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This is needed for GetAdaptersAddresses()[1], which was used to implement if_nametoindex on Windows, notably on Windows XP, in commit 01156b12. if_nametoindex and if_indextoname, as noted in config.h.win32(.in), is available with Windows Vista and later, so when we eventually drop support for Windows XP, we can call them directly, and these functions also reside in the same iphlpapi.lib [1]: http://msdn.microsoft.com/en-us/library/windows/desktop/aa365915%28v=vs.85%29.aspx
175 lines
5.2 KiB
XML
175 lines
5.2 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="gio"
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ProjectGUID="{F3D1583C-5613-4809-BD98-7CC1C1276F92}"
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RootNamespace="gio"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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<Platform
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Name="x64"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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InheritedPropertySheets=".\glib.vsprops"
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ConfigurationType="2"
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CharacterSet="2"
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>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="../../../gio,../../../gmodule"
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PreprocessorDefinitions="_DEBUG;G_LOG_DOMAIN=\"GLib-GIO\";GIO_COMPILATION;DLL_EXPORT;GIO_MODULE_DIR=\"gio/modules\""
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4"
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CompileAs="1"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="zlib1d.lib ws2_32.lib shlwapi.lib dnsapi.lib iphlpapi.lib"
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OutputFile="$(OutDir)\$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll"
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LinkIncremental="2"
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GenerateDebugInformation="true"
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SubSystem="2"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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ImportLibrary="$(TargetDir)$(ProjectName)-2.0.lib"
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TargetMachine="1"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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InheritedPropertySheets=".\glib.vsprops"
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ConfigurationType="2"
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CharacterSet="2"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="../../../gio,../../../gmodule"
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PreprocessorDefinitions="G_LOG_DOMAIN=\"GLib-GIO\";GIO_COMPILATION;DLL_EXPORT;GIO_MODULE_DIR=\"gio/modules\""
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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CompileAs="1"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="zlib1.lib ws2_32.lib shlwapi.lib dnsapi.lib iphlpapi.lib"
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OutputFile="$(OutDir)\$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll"
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LinkIncremental="1"
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GenerateDebugInformation="true"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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ImportLibrary="$(TargetDir)$(ProjectName)-2.0.lib"
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TargetMachine="1"
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/>
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</Configuration>
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<Configuration
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Name="Debug|x64"
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InheritedPropertySheets=".\glib.vsprops"
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ConfigurationType="2"
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CharacterSet="2"
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>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="../../../gio,../../../gmodule"
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PreprocessorDefinitions="_DEBUG;G_LOG_DOMAIN=\"GLib-GIO\";GIO_COMPILATION;DLL_EXPORT;GIO_MODULE_DIR=\"gio/modules\""
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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CompileAs="1"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="zlib1d.lib ws2_32.lib shlwapi.lib dnsapi.lib iphlpapi.lib"
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OutputFile="$(OutDir)\$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll"
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LinkIncremental="2"
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GenerateDebugInformation="true"
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SubSystem="2"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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ImportLibrary="$(TargetDir)$(ProjectName)-2.0.lib"
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TargetMachine="17"
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/>
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</Configuration>
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<Configuration
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Name="Release|x64"
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InheritedPropertySheets=".\glib.vsprops"
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ConfigurationType="2"
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CharacterSet="2"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="../../../gio,../../../gmodule"
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PreprocessorDefinitions="G_LOG_DOMAIN=\"GLib-GIO\";GIO_COMPILATION;DLL_EXPORT;GIO_MODULE_DIR=\"gio/modules\""
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RuntimeLibrary="2"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="3"
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CompileAs="1"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="zlib1.lib ws2_32.lib shlwapi.lib dnsapi.lib iphlpapi.lib"
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OutputFile="$(OutDir)\$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll"
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LinkIncremental="1"
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GenerateDebugInformation="true"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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ImportLibrary="$(TargetDir)$(ProjectName)-2.0.lib"
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TargetMachine="17"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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#include "libgio.sourcefiles"
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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</Filter>
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<Filter
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Name="Resource Files"
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Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
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UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
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>
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<File RelativePath="..\..\..\gio\gio.rc" />
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</Filter>
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</Files>
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</VisualStudioProject>
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