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8c104a01e1
There was a theoretical deadlock between the worker trying to emit a signal at the same time as we were waiting for it to shutdown the notification (while holding the lock). The deadlock was particularly annoying because we didn't really need to wait for the shutdown and because it wasn't possible to signals to arrive while waiting for a start. Attempting to deal with start and stop in an asymmetric way could have lead to other weird situations, however. Drop the lock while waiting for the worker thread to start. This means that we face the possibility of multiple waiters on the cond at the same time, so we need to make more of a state machine. https://bugzilla.gnome.org/show_bug.cgi?id=742599
274 lines
7.7 KiB
C
274 lines
7.7 KiB
C
/*
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* Copyright © 2015 Canonical Limited
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the licence, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*
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* Author: Ryan Lortie <desrt@desrt.ca>
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*/
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#include "config.h"
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#include "gcontextspecificgroup.h"
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#include <glib-object.h>
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#include "glib-private.h"
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typedef struct
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{
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GSource source;
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GMutex lock;
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gpointer instance;
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GQueue pending;
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} GContextSpecificSource;
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static gboolean
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g_context_specific_source_dispatch (GSource *source,
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GSourceFunc callback,
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gpointer user_data)
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{
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GContextSpecificSource *css = (GContextSpecificSource *) source;
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guint signal_id;
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g_mutex_lock (&css->lock);
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g_assert (!g_queue_is_empty (&css->pending));
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signal_id = GPOINTER_TO_UINT (g_queue_pop_head (&css->pending));
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if (g_queue_is_empty (&css->pending))
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g_source_set_ready_time (source, -1);
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g_mutex_unlock (&css->lock);
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g_signal_emit (css->instance, signal_id, 0);
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return TRUE;
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}
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static void
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g_context_specific_source_finalize (GSource *source)
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{
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GContextSpecificSource *css = (GContextSpecificSource *) source;
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g_mutex_clear (&css->lock);
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g_queue_clear (&css->pending);
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}
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static GContextSpecificSource *
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g_context_specific_source_new (const gchar *name,
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gpointer instance)
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{
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static GSourceFuncs source_funcs = {
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NULL,
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NULL,
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g_context_specific_source_dispatch,
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g_context_specific_source_finalize
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};
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GContextSpecificSource *css;
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GSource *source;
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source = g_source_new (&source_funcs, sizeof (GContextSpecificSource));
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css = (GContextSpecificSource *) source;
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g_source_set_name (source, name);
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g_mutex_init (&css->lock);
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g_queue_init (&css->pending);
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css->instance = instance;
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return css;
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}
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static gboolean
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g_context_specific_group_change_state (gpointer user_data)
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{
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GContextSpecificGroup *group = user_data;
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g_mutex_lock (&group->lock);
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if (group->requested_state != group->effective_state)
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{
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(* group->requested_func) ();
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group->effective_state = group->requested_state;
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group->requested_func = NULL;
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g_cond_broadcast (&group->cond);
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}
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g_mutex_unlock (&group->lock);
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return FALSE;
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}
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/* this is not the most elegant way to deal with this, but it's probably
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* the best. there are only two other things we could do, really:
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*
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* - run the start function (but not the stop function) from the user's
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* thread under some sort of lock. we don't run the stop function
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* from the user's thread to avoid the destroy-while-emitting problem
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*
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* - have some check-and-compare functionality similar to what
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* gsettings does where we send an artificial event in case we notice
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* a change during the potential race period (using stat, for
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* example)
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*/
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static void
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g_context_specific_group_request_state (GContextSpecificGroup *group,
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gboolean requested_state,
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GCallback requested_func)
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{
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if (requested_state != group->requested_state)
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{
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if (group->effective_state != group->requested_state)
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{
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/* abort the currently pending state transition */
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g_assert (group->effective_state == requested_state);
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group->requested_state = requested_state;
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group->requested_func = NULL;
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}
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else
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{
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/* start a new state transition */
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group->requested_state = requested_state;
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group->requested_func = requested_func;
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g_main_context_invoke (GLIB_PRIVATE_CALL(g_get_worker_context) (),
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g_context_specific_group_change_state, group);
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}
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}
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/* we only block for positive transitions */
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if (requested_state)
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{
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while (group->requested_state != group->effective_state)
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g_cond_wait (&group->cond, &group->lock);
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/* there is no way this could go back to FALSE because the object
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* that we just created in this thread would have to have been
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* destroyed again (from this thread) before that could happen.
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*/
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g_assert (group->effective_state);
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}
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}
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gpointer
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g_context_specific_group_get (GContextSpecificGroup *group,
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GType type,
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goffset context_offset,
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GCallback start_func)
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{
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GContextSpecificSource *css;
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GMainContext *context;
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context = g_main_context_get_thread_default ();
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if (!context)
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context = g_main_context_default ();
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g_mutex_lock (&group->lock);
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if (!group->table)
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group->table = g_hash_table_new (NULL, NULL);
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/* start only if there are no others */
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if (start_func && g_hash_table_size (group->table) == 0)
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g_context_specific_group_request_state (group, TRUE, start_func);
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css = g_hash_table_lookup (group->table, context);
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if (!css)
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{
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gpointer instance;
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instance = g_object_new (type, NULL);
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css = g_context_specific_source_new (g_type_name (type), instance);
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G_STRUCT_MEMBER (GMainContext *, instance, context_offset) = g_main_context_ref (context);
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g_source_attach ((GSource *) css, context);
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g_hash_table_insert (group->table, context, css);
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}
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else
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g_object_ref (css->instance);
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g_mutex_unlock (&group->lock);
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return css->instance;
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}
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void
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g_context_specific_group_remove (GContextSpecificGroup *group,
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GMainContext *context,
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gpointer instance,
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GCallback stop_func)
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{
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GContextSpecificSource *css;
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if (!context)
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{
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g_critical ("Removing %s with NULL context. This object was probably directly constructed from a "
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"dynamic language. This is not a valid use of the API.", G_OBJECT_TYPE_NAME (instance));
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return;
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}
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g_mutex_lock (&group->lock);
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css = g_hash_table_lookup (group->table, context);
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g_hash_table_remove (group->table, context);
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g_assert (css);
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/* stop only if we were the last one */
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if (stop_func && g_hash_table_size (group->table) == 0)
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g_context_specific_group_request_state (group, FALSE, stop_func);
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g_mutex_unlock (&group->lock);
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g_assert (css->instance == instance);
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g_source_unref ((GSource *) css);
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g_main_context_unref (context);
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}
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void
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g_context_specific_group_emit (GContextSpecificGroup *group,
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guint signal_id)
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{
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g_mutex_lock (&group->lock);
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if (group->table)
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{
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GHashTableIter iter;
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gpointer value;
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gpointer ptr;
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ptr = GUINT_TO_POINTER (signal_id);
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g_hash_table_iter_init (&iter, group->table);
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while (g_hash_table_iter_next (&iter, NULL, &value))
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{
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GContextSpecificSource *css = value;
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g_mutex_lock (&css->lock);
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g_queue_remove (&css->pending, ptr);
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g_queue_push_tail (&css->pending, ptr);
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g_source_set_ready_time ((GSource *) css, 0);
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g_mutex_unlock (&css->lock);
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}
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}
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g_mutex_unlock (&group->lock);
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}
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