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			333 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			333 lines
		
	
	
		
			9.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* GIO - GLib Input, Output and Streaming Library
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 *
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 * Copyright © 2009 Codethink Limited
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 * Copyright © 2009 Red Hat, Inc
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU Lesser General Public License as published
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 * by the Free Software Foundation; either version 2 of the licence or (at
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 * your option) any later version.
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 *
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 * This library is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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 * Lesser General Public License for more details.
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 *
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 * You should have received a copy of the GNU Lesser General
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 * Public License along with this library; if not, write to the
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 * Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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 * Boston, MA 02111-1307, USA.
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 *
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 * Authors: Ryan Lortie <desrt@desrt.ca>
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 *          Alexander Larsson <alexl@redhat.com>
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 */
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/**
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 * SECTION:gsocketservice
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 * @title: GSocketService
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 * @short_description: Make it easy to implement a network service
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 * @see_also: #GThreadedSocketService, #GSocketListener.
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 *
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 * A #GSocketService is an object that represents a service that
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 * is provided to the network or over local sockets.  When a new
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 * connection is made to the service the #GSocketService::incoming
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 * signal is emitted.
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 *
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 * A #GSocketService is a subclass of #GSocketListener and you need
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 * to add the addresses you want to accept connections on with the
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 * #GSocketListener APIs.
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 *
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 * There are two options for implementing a network service based on
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 * #GSocketService. The first is to create the service using
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 * g_socket_service_new() and to connect to the #GSocketService::incoming
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 * signal. The second is to subclass #GSocketService and override the
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 * default signal handler implementation.
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 *
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 * In either case, the handler must immediately return, or else it
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 * will block additional incoming connections from being serviced.
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 * If you are interested in writing connection handlers that contain
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 * blocking code then see #GThreadedSocketService.
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 *
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 * The socket service runs on the main loop of the <link
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 * linkend="g-main-context-push-thread-default-context">thread-default
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 * context</link> of the thread it is created in, and is not
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 * threadsafe in general. However, the calls to start and stop the
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 * service are thread-safe so these can be used from threads that
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 * handle incoming clients.
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 *
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 * Since: 2.22
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 */
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#include "config.h"
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#include "gsocketservice.h"
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#include <gio/gio.h>
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#include "gsocketlistener.h"
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#include "gsocketconnection.h"
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static guint g_socket_service_incoming_signal;
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G_DEFINE_TYPE (GSocketService, g_socket_service, G_TYPE_SOCKET_LISTENER);
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G_LOCK_DEFINE_STATIC(active);
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struct _GSocketServicePrivate
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{
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  GCancellable *cancellable;
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  guint active : 1;
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  guint outstanding_accept : 1;
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};
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static void g_socket_service_ready (GObject      *object,
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				    GAsyncResult *result,
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				    gpointer      user_data);
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static gboolean
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g_socket_service_real_incoming (GSocketService    *service,
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                                GSocketConnection *connection,
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                                GObject           *source_object)
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{
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  return FALSE;
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}
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static void
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g_socket_service_init (GSocketService *service)
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{
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  service->priv = G_TYPE_INSTANCE_GET_PRIVATE (service,
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					       G_TYPE_SOCKET_SERVICE,
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					       GSocketServicePrivate);
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  service->priv->cancellable = g_cancellable_new ();
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  service->priv->active = TRUE;
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}
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static void
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g_socket_service_finalize (GObject *object)
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{
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  GSocketService *service = G_SOCKET_SERVICE (object);
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  g_object_unref (service->priv->cancellable);
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  G_OBJECT_CLASS (g_socket_service_parent_class)
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    ->finalize (object);
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}
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static void
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do_accept (GSocketService  *service)
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{
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  g_socket_listener_accept_async (G_SOCKET_LISTENER (service),
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				  service->priv->cancellable,
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				  g_socket_service_ready, NULL);
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  service->priv->outstanding_accept = TRUE;
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}
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static void
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g_socket_service_changed (GSocketListener *listener)
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{
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  GSocketService  *service = G_SOCKET_SERVICE (listener);
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  G_LOCK (active);
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  if (service->priv->active)
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    {
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      if (service->priv->outstanding_accept)
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	g_cancellable_cancel (service->priv->cancellable);
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      else
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	{
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	  g_socket_listener_accept_async (listener, service->priv->cancellable,
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					  g_socket_service_ready, NULL);
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	  service->priv->outstanding_accept = TRUE;
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	}
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    }
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  G_UNLOCK (active);
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}
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/**
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 * g_socket_service_is_active:
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 * @service: a #GSocketService
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 *
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 * Check whether the service is active or not. An active
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 * service will accept new clients that connect, while
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 * a non-active service will let connecting clients queue
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 * up until the service is started.
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 *
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 * Returns: %TRUE if the service is active, %FALSE otherwise
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 *
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 * Since: 2.22
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 */
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gboolean
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g_socket_service_is_active (GSocketService *service)
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{
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  gboolean active;
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  G_LOCK (active);
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  active = service->priv->active;
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  G_UNLOCK (active);
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  return active;
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}
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/**
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 * g_socket_service_start:
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 * @service: a #GSocketService
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 *
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 * Starts the service, i.e. start accepting connections
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 * from the added sockets when the mainloop runs.
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 *
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 * This call is thread-safe, so it may be called from a thread
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 * handling an incoming client request.
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 *
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 * Since: 2.22
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 */
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void
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g_socket_service_start (GSocketService *service)
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{
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  G_LOCK (active);
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  if (!service->priv->active)
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    {
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      service->priv->active = TRUE;
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      if (service->priv->outstanding_accept)
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	g_cancellable_cancel (service->priv->cancellable);
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      else
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	do_accept (service);
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    }
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  G_UNLOCK (active);
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}
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/**
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 * g_socket_service_stop:
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 * @service: a #GSocketService
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 *
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 * Stops the service, i.e. stops accepting connections
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 * from the added sockets when the mainloop runs.
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 *
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 * This call is thread-safe, so it may be called from a thread
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 * handling an incoming client request.
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 *
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 * Since: 2.22
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 */
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void
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g_socket_service_stop (GSocketService *service)
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{
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  G_LOCK (active);
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  if (service->priv->active)
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    {
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      service->priv->active = FALSE;
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      if (service->priv->outstanding_accept)
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	g_cancellable_cancel (service->priv->cancellable);
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    }
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  G_UNLOCK (active);
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}
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static gboolean
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g_socket_service_incoming (GSocketService    *service,
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                           GSocketConnection *connection,
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                           GObject           *source_object)
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{
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  gboolean result;
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  g_signal_emit (service, g_socket_service_incoming_signal,
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                 0, connection, source_object, &result);
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  return result;
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}
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static void
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g_socket_service_class_init (GSocketServiceClass *class)
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{
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  GObjectClass *gobject_class = G_OBJECT_CLASS (class);
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  GSocketListenerClass *listener_class = G_SOCKET_LISTENER_CLASS (class);
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  g_type_class_add_private (class, sizeof (GSocketServicePrivate));
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  gobject_class->finalize = g_socket_service_finalize;
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  listener_class->changed = g_socket_service_changed;
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  class->incoming = g_socket_service_real_incoming;
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  /**
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   * GSocketService::incoming:
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   * @service: the #GSocketService
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   * @connection: a new #GSocketConnection object
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   * @source_object: (allow-none): the source_object passed to
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   *     g_socket_listener_add_address()
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   *
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   * The ::incoming signal is emitted when a new incoming connection
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   * to @service needs to be handled. The handler must initiate the
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   * handling of @connection, but may not block; in essence,
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   * asynchronous operations must be used.
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   *
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   * @connection will be unreffed once the signal handler returns,
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   * so you need to ref it yourself if you are planning to use it.
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   *
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   * Returns: %TRUE to stop other handlers from being called
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   *
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   * Since: 2.22
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   */
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  g_socket_service_incoming_signal =
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    g_signal_new ("incoming", G_TYPE_FROM_CLASS (class), G_SIGNAL_RUN_LAST,
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                  G_STRUCT_OFFSET (GSocketServiceClass, incoming),
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                  g_signal_accumulator_true_handled, NULL,
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                  NULL, G_TYPE_BOOLEAN,
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                  2, G_TYPE_SOCKET_CONNECTION, G_TYPE_OBJECT);
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}
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static void
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g_socket_service_ready (GObject      *object,
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                        GAsyncResult *result,
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                        gpointer      user_data)
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{
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  GSocketListener *listener = G_SOCKET_LISTENER (object);
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  GSocketService *service = G_SOCKET_SERVICE (object);
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  GSocketConnection *connection;
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  GObject *source_object;
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  GError *error = NULL;
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  connection = g_socket_listener_accept_finish (listener, result, &source_object, &error);
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  if (error)
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    {
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      if (!g_error_matches (error, G_IO_ERROR, G_IO_ERROR_CANCELLED))
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	g_warning ("fail: %s", error->message);
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      g_error_free (error);
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    }
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  else
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    {
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      g_socket_service_incoming (service, connection, source_object);
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      g_object_unref (connection);
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    }
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  G_LOCK (active);
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  g_cancellable_reset (service->priv->cancellable);
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  /* requeue */
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  service->priv->outstanding_accept = FALSE;
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  if (service->priv->active)
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    do_accept (service);
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  G_UNLOCK (active);
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}
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/**
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 * g_socket_service_new:
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 *
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 * Creates a new #GSocketService with no sockets to listen for.
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 * New listeners can be added with e.g. g_socket_listener_add_address()
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 * or g_socket_listener_add_inet_port().
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 *
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 * Returns: a new #GSocketService.
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 *
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 * Since: 2.22
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 */
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GSocketService *
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g_socket_service_new (void)
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{
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  return g_object_new (G_TYPE_SOCKET_SERVICE, NULL);
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}
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