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8e2fa44953
accidentally committed an old patch without updating.
1157 lines
33 KiB
C
1157 lines
33 KiB
C
/* GIO - GLib Input, Output and Streaming Library
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*
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* Copyright © 2008 Christian Kellner, Samuel Cormier-Iijima
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* Copyright © 2009 codethink
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* Copyright © 2009 Red Hat, Inc
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General
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* Public License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place, Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors: Christian Kellner <gicmo@gnome.org>
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* Samuel Cormier-Iijima <sciyoshi@gmail.com>
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* Ryan Lortie <desrt@desrt.ca>
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* Alexander Larsson <alexl@redhat.com>
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*/
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#include "config.h"
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#include "gsocketlistener.h"
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#include <gio/gsimpleasyncresult.h>
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#include <gio/gcancellable.h>
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#include <gio/gsocketaddress.h>
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#include <gio/ginetaddress.h>
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#include <gio/gioerror.h>
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#include <gio/gsocket.h>
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#include <gio/gsocketconnection.h>
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#include <gio/ginetsocketaddress.h>
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#include "glibintl.h"
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#include "gioalias.h"
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/**
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* SECTION: gsocketlistener
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* @title: GSocketListener
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* @short_description: Helper for accepting network client connections
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* @see_also: #GThreadedSocketService, #GSocketService.
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*
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* A #GSocketListener is an object that keeps track of a set
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* of server sockets and helps you accept sockets from any of the
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* socket, either sync or async.
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*
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* If you want to implement a network server, also look at #GSocketService
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* and #GThreadedSocketService which are subclass of #GSocketListener
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* that makes this even easier.
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*
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* Since: 2.22
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*/
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G_DEFINE_TYPE (GSocketListener, g_socket_listener, G_TYPE_OBJECT);
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enum
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{
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PROP_0,
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PROP_LISTEN_BACKLOG
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};
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static GQuark source_quark = 0;
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struct _GSocketListenerPrivate
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{
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GPtrArray *sockets;
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GMainContext *main_context;
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int listen_backlog;
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guint closed : 1;
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};
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static void
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g_socket_listener_finalize (GObject *object)
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{
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GSocketListener *listener = G_SOCKET_LISTENER (object);
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if (listener->priv->main_context)
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g_main_context_unref (listener->priv->main_context);
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if (!listener->priv->closed)
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g_socket_listener_close (listener);
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g_ptr_array_free (listener->priv->sockets, TRUE);
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G_OBJECT_CLASS (g_socket_listener_parent_class)
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->finalize (object);
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}
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static void
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g_socket_listener_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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GSocketListener *listener = G_SOCKET_LISTENER (object);
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switch (prop_id)
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{
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case PROP_LISTEN_BACKLOG:
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g_value_set_int (value, listener->priv->listen_backlog);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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}
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}
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static void
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g_socket_listener_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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GSocketListener *listener = G_SOCKET_LISTENER (object);
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switch (prop_id)
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{
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case PROP_LISTEN_BACKLOG:
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g_socket_listener_set_backlog (listener, g_value_get_int (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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}
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}
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static void
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g_socket_listener_class_init (GSocketListenerClass *klass)
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{
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GObjectClass *gobject_class G_GNUC_UNUSED = G_OBJECT_CLASS (klass);
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g_type_class_add_private (klass, sizeof (GSocketListenerPrivate));
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gobject_class->finalize = g_socket_listener_finalize;
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gobject_class->set_property = g_socket_listener_set_property;
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gobject_class->get_property = g_socket_listener_get_property;
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g_object_class_install_property (gobject_class, PROP_LISTEN_BACKLOG,
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g_param_spec_int ("listen-backlog",
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P_("Listen backlog"),
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P_("outstanding connections in the listen queue"),
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0,
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2000,
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10,
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G_PARAM_CONSTRUCT | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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source_quark = g_quark_from_static_string ("g-socket-listener-source");
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}
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static void
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g_socket_listener_init (GSocketListener *listener)
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{
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listener->priv = G_TYPE_INSTANCE_GET_PRIVATE (listener,
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G_TYPE_SOCKET_LISTENER,
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GSocketListenerPrivate);
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listener->priv->sockets =
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g_ptr_array_new_with_free_func ((GDestroyNotify) g_object_unref);
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listener->priv->listen_backlog = 10;
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}
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/**
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* g_socket_listener_new:
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*
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* Creates a new #GSocketListener with no sockets to listen for.
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* New listeners can be added with e.g. g_socket_listener_add_address()
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* or g_socket_listener_add_inet_port().
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*
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* Returns: a new #GSocketListener.
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*
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* Since: 2.22
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*/
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GSocketListener *
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g_socket_listener_new (void)
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{
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return g_object_new (G_TYPE_SOCKET_LISTENER, NULL);
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}
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static gboolean
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check_listener (GSocketListener *listener,
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GError **error)
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{
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if (listener->priv->closed)
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{
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g_set_error_literal (error, G_IO_ERROR, G_IO_ERROR_CLOSED,
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_("Listener is already closed"));
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return FALSE;
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}
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return TRUE;
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}
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/**
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* g_socket_listener_add_socket:
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* @listener: a #GSocketListener
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* @socket: a listening #GSocket
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* @source_object: Optional #GObject identifying this source
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* @error: #GError for error reporting, or %NULL to ignore.
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*
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* Adds @socket to the set of sockets that we try to accept
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* new clients from. The socket must be bound to a local
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* address and listened to.
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*
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* @source_object will be passed out in the various calls
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* to accept to identify this particular source, which is
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* useful if you're listening on multiple addresses and do
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* different things depending on what address is connected to.
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*
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* Returns: %TRUE on success, %FALSE on error.
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*
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* Since: 2.22
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*/
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gboolean
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g_socket_listener_add_socket (GSocketListener *listener,
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GSocket *socket,
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GObject *source_object,
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GError **error)
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{
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if (!check_listener (listener, error))
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return FALSE;
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/* TODO: Check that socket it is bound & not closed? */
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if (g_socket_is_closed (socket))
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{
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g_set_error_literal (error, G_IO_ERROR, G_IO_ERROR_FAILED,
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_("Added socket is closed"));
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return FALSE;
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}
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g_object_ref (socket);
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g_ptr_array_add (listener->priv->sockets, socket);
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if (source_object)
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g_object_set_qdata_full (G_OBJECT (socket), source_quark,
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g_object_ref (source_object), g_object_unref);
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if (G_SOCKET_LISTENER_GET_CLASS (listener)->changed)
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G_SOCKET_LISTENER_GET_CLASS (listener)->changed (listener);
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return TRUE;
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}
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/**
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* g_socket_listener_add_address:
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* @listener: a #GSocketListener
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* @address: a #GSocketAddress
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* @type: a #GSocketType
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* @protocol: a #GSocketProtocol
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* @source_object: Optional #GObject identifying this source
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* @effective_address: location to store the address that was bound to, or %NULL.
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* @error: #GError for error reporting, or %NULL to ignore.
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*
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* Creates a socket of type @type and protocol @protocol, binds
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* it to @address and adds it to the set of sockets we're accepting
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* sockets from.
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*
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* Note that adding an IPv6 address, depending on the platform,
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* may or may not result in a listener that also accepts IPv4
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* connections. For more determinstic behaviour, see
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* g_socket_listener_add_inet_port().
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*
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* @source_object will be passed out in the various calls
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* to accept to identify this particular source, which is
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* useful if you're listening on multiple addresses and do
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* different things depending on what address is connected to.
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*
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* If successful and @effective_address is non-%NULL then it will
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* be set to the address that the binding actually occured at. This
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* is helpful for determining the port number that was used for when
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* requesting a binding to port 0 (ie: "any port"). This address, if
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* requested, belongs to the caller and must be freed.
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*
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* Returns: %TRUE on success, %FALSE on error.
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*
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* Since: 2.22
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*/
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gboolean
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g_socket_listener_add_address (GSocketListener *listener,
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GSocketAddress *address,
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GSocketType type,
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GSocketProtocol protocol,
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GObject *source_object,
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GSocketAddress **effective_address,
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GError **error)
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{
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GSocketAddress *local_address;
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GSocketFamily family;
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GSocket *socket;
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if (!check_listener (listener, error))
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return FALSE;
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family = g_socket_address_get_family (address);
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socket = g_socket_new (family, type, protocol, error);
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if (socket == NULL)
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return FALSE;
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g_socket_set_listen_backlog (socket, listener->priv->listen_backlog);
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if (!g_socket_bind (socket, address, TRUE, error) ||
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!g_socket_listen (socket, error))
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{
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g_object_unref (socket);
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return FALSE;
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}
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local_address = NULL;
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if (effective_address)
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{
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local_address = g_socket_get_local_address (socket, error);
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if (local_address == NULL)
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{
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g_object_unref (socket);
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return FALSE;
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}
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}
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if (!g_socket_listener_add_socket (listener, socket,
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source_object,
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error))
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{
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if (local_address)
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g_object_unref (local_address);
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g_object_unref (socket);
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return FALSE;
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}
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if (effective_address)
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*effective_address = local_address;
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g_object_unref (socket); /* add_socket refs this */
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return TRUE;
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}
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/**
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* g_socket_listener_add_inet_port:
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* @listener: a #GSocketListener
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* @port: an IP port number (non-zero)
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* @source_object: Optional #GObject identifying this source
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* @error: #GError for error reporting, or %NULL to ignore.
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*
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* Helper function for g_socket_listener_add_address() that
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* creates a TCP/IP socket listening on IPv4 and IPv6 (if
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* supported) on the specified port on all interfaces.
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*
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* @source_object will be passed out in the various calls
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* to accept to identify this particular source, which is
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* useful if you're listening on multiple addresses and do
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* different things depending on what address is connected to.
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*
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* Returns: %TRUE on success, %FALSE on error.
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*
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* Since: 2.22
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*/
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gboolean
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g_socket_listener_add_inet_port (GSocketListener *listener,
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guint16 port,
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GObject *source_object,
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GError **error)
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{
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gboolean need_ipv4_socket = TRUE;
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GSocket *socket4 = NULL;
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GSocket *socket6;
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g_return_val_if_fail (listener != NULL, FALSE);
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g_return_val_if_fail (port != 0, FALSE);
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if (!check_listener (listener, error))
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return FALSE;
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/* first try to create an IPv6 socket */
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socket6 = g_socket_new (G_SOCKET_FAMILY_IPV6,
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G_SOCKET_TYPE_STREAM,
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G_SOCKET_PROTOCOL_DEFAULT,
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NULL);
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if (socket6 != NULL)
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/* IPv6 is supported on this platform, so if we fail now it is
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* a result of being unable to bind to our port. Don't fail
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* silently as a result of this!
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*/
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{
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GInetAddress *inet_address;
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GSocketAddress *address;
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gboolean result;
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inet_address = g_inet_address_new_any (G_SOCKET_FAMILY_IPV6);
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address = g_inet_socket_address_new (inet_address, port);
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g_object_unref (inet_address);
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g_socket_set_listen_backlog (socket6, listener->priv->listen_backlog);
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result = g_socket_bind (socket6, address, TRUE, error) &&
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g_socket_listen (socket6, error);
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g_object_unref (address);
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if (!result)
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{
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g_object_unref (socket6);
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return FALSE;
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}
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if (source_object)
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g_object_set_qdata_full (G_OBJECT (socket6), source_quark,
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g_object_ref (source_object),
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g_object_unref);
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/* If this socket already speaks IPv4 then we are done. */
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if (g_socket_speaks_ipv4 (socket6))
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need_ipv4_socket = FALSE;
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}
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if (need_ipv4_socket)
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/* We are here for exactly one of the following reasons:
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*
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* - our platform doesn't support IPv6
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* - we successfully created an IPv6 socket but it's V6ONLY
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*
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* In either case, we need to go ahead and create an IPv4 socket
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* and fail the call if we can't bind to it.
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*/
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{
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socket4 = g_socket_new (G_SOCKET_FAMILY_IPV4,
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G_SOCKET_TYPE_STREAM,
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G_SOCKET_PROTOCOL_DEFAULT,
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error);
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if (socket4 != NULL)
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/* IPv4 is supported on this platform, so if we fail now it is
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* a result of being unable to bind to our port. Don't fail
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* silently as a result of this!
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*/
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{
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GInetAddress *inet_address;
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GSocketAddress *address;
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gboolean result;
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inet_address = g_inet_address_new_any (G_SOCKET_FAMILY_IPV4);
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address = g_inet_socket_address_new (inet_address, port);
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g_object_unref (inet_address);
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g_socket_set_listen_backlog (socket4,
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listener->priv->listen_backlog);
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result = g_socket_bind (socket4, address, TRUE, error) &&
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g_socket_listen (socket4, error);
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g_object_unref (address);
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if (!result)
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{
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g_object_unref (socket4);
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if (socket6 != NULL)
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g_object_unref (socket6);
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return FALSE;
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}
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if (source_object)
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g_object_set_qdata_full (G_OBJECT (socket4), source_quark,
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g_object_ref (source_object),
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g_object_unref);
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}
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else
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/* Ok. So IPv4 is not supported on this platform. If we
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* succeeded at creating an IPv6 socket then that's OK, but
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* otherwise we need to tell the user we failed.
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*/
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{
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if (socket6 != NULL)
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g_clear_error (error);
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else
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return FALSE;
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}
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}
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g_assert (socket6 != NULL || socket4 != NULL);
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if (socket6 != NULL)
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g_ptr_array_add (listener->priv->sockets, socket6);
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if (socket4 != NULL)
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g_ptr_array_add (listener->priv->sockets, socket4);
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if (G_SOCKET_LISTENER_GET_CLASS (listener)->changed)
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G_SOCKET_LISTENER_GET_CLASS (listener)->changed (listener);
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return TRUE;
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}
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|
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static GList *
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add_sources (GSocketListener *listener,
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GSocketSourceFunc callback,
|
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gpointer callback_data,
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GCancellable *cancellable,
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GMainContext *context)
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{
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GSocket *socket;
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GSource *source;
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GList *sources;
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int i;
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sources = NULL;
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for (i = 0; i < listener->priv->sockets->len; i++)
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{
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socket = listener->priv->sockets->pdata[i];
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source = g_socket_create_source (socket, G_IO_IN, cancellable);
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g_source_set_callback (source,
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(GSourceFunc) callback,
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callback_data, NULL);
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g_source_attach (source, context);
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sources = g_list_prepend (sources, source);
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}
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return sources;
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}
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|
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static void
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free_sources (GList *sources)
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{
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GSource *source;
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while (sources != NULL)
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{
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source = sources->data;
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sources = g_list_delete_link (sources, sources);
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g_source_destroy (source);
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g_source_unref (source);
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}
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}
|
|
|
|
struct AcceptData {
|
|
GMainLoop *loop;
|
|
GSocket *socket;
|
|
};
|
|
|
|
static gboolean
|
|
accept_callback (GSocket *socket,
|
|
GIOCondition condition,
|
|
gpointer user_data)
|
|
{
|
|
struct AcceptData *data = user_data;
|
|
|
|
data->socket = socket;
|
|
g_main_loop_quit (data->loop);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* g_socket_listener_accept_socket:
|
|
* @listener: a #GSocketListener
|
|
* @source_object: location where #GObject pointer will be stored, or %NULL
|
|
* @cancellable: optional #GCancellable object, %NULL to ignore.
|
|
* @error: #GError for error reporting, or %NULL to ignore.
|
|
*
|
|
* Blocks waiting for a client to connect to any of the sockets added
|
|
* to the listener. Returns the #GSocket that was accepted.
|
|
*
|
|
* If you want to accept the high-level #GSocketConnection, not a #GSocket,
|
|
* which is often the case, then you should use g_socket_listener_accept()
|
|
* instead.
|
|
*
|
|
* If @source_object is not %NULL it will be filled out with the source
|
|
* object specified when the corresponding socket or address was added
|
|
* to the listener.
|
|
*
|
|
* If @cancellable is not %NULL, then the operation can be cancelled by
|
|
* triggering the cancellable object from another thread. If the operation
|
|
* was cancelled, the error %G_IO_ERROR_CANCELLED will be returned.
|
|
*
|
|
* Returns: a #GSocket on success, %NULL on error.
|
|
*
|
|
* Since: 2.22
|
|
*/
|
|
GSocket *
|
|
g_socket_listener_accept_socket (GSocketListener *listener,
|
|
GObject **source_object,
|
|
GCancellable *cancellable,
|
|
GError **error)
|
|
{
|
|
GSocket *accept_socket, *socket;
|
|
|
|
g_return_val_if_fail (G_IS_SOCKET_LISTENER (listener), NULL);
|
|
|
|
if (!check_listener (listener, error))
|
|
return NULL;
|
|
|
|
if (listener->priv->sockets->len == 1)
|
|
{
|
|
accept_socket = listener->priv->sockets->pdata[0];
|
|
if (!g_socket_condition_wait (accept_socket, G_IO_IN,
|
|
cancellable, error))
|
|
return NULL;
|
|
}
|
|
else
|
|
{
|
|
GList *sources;
|
|
struct AcceptData data;
|
|
GMainLoop *loop;
|
|
|
|
if (listener->priv->main_context == NULL)
|
|
listener->priv->main_context = g_main_context_new ();
|
|
|
|
loop = g_main_loop_new (listener->priv->main_context, FALSE);
|
|
data.loop = loop;
|
|
sources = add_sources (listener,
|
|
accept_callback,
|
|
&data,
|
|
cancellable,
|
|
listener->priv->main_context);
|
|
g_main_loop_run (loop);
|
|
accept_socket = data.socket;
|
|
free_sources (sources);
|
|
g_main_loop_unref (loop);
|
|
}
|
|
|
|
if (!(socket = g_socket_accept (accept_socket, cancellable, error)))
|
|
return NULL;
|
|
|
|
if (source_object)
|
|
*source_object = g_object_get_qdata (G_OBJECT (accept_socket), source_quark);
|
|
|
|
return socket;
|
|
}
|
|
|
|
/**
|
|
* g_socket_listener_accept:
|
|
* @listener: a #GSocketListener
|
|
* @source_object: location where #GObject pointer will be stored, or %NULL
|
|
* @cancellable: optional #GCancellable object, %NULL to ignore.
|
|
* @error: #GError for error reporting, or %NULL to ignore.
|
|
*
|
|
* Blocks waiting for a client to connect to any of the sockets added
|
|
* to the listener. Returns a #GSocketConnection for the socket that was
|
|
* accepted.
|
|
*
|
|
* If @source_object is not %NULL it will be filled out with the source
|
|
* object specified when the corresponding socket or address was added
|
|
* to the listener.
|
|
*
|
|
* If @cancellable is not %NULL, then the operation can be cancelled by
|
|
* triggering the cancellable object from another thread. If the operation
|
|
* was cancelled, the error %G_IO_ERROR_CANCELLED will be returned.
|
|
*
|
|
* Returns: a #GSocketConnection on success, %NULL on error.
|
|
*
|
|
* Since: 2.22
|
|
*/
|
|
GSocketConnection *
|
|
g_socket_listener_accept (GSocketListener *listener,
|
|
GObject **source_object,
|
|
GCancellable *cancellable,
|
|
GError **error)
|
|
{
|
|
GSocketConnection *connection;
|
|
GSocket *socket;
|
|
|
|
socket = g_socket_listener_accept_socket (listener,
|
|
source_object,
|
|
cancellable,
|
|
error);
|
|
if (socket == NULL)
|
|
return NULL;
|
|
|
|
connection = g_socket_connection_factory_create_connection (socket);
|
|
g_object_unref (socket);
|
|
|
|
return connection;
|
|
}
|
|
|
|
struct AcceptAsyncData {
|
|
GSimpleAsyncResult *simple;
|
|
GCancellable *cancellable;
|
|
GList *sources;
|
|
};
|
|
|
|
static gboolean
|
|
accept_ready (GSocket *accept_socket,
|
|
GIOCondition condition,
|
|
gpointer _data)
|
|
{
|
|
struct AcceptAsyncData *data = _data;
|
|
GError *error = NULL;
|
|
GSocket *socket;
|
|
GObject *source_object;
|
|
|
|
socket = g_socket_accept (accept_socket, data->cancellable, &error);
|
|
if (socket)
|
|
{
|
|
g_simple_async_result_set_op_res_gpointer (data->simple, socket,
|
|
g_object_unref);
|
|
source_object = g_object_get_qdata (G_OBJECT (accept_socket), source_quark);
|
|
if (source_object)
|
|
g_object_set_qdata_full (G_OBJECT (data->simple),
|
|
source_quark,
|
|
g_object_ref (source_object), g_object_unref);
|
|
}
|
|
else
|
|
{
|
|
g_simple_async_result_set_from_error (data->simple, error);
|
|
g_error_free (error);
|
|
}
|
|
|
|
g_simple_async_result_complete_in_idle (data->simple);
|
|
g_object_unref (data->simple);
|
|
free_sources (data->sources);
|
|
g_free (data);
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/**
|
|
* g_socket_listener_accept_socket_async:
|
|
* @listener: a #GSocketListener
|
|
* @cancellable: a #GCancellable, or %NULL
|
|
* @callback: a #GAsyncReadyCallback
|
|
* @user_data: user data for the callback
|
|
*
|
|
* This is the asynchronous version of g_socket_listener_accept_socket().
|
|
*
|
|
* When the operation is finished @callback will be
|
|
* called. You can then call g_socket_listener_accept_socket_finish()
|
|
* to get the result of the operation.
|
|
*
|
|
* Since: 2.22
|
|
*/
|
|
void
|
|
g_socket_listener_accept_socket_async (GSocketListener *listener,
|
|
GCancellable *cancellable,
|
|
GAsyncReadyCallback callback,
|
|
gpointer user_data)
|
|
{
|
|
struct AcceptAsyncData *data;
|
|
GError *error = NULL;
|
|
|
|
if (!check_listener (listener, &error))
|
|
{
|
|
g_simple_async_report_gerror_in_idle (G_OBJECT (listener),
|
|
callback, user_data,
|
|
error);
|
|
g_error_free (error);
|
|
return;
|
|
}
|
|
|
|
data = g_new0 (struct AcceptAsyncData, 1);
|
|
data->simple = g_simple_async_result_new (G_OBJECT (listener),
|
|
callback, user_data,
|
|
g_socket_listener_accept_socket_async);
|
|
data->cancellable = cancellable;
|
|
data->sources = add_sources (listener,
|
|
accept_ready,
|
|
data,
|
|
cancellable,
|
|
g_main_context_get_thread_default ());
|
|
}
|
|
|
|
/**
|
|
* g_socket_listener_accept_socket_finish:
|
|
* @listener: a #GSocketListener
|
|
* @result: a #GAsyncResult.
|
|
* @source_object: Optional #GObject identifying this source
|
|
* @error: a #GError location to store the error occuring, or %NULL to
|
|
* ignore.
|
|
*
|
|
* Finishes an async accept operation. See g_socket_listener_accept_socket_async()
|
|
*
|
|
* Returns: a #GSocket on success, %NULL on error.
|
|
*
|
|
* Since: 2.22
|
|
*/
|
|
GSocket *
|
|
g_socket_listener_accept_socket_finish (GSocketListener *listener,
|
|
GAsyncResult *result,
|
|
GObject **source_object,
|
|
GError **error)
|
|
{
|
|
GSocket *socket;
|
|
GSimpleAsyncResult *simple;
|
|
|
|
g_return_val_if_fail (G_IS_SOCKET_LISTENER (listener), FALSE);
|
|
|
|
simple = G_SIMPLE_ASYNC_RESULT (result);
|
|
|
|
if (g_simple_async_result_propagate_error (simple, error))
|
|
return NULL;
|
|
|
|
g_warn_if_fail (g_simple_async_result_get_source_tag (simple) == g_socket_listener_accept_socket_async);
|
|
|
|
socket = g_simple_async_result_get_op_res_gpointer (simple);
|
|
|
|
if (source_object)
|
|
*source_object = g_object_get_qdata (G_OBJECT (result), source_quark);
|
|
|
|
return g_object_ref (socket);
|
|
}
|
|
|
|
/**
|
|
* g_socket_listener_accept_async:
|
|
* @listener: a #GSocketListener
|
|
* @cancellable: a #GCancellable, or %NULL
|
|
* @callback: a #GAsyncReadyCallback
|
|
* @user_data: user data for the callback
|
|
*
|
|
* This is the asynchronous version of g_socket_listener_accept().
|
|
*
|
|
* When the operation is finished @callback will be
|
|
* called. You can then call g_socket_listener_accept_socket()
|
|
* to get the result of the operation.
|
|
*
|
|
* Since: 2.22
|
|
*/
|
|
void
|
|
g_socket_listener_accept_async (GSocketListener *listener,
|
|
GCancellable *cancellable,
|
|
GAsyncReadyCallback callback,
|
|
gpointer user_data)
|
|
{
|
|
g_socket_listener_accept_socket_async (listener,
|
|
cancellable,
|
|
callback,
|
|
user_data);
|
|
}
|
|
|
|
/**
|
|
* g_socket_listener_accept_finish:
|
|
* @listener: a #GSocketListener
|
|
* @result: a #GAsyncResult.
|
|
* @source_object: Optional #GObject identifying this source
|
|
* @error: a #GError location to store the error occuring, or %NULL to
|
|
* ignore.
|
|
*
|
|
* Finishes an async accept operation. See g_socket_listener_accept_async()
|
|
*
|
|
* Returns: a #GSocketConnection on success, %NULL on error.
|
|
*
|
|
* Since: 2.22
|
|
*/
|
|
GSocketConnection *
|
|
g_socket_listener_accept_finish (GSocketListener *listener,
|
|
GAsyncResult *result,
|
|
GObject **source_object,
|
|
GError **error)
|
|
{
|
|
GSocket *socket;
|
|
GSocketConnection *connection;
|
|
|
|
socket = g_socket_listener_accept_socket_finish (listener,
|
|
result,
|
|
source_object,
|
|
error);
|
|
if (socket == NULL)
|
|
return NULL;
|
|
|
|
connection = g_socket_connection_factory_create_connection (socket);
|
|
g_object_unref (socket);
|
|
return connection;
|
|
}
|
|
|
|
/**
|
|
* g_socket_listener_set_backlog:
|
|
* @listener: a #GSocketListener
|
|
* @listen_backlog: an integer
|
|
*
|
|
* Sets the listen backlog on the sockets in the listener.
|
|
*
|
|
* See g_socket_set_listen_backlog() for details
|
|
*
|
|
* Since: 2.22
|
|
*/
|
|
void
|
|
g_socket_listener_set_backlog (GSocketListener *listener,
|
|
int listen_backlog)
|
|
{
|
|
GSocket *socket;
|
|
int i;
|
|
|
|
if (listener->priv->closed)
|
|
return;
|
|
|
|
listener->priv->listen_backlog = listen_backlog;
|
|
|
|
for (i = 0; i < listener->priv->sockets->len; i++)
|
|
{
|
|
socket = listener->priv->sockets->pdata[i];
|
|
g_socket_set_listen_backlog (socket, listen_backlog);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* g_socket_listener_close:
|
|
* @listener: a #GSocketListener
|
|
*
|
|
* Closes all the sockets in the listener.
|
|
*
|
|
* Since: 2.22
|
|
*/
|
|
void
|
|
g_socket_listener_close (GSocketListener *listener)
|
|
{
|
|
GSocket *socket;
|
|
int i;
|
|
|
|
g_return_if_fail (G_IS_SOCKET_LISTENER (listener));
|
|
|
|
if (listener->priv->closed)
|
|
return;
|
|
|
|
for (i = 0; i < listener->priv->sockets->len; i++)
|
|
{
|
|
socket = listener->priv->sockets->pdata[i];
|
|
g_socket_close (socket, NULL);
|
|
}
|
|
listener->priv->closed = TRUE;
|
|
}
|
|
|
|
/**
|
|
* g_socket_listener_add_any_inet_port:
|
|
* @listener: a #GSocketListener
|
|
* @source_object: Optional #GObject identifying this source
|
|
* @error: a #GError location to store the error occuring, or %NULL to
|
|
* ignore.
|
|
*
|
|
* Listens for TCP connections on any available port number for both
|
|
* IPv6 and IPv4 (if each are available).
|
|
*
|
|
* This is useful if you need to have a socket for incoming connections
|
|
* but don't care about the specific port number.
|
|
*
|
|
* @source_object will be passed out in the various calls
|
|
* to accept to identify this particular source, which is
|
|
* useful if you're listening on multiple addresses and do
|
|
* different things depending on what address is connected to.
|
|
*
|
|
* Returns: the port number, or 0 in case of failure.
|
|
*
|
|
* Since: 2.24
|
|
**/
|
|
guint16
|
|
g_socket_listener_add_any_inet_port (GSocketListener *listener,
|
|
GObject *source_object,
|
|
GError **error)
|
|
{
|
|
GSList *sockets_to_close = NULL;
|
|
guint16 candidate_port = 0;
|
|
GSocket *socket6 = NULL;
|
|
GSocket *socket4 = NULL;
|
|
gint attempts = 37;
|
|
|
|
/*
|
|
* multi-step process:
|
|
* - first, create an IPv6 socket.
|
|
* - if that fails, create an IPv4 socket and bind it to port 0 and
|
|
* that's it. no retries if that fails (why would it?).
|
|
* - if our IPv6 socket also speaks IPv4 then we are done.
|
|
* - if not, then we need to create a IPv4 socket with the same port
|
|
* number. this might fail, of course. so we try this a bunch of
|
|
* times -- leaving the old IPv6 sockets open so that we get a
|
|
* different port number to try each time.
|
|
* - if all that fails then just give up.
|
|
*/
|
|
|
|
while (attempts--)
|
|
{
|
|
GInetAddress *inet_address;
|
|
GSocketAddress *address;
|
|
gboolean result;
|
|
|
|
g_assert (socket6 == NULL);
|
|
socket6 = g_socket_new (G_SOCKET_FAMILY_IPV6,
|
|
G_SOCKET_TYPE_STREAM,
|
|
G_SOCKET_PROTOCOL_DEFAULT,
|
|
NULL);
|
|
|
|
if (socket6 != NULL)
|
|
{
|
|
inet_address = g_inet_address_new_any (G_SOCKET_FAMILY_IPV6);
|
|
address = g_inet_socket_address_new (inet_address, 0);
|
|
g_object_unref (inet_address);
|
|
result = g_socket_bind (socket6, address, TRUE, error);
|
|
g_object_unref (address);
|
|
|
|
if (!result ||
|
|
!(address = g_socket_get_local_address (socket6, error)))
|
|
{
|
|
g_object_unref (socket6);
|
|
socket6 = NULL;
|
|
break;
|
|
}
|
|
|
|
g_assert (G_IS_INET_SOCKET_ADDRESS (address));
|
|
candidate_port =
|
|
g_inet_socket_address_get_port (G_INET_SOCKET_ADDRESS (address));
|
|
g_assert (candidate_port != 0);
|
|
g_object_unref (address);
|
|
|
|
if (g_socket_speaks_ipv4 (socket6))
|
|
break;
|
|
}
|
|
|
|
g_assert (socket4 == NULL);
|
|
socket4 = g_socket_new (G_SOCKET_FAMILY_IPV4,
|
|
G_SOCKET_TYPE_STREAM,
|
|
G_SOCKET_PROTOCOL_DEFAULT,
|
|
socket6 ? NULL : error);
|
|
|
|
if (socket4 == NULL)
|
|
/* IPv4 not supported.
|
|
* if IPv6 is supported then candidate_port will be non-zero
|
|
* (and the error parameter above will have been NULL)
|
|
* if IPv6 is unsupported then candidate_port will be zero
|
|
* (and error will have been set by the above call)
|
|
*/
|
|
break;
|
|
|
|
inet_address = g_inet_address_new_any (G_SOCKET_FAMILY_IPV4);
|
|
address = g_inet_socket_address_new (inet_address, candidate_port);
|
|
g_object_unref (inet_address);
|
|
/* a note on the 'error' clause below:
|
|
*
|
|
* if candidate_port is 0 then we report the error right away
|
|
* since it is strange that this binding would fail at all.
|
|
* otherwise, we ignore the error message (ie: NULL).
|
|
*
|
|
* the exception to this rule is the last time through the loop
|
|
* (ie: attempts == 0) in which case we want to set the error
|
|
* because failure here means that the entire call will fail and
|
|
* we need something to show to the user.
|
|
*
|
|
* an english summary of the situation: "if we gave a candidate
|
|
* port number AND we have more attempts to try, then ignore the
|
|
* error for now".
|
|
*/
|
|
result = g_socket_bind (socket4, address, TRUE,
|
|
(candidate_port && attempts) ? NULL : error);
|
|
g_object_unref (address);
|
|
|
|
if (candidate_port)
|
|
{
|
|
g_assert (socket6 != NULL);
|
|
|
|
if (result)
|
|
/* got our candidate port successfully */
|
|
break;
|
|
|
|
else
|
|
/* we failed to bind to the specified port. try again. */
|
|
{
|
|
g_object_unref (socket4);
|
|
socket4 = NULL;
|
|
|
|
/* keep this open so we get a different port number */
|
|
sockets_to_close = g_slist_prepend (sockets_to_close,
|
|
socket6);
|
|
candidate_port = 0;
|
|
socket6 = NULL;
|
|
}
|
|
}
|
|
else
|
|
/* we didn't tell it a port. this means two things.
|
|
* - if we failed, then something really bad happened.
|
|
* - if we succeeded, then we need to find out the port number.
|
|
*/
|
|
{
|
|
g_assert (socket6 == NULL);
|
|
|
|
if (!result ||
|
|
!(address = g_socket_get_local_address (socket4, error)))
|
|
{
|
|
g_object_unref (socket4);
|
|
socket4 = NULL;
|
|
break;
|
|
}
|
|
|
|
g_assert (G_IS_INET_SOCKET_ADDRESS (address));
|
|
candidate_port =
|
|
g_inet_socket_address_get_port (G_INET_SOCKET_ADDRESS (address));
|
|
g_assert (candidate_port != 0);
|
|
g_object_unref (address);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* should only be non-zero if we have a socket */
|
|
g_assert ((candidate_port != 0) == (socket4 || socket6));
|
|
|
|
while (sockets_to_close)
|
|
{
|
|
g_object_unref (sockets_to_close->data);
|
|
sockets_to_close = g_slist_delete_link (sockets_to_close,
|
|
sockets_to_close);
|
|
}
|
|
|
|
/* now we actually listen() the sockets and add them to the listener */
|
|
if (socket6 != NULL)
|
|
{
|
|
g_socket_set_listen_backlog (socket6, listener->priv->listen_backlog);
|
|
if (!g_socket_listen (socket6, error))
|
|
{
|
|
g_object_unref (socket6);
|
|
if (socket4)
|
|
g_object_unref (socket4);
|
|
|
|
return 0;
|
|
}
|
|
|
|
if (source_object)
|
|
g_object_set_qdata_full (G_OBJECT (socket6), source_quark,
|
|
g_object_ref (source_object),
|
|
g_object_unref);
|
|
|
|
g_ptr_array_add (listener->priv->sockets, socket6);
|
|
}
|
|
|
|
if (socket4 != NULL)
|
|
{
|
|
g_socket_set_listen_backlog (socket4, listener->priv->listen_backlog);
|
|
if (!g_socket_listen (socket4, error))
|
|
{
|
|
g_object_unref (socket4);
|
|
if (socket6)
|
|
g_object_unref (socket6);
|
|
|
|
return 0;
|
|
}
|
|
|
|
if (source_object)
|
|
g_object_set_qdata_full (G_OBJECT (socket4), source_quark,
|
|
g_object_ref (source_object),
|
|
g_object_unref);
|
|
|
|
g_ptr_array_add (listener->priv->sockets, socket4);
|
|
}
|
|
|
|
if ((socket4 != NULL || socket6 != NULL) &&
|
|
G_SOCKET_LISTENER_GET_CLASS (listener)->changed)
|
|
G_SOCKET_LISTENER_GET_CLASS (listener)->changed (listener);
|
|
|
|
return candidate_port;
|
|
}
|
|
|
|
#define __G_SOCKET_LISTENER_C__
|
|
#include "gioaliasdef.c"
|