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666adc2dc0
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705 lines
19 KiB
C
705 lines
19 KiB
C
/* GLIB - Library of useful routines for C programming
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* Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
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*
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* GAsyncQueue: asynchronous queue implementation, based on Gqueue.
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* Copyright (C) 2000 Sebastian Wilhelmi; University of Karlsruhe
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/*
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* MT safe
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*/
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#include "config.h"
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#include "gasyncqueue.h"
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#include "gmem.h"
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#include "gqueue.h"
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#include "gtestutils.h"
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#include "gthread.h"
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/**
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* SECTION:async_queues
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* @title: Asynchronous Queues
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* @short_description: asynchronous communication between threads
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*
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* Often you need to communicate between different threads. In general
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* it's safer not to do this by shared memory, but by explicit message
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* passing. These messages only make sense asynchronously for
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* multi-threaded applications though, as a synchronous operation could
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* as well be done in the same thread.
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*
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* Asynchronous queues are an exception from most other GLib data
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* structures, as they can be used simultaneously from multiple threads
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* without explicit locking and they bring their own builtin reference
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* counting. This is because the nature of an asynchronous queue is that
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* it will always be used by at least 2 concurrent threads.
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*
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* For using an asynchronous queue you first have to create one with
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* g_async_queue_new(). A newly-created queue will get the reference
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* count 1. Whenever another thread is creating a new reference of (that
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* is, pointer to) the queue, it has to increase the reference count
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* (using g_async_queue_ref()). Also, before removing this reference,
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* the reference count has to be decreased (using g_async_queue_unref()).
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* After that the queue might no longer exist so you must not access
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* it after that point.
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*
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* A thread, which wants to send a message to that queue simply calls
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* g_async_queue_push() to push the message to the queue.
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*
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* A thread, which is expecting messages from an asynchronous queue
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* simply calls g_async_queue_pop() for that queue. If no message is
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* available in the queue at that point, the thread is now put to sleep
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* until a message arrives. The message will be removed from the queue
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* and returned. The functions g_async_queue_try_pop() and
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* g_async_queue_timed_pop() can be used to only check for the presence
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* of messages or to only wait a certain time for messages respectively.
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*
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* For almost every function there exist two variants, one that locks
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* the queue and one that doesn't. That way you can hold the queue lock
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* (acquire it with g_async_queue_lock() and release it with
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* g_async_queue_unlock()) over multiple queue accessing instructions.
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* This can be necessary to ensure the integrity of the queue, but should
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* only be used when really necessary, as it can make your life harder
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* if used unwisely. Normally you should only use the locking function
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* variants (those without the suffix _unlocked)
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*/
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/**
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* GAsyncQueue:
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*
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* The GAsyncQueue struct is an opaque data structure, which represents
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* an asynchronous queue. It should only be accessed through the
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* <function>g_async_queue_*</function> functions.
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*/
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struct _GAsyncQueue
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{
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GMutex *mutex;
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GCond *cond;
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GQueue queue;
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GDestroyNotify item_free_func;
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guint waiting_threads;
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gint ref_count;
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};
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typedef struct {
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GCompareDataFunc func;
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gpointer user_data;
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} SortData;
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/**
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* g_async_queue_new:
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*
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* Creates a new asynchronous queue with the initial reference count of 1.
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*
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* Return value: the new #GAsyncQueue.
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**/
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GAsyncQueue*
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g_async_queue_new (void)
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{
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GAsyncQueue* retval = g_new (GAsyncQueue, 1);
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retval->mutex = g_mutex_new ();
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retval->cond = NULL;
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g_queue_init (&retval->queue);
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retval->waiting_threads = 0;
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retval->ref_count = 1;
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retval->item_free_func = NULL;
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return retval;
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}
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/**
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* g_async_queue_new_full:
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* @item_free_func: function to free queue elements
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*
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* Creates a new asynchronous queue with an initial reference count of 1 and
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* sets up a destroy notify function that is used to free any remaining
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* queue items when the queue is destroyed after the final unref.
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*
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* Return value: the new #GAsyncQueue.
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*
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* Since: 2.16
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**/
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GAsyncQueue*
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g_async_queue_new_full (GDestroyNotify item_free_func)
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{
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GAsyncQueue *async_queue = g_async_queue_new ();
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async_queue->item_free_func = item_free_func;
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return async_queue;
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}
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/**
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* g_async_queue_ref:
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* @queue: a #GAsyncQueue.
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*
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* Increases the reference count of the asynchronous @queue by 1. You
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* do not need to hold the lock to call this function.
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*
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* Returns: the @queue that was passed in (since 2.6)
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**/
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GAsyncQueue *
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g_async_queue_ref (GAsyncQueue *queue)
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{
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g_return_val_if_fail (queue, NULL);
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g_atomic_int_inc (&queue->ref_count);
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return queue;
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}
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/**
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* g_async_queue_ref_unlocked:
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* @queue: a #GAsyncQueue.
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*
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* Increases the reference count of the asynchronous @queue by 1.
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*
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* @Deprecated: Since 2.8, reference counting is done atomically
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* so g_async_queue_ref() can be used regardless of the @queue's
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* lock.
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**/
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void
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g_async_queue_ref_unlocked (GAsyncQueue *queue)
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{
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g_return_if_fail (queue);
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g_atomic_int_inc (&queue->ref_count);
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}
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/**
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* g_async_queue_unref_and_unlock:
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* @queue: a #GAsyncQueue.
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*
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* Decreases the reference count of the asynchronous @queue by 1 and
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* releases the lock. This function must be called while holding the
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* @queue's lock. If the reference count went to 0, the @queue will be
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* destroyed and the memory allocated will be freed.
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*
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* @Deprecated: Since 2.8, reference counting is done atomically
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* so g_async_queue_unref() can be used regardless of the @queue's
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* lock.
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**/
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void
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g_async_queue_unref_and_unlock (GAsyncQueue *queue)
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{
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g_return_if_fail (queue);
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g_mutex_unlock (queue->mutex);
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g_async_queue_unref (queue);
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}
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/**
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* g_async_queue_unref:
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* @queue: a #GAsyncQueue.
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*
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* Decreases the reference count of the asynchronous @queue by 1. If
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* the reference count went to 0, the @queue will be destroyed and the
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* memory allocated will be freed. So you are not allowed to use the
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* @queue afterwards, as it might have disappeared. You do not need to
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* hold the lock to call this function.
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**/
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void
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g_async_queue_unref (GAsyncQueue *queue)
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{
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g_return_if_fail (queue);
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if (g_atomic_int_dec_and_test (&queue->ref_count))
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{
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g_return_if_fail (queue->waiting_threads == 0);
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g_mutex_free (queue->mutex);
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if (queue->cond)
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g_cond_free (queue->cond);
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if (queue->item_free_func)
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g_queue_foreach (&queue->queue, (GFunc) queue->item_free_func, NULL);
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g_queue_clear (&queue->queue);
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g_free (queue);
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}
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}
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/**
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* g_async_queue_lock:
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* @queue: a #GAsyncQueue.
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*
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* Acquires the @queue's lock. After that you can only call the
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* <function>g_async_queue_*_unlocked()</function> function variants on that
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* @queue. Otherwise it will deadlock.
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**/
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void
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g_async_queue_lock (GAsyncQueue *queue)
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{
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g_return_if_fail (queue);
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g_mutex_lock (queue->mutex);
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}
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/**
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* g_async_queue_unlock:
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* @queue: a #GAsyncQueue.
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*
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* Releases the queue's lock.
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**/
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void
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g_async_queue_unlock (GAsyncQueue *queue)
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{
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g_return_if_fail (queue);
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g_mutex_unlock (queue->mutex);
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}
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/**
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* g_async_queue_push:
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* @queue: a #GAsyncQueue.
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* @data: @data to push into the @queue.
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*
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* Pushes the @data into the @queue. @data must not be %NULL.
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**/
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void
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g_async_queue_push (GAsyncQueue* queue, gpointer data)
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{
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g_return_if_fail (queue);
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g_return_if_fail (data);
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g_mutex_lock (queue->mutex);
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g_async_queue_push_unlocked (queue, data);
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g_mutex_unlock (queue->mutex);
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}
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/**
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* g_async_queue_push_unlocked:
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* @queue: a #GAsyncQueue.
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* @data: @data to push into the @queue.
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*
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* Pushes the @data into the @queue. @data must not be %NULL. This
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* function must be called while holding the @queue's lock.
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**/
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void
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g_async_queue_push_unlocked (GAsyncQueue* queue, gpointer data)
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{
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g_return_if_fail (queue);
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g_return_if_fail (data);
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g_queue_push_head (&queue->queue, data);
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if (queue->waiting_threads > 0)
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g_cond_signal (queue->cond);
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}
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/**
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* g_async_queue_push_sorted:
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* @queue: a #GAsyncQueue
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* @data: the @data to push into the @queue
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* @func: the #GCompareDataFunc is used to sort @queue. This function
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* is passed two elements of the @queue. The function should return
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* 0 if they are equal, a negative value if the first element
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* should be higher in the @queue or a positive value if the first
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* element should be lower in the @queue than the second element.
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* @user_data: user data passed to @func.
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*
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* Inserts @data into @queue using @func to determine the new
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* position.
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*
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* This function requires that the @queue is sorted before pushing on
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* new elements.
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*
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* This function will lock @queue before it sorts the queue and unlock
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* it when it is finished.
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*
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* For an example of @func see g_async_queue_sort().
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*
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* Since: 2.10
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**/
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void
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g_async_queue_push_sorted (GAsyncQueue *queue,
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gpointer data,
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GCompareDataFunc func,
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gpointer user_data)
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{
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g_return_if_fail (queue != NULL);
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g_mutex_lock (queue->mutex);
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g_async_queue_push_sorted_unlocked (queue, data, func, user_data);
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g_mutex_unlock (queue->mutex);
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}
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static gint
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g_async_queue_invert_compare (gpointer v1,
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gpointer v2,
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SortData *sd)
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{
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return -sd->func (v1, v2, sd->user_data);
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}
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/**
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* g_async_queue_push_sorted_unlocked:
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* @queue: a #GAsyncQueue
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* @data: the @data to push into the @queue
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* @func: the #GCompareDataFunc is used to sort @queue. This function
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* is passed two elements of the @queue. The function should return
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* 0 if they are equal, a negative value if the first element
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* should be higher in the @queue or a positive value if the first
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* element should be lower in the @queue than the second element.
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* @user_data: user data passed to @func.
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*
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* Inserts @data into @queue using @func to determine the new
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* position.
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*
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* This function requires that the @queue is sorted before pushing on
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* new elements.
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*
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* This function is called while holding the @queue's lock.
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*
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* For an example of @func see g_async_queue_sort().
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*
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* Since: 2.10
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**/
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void
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g_async_queue_push_sorted_unlocked (GAsyncQueue *queue,
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gpointer data,
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GCompareDataFunc func,
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gpointer user_data)
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{
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SortData sd;
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g_return_if_fail (queue != NULL);
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sd.func = func;
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sd.user_data = user_data;
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g_queue_insert_sorted (&queue->queue,
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data,
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(GCompareDataFunc)g_async_queue_invert_compare,
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&sd);
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if (queue->waiting_threads > 0)
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g_cond_signal (queue->cond);
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}
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static gpointer
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g_async_queue_pop_intern_unlocked (GAsyncQueue *queue,
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gboolean try,
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GTimeVal *end_time)
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{
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gpointer retval;
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if (!g_queue_peek_tail_link (&queue->queue))
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{
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if (try)
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return NULL;
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if (!queue->cond)
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queue->cond = g_cond_new ();
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if (!end_time)
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{
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queue->waiting_threads++;
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while (!g_queue_peek_tail_link (&queue->queue))
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g_cond_wait (queue->cond, queue->mutex);
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queue->waiting_threads--;
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}
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else
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{
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queue->waiting_threads++;
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while (!g_queue_peek_tail_link (&queue->queue))
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if (!g_cond_timed_wait (queue->cond, queue->mutex, end_time))
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break;
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queue->waiting_threads--;
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if (!g_queue_peek_tail_link (&queue->queue))
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return NULL;
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}
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}
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retval = g_queue_pop_tail (&queue->queue);
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g_assert (retval);
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return retval;
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}
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/**
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* g_async_queue_pop:
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* @queue: a #GAsyncQueue.
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*
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* Pops data from the @queue. This function blocks until data become
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* available.
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*
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* Return value: data from the queue.
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**/
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gpointer
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g_async_queue_pop (GAsyncQueue* queue)
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{
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gpointer retval;
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g_return_val_if_fail (queue, NULL);
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g_mutex_lock (queue->mutex);
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retval = g_async_queue_pop_intern_unlocked (queue, FALSE, NULL);
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g_mutex_unlock (queue->mutex);
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return retval;
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}
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/**
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* g_async_queue_pop_unlocked:
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* @queue: a #GAsyncQueue.
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*
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* Pops data from the @queue. This function blocks until data become
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* available. This function must be called while holding the @queue's
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* lock.
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*
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* Return value: data from the queue.
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**/
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gpointer
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g_async_queue_pop_unlocked (GAsyncQueue* queue)
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{
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g_return_val_if_fail (queue, NULL);
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return g_async_queue_pop_intern_unlocked (queue, FALSE, NULL);
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}
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/**
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* g_async_queue_try_pop:
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* @queue: a #GAsyncQueue.
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*
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* Tries to pop data from the @queue. If no data is available, %NULL is
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* returned.
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*
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* Return value: data from the queue or %NULL, when no data is
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* available immediately.
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**/
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gpointer
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g_async_queue_try_pop (GAsyncQueue* queue)
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{
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gpointer retval;
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g_return_val_if_fail (queue, NULL);
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g_mutex_lock (queue->mutex);
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retval = g_async_queue_pop_intern_unlocked (queue, TRUE, NULL);
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g_mutex_unlock (queue->mutex);
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return retval;
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}
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/**
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* g_async_queue_try_pop_unlocked:
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* @queue: a #GAsyncQueue.
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*
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* Tries to pop data from the @queue. If no data is available, %NULL is
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* returned. This function must be called while holding the @queue's
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* lock.
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*
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* Return value: data from the queue or %NULL, when no data is
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* available immediately.
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**/
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gpointer
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g_async_queue_try_pop_unlocked (GAsyncQueue* queue)
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{
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g_return_val_if_fail (queue, NULL);
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return g_async_queue_pop_intern_unlocked (queue, TRUE, NULL);
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}
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/**
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* g_async_queue_timed_pop:
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* @queue: a #GAsyncQueue.
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* @end_time: a #GTimeVal, determining the final time.
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*
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* Pops data from the @queue. If no data is received before @end_time,
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* %NULL is returned.
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*
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* To easily calculate @end_time a combination of g_get_current_time()
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* and g_time_val_add() can be used.
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*
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* Return value: data from the queue or %NULL, when no data is
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* received before @end_time.
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**/
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gpointer
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g_async_queue_timed_pop (GAsyncQueue* queue, GTimeVal *end_time)
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{
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gpointer retval;
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|
|
g_return_val_if_fail (queue, NULL);
|
|
|
|
g_mutex_lock (queue->mutex);
|
|
retval = g_async_queue_pop_intern_unlocked (queue, FALSE, end_time);
|
|
g_mutex_unlock (queue->mutex);
|
|
|
|
return retval;
|
|
}
|
|
|
|
/**
|
|
* g_async_queue_timed_pop_unlocked:
|
|
* @queue: a #GAsyncQueue.
|
|
* @end_time: a #GTimeVal, determining the final time.
|
|
*
|
|
* Pops data from the @queue. If no data is received before @end_time,
|
|
* %NULL is returned. This function must be called while holding the
|
|
* @queue's lock.
|
|
*
|
|
* To easily calculate @end_time a combination of g_get_current_time()
|
|
* and g_time_val_add() can be used.
|
|
*
|
|
* Return value: data from the queue or %NULL, when no data is
|
|
* received before @end_time.
|
|
**/
|
|
gpointer
|
|
g_async_queue_timed_pop_unlocked (GAsyncQueue* queue, GTimeVal *end_time)
|
|
{
|
|
g_return_val_if_fail (queue, NULL);
|
|
|
|
return g_async_queue_pop_intern_unlocked (queue, FALSE, end_time);
|
|
}
|
|
|
|
/**
|
|
* g_async_queue_length:
|
|
* @queue: a #GAsyncQueue.
|
|
*
|
|
* Returns the length of the queue, negative values mean waiting
|
|
* threads, positive values mean available entries in the
|
|
* @queue. Actually this function returns the number of data items in
|
|
* the queue minus the number of waiting threads. Thus a return value
|
|
* of 0 could mean 'n' entries in the queue and 'n' thread waiting.
|
|
* That can happen due to locking of the queue or due to
|
|
* scheduling.
|
|
*
|
|
* Return value: the length of the @queue.
|
|
**/
|
|
gint
|
|
g_async_queue_length (GAsyncQueue* queue)
|
|
{
|
|
gint retval;
|
|
|
|
g_return_val_if_fail (queue, 0);
|
|
|
|
g_mutex_lock (queue->mutex);
|
|
retval = queue->queue.length - queue->waiting_threads;
|
|
g_mutex_unlock (queue->mutex);
|
|
|
|
return retval;
|
|
}
|
|
|
|
/**
|
|
* g_async_queue_length_unlocked:
|
|
* @queue: a #GAsyncQueue.
|
|
*
|
|
* Returns the length of the queue, negative values mean waiting
|
|
* threads, positive values mean available entries in the
|
|
* @queue. Actually this function returns the number of data items in
|
|
* the queue minus the number of waiting threads. Thus a return value
|
|
* of 0 could mean 'n' entries in the queue and 'n' thread waiting.
|
|
* That can happen due to locking of the queue or due to
|
|
* scheduling. This function must be called while holding the @queue's
|
|
* lock.
|
|
*
|
|
* Return value: the length of the @queue.
|
|
**/
|
|
gint
|
|
g_async_queue_length_unlocked (GAsyncQueue* queue)
|
|
{
|
|
g_return_val_if_fail (queue, 0);
|
|
|
|
return queue->queue.length - queue->waiting_threads;
|
|
}
|
|
|
|
/**
|
|
* g_async_queue_sort:
|
|
* @queue: a #GAsyncQueue
|
|
* @func: the #GCompareDataFunc is used to sort @queue. This
|
|
* function is passed two elements of the @queue. The function
|
|
* should return 0 if they are equal, a negative value if the
|
|
* first element should be higher in the @queue or a positive
|
|
* value if the first element should be lower in the @queue than
|
|
* the second element.
|
|
* @user_data: user data passed to @func
|
|
*
|
|
* Sorts @queue using @func.
|
|
*
|
|
* This function will lock @queue before it sorts the queue and unlock
|
|
* it when it is finished.
|
|
*
|
|
* If you were sorting a list of priority numbers to make sure the
|
|
* lowest priority would be at the top of the queue, you could use:
|
|
* |[
|
|
* gint32 id1;
|
|
* gint32 id2;
|
|
*
|
|
* id1 = GPOINTER_TO_INT (element1);
|
|
* id2 = GPOINTER_TO_INT (element2);
|
|
*
|
|
* return (id1 > id2 ? +1 : id1 == id2 ? 0 : -1);
|
|
* ]|
|
|
*
|
|
* Since: 2.10
|
|
**/
|
|
void
|
|
g_async_queue_sort (GAsyncQueue *queue,
|
|
GCompareDataFunc func,
|
|
gpointer user_data)
|
|
{
|
|
g_return_if_fail (queue != NULL);
|
|
g_return_if_fail (func != NULL);
|
|
|
|
g_mutex_lock (queue->mutex);
|
|
g_async_queue_sort_unlocked (queue, func, user_data);
|
|
g_mutex_unlock (queue->mutex);
|
|
}
|
|
|
|
/**
|
|
* g_async_queue_sort_unlocked:
|
|
* @queue: a #GAsyncQueue
|
|
* @func: the #GCompareDataFunc is used to sort @queue. This
|
|
* function is passed two elements of the @queue. The function
|
|
* should return 0 if they are equal, a negative value if the
|
|
* first element should be higher in the @queue or a positive
|
|
* value if the first element should be lower in the @queue than
|
|
* the second element.
|
|
* @user_data: user data passed to @func
|
|
*
|
|
* Sorts @queue using @func.
|
|
*
|
|
* This function is called while holding the @queue's lock.
|
|
*
|
|
* Since: 2.10
|
|
**/
|
|
void
|
|
g_async_queue_sort_unlocked (GAsyncQueue *queue,
|
|
GCompareDataFunc func,
|
|
gpointer user_data)
|
|
{
|
|
SortData sd;
|
|
|
|
g_return_if_fail (queue != NULL);
|
|
g_return_if_fail (func != NULL);
|
|
|
|
sd.func = func;
|
|
sd.user_data = user_data;
|
|
|
|
g_queue_sort (&queue->queue,
|
|
(GCompareDataFunc)g_async_queue_invert_compare,
|
|
&sd);
|
|
}
|
|
|
|
/*
|
|
* Private API
|
|
*/
|
|
|
|
GMutex*
|
|
_g_async_queue_get_mutex (GAsyncQueue* queue)
|
|
{
|
|
g_return_val_if_fail (queue, NULL);
|
|
|
|
return queue->mutex;
|
|
}
|