream to add _is_readable/_is_writable, _create_source, and _read_nonblocking/_write_nonblocking methods. Also, implement for GUnixInput/OutputStream and GSocketInput/OutputStream https://bugzilla.gnome.org/show_bug.cgi?id=634241
519 lines
14 KiB
C
519 lines
14 KiB
C
/* GIO - GLib Input, Output and Streaming Library
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*
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* Copyright © 2008 Christian Kellner, Samuel Cormier-Iijima
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* © 2008 codethink
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* Copyright © 2009 Red Hat, Inc
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General
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* Public License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors: Christian Kellner <gicmo@gnome.org>
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* Samuel Cormier-Iijima <sciyoshi@gmail.com>
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* Ryan Lortie <desrt@desrt.ca>
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* Alexander Larsson <alexl@redhat.com>
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*/
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#include "config.h"
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#include "gsocketconnection.h"
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#include "gsocketoutputstream.h"
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#include "gsocketinputstream.h"
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#include <gio/giostream.h>
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#include <gio/gsimpleasyncresult.h>
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#include "gunixconnection.h"
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#include "gtcpconnection.h"
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#include "glibintl.h"
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/**
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* SECTION:gsocketconnection
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* @short_description: A socket connection
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* @include: gio/gio.h
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* @see_also: #GIOStream, #GSocketClient, #GSocketListener
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*
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* #GSocketConnection is a #GIOStream for a connected socket. They
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* can be created either by #GSocketClient when connecting to a host,
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* or by #GSocketListener when accepting a new client.
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*
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* The type of the #GSocketConnection object returned from these calls
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* depends on the type of the underlying socket that is in use. For
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* instance, for a TCP/IP connection it will be a #GTcpConnection.
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*
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* Chosing what type of object to construct is done with the socket
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* connection factory, and it is possible for 3rd parties to register
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* custom socket connection types for specific combination of socket
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* family/type/protocol using g_socket_connection_factory_register_type().
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*
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* Since: 2.22
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*/
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G_DEFINE_TYPE (GSocketConnection, g_socket_connection, G_TYPE_IO_STREAM);
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enum
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{
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PROP_NONE,
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PROP_SOCKET,
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};
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struct _GSocketConnectionPrivate
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{
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GSocket *socket;
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GInputStream *input_stream;
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GOutputStream *output_stream;
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gboolean in_dispose;
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};
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static gboolean g_socket_connection_close (GIOStream *stream,
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GCancellable *cancellable,
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GError **error);
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static void g_socket_connection_close_async (GIOStream *stream,
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int io_priority,
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GCancellable *cancellable,
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GAsyncReadyCallback callback,
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gpointer user_data);
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static gboolean g_socket_connection_close_finish (GIOStream *stream,
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GAsyncResult *result,
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GError **error);
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static GInputStream *
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g_socket_connection_get_input_stream (GIOStream *io_stream)
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{
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GSocketConnection *connection = G_SOCKET_CONNECTION (io_stream);
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if (connection->priv->input_stream == NULL)
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connection->priv->input_stream = (GInputStream *)
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_g_socket_input_stream_new (connection->priv->socket);
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return connection->priv->input_stream;
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}
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static GOutputStream *
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g_socket_connection_get_output_stream (GIOStream *io_stream)
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{
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GSocketConnection *connection = G_SOCKET_CONNECTION (io_stream);
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if (connection->priv->output_stream == NULL)
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connection->priv->output_stream = (GOutputStream *)
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_g_socket_output_stream_new (connection->priv->socket);
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return connection->priv->output_stream;
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}
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/**
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* g_socket_connection_get_socket:
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* @connection: a #GSocketConnection
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*
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* Gets the underlying #GSocket object of the connection.
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* This can be useful if you want to do something unusual on it
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* not supported by the #GSocketConnection APIs.
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*
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* Returns: (transfer none): a #GSocketAddress or %NULL on error.
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*
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* Since: 2.22
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*/
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GSocket *
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g_socket_connection_get_socket (GSocketConnection *connection)
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{
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g_return_val_if_fail (G_IS_SOCKET_CONNECTION (connection), NULL);
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return connection->priv->socket;
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}
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/**
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* g_socket_connection_get_local_address:
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* @connection: a #GSocketConnection
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* @error: #GError for error reporting, or %NULL to ignore.
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*
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* Try to get the local address of a socket connection.
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*
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* Returns: (transfer full): a #GSocketAddress or %NULL on error.
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* Free the returned object with g_object_unref().
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*
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* Since: 2.22
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*/
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GSocketAddress *
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g_socket_connection_get_local_address (GSocketConnection *connection,
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GError **error)
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{
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return g_socket_get_local_address (connection->priv->socket, error);
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}
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/**
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* g_socket_connection_get_remote_address:
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* @connection: a #GSocketConnection
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* @error: #GError for error reporting, or %NULL to ignore.
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*
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* Try to get the remote address of a socket connection.
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*
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* Returns: (transfer full): a #GSocketAddress or %NULL on error.
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* Free the returned object with g_object_unref().
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*
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* Since: 2.22
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*/
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GSocketAddress *
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g_socket_connection_get_remote_address (GSocketConnection *connection,
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GError **error)
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{
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return g_socket_get_remote_address (connection->priv->socket, error);
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}
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static void
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g_socket_connection_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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GSocketConnection *connection = G_SOCKET_CONNECTION (object);
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switch (prop_id)
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{
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case PROP_SOCKET:
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g_value_set_object (value, connection->priv->socket);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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}
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}
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static void
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g_socket_connection_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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GSocketConnection *connection = G_SOCKET_CONNECTION (object);
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switch (prop_id)
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{
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case PROP_SOCKET:
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connection->priv->socket = G_SOCKET (g_value_dup_object (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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}
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}
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static void
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g_socket_connection_constructed (GObject *object)
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{
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GSocketConnection *connection = G_SOCKET_CONNECTION (object);
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g_assert (connection->priv->socket != NULL);
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}
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static void
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g_socket_connection_dispose (GObject *object)
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{
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GSocketConnection *connection = G_SOCKET_CONNECTION (object);
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connection->priv->in_dispose = TRUE;
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G_OBJECT_CLASS (g_socket_connection_parent_class)
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->dispose (object);
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connection->priv->in_dispose = FALSE;
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}
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static void
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g_socket_connection_finalize (GObject *object)
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{
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GSocketConnection *connection = G_SOCKET_CONNECTION (object);
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if (connection->priv->input_stream)
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g_object_unref (connection->priv->input_stream);
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if (connection->priv->output_stream)
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g_object_unref (connection->priv->output_stream);
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g_object_unref (connection->priv->socket);
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G_OBJECT_CLASS (g_socket_connection_parent_class)
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->finalize (object);
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}
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static void
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g_socket_connection_class_init (GSocketConnectionClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GIOStreamClass *stream_class = G_IO_STREAM_CLASS (klass);
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g_type_class_add_private (klass, sizeof (GSocketConnectionPrivate));
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gobject_class->set_property = g_socket_connection_set_property;
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gobject_class->get_property = g_socket_connection_get_property;
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gobject_class->constructed = g_socket_connection_constructed;
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gobject_class->finalize = g_socket_connection_finalize;
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gobject_class->dispose = g_socket_connection_dispose;
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stream_class->get_input_stream = g_socket_connection_get_input_stream;
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stream_class->get_output_stream = g_socket_connection_get_output_stream;
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stream_class->close_fn = g_socket_connection_close;
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stream_class->close_async = g_socket_connection_close_async;
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stream_class->close_finish = g_socket_connection_close_finish;
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g_object_class_install_property (gobject_class,
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PROP_SOCKET,
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g_param_spec_object ("socket",
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P_("Socket"),
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P_("The underlying GSocket"),
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G_TYPE_SOCKET,
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_READWRITE |
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G_PARAM_STATIC_STRINGS));
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}
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static void
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g_socket_connection_init (GSocketConnection *connection)
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{
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connection->priv = G_TYPE_INSTANCE_GET_PRIVATE (connection,
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G_TYPE_SOCKET_CONNECTION,
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GSocketConnectionPrivate);
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}
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static gboolean
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g_socket_connection_close (GIOStream *stream,
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GCancellable *cancellable,
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GError **error)
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{
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GSocketConnection *connection = G_SOCKET_CONNECTION (stream);
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if (connection->priv->output_stream)
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g_output_stream_close (connection->priv->output_stream,
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cancellable, NULL);
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if (connection->priv->input_stream)
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g_input_stream_close (connection->priv->input_stream,
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cancellable, NULL);
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/* Don't close the underlying socket if this is being called
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* as part of dispose(); when destroying the GSocketConnection,
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* we only want to close the socket if we're holding the last
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* reference on it, and in that case it will close itself when
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* we unref it in finalize().
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*/
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if (connection->priv->in_dispose)
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return TRUE;
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return g_socket_close (connection->priv->socket, error);
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}
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static void
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g_socket_connection_close_async (GIOStream *stream,
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int io_priority,
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GCancellable *cancellable,
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GAsyncReadyCallback callback,
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gpointer user_data)
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{
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GSimpleAsyncResult *res;
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GIOStreamClass *class;
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GError *error;
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class = G_IO_STREAM_GET_CLASS (stream);
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/* socket close is not blocked, just do it! */
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error = NULL;
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if (class->close_fn &&
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!class->close_fn (stream, cancellable, &error))
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{
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g_simple_async_report_take_gerror_in_idle (G_OBJECT (stream),
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callback, user_data,
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error);
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return;
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}
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res = g_simple_async_result_new (G_OBJECT (stream),
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callback,
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user_data,
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g_socket_connection_close_async);
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g_simple_async_result_complete_in_idle (res);
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g_object_unref (res);
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}
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static gboolean
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g_socket_connection_close_finish (GIOStream *stream,
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GAsyncResult *result,
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GError **error)
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{
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return TRUE;
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}
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typedef struct {
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GSocketFamily socket_family;
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GSocketType socket_type;
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int protocol;
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GType implementation;
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} ConnectionFactory;
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static guint
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connection_factory_hash (gconstpointer key)
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{
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const ConnectionFactory *factory = key;
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guint h;
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h = factory->socket_family ^ (factory->socket_type << 4) ^ (factory->protocol << 8);
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/* This is likely to be small, so spread over whole
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hash space to get some distribution */
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h = h ^ (h << 8) ^ (h << 16) ^ (h << 24);
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return h;
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}
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static gboolean
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connection_factory_equal (gconstpointer _a,
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gconstpointer _b)
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{
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const ConnectionFactory *a = _a;
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const ConnectionFactory *b = _b;
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if (a->socket_family != b->socket_family)
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return FALSE;
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if (a->socket_type != b->socket_type)
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return FALSE;
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if (a->protocol != b->protocol)
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return FALSE;
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return TRUE;
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}
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static GHashTable *connection_factories = NULL;
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G_LOCK_DEFINE_STATIC(connection_factories);
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/**
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* g_socket_connection_factory_register_type:
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* @g_type: a #GType, inheriting from %G_TYPE_SOCKET_CONNECTION
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* @family: a #GSocketFamily
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* @type: a #GSocketType
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* @protocol: a protocol id
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*
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* Looks up the #GType to be used when creating socket connections on
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* sockets with the specified @family,@type and @protocol.
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*
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* If no type is registered, the #GSocketConnection base type is returned.
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*
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* Since: 2.22
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*/
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void
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g_socket_connection_factory_register_type (GType g_type,
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GSocketFamily family,
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GSocketType type,
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gint protocol)
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{
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ConnectionFactory *factory;
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g_return_if_fail (g_type_is_a (g_type, G_TYPE_SOCKET_CONNECTION));
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G_LOCK (connection_factories);
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if (connection_factories == NULL)
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connection_factories = g_hash_table_new_full (connection_factory_hash,
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connection_factory_equal,
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(GDestroyNotify)g_free,
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NULL);
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factory = g_new0 (ConnectionFactory, 1);
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factory->socket_family = family;
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factory->socket_type = type;
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factory->protocol = protocol;
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factory->implementation = g_type;
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g_hash_table_insert (connection_factories,
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factory, factory);
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G_UNLOCK (connection_factories);
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}
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static void
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init_builtin_types (void)
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{
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volatile GType a_type;
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#ifndef G_OS_WIN32
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a_type = g_unix_connection_get_type ();
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#endif
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a_type = g_tcp_connection_get_type ();
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}
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/**
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* g_socket_connection_factory_lookup_type:
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* @family: a #GSocketFamily
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* @type: a #GSocketType
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* @protocol_id: a protocol id
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*
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* Looks up the #GType to be used when creating socket connections on
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* sockets with the specified @family,@type and @protocol_id.
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*
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* If no type is registered, the #GSocketConnection base type is returned.
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*
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* Returns: a #GType
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*
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* Since: 2.22
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*/
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GType
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g_socket_connection_factory_lookup_type (GSocketFamily family,
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GSocketType type,
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gint protocol_id)
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{
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ConnectionFactory *factory, key;
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GType g_type;
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init_builtin_types ();
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G_LOCK (connection_factories);
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g_type = G_TYPE_SOCKET_CONNECTION;
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if (connection_factories)
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{
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key.socket_family = family;
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key.socket_type = type;
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key.protocol = protocol_id;
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factory = g_hash_table_lookup (connection_factories, &key);
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if (factory)
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g_type = factory->implementation;
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}
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G_UNLOCK (connection_factories);
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return g_type;
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}
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/**
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* g_socket_connection_factory_create_connection:
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* @socket: a #GSocket
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*
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* Creates a #GSocketConnection subclass of the right type for
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* @socket.
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*
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* Returns: (transfer full): a #GSocketConnection
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*
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* Since: 2.22
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*/
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GSocketConnection *
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g_socket_connection_factory_create_connection (GSocket *socket)
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{
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GType type;
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type = g_socket_connection_factory_lookup_type (g_socket_get_family (socket),
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g_socket_get_socket_type (socket),
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g_socket_get_protocol (socket));
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return g_object_new (type, "socket", socket, NULL);
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}
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