glib/gio/gsocket.c
Milan Crha d01a437490 Silence valgrind
Initialize all fields of struct msghdr. Bug 625472.
2010-07-31 23:51:45 -04:00

3396 lines
89 KiB
C

/* GIO - GLib Input, Output and Streaming Library
*
* Copyright (C) 2008 Christian Kellner, Samuel Cormier-Iijima
* Copyright © 2009 Codethink Limited
* Copyright © 2009 Red Hat, Inc
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General
* Public License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307, USA.
*
* Authors: Christian Kellner <gicmo@gnome.org>
* Samuel Cormier-Iijima <sciyoshi@gmail.com>
* Ryan Lortie <desrt@desrt.ca>
* Alexander Larsson <alexl@redhat.com>
*/
#include "config.h"
#include "gsocket.h"
#include <errno.h>
#include <signal.h>
#include <string.h>
#include <stdlib.h>
#ifndef G_OS_WIN32
# include <fcntl.h>
# include <unistd.h>
#endif
#ifdef HAVE_SYS_UIO_H
#include <sys/uio.h>
#endif
#include "gcancellable.h"
#include "gioenumtypes.h"
#include "ginetaddress.h"
#include "ginitable.h"
#include "gioerror.h"
#include "gioenums.h"
#include "gioerror.h"
#include "gnetworkingprivate.h"
#include "gsocketaddress.h"
#include "gsocketcontrolmessage.h"
#include "gcredentials.h"
#include "glibintl.h"
/**
* SECTION:gsocket
* @short_description: Low-level socket object
* @include: gio/gio.h
* @see_also: #GInitable
*
* A #GSocket is a low-level networking primitive. It is a more or less
* direct mapping of the BSD socket API in a portable GObject based API.
* It supports both the UNIX socket implementations and winsock2 on Windows.
*
* #GSocket is the platform independent base upon which the higher level
* network primitives are based. Applications are not typically meant to
* use it directly, but rather through classes like #GSocketClient,
* #GSocketService and #GSocketConnection. However there may be cases where
* direct use of #GSocket is useful.
*
* #GSocket implements the #GInitable interface, so if it is manually constructed
* by e.g. g_object_new() you must call g_initable_init() and check the
* results before using the object. This is done automatically in
* g_socket_new() and g_socket_new_from_fd(), so these functions can return
* %NULL.
*
* Sockets operate in two general modes, blocking or non-blocking. When
* in blocking mode all operations block until the requested operation
* is finished or there is an error. In non-blocking mode all calls that
* would block return immediately with a %G_IO_ERROR_WOULD_BLOCK error.
* To know when a call would successfully run you can call g_socket_condition_check(),
* or g_socket_condition_wait(). You can also use g_socket_create_source() and
* attach it to a #GMainContext to get callbacks when I/O is possible.
* Note that all sockets are always set to non blocking mode in the system, and
* blocking mode is emulated in GSocket.
*
* When working in non-blocking mode applications should always be able to
* handle getting a %G_IO_ERROR_WOULD_BLOCK error even when some other
* function said that I/O was possible. This can easily happen in case
* of a race condition in the application, but it can also happen for other
* reasons. For instance, on Windows a socket is always seen as writable
* until a write returns %G_IO_ERROR_WOULD_BLOCK.
*
* #GSocket<!-- -->s can be either connection oriented or datagram based.
* For connection oriented types you must first establish a connection by
* either connecting to an address or accepting a connection from another
* address. For connectionless socket types the target/source address is
* specified or received in each I/O operation.
*
* All socket file descriptors are set to be close-on-exec.
*
* Note that creating a #GSocket causes the signal %SIGPIPE to be
* ignored for the remainder of the program. If you are writing a
* command-line utility that uses #GSocket, you may need to take into
* account the fact that your program will not automatically be killed
* if it tries to write to %stdout after it has been closed.
*
* Since: 2.22
*/
static void g_socket_initable_iface_init (GInitableIface *iface);
static gboolean g_socket_initable_init (GInitable *initable,
GCancellable *cancellable,
GError **error);
G_DEFINE_TYPE_WITH_CODE (GSocket, g_socket, G_TYPE_OBJECT,
G_IMPLEMENT_INTERFACE (G_TYPE_INITABLE,
g_socket_initable_iface_init));
enum
{
PROP_0,
PROP_FAMILY,
PROP_TYPE,
PROP_PROTOCOL,
PROP_FD,
PROP_BLOCKING,
PROP_LISTEN_BACKLOG,
PROP_KEEPALIVE,
PROP_LOCAL_ADDRESS,
PROP_REMOTE_ADDRESS,
PROP_TIMEOUT
};
struct _GSocketPrivate
{
GSocketFamily family;
GSocketType type;
GSocketProtocol protocol;
gint fd;
gint listen_backlog;
guint timeout;
GError *construct_error;
guint inited : 1;
guint blocking : 1;
guint keepalive : 1;
guint closed : 1;
guint connected : 1;
guint listening : 1;
guint timed_out : 1;
#ifdef G_OS_WIN32
WSAEVENT event;
int current_events;
int current_errors;
int selected_events;
GList *requested_conditions; /* list of requested GIOCondition * */
#endif
};
static int
get_socket_errno (void)
{
#ifndef G_OS_WIN32
return errno;
#else
return WSAGetLastError ();
#endif
}
static GIOErrorEnum
socket_io_error_from_errno (int err)
{
#ifndef G_OS_WIN32
return g_io_error_from_errno (err);
#else
switch (err)
{
case WSAEADDRINUSE:
return G_IO_ERROR_ADDRESS_IN_USE;
case WSAEWOULDBLOCK:
return G_IO_ERROR_WOULD_BLOCK;
case WSAEACCES:
return G_IO_ERROR_PERMISSION_DENIED;
case WSA_INVALID_HANDLE:
case WSA_INVALID_PARAMETER:
case WSAEBADF:
case WSAENOTSOCK:
return G_IO_ERROR_INVALID_ARGUMENT;
case WSAEPROTONOSUPPORT:
return G_IO_ERROR_NOT_SUPPORTED;
case WSAECANCELLED:
return G_IO_ERROR_CANCELLED;
case WSAESOCKTNOSUPPORT:
case WSAEOPNOTSUPP:
case WSAEPFNOSUPPORT:
case WSAEAFNOSUPPORT:
return G_IO_ERROR_NOT_SUPPORTED;
default:
return G_IO_ERROR_FAILED;
}
#endif
}
static const char *
socket_strerror (int err)
{
#ifndef G_OS_WIN32
return g_strerror (err);
#else
static GStaticPrivate last_msg = G_STATIC_PRIVATE_INIT;
char *msg;
msg = g_win32_error_message (err);
g_static_private_set (&last_msg, msg, g_free);
return msg;
#endif
}
#ifdef G_OS_WIN32
#define win32_unset_event_mask(_socket, _mask) _win32_unset_event_mask (_socket, _mask)
static void
_win32_unset_event_mask (GSocket *socket, int mask)
{
socket->priv->current_events &= ~mask;
socket->priv->current_errors &= ~mask;
}
#else
#define win32_unset_event_mask(_socket, _mask)
#endif
static void
set_fd_nonblocking (int fd)
{
#ifndef G_OS_WIN32
glong arg;
#else
gulong arg;
#endif
#ifndef G_OS_WIN32
if ((arg = fcntl (fd, F_GETFL, NULL)) < 0)
{
g_warning ("Error getting socket status flags: %s", socket_strerror (errno));
arg = 0;
}
arg = arg | O_NONBLOCK;
if (fcntl (fd, F_SETFL, arg) < 0)
g_warning ("Error setting socket status flags: %s", socket_strerror (errno));
#else
arg = TRUE;
if (ioctlsocket (fd, FIONBIO, &arg) == SOCKET_ERROR)
{
int errsv = get_socket_errno ();
g_warning ("Error setting socket status flags: %s", socket_strerror (errsv));
}
#endif
}
static gboolean
check_socket (GSocket *socket,
GError **error)
{
if (!socket->priv->inited)
{
g_set_error_literal (error, G_IO_ERROR, G_IO_ERROR_NOT_INITIALIZED,
_("Invalid socket, not initialized"));
return FALSE;
}
if (socket->priv->construct_error)
{
g_set_error (error, G_IO_ERROR, G_IO_ERROR_NOT_INITIALIZED,
_("Invalid socket, initialization failed due to: %s"),
socket->priv->construct_error->message);
return FALSE;
}
if (socket->priv->closed)
{
g_set_error_literal (error, G_IO_ERROR, G_IO_ERROR_CLOSED,
_("Socket is already closed"));
return FALSE;
}
if (socket->priv->timed_out)
{
socket->priv->timed_out = FALSE;
g_set_error_literal (error, G_IO_ERROR, G_IO_ERROR_TIMED_OUT,
_("Socket I/O timed out"));
return FALSE;
}
return TRUE;
}
static void
g_socket_details_from_fd (GSocket *socket)
{
struct sockaddr_storage address;
gint fd;
guint addrlen;
guint optlen;
int value;
int errsv;
#ifdef G_OS_WIN32
/* See bug #611756 */
BOOL bool_val = FALSE;
#else
int bool_val;
#endif
fd = socket->priv->fd;
optlen = sizeof value;
if (getsockopt (fd, SOL_SOCKET, SO_TYPE, (void *)&value, &optlen) != 0)
{
errsv = get_socket_errno ();
switch (errsv)
{
#ifdef ENOTSOCK
case ENOTSOCK:
#endif
#ifdef WSAENOTSOCK
case WSAENOTSOCK:
#endif
case EBADF:
/* programmer error */
g_error ("creating GSocket from fd %d: %s\n",
fd, socket_strerror (errsv));
default:
break;
}
goto err;
}
g_assert (optlen == sizeof value);
switch (value)
{
case SOCK_STREAM:
socket->priv->type = G_SOCKET_TYPE_STREAM;
break;
case SOCK_DGRAM:
socket->priv->type = G_SOCKET_TYPE_DATAGRAM;
break;
case SOCK_SEQPACKET:
socket->priv->type = G_SOCKET_TYPE_SEQPACKET;
break;
default:
socket->priv->type = G_SOCKET_TYPE_INVALID;
break;
}
addrlen = sizeof address;
if (getsockname (fd, (struct sockaddr *) &address, &addrlen) != 0)
{
errsv = get_socket_errno ();
goto err;
}
g_assert (G_STRUCT_OFFSET (struct sockaddr, sa_family) +
sizeof address.ss_family <= addrlen);
switch (address.ss_family)
{
case G_SOCKET_FAMILY_IPV4:
case G_SOCKET_FAMILY_IPV6:
case G_SOCKET_FAMILY_UNIX:
socket->priv->family = address.ss_family;
break;
default:
socket->priv->family = G_SOCKET_FAMILY_INVALID;
break;
}
if (socket->priv->family != G_SOCKET_FAMILY_INVALID)
{
addrlen = sizeof address;
if (getpeername (fd, (struct sockaddr *) &address, &addrlen) >= 0)
socket->priv->connected = TRUE;
}
optlen = sizeof bool_val;
if (getsockopt (fd, SOL_SOCKET, SO_KEEPALIVE,
(void *)&bool_val, &optlen) == 0)
{
#ifndef G_OS_WIN32
/* Experimentation indicates that the SO_KEEPALIVE value is
* actually a char on Windows, even if documentation claims it
* to be a BOOL which is a typedef for int. So this g_assert()
* fails. See bug #611756.
*/
g_assert (optlen == sizeof bool_val);
#endif
socket->priv->keepalive = !!bool_val;
}
else
{
/* Can't read, maybe not supported, assume FALSE */
socket->priv->keepalive = FALSE;
}
return;
err:
g_set_error (&socket->priv->construct_error, G_IO_ERROR,
socket_io_error_from_errno (errsv),
_("creating GSocket from fd: %s"),
socket_strerror (errsv));
}
static gint
g_socket_create_socket (GSocketFamily family,
GSocketType type,
int protocol,
GError **error)
{
gint native_type;
gint fd;
switch (type)
{
case G_SOCKET_TYPE_STREAM:
native_type = SOCK_STREAM;
break;
case G_SOCKET_TYPE_DATAGRAM:
native_type = SOCK_DGRAM;
break;
case G_SOCKET_TYPE_SEQPACKET:
native_type = SOCK_SEQPACKET;
break;
default:
g_assert_not_reached ();
}
if (protocol == -1)
{
g_set_error (error, G_IO_ERROR, G_IO_ERROR_INVALID_ARGUMENT,
_("Unable to create socket: %s"), _("Unknown protocol was specified"));
return -1;
}
#ifdef SOCK_CLOEXEC
fd = socket (family, native_type | SOCK_CLOEXEC, protocol);
/* It's possible that libc has SOCK_CLOEXEC but the kernel does not */
if (fd < 0 && errno == EINVAL)
#endif
fd = socket (family, native_type, protocol);
if (fd < 0)
{
int errsv = get_socket_errno ();
g_set_error (error, G_IO_ERROR, socket_io_error_from_errno (errsv),
_("Unable to create socket: %s"), socket_strerror (errsv));
}
#ifndef G_OS_WIN32
{
int flags;
/* We always want to set close-on-exec to protect users. If you
need to so some weird inheritance to exec you can re-enable this
using lower level hacks with g_socket_get_fd(). */
flags = fcntl (fd, F_GETFD, 0);
if (flags != -1 &&
(flags & FD_CLOEXEC) == 0)
{
flags |= FD_CLOEXEC;
fcntl (fd, F_SETFD, flags);
}
}
#endif
return fd;
}
static void
g_socket_constructed (GObject *object)
{
GSocket *socket = G_SOCKET (object);
if (socket->priv->fd >= 0)
/* create socket->priv info from the fd */
g_socket_details_from_fd (socket);
else
/* create the fd from socket->priv info */
socket->priv->fd = g_socket_create_socket (socket->priv->family,
socket->priv->type,
socket->priv->protocol,
&socket->priv->construct_error);
/* Always use native nonblocking sockets, as
windows sets sockets to nonblocking automatically
in certain operations. This way we make things work
the same on all platforms */
if (socket->priv->fd != -1)
set_fd_nonblocking (socket->priv->fd);
}
static void
g_socket_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
GSocket *socket = G_SOCKET (object);
GSocketAddress *address;
switch (prop_id)
{
case PROP_FAMILY:
g_value_set_enum (value, socket->priv->family);
break;
case PROP_TYPE:
g_value_set_enum (value, socket->priv->type);
break;
case PROP_PROTOCOL:
g_value_set_enum (value, socket->priv->protocol);
break;
case PROP_FD:
g_value_set_int (value, socket->priv->fd);
break;
case PROP_BLOCKING:
g_value_set_boolean (value, socket->priv->blocking);
break;
case PROP_LISTEN_BACKLOG:
g_value_set_int (value, socket->priv->listen_backlog);
break;
case PROP_KEEPALIVE:
g_value_set_boolean (value, socket->priv->keepalive);
break;
case PROP_LOCAL_ADDRESS:
address = g_socket_get_local_address (socket, NULL);
g_value_take_object (value, address);
break;
case PROP_REMOTE_ADDRESS:
address = g_socket_get_remote_address (socket, NULL);
g_value_take_object (value, address);
break;
case PROP_TIMEOUT:
g_value_set_uint (value, socket->priv->timeout);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
g_socket_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
GSocket *socket = G_SOCKET (object);
switch (prop_id)
{
case PROP_FAMILY:
socket->priv->family = g_value_get_enum (value);
break;
case PROP_TYPE:
socket->priv->type = g_value_get_enum (value);
break;
case PROP_PROTOCOL:
socket->priv->protocol = g_value_get_enum (value);
break;
case PROP_FD:
socket->priv->fd = g_value_get_int (value);
break;
case PROP_BLOCKING:
g_socket_set_blocking (socket, g_value_get_boolean (value));
break;
case PROP_LISTEN_BACKLOG:
g_socket_set_listen_backlog (socket, g_value_get_int (value));
break;
case PROP_KEEPALIVE:
g_socket_set_keepalive (socket, g_value_get_boolean (value));
break;
case PROP_TIMEOUT:
g_socket_set_timeout (socket, g_value_get_uint (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
g_socket_finalize (GObject *object)
{
GSocket *socket = G_SOCKET (object);
g_clear_error (&socket->priv->construct_error);
if (socket->priv->fd != -1 &&
!socket->priv->closed)
g_socket_close (socket, NULL);
#ifdef G_OS_WIN32
if (socket->priv->event != WSA_INVALID_EVENT)
{
WSACloseEvent (socket->priv->event);
socket->priv->event = WSA_INVALID_EVENT;
}
g_assert (socket->priv->requested_conditions == NULL);
#endif
if (G_OBJECT_CLASS (g_socket_parent_class)->finalize)
(*G_OBJECT_CLASS (g_socket_parent_class)->finalize) (object);
}
static void
g_socket_class_init (GSocketClass *klass)
{
GObjectClass *gobject_class G_GNUC_UNUSED = G_OBJECT_CLASS (klass);
volatile GType type;
/* Make sure winsock has been initialized */
type = g_inet_address_get_type ();
#ifdef SIGPIPE
/* There is no portable, thread-safe way to avoid having the process
* be killed by SIGPIPE when calling send() or sendmsg(), so we are
* forced to simply ignore the signal process-wide.
*/
signal (SIGPIPE, SIG_IGN);
#endif
g_type_class_add_private (klass, sizeof (GSocketPrivate));
gobject_class->finalize = g_socket_finalize;
gobject_class->constructed = g_socket_constructed;
gobject_class->set_property = g_socket_set_property;
gobject_class->get_property = g_socket_get_property;
g_object_class_install_property (gobject_class, PROP_FAMILY,
g_param_spec_enum ("family",
P_("Socket family"),
P_("The sockets address family"),
G_TYPE_SOCKET_FAMILY,
G_SOCKET_FAMILY_INVALID,
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_TYPE,
g_param_spec_enum ("type",
P_("Socket type"),
P_("The sockets type"),
G_TYPE_SOCKET_TYPE,
G_SOCKET_TYPE_STREAM,
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_PROTOCOL,
g_param_spec_enum ("protocol",
P_("Socket protocol"),
P_("The id of the protocol to use, or -1 for unknown"),
G_TYPE_SOCKET_PROTOCOL,
G_SOCKET_PROTOCOL_UNKNOWN,
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_FD,
g_param_spec_int ("fd",
P_("File descriptor"),
P_("The sockets file descriptor"),
G_MININT,
G_MAXINT,
-1,
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_BLOCKING,
g_param_spec_boolean ("blocking",
P_("blocking"),
P_("Whether or not I/O on this socket is blocking"),
TRUE,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_LISTEN_BACKLOG,
g_param_spec_int ("listen-backlog",
P_("Listen backlog"),
P_("Outstanding connections in the listen queue"),
0,
SOMAXCONN,
10,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_KEEPALIVE,
g_param_spec_boolean ("keepalive",
P_("Keep connection alive"),
P_("Keep connection alive by sending periodic pings"),
FALSE,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_LOCAL_ADDRESS,
g_param_spec_object ("local-address",
P_("Local address"),
P_("The local address the socket is bound to"),
G_TYPE_SOCKET_ADDRESS,
G_PARAM_READABLE |
G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_REMOTE_ADDRESS,
g_param_spec_object ("remote-address",
P_("Remote address"),
P_("The remote address the socket is connected to"),
G_TYPE_SOCKET_ADDRESS,
G_PARAM_READABLE |
G_PARAM_STATIC_STRINGS));
/**
* GSocket:timeout:
*
* The timeout in seconds on socket I/O
*
* Since: 2.26
*/
g_object_class_install_property (gobject_class, PROP_TIMEOUT,
g_param_spec_uint ("timeout",
P_("Timeout"),
P_("The timeout in seconds on socket I/O"),
0,
G_MAXUINT,
0,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS));
}
static void
g_socket_initable_iface_init (GInitableIface *iface)
{
iface->init = g_socket_initable_init;
}
static void
g_socket_init (GSocket *socket)
{
socket->priv = G_TYPE_INSTANCE_GET_PRIVATE (socket, G_TYPE_SOCKET, GSocketPrivate);
socket->priv->fd = -1;
socket->priv->blocking = TRUE;
socket->priv->listen_backlog = 10;
socket->priv->construct_error = NULL;
#ifdef G_OS_WIN32
socket->priv->event = WSA_INVALID_EVENT;
#endif
}
static gboolean
g_socket_initable_init (GInitable *initable,
GCancellable *cancellable,
GError **error)
{
GSocket *socket;
g_return_val_if_fail (G_IS_SOCKET (initable), FALSE);
socket = G_SOCKET (initable);
if (cancellable != NULL)
{
g_set_error_literal (error, G_IO_ERROR, G_IO_ERROR_NOT_SUPPORTED,
_("Cancellable initialization not supported"));
return FALSE;
}
socket->priv->inited = TRUE;
if (socket->priv->construct_error)
{
if (error)
*error = g_error_copy (socket->priv->construct_error);
return FALSE;
}
return TRUE;
}
/**
* g_socket_new:
* @family: the socket family to use, e.g. %G_SOCKET_FAMILY_IPV4.
* @type: the socket type to use.
* @protocol: the id of the protocol to use, or 0 for default.
* @error: #GError for error reporting, or %NULL to ignore.
*
* Creates a new #GSocket with the defined family, type and protocol.
* If @protocol is 0 (%G_SOCKET_PROTOCOL_DEFAULT) the default protocol type
* for the family and type is used.
*
* The @protocol is a family and type specific int that specifies what
* kind of protocol to use. #GSocketProtocol lists several common ones.
* Many families only support one protocol, and use 0 for this, others
* support several and using 0 means to use the default protocol for
* the family and type.
*
* The protocol id is passed directly to the operating
* system, so you can use protocols not listed in #GSocketProtocol if you
* know the protocol number used for it.
*
* Returns: a #GSocket or %NULL on error.
* Free the returned object with g_object_unref().
*
* Since: 2.22
*/
GSocket *
g_socket_new (GSocketFamily family,
GSocketType type,
GSocketProtocol protocol,
GError **error)
{
return G_SOCKET (g_initable_new (G_TYPE_SOCKET,
NULL, error,
"family", family,
"type", type,
"protocol", protocol,
NULL));
}
/**
* g_socket_new_from_fd:
* @fd: a native socket file descriptor.
* @error: #GError for error reporting, or %NULL to ignore.
*
* Creates a new #GSocket from a native file descriptor
* or winsock SOCKET handle.
*
* This reads all the settings from the file descriptor so that
* all properties should work. Note that the file descriptor
* will be set to non-blocking mode, independent on the blocking
* mode of the #GSocket.
*
* Returns: a #GSocket or %NULL on error.
* Free the returned object with g_object_unref().
*
* Since: 2.22
*/
GSocket *
g_socket_new_from_fd (gint fd,
GError **error)
{
return G_SOCKET (g_initable_new (G_TYPE_SOCKET,
NULL, error,
"fd", fd,
NULL));
}
/**
* g_socket_set_blocking:
* @socket: a #GSocket.
* @blocking: Whether to use blocking I/O or not.
*
* Sets the blocking mode of the socket. In blocking mode
* all operations block until they succeed or there is an error. In
* non-blocking mode all functions return results immediately or
* with a %G_IO_ERROR_WOULD_BLOCK error.
*
* All sockets are created in blocking mode. However, note that the
* platform level socket is always non-blocking, and blocking mode
* is a GSocket level feature.
*
* Since: 2.22
*/
void
g_socket_set_blocking (GSocket *socket,
gboolean blocking)
{
g_return_if_fail (G_IS_SOCKET (socket));
blocking = !!blocking;
if (socket->priv->blocking == blocking)
return;
socket->priv->blocking = blocking;
g_object_notify (G_OBJECT (socket), "blocking");
}
/**
* g_socket_get_blocking:
* @socket: a #GSocket.
*
* Gets the blocking mode of the socket. For details on blocking I/O,
* see g_socket_set_blocking().
*
* Returns: %TRUE if blocking I/O is used, %FALSE otherwise.
*
* Since: 2.22
*/
gboolean
g_socket_get_blocking (GSocket *socket)
{
g_return_val_if_fail (G_IS_SOCKET (socket), FALSE);
return socket->priv->blocking;
}
/**
* g_socket_set_keepalive:
* @socket: a #GSocket.
* @keepalive: Value for the keepalive flag
*
* Sets or unsets the %SO_KEEPALIVE flag on the underlying socket. When
* this flag is set on a socket, the system will attempt to verify that the
* remote socket endpoint is still present if a sufficiently long period of
* time passes with no data being exchanged. If the system is unable to
* verify the presence of the remote endpoint, it will automatically close
* the connection.
*
* This option is only functional on certain kinds of sockets. (Notably,
* %G_SOCKET_PROTOCOL_TCP sockets.)
*
* The exact time between pings is system- and protocol-dependent, but will
* normally be at least two hours. Most commonly, you would set this flag
* on a server socket if you want to allow clients to remain idle for long
* periods of time, but also want to ensure that connections are eventually
* garbage-collected if clients crash or become unreachable.
*
* Since: 2.22
*/
void
g_socket_set_keepalive (GSocket *socket,
gboolean keepalive)
{
int value;
g_return_if_fail (G_IS_SOCKET (socket));
keepalive = !!keepalive;
if (socket->priv->keepalive == keepalive)
return;
value = (gint) keepalive;
if (setsockopt (socket->priv->fd, SOL_SOCKET, SO_KEEPALIVE,
(gpointer) &value, sizeof (value)) < 0)
{
int errsv = get_socket_errno ();
g_warning ("error setting keepalive: %s", socket_strerror (errsv));
return;
}
socket->priv->keepalive = keepalive;
g_object_notify (G_OBJECT (socket), "keepalive");
}
/**
* g_socket_get_keepalive:
* @socket: a #GSocket.
*
* Gets the keepalive mode of the socket. For details on this,
* see g_socket_set_keepalive().
*
* Returns: %TRUE if keepalive is active, %FALSE otherwise.
*
* Since: 2.22
*/
gboolean
g_socket_get_keepalive (GSocket *socket)
{
g_return_val_if_fail (G_IS_SOCKET (socket), FALSE);
return socket->priv->keepalive;
}
/**
* g_socket_get_listen_backlog:
* @socket: a #GSocket.
*
* Gets the listen backlog setting of the socket. For details on this,
* see g_socket_set_listen_backlog().
*
* Returns: the maximum number of pending connections.
*
* Since: 2.22
*/
gint
g_socket_get_listen_backlog (GSocket *socket)
{
g_return_val_if_fail (G_IS_SOCKET (socket), 0);
return socket->priv->listen_backlog;
}
/**
* g_socket_set_listen_backlog:
* @socket: a #GSocket.
* @backlog: the maximum number of pending connections.
*
* Sets the maximum number of outstanding connections allowed
* when listening on this socket. If more clients than this are
* connecting to the socket and the application is not handling them
* on time then the new connections will be refused.
*
* Note that this must be called before g_socket_listen() and has no
* effect if called after that.
*
* Since: 2.22
*/
void
g_socket_set_listen_backlog (GSocket *socket,
gint backlog)
{
g_return_if_fail (G_IS_SOCKET (socket));
g_return_if_fail (!socket->priv->listening);
if (backlog != socket->priv->listen_backlog)
{
socket->priv->listen_backlog = backlog;
g_object_notify (G_OBJECT (socket), "listen-backlog");
}
}
/**
* g_socket_get_timeout:
* @socket: a #GSocket.
*
* Gets the timeout setting of the socket. For details on this, see
* g_socket_set_timeout().
*
* Returns: the timeout in seconds
*
* Since: 2.26
*/
guint
g_socket_get_timeout (GSocket *socket)
{
g_return_val_if_fail (G_IS_SOCKET (socket), 0);
return socket->priv->timeout;
}
/**
* g_socket_set_timeout:
* @socket: a #GSocket.
* @timeout: the timeout for @socket, in seconds, or 0 for none
*
* Sets the time in seconds after which I/O operations on @socket will
* time out if they have not yet completed.
*
* On a blocking socket, this means that any blocking #GSocket
* operation will time out after @timeout seconds of inactivity,
* returning %G_IO_ERROR_TIMED_OUT.
*
* On a non-blocking socket, calls to g_socket_condition_wait() will
* also fail with %G_IO_ERROR_TIMED_OUT after the given time. Sources
* created with g_socket_create_source() will trigger after
* @timeout seconds of inactivity, with the requested condition
* set, at which point calling g_socket_receive(), g_socket_send(),
* g_socket_check_connect_result(), etc, will fail with
* %G_IO_ERROR_TIMED_OUT.
*
* If @timeout is 0 (the default), operations will never time out
* on their own.
*
* Note that if an I/O operation is interrupted by a signal, this may
* cause the timeout to be reset.
*
* Since: 2.26
*/
void
g_socket_set_timeout (GSocket *socket,
guint timeout)
{
g_return_if_fail (G_IS_SOCKET (socket));
if (timeout != socket->priv->timeout)
{
socket->priv->timeout = timeout;
g_object_notify (G_OBJECT (socket), "timeout");
}
}
/**
* g_socket_get_family:
* @socket: a #GSocket.
*
* Gets the socket family of the socket.
*
* Returns: a #GSocketFamily
*
* Since: 2.22
*/
GSocketFamily
g_socket_get_family (GSocket *socket)
{
g_return_val_if_fail (G_IS_SOCKET (socket), G_SOCKET_FAMILY_INVALID);
return socket->priv->family;
}
/**
* g_socket_get_socket_type:
* @socket: a #GSocket.
*
* Gets the socket type of the socket.
*
* Returns: a #GSocketType
*
* Since: 2.22
*/
GSocketType
g_socket_get_socket_type (GSocket *socket)
{
g_return_val_if_fail (G_IS_SOCKET (socket), G_SOCKET_TYPE_INVALID);
return socket->priv->type;
}
/**
* g_socket_get_protocol:
* @socket: a #GSocket.
*
* Gets the socket protocol id the socket was created with.
* In case the protocol is unknown, -1 is returned.
*
* Returns: a protocol id, or -1 if unknown
*
* Since: 2.22
*/
GSocketProtocol
g_socket_get_protocol (GSocket *socket)
{
g_return_val_if_fail (G_IS_SOCKET (socket), -1);
return socket->priv->protocol;
}
/**
* g_socket_get_fd:
* @socket: a #GSocket.
*
* Returns the underlying OS socket object. On unix this
* is a socket file descriptor, and on windows this is
* a Winsock2 SOCKET handle. This may be useful for
* doing platform specific or otherwise unusual operations
* on the socket.
*
* Returns: the file descriptor of the socket.
*
* Since: 2.22
*/
int
g_socket_get_fd (GSocket *socket)
{
g_return_val_if_fail (G_IS_SOCKET (socket), -1);
return socket->priv->fd;
}
/**
* g_socket_get_local_address:
* @socket: a #GSocket.
* @error: #GError for error reporting, or %NULL to ignore.
*
* Try to get the local address of a bound socket. This is only
* useful if the socket has been bound to a local address,
* either explicitly or implicitly when connecting.
*
* Returns: a #GSocketAddress or %NULL on error.
* Free the returned object with g_object_unref().
*
* Since: 2.22
*/
GSocketAddress *
g_socket_get_local_address (GSocket *socket,
GError **error)
{
struct sockaddr_storage buffer;
guint32 len = sizeof (buffer);
g_return_val_if_fail (G_IS_SOCKET (socket), NULL);
if (getsockname (socket->priv->fd, (struct sockaddr *) &buffer, &len) < 0)
{
int errsv = get_socket_errno ();
g_set_error (error, G_IO_ERROR, socket_io_error_from_errno (errsv),
_("could not get local address: %s"), socket_strerror (errsv));
return NULL;
}
return g_socket_address_new_from_native (&buffer, len);
}
/**
* g_socket_get_remote_address:
* @socket: a #GSocket.
* @error: #GError for error reporting, or %NULL to ignore.
*
* Try to get the remove address of a connected socket. This is only
* useful for connection oriented sockets that have been connected.
*
* Returns: a #GSocketAddress or %NULL on error.
* Free the returned object with g_object_unref().
*
* Since: 2.22
*/
GSocketAddress *
g_socket_get_remote_address (GSocket *socket,
GError **error)
{
struct sockaddr_storage buffer;
guint32 len = sizeof (buffer);
g_return_val_if_fail (G_IS_SOCKET (socket), NULL);
if (getpeername (socket->priv->fd, (struct sockaddr *) &buffer, &len) < 0)
{
int errsv = get_socket_errno ();
g_set_error (error, G_IO_ERROR, socket_io_error_from_errno (errsv),
_("could not get remote address: %s"), socket_strerror (errsv));
return NULL;
}
return g_socket_address_new_from_native (&buffer, len);
}
/**
* g_socket_is_connected:
* @socket: a #GSocket.
*
* Check whether the socket is connected. This is only useful for
* connection-oriented sockets.
*
* Returns: %TRUE if socket is connected, %FALSE otherwise.
*
* Since: 2.22
*/
gboolean
g_socket_is_connected (GSocket *socket)
{
g_return_val_if_fail (G_IS_SOCKET (socket), FALSE);
return socket->priv->connected;
}
/**
* g_socket_listen:
* @socket: a #GSocket.
* @error: #GError for error reporting, or %NULL to ignore.
*
* Marks the socket as a server socket, i.e. a socket that is used
* to accept incoming requests using g_socket_accept().
*
* Before calling this the socket must be bound to a local address using
* g_socket_bind().
*
* To set the maximum amount of outstanding clients, use
* g_socket_set_listen_backlog().
*
* Returns: %TRUE on success, %FALSE on error.
*
* Since: 2.22
*/
gboolean
g_socket_listen (GSocket *socket,
GError **error)
{
g_return_val_if_fail (G_IS_SOCKET (socket), FALSE);
if (!check_socket (socket, error))
return FALSE;
if (listen (socket->priv->fd, socket->priv->listen_backlog) < 0)
{
int errsv = get_socket_errno ();
g_set_error (error, G_IO_ERROR, socket_io_error_from_errno (errsv),
_("could not listen: %s"), socket_strerror (errsv));
return FALSE;
}
socket->priv->listening = TRUE;
return TRUE;
}
/**
* g_socket_bind:
* @socket: a #GSocket.
* @address: a #GSocketAddress specifying the local address.
* @allow_reuse: whether to allow reusing this address
* @error: #GError for error reporting, or %NULL to ignore.
*
* When a socket is created it is attached to an address family, but it
* doesn't have an address in this family. g_socket_bind() assigns the
* address (sometimes called name) of the socket.
*
* It is generally required to bind to a local address before you can
* receive connections. (See g_socket_listen() and g_socket_accept() ).
* In certain situations, you may also want to bind a socket that will be
* used to initiate connections, though this is not normally required.
*
* @allow_reuse should be %TRUE for server sockets (sockets that you will
* eventually call g_socket_accept() on), and %FALSE for client sockets.
* (Specifically, if it is %TRUE, then g_socket_bind() will set the
* %SO_REUSEADDR flag on the socket, allowing it to bind @address even if
* that address was previously used by another socket that has not yet been
* fully cleaned-up by the kernel. Failing to set this flag on a server
* socket may cause the bind call to return %G_IO_ERROR_ADDRESS_IN_USE if
* the server program is stopped and then immediately restarted.)
*
* Returns: %TRUE on success, %FALSE on error.
*
* Since: 2.22
*/
gboolean
g_socket_bind (GSocket *socket,
GSocketAddress *address,
gboolean reuse_address,
GError **error)
{
struct sockaddr_storage addr;
g_return_val_if_fail (G_IS_SOCKET (socket) && G_IS_SOCKET_ADDRESS (address), FALSE);
if (!check_socket (socket, error))
return FALSE;
/* SO_REUSEADDR on windows means something else and is not what we want.
It always allows the unix variant of SO_REUSEADDR anyway */
#ifndef G_OS_WIN32
{
int value;
value = (int) !!reuse_address;
/* Ignore errors here, the only likely error is "not supported", and
this is a "best effort" thing mainly */
setsockopt (socket->priv->fd, SOL_SOCKET, SO_REUSEADDR,
(gpointer) &value, sizeof (value));
}
#endif
if (!g_socket_address_to_native (address, &addr, sizeof addr, error))
return FALSE;
if (bind (socket->priv->fd, (struct sockaddr *) &addr,
g_socket_address_get_native_size (address)) < 0)
{
int errsv = get_socket_errno ();
g_set_error (error,
G_IO_ERROR, socket_io_error_from_errno (errsv),
_("Error binding to address: %s"), socket_strerror (errsv));
return FALSE;
}
return TRUE;
}
/**
* g_socket_speaks_ipv4:
* @socket: a #GSocket
*
* Checks if a socket is capable of speaking IPv4.
*
* IPv4 sockets are capable of speaking IPv4. On some operating systems
* and under some combinations of circumstances IPv6 sockets are also
* capable of speaking IPv4. See RFC 3493 section 3.7 for more
* information.
*
* No other types of sockets are currently considered as being capable
* of speaking IPv4.
*
* Returns: %TRUE if this socket can be used with IPv4.
*
* Since: 2.22
**/
gboolean
g_socket_speaks_ipv4 (GSocket *socket)
{
switch (socket->priv->family)
{
case G_SOCKET_FAMILY_IPV4:
return TRUE;
case G_SOCKET_FAMILY_IPV6:
#if defined (IPPROTO_IPV6) && defined (IPV6_V6ONLY)
{
guint sizeof_int = sizeof (int);
gint v6_only;
if (getsockopt (socket->priv->fd,
IPPROTO_IPV6, IPV6_V6ONLY,
&v6_only, &sizeof_int) != 0)
return FALSE;
return !v6_only;
}
#else
return FALSE;
#endif
default:
return FALSE;
}
}
/**
* g_socket_accept:
* @socket: a #GSocket.
* @cancellable: a %GCancellable or %NULL
* @error: #GError for error reporting, or %NULL to ignore.
*
* Accept incoming connections on a connection-based socket. This removes
* the first outstanding connection request from the listening socket and
* creates a #GSocket object for it.
*
* The @socket must be bound to a local address with g_socket_bind() and
* must be listening for incoming connections (g_socket_listen()).
*
* If there are no outstanding connections then the operation will block
* or return %G_IO_ERROR_WOULD_BLOCK if non-blocking I/O is enabled.
* To be notified of an incoming connection, wait for the %G_IO_IN condition.
*
* Returns: a new #GSocket, or %NULL on error.
* Free the returned object with g_object_unref().
*
* Since: 2.22
*/
GSocket *
g_socket_accept (GSocket *socket,
GCancellable *cancellable,
GError **error)
{
GSocket *new_socket;
gint ret;
g_return_val_if_fail (G_IS_SOCKET (socket), NULL);
if (!check_socket (socket, error))
return NULL;
while (TRUE)
{
if (socket->priv->blocking &&
!g_socket_condition_wait (socket,
G_IO_IN, cancellable, error))
return NULL;
if ((ret = accept (socket->priv->fd, NULL, 0)) < 0)
{
int errsv = get_socket_errno ();
win32_unset_event_mask (socket, FD_ACCEPT);
if (errsv == EINTR)
continue;
if (socket->priv->blocking)
{
#ifdef WSAEWOULDBLOCK
if (errsv == WSAEWOULDBLOCK)
continue;
#else
if (errsv == EWOULDBLOCK ||
errsv == EAGAIN)
continue;
#endif
}
g_set_error (error, G_IO_ERROR,
socket_io_error_from_errno (errsv),
_("Error accepting connection: %s"), socket_strerror (errsv));
return NULL;
}
break;
}
win32_unset_event_mask (socket, FD_ACCEPT);
#ifdef G_OS_WIN32
{
/* The socket inherits the accepting sockets event mask and even object,
we need to remove that */
WSAEventSelect (ret, NULL, 0);
}
#else
{
int flags;
/* We always want to set close-on-exec to protect users. If you
need to so some weird inheritance to exec you can re-enable this
using lower level hacks with g_socket_get_fd(). */
flags = fcntl (ret, F_GETFD, 0);
if (flags != -1 &&
(flags & FD_CLOEXEC) == 0)
{
flags |= FD_CLOEXEC;
fcntl (ret, F_SETFD, flags);
}
}
#endif
new_socket = g_socket_new_from_fd (ret, error);
if (new_socket == NULL)
{
#ifdef G_OS_WIN32
closesocket (ret);
#else
close (ret);
#endif
}
else
new_socket->priv->protocol = socket->priv->protocol;
return new_socket;
}
/**
* g_socket_connect:
* @socket: a #GSocket.
* @address: a #GSocketAddress specifying the remote address.
* @cancellable: a %GCancellable or %NULL
* @error: #GError for error reporting, or %NULL to ignore.
*
* Connect the socket to the specified remote address.
*
* For connection oriented socket this generally means we attempt to make
* a connection to the @address. For a connection-less socket it sets
* the default address for g_socket_send() and discards all incoming datagrams
* from other sources.
*
* Generally connection oriented sockets can only connect once, but
* connection-less sockets can connect multiple times to change the
* default address.
*
* If the connect call needs to do network I/O it will block, unless
* non-blocking I/O is enabled. Then %G_IO_ERROR_PENDING is returned
* and the user can be notified of the connection finishing by waiting
* for the G_IO_OUT condition. The result of the connection can then be
* checked with g_socket_check_connect_result().
*
* Returns: %TRUE if connected, %FALSE on error.
*
* Since: 2.22
*/
gboolean
g_socket_connect (GSocket *socket,
GSocketAddress *address,
GCancellable *cancellable,
GError **error)
{
struct sockaddr_storage buffer;
g_return_val_if_fail (G_IS_SOCKET (socket) && G_IS_SOCKET_ADDRESS (address), FALSE);
if (!check_socket (socket, error))
return FALSE;
if (!g_socket_address_to_native (address, &buffer, sizeof buffer, error))
return FALSE;
while (1)
{
if (connect (socket->priv->fd, (struct sockaddr *) &buffer,
g_socket_address_get_native_size (address)) < 0)
{
int errsv = get_socket_errno ();
if (errsv == EINTR)
continue;
#ifndef G_OS_WIN32
if (errsv == EINPROGRESS)
#else
if (errsv == WSAEWOULDBLOCK)
#endif
{
if (socket->priv->blocking)
{
if (g_socket_condition_wait (socket, G_IO_OUT, cancellable, error))
{
if (g_socket_check_connect_result (socket, error))
break;
}
g_prefix_error (error, _("Error connecting: "));
}
else
g_set_error_literal (error, G_IO_ERROR, G_IO_ERROR_PENDING,
_("Connection in progress"));
}
else
g_set_error (error, G_IO_ERROR,
socket_io_error_from_errno (errsv),
_("Error connecting: %s"), socket_strerror (errsv));
return FALSE;
}
break;
}
win32_unset_event_mask (socket, FD_CONNECT);
socket->priv->connected = TRUE;
return TRUE;
}
/**
* g_socket_check_connect_result:
* @socket: a #GSocket
* @error: #GError for error reporting, or %NULL to ignore.
*
* Checks and resets the pending connect error for the socket.
* This is used to check for errors when g_socket_connect() is
* used in non-blocking mode.
*
* Returns: %TRUE if no error, %FALSE otherwise, setting @error to the error
*
* Since: 2.22
*/
gboolean
g_socket_check_connect_result (GSocket *socket,
GError **error)
{
guint optlen;
int value;
if (!check_socket (socket, error))
return FALSE;
optlen = sizeof (value);
if (getsockopt (socket->priv->fd, SOL_SOCKET, SO_ERROR, (void *)&value, &optlen) != 0)
{
int errsv = get_socket_errno ();
g_set_error (error, G_IO_ERROR, socket_io_error_from_errno (errsv),
_("Unable to get pending error: %s"), socket_strerror (errsv));
return FALSE;
}
if (value != 0)
{
g_set_error_literal (error, G_IO_ERROR, socket_io_error_from_errno (value),
socket_strerror (value));
return FALSE;
}
return TRUE;
}
/**
* g_socket_receive:
* @socket: a #GSocket
* @buffer: a buffer to read data into (which should be at least @size
* bytes long).
* @size: the number of bytes you want to read from the socket
* @cancellable: a %GCancellable or %NULL
* @error: #GError for error reporting, or %NULL to ignore.
*
* Receive data (up to @size bytes) from a socket. This is mainly used by
* connection-oriented sockets; it is identical to g_socket_receive_from()
* with @address set to %NULL.
*
* For %G_SOCKET_TYPE_DATAGRAM and %G_SOCKET_TYPE_SEQPACKET sockets,
* g_socket_receive() will always read either 0 or 1 complete messages from
* the socket. If the received message is too large to fit in @buffer, then
* the data beyond @size bytes will be discarded, without any explicit
* indication that this has occurred.
*
* For %G_SOCKET_TYPE_STREAM sockets, g_socket_receive() can return any
* number of bytes, up to @size. If more than @size bytes have been
* received, the additional data will be returned in future calls to
* g_socket_receive().
*
* If the socket is in blocking mode the call will block until there is
* some data to receive or there is an error. If there is no data available
* and the socket is in non-blocking mode, a %G_IO_ERROR_WOULD_BLOCK error
* will be returned. To be notified when data is available, wait for the
* %G_IO_IN condition.
*
* On error -1 is returned and @error is set accordingly.
*
* Returns: Number of bytes read, or -1 on error
*
* Since: 2.22
*/
gssize
g_socket_receive (GSocket *socket,
gchar *buffer,
gsize size,
GCancellable *cancellable,
GError **error)
{
gssize ret;
g_return_val_if_fail (G_IS_SOCKET (socket) && buffer != NULL, FALSE);
if (!check_socket (socket, error))
return -1;
if (g_cancellable_set_error_if_cancelled (cancellable, error))
return -1;
while (1)
{
if (socket->priv->blocking &&
!g_socket_condition_wait (socket,
G_IO_IN, cancellable, error))
return -1;
if ((ret = recv (socket->priv->fd, buffer, size, 0)) < 0)
{
int errsv = get_socket_errno ();
if (errsv == EINTR)
continue;
if (socket->priv->blocking)
{
#ifdef WSAEWOULDBLOCK
if (errsv == WSAEWOULDBLOCK)
continue;
#else
if (errsv == EWOULDBLOCK ||
errsv == EAGAIN)
continue;
#endif
}
win32_unset_event_mask (socket, FD_READ);
g_set_error (error, G_IO_ERROR,
socket_io_error_from_errno (errsv),
_("Error receiving data: %s"), socket_strerror (errsv));
return -1;
}
win32_unset_event_mask (socket, FD_READ);
break;
}
return ret;
}
/**
* g_socket_receive_from:
* @socket: a #GSocket
* @address: a pointer to a #GSocketAddress pointer, or %NULL
* @buffer: a buffer to read data into (which should be at least @size
* bytes long).
* @size: the number of bytes you want to read from the socket
* @cancellable: a %GCancellable or %NULL
* @error: #GError for error reporting, or %NULL to ignore.
*
* Receive data (up to @size bytes) from a socket.
*
* If @address is non-%NULL then @address will be set equal to the
* source address of the received packet.
* @address is owned by the caller.
*
* See g_socket_receive() for additional information.
*
* Returns: Number of bytes read, or -1 on error
*
* Since: 2.22
*/
gssize
g_socket_receive_from (GSocket *socket,
GSocketAddress **address,
gchar *buffer,
gsize size,
GCancellable *cancellable,
GError **error)
{
GInputVector v;
v.buffer = buffer;
v.size = size;
return g_socket_receive_message (socket,
address,
&v, 1,
NULL, 0, NULL,
cancellable,
error);
}
/* Although we ignore SIGPIPE, gdb will still stop if the app receives
* one, which can be confusing and annoying. So if possible, we want
* to suppress the signal entirely.
*/
#ifdef MSG_NOSIGNAL
#define G_SOCKET_DEFAULT_SEND_FLAGS MSG_NOSIGNAL
#else
#define G_SOCKET_DEFAULT_SEND_FLAGS 0
#endif
/**
* g_socket_send:
* @socket: a #GSocket
* @buffer: the buffer containing the data to send.
* @size: the number of bytes to send
* @cancellable: a %GCancellable or %NULL
* @error: #GError for error reporting, or %NULL to ignore.
*
* Tries to send @size bytes from @buffer on the socket. This is
* mainly used by connection-oriented sockets; it is identical to
* g_socket_send_to() with @address set to %NULL.
*
* If the socket is in blocking mode the call will block until there is
* space for the data in the socket queue. If there is no space available
* and the socket is in non-blocking mode a %G_IO_ERROR_WOULD_BLOCK error
* will be returned. To be notified when space is available, wait for the
* %G_IO_OUT condition. Note though that you may still receive
* %G_IO_ERROR_WOULD_BLOCK from g_socket_send() even if you were previously
* notified of a %G_IO_OUT condition. (On Windows in particular, this is
* very common due to the way the underlying APIs work.)
*
* On error -1 is returned and @error is set accordingly.
*
* Returns: Number of bytes written (which may be less than @size), or -1
* on error
*
* Since: 2.22
*/
gssize
g_socket_send (GSocket *socket,
const gchar *buffer,
gsize size,
GCancellable *cancellable,
GError **error)
{
gssize ret;
g_return_val_if_fail (G_IS_SOCKET (socket) && buffer != NULL, FALSE);
if (!check_socket (socket, error))
return -1;
if (g_cancellable_set_error_if_cancelled (cancellable, error))
return -1;
while (1)
{
if (socket->priv->blocking &&
!g_socket_condition_wait (socket,
G_IO_OUT, cancellable, error))
return -1;
if ((ret = send (socket->priv->fd, buffer, size, G_SOCKET_DEFAULT_SEND_FLAGS)) < 0)
{
int errsv = get_socket_errno ();
if (errsv == EINTR)
continue;
#ifdef WSAEWOULDBLOCK
if (errsv == WSAEWOULDBLOCK)
win32_unset_event_mask (socket, FD_WRITE);
#endif
if (socket->priv->blocking)
{
#ifdef WSAEWOULDBLOCK
if (errsv == WSAEWOULDBLOCK)
continue;
#else
if (errsv == EWOULDBLOCK ||
errsv == EAGAIN)
continue;
#endif
}
g_set_error (error, G_IO_ERROR,
socket_io_error_from_errno (errsv),
_("Error sending data: %s"), socket_strerror (errsv));
return -1;
}
break;
}
return ret;
}
/**
* g_socket_send_to:
* @socket: a #GSocket
* @address: a #GSocketAddress, or %NULL
* @buffer: the buffer containing the data to send.
* @size: the number of bytes to send
* @cancellable: a %GCancellable or %NULL
* @error: #GError for error reporting, or %NULL to ignore.
*
* Tries to send @size bytes from @buffer to @address. If @address is
* %NULL then the message is sent to the default receiver (set by
* g_socket_connect()).
*
* See g_socket_send() for additional information.
*
* Returns: Number of bytes written (which may be less than @size), or -1
* on error
*
* Since: 2.22
*/
gssize
g_socket_send_to (GSocket *socket,
GSocketAddress *address,
const gchar *buffer,
gsize size,
GCancellable *cancellable,
GError **error)
{
GOutputVector v;
v.buffer = buffer;
v.size = size;
return g_socket_send_message (socket,
address,
&v, 1,
NULL, 0,
0,
cancellable,
error);
}
/**
* g_socket_shutdown:
* @socket: a #GSocket
* @shutdown_read: whether to shut down the read side
* @shutdown_write: whether to shut down the write side
* @error: #GError for error reporting, or %NULL to ignore.
*
* Shut down part of a full-duplex connection.
*
* If @shutdown_read is %TRUE then the recieving side of the connection
* is shut down, and further reading is disallowed.
*
* If @shutdown_write is %TRUE then the sending side of the connection
* is shut down, and further writing is disallowed.
*
* It is allowed for both @shutdown_read and @shutdown_write to be %TRUE.
*
* One example where this is used is graceful disconnect for TCP connections
* where you close the sending side, then wait for the other side to close
* the connection, thus ensuring that the other side saw all sent data.
*
* Returns: %TRUE on success, %FALSE on error
*
* Since: 2.22
*/
gboolean
g_socket_shutdown (GSocket *socket,
gboolean shutdown_read,
gboolean shutdown_write,
GError **error)
{
int how;
g_return_val_if_fail (G_IS_SOCKET (socket), TRUE);
if (!check_socket (socket, NULL))
return FALSE;
/* Do nothing? */
if (!shutdown_read && !shutdown_write)
return TRUE;
#ifndef G_OS_WIN32
if (shutdown_read && shutdown_write)
how = SHUT_RDWR;
else if (shutdown_read)
how = SHUT_RD;
else
how = SHUT_WR;
#else
if (shutdown_read && shutdown_write)
how = SD_BOTH;
else if (shutdown_read)
how = SD_RECEIVE;
else
how = SD_SEND;
#endif
if (shutdown (socket->priv->fd, how) != 0)
{
int errsv = get_socket_errno ();
g_set_error (error, G_IO_ERROR, socket_io_error_from_errno (errsv),
_("Unable to create socket: %s"), socket_strerror (errsv));
return FALSE;
}
if (shutdown_read && shutdown_write)
socket->priv->connected = FALSE;
return TRUE;
}
/**
* g_socket_close:
* @socket: a #GSocket
* @error: #GError for error reporting, or %NULL to ignore.
*
* Closes the socket, shutting down any active connection.
*
* Closing a socket does not wait for all outstanding I/O operations
* to finish, so the caller should not rely on them to be guaranteed
* to complete even if the close returns with no error.
*
* Once the socket is closed, all other operations will return
* %G_IO_ERROR_CLOSED. Closing a socket multiple times will not
* return an error.
*
* Sockets will be automatically closed when the last reference
* is dropped, but you might want to call this function to make sure
* resources are released as early as possible.
*
* Beware that due to the way that TCP works, it is possible for
* recently-sent data to be lost if either you close a socket while the
* %G_IO_IN condition is set, or else if the remote connection tries to
* send something to you after you close the socket but before it has
* finished reading all of the data you sent. There is no easy generic
* way to avoid this problem; the easiest fix is to design the network
* protocol such that the client will never send data "out of turn".
* Another solution is for the server to half-close the connection by
* calling g_socket_shutdown() with only the @shutdown_write flag set,
* and then wait for the client to notice this and close its side of the
* connection, after which the server can safely call g_socket_close().
* (This is what #GTcpConnection does if you call
* g_tcp_connection_set_graceful_disconnect(). But of course, this
* only works if the client will close its connection after the server
* does.)
*
* Returns: %TRUE on success, %FALSE on error
*
* Since: 2.22
*/
gboolean
g_socket_close (GSocket *socket,
GError **error)
{
int res;
g_return_val_if_fail (G_IS_SOCKET (socket), TRUE);
if (socket->priv->closed)
return TRUE; /* Multiple close not an error */
if (!check_socket (socket, NULL))
return FALSE;
while (1)
{
#ifdef G_OS_WIN32
res = closesocket (socket->priv->fd);
#else
res = close (socket->priv->fd);
#endif
if (res == -1)
{
int errsv = get_socket_errno ();
if (errsv == EINTR)
continue;
g_set_error (error, G_IO_ERROR,
socket_io_error_from_errno (errsv),
_("Error closing socket: %s"),
socket_strerror (errsv));
return FALSE;
}
break;
}
socket->priv->connected = FALSE;
socket->priv->closed = TRUE;
return TRUE;
}
/**
* g_socket_is_closed:
* @socket: a #GSocket
*
* Checks whether a socket is closed.
*
* Returns: %TRUE if socket is closed, %FALSE otherwise
*
* Since: 2.22
*/
gboolean
g_socket_is_closed (GSocket *socket)
{
return socket->priv->closed;
}
#ifdef G_OS_WIN32
/* Broken source, used on errors */
static gboolean
broken_prepare (GSource *source,
gint *timeout)
{
return FALSE;
}
static gboolean
broken_check (GSource *source)
{
return FALSE;
}
static gboolean
broken_dispatch (GSource *source,
GSourceFunc callback,
gpointer user_data)
{
return TRUE;
}
static GSourceFuncs broken_funcs =
{
broken_prepare,
broken_check,
broken_dispatch,
NULL
};
static gint
network_events_for_condition (GIOCondition condition)
{
int event_mask = 0;
if (condition & G_IO_IN)
event_mask |= (FD_READ | FD_ACCEPT);
if (condition & G_IO_OUT)
event_mask |= (FD_WRITE | FD_CONNECT);
event_mask |= FD_CLOSE;
return event_mask;
}
static void
ensure_event (GSocket *socket)
{
if (socket->priv->event == WSA_INVALID_EVENT)
socket->priv->event = WSACreateEvent();
}
static void
update_select_events (GSocket *socket)
{
int event_mask;
GIOCondition *ptr;
GList *l;
WSAEVENT event;
ensure_event (socket);
event_mask = 0;
for (l = socket->priv->requested_conditions; l != NULL; l = l->next)
{
ptr = l->data;
event_mask |= network_events_for_condition (*ptr);
}
if (event_mask != socket->priv->selected_events)
{
/* If no events selected, disable event so we can unset
nonblocking mode */
if (event_mask == 0)
event = NULL;
else
event = socket->priv->event;
if (WSAEventSelect (socket->priv->fd, event, event_mask) == 0)
socket->priv->selected_events = event_mask;
}
}
static void
add_condition_watch (GSocket *socket,
GIOCondition *condition)
{
g_assert (g_list_find (socket->priv->requested_conditions, condition) == NULL);
socket->priv->requested_conditions =
g_list_prepend (socket->priv->requested_conditions, condition);
update_select_events (socket);
}
static void
remove_condition_watch (GSocket *socket,
GIOCondition *condition)
{
g_assert (g_list_find (socket->priv->requested_conditions, condition) != NULL);
socket->priv->requested_conditions =
g_list_remove (socket->priv->requested_conditions, condition);
update_select_events (socket);
}
static GIOCondition
update_condition (GSocket *socket)
{
WSANETWORKEVENTS events;
GIOCondition condition;
if (WSAEnumNetworkEvents (socket->priv->fd,
socket->priv->event,
&events) == 0)
{
socket->priv->current_events |= events.lNetworkEvents;
if (events.lNetworkEvents & FD_WRITE &&
events.iErrorCode[FD_WRITE_BIT] != 0)
socket->priv->current_errors |= FD_WRITE;
if (events.lNetworkEvents & FD_CONNECT &&
events.iErrorCode[FD_CONNECT_BIT] != 0)
socket->priv->current_errors |= FD_CONNECT;
}
condition = 0;
if (socket->priv->current_events & (FD_READ | FD_ACCEPT))
condition |= G_IO_IN;
if (socket->priv->current_events & FD_CLOSE ||
socket->priv->closed)
condition |= G_IO_HUP;
/* Never report both G_IO_OUT and HUP, these are
mutually exclusive (can't write to a closed socket) */
if ((condition & G_IO_HUP) == 0 &&
socket->priv->current_events & FD_WRITE)
{
if (socket->priv->current_errors & FD_WRITE)
condition |= G_IO_ERR;
else
condition |= G_IO_OUT;
}
else
{
if (socket->priv->current_events & FD_CONNECT)
{
if (socket->priv->current_errors & FD_CONNECT)
condition |= (G_IO_HUP | G_IO_ERR);
else
condition |= G_IO_OUT;
}
}
return condition;
}
#endif
typedef struct {
GSource source;
GPollFD pollfd;
GSocket *socket;
GIOCondition condition;
GCancellable *cancellable;
GPollFD cancel_pollfd;
GTimeVal timeout_time;
} GSocketSource;
static gboolean
socket_source_prepare (GSource *source,
gint *timeout)
{
GSocketSource *socket_source = (GSocketSource *)source;
if (g_cancellable_is_cancelled (socket_source->cancellable))
return TRUE;
if (socket_source->timeout_time.tv_sec)
{
GTimeVal now;
g_source_get_current_time (source, &now);
*timeout = ((socket_source->timeout_time.tv_sec - now.tv_sec) * 1000 +
(socket_source->timeout_time.tv_usec - now.tv_usec) / 1000);
if (*timeout < 0)
{
socket_source->socket->priv->timed_out = TRUE;
socket_source->pollfd.revents = socket_source->condition & (G_IO_IN | G_IO_OUT);
return TRUE;
}
}
else
*timeout = -1;
#ifdef G_OS_WIN32
socket_source->pollfd.revents = update_condition (socket_source->socket);
#endif
if ((socket_source->condition & socket_source->pollfd.revents) != 0)
return TRUE;
return FALSE;
}
static gboolean
socket_source_check (GSource *source)
{
int timeout;
return socket_source_prepare (source, &timeout);
}
static gboolean
socket_source_dispatch (GSource *source,
GSourceFunc callback,
gpointer user_data)
{
GSocketSourceFunc func = (GSocketSourceFunc)callback;
GSocketSource *socket_source = (GSocketSource *)source;
return (*func) (socket_source->socket,
socket_source->pollfd.revents & socket_source->condition,
user_data);
}
static void
socket_source_finalize (GSource *source)
{
GSocketSource *socket_source = (GSocketSource *)source;
GSocket *socket;
socket = socket_source->socket;
#ifdef G_OS_WIN32
remove_condition_watch (socket, &socket_source->condition);
#endif
g_object_unref (socket);
if (socket_source->cancellable)
{
g_cancellable_release_fd (socket_source->cancellable);
g_object_unref (socket_source->cancellable);
}
}
static GSourceFuncs socket_source_funcs =
{
socket_source_prepare,
socket_source_check,
socket_source_dispatch,
socket_source_finalize
};
static GSource *
socket_source_new (GSocket *socket,
GIOCondition condition,
GCancellable *cancellable)
{
GSource *source;
GSocketSource *socket_source;
#ifdef G_OS_WIN32
ensure_event (socket);
if (socket->priv->event == WSA_INVALID_EVENT)
{
g_warning ("Failed to create WSAEvent");
return g_source_new (&broken_funcs, sizeof (GSource));
}
#endif
condition |= G_IO_HUP | G_IO_ERR;
source = g_source_new (&socket_source_funcs, sizeof (GSocketSource));
g_source_set_name (source, "GSocket");
socket_source = (GSocketSource *)source;
socket_source->socket = g_object_ref (socket);
socket_source->condition = condition;
if (g_cancellable_make_pollfd (cancellable,
&socket_source->cancel_pollfd))
{
socket_source->cancellable = g_object_ref (cancellable);
g_source_add_poll (source, &socket_source->cancel_pollfd);
}
#ifdef G_OS_WIN32
add_condition_watch (socket, &socket_source->condition);
socket_source->pollfd.fd = (gintptr) socket->priv->event;
#else
socket_source->pollfd.fd = socket->priv->fd;
#endif
socket_source->pollfd.events = condition;
socket_source->pollfd.revents = 0;
g_source_add_poll (source, &socket_source->pollfd);
if (socket->priv->timeout)
{
g_get_current_time (&socket_source->timeout_time);
socket_source->timeout_time.tv_sec += socket->priv->timeout;
}
else
{
socket_source->timeout_time.tv_sec = 0;
socket_source->timeout_time.tv_usec = 0;
}
return source;
}
/**
* g_socket_create_source:
* @socket: a #GSocket
* @condition: a #GIOCondition mask to monitor
* @cancellable: a %GCancellable or %NULL
*
* Creates a %GSource that can be attached to a %GMainContext to monitor
* for the availibility of the specified @condition on the socket.
*
* The callback on the source is of the #GSocketSourceFunc type.
*
* It is meaningless to specify %G_IO_ERR or %G_IO_HUP in @condition;
* these conditions will always be reported output if they are true.
*
* @cancellable if not %NULL can be used to cancel the source, which will
* cause the source to trigger, reporting the current condition (which
* is likely 0 unless cancellation happened at the same time as a
* condition change). You can check for this in the callback using
* g_cancellable_is_cancelled().
*
* If @socket has a timeout set, and it is reached before @condition
* occurs, the source will then trigger anyway, reporting %G_IO_IN or
* %G_IO_OUT depending on @condition. However, @socket will have been
* marked as having had a timeout, and so the next #GSocket I/O method
* you call will then fail with a %G_IO_ERROR_TIMED_OUT.
*
* Returns: a newly allocated %GSource, free with g_source_unref().
*
* Since: 2.22
*/
GSource *
g_socket_create_source (GSocket *socket,
GIOCondition condition,
GCancellable *cancellable)
{
g_return_val_if_fail (G_IS_SOCKET (socket) && (cancellable == NULL || G_IS_CANCELLABLE (cancellable)), NULL);
return socket_source_new (socket, condition, cancellable);
}
/**
* g_socket_condition_check:
* @socket: a #GSocket
* @condition: a #GIOCondition mask to check
*
* Checks on the readiness of @socket to perform operations.
* The operations specified in @condition are checked for and masked
* against the currently-satisfied conditions on @socket. The result
* is returned.
*
* Note that on Windows, it is possible for an operation to return
* %G_IO_ERROR_WOULD_BLOCK even immediately after
* g_socket_condition_check() has claimed that the socket is ready for
* writing. Rather than calling g_socket_condition_check() and then
* writing to the socket if it succeeds, it is generally better to
* simply try writing to the socket right away, and try again later if
* the initial attempt returns %G_IO_ERROR_WOULD_BLOCK.
*
* It is meaningless to specify %G_IO_ERR or %G_IO_HUP in condition;
* these conditions will always be set in the output if they are true.
*
* This call never blocks.
*
* Returns: the @GIOCondition mask of the current state
*
* Since: 2.22
*/
GIOCondition
g_socket_condition_check (GSocket *socket,
GIOCondition condition)
{
if (!check_socket (socket, NULL))
return 0;
#ifdef G_OS_WIN32
{
GIOCondition current_condition;
condition |= G_IO_ERR | G_IO_HUP;
add_condition_watch (socket, &condition);
current_condition = update_condition (socket);
remove_condition_watch (socket, &condition);
return condition & current_condition;
}
#else
{
GPollFD poll_fd;
gint result;
poll_fd.fd = socket->priv->fd;
poll_fd.events = condition;
do
result = g_poll (&poll_fd, 1, 0);
while (result == -1 && get_socket_errno () == EINTR);
return poll_fd.revents;
}
#endif
}
/**
* g_socket_condition_wait:
* @socket: a #GSocket
* @condition: a #GIOCondition mask to wait for
* @cancellable: a #GCancellable, or %NULL
* @error: a #GError pointer, or %NULL
*
* Waits for @condition to become true on @socket. When the condition
* is met, %TRUE is returned.
*
* If @cancellable is cancelled before the condition is met, or if the
* socket has a timeout set and it is reached before the condition is
* met, then %FALSE is returned and @error, if non-%NULL, is set to
* the appropriate value (%G_IO_ERROR_CANCELLED or
* %G_IO_ERROR_TIMED_OUT).
*
* Returns: %TRUE if the condition was met, %FALSE otherwise
*
* Since: 2.22
*/
gboolean
g_socket_condition_wait (GSocket *socket,
GIOCondition condition,
GCancellable *cancellable,
GError **error)
{
if (!check_socket (socket, error))
return FALSE;
if (g_cancellable_set_error_if_cancelled (cancellable, error))
return FALSE;
#ifdef G_OS_WIN32
{
GIOCondition current_condition;
WSAEVENT events[2];
DWORD res, timeout;
GPollFD cancel_fd;
int num_events;
/* Always check these */
condition |= G_IO_ERR | G_IO_HUP;
add_condition_watch (socket, &condition);
num_events = 0;
events[num_events++] = socket->priv->event;
if (g_cancellable_make_pollfd (cancellable, &cancel_fd))
events[num_events++] = (WSAEVENT)cancel_fd.fd;
if (socket->priv->timeout)
timeout = socket->priv->timeout * 1000;
else
timeout = WSA_INFINITE;
current_condition = update_condition (socket);
while ((condition & current_condition) == 0)
{
res = WSAWaitForMultipleEvents(num_events, events,
FALSE, timeout, FALSE);
if (res == WSA_WAIT_FAILED)
{
int errsv = get_socket_errno ();
g_set_error (error, G_IO_ERROR,
socket_io_error_from_errno (errsv),
_("Waiting for socket condition: %s"),
socket_strerror (errsv));
break;
}
else if (res == WSA_WAIT_TIMEOUT)
{
g_set_error_literal (error, G_IO_ERROR, G_IO_ERROR_TIMED_OUT,
_("Socket I/O timed out"));
break;
}
if (g_cancellable_set_error_if_cancelled (cancellable, error))
break;
current_condition = update_condition (socket);
}
remove_condition_watch (socket, &condition);
if (num_events > 1)
g_cancellable_release_fd (cancellable);
return (condition & current_condition) != 0;
}
#else
{
GPollFD poll_fd[2];
gint result;
gint num;
gint timeout;
poll_fd[0].fd = socket->priv->fd;
poll_fd[0].events = condition;
num = 1;
if (g_cancellable_make_pollfd (cancellable, &poll_fd[1]))
num++;
if (socket->priv->timeout)
timeout = socket->priv->timeout * 1000;
else
timeout = -1;
do
result = g_poll (poll_fd, num, timeout);
while (result == -1 && get_socket_errno () == EINTR);
if (num > 1)
g_cancellable_release_fd (cancellable);
if (result == 0)
{
g_set_error_literal (error, G_IO_ERROR, G_IO_ERROR_TIMED_OUT,
_("Socket I/O timed out"));
return FALSE;
}
return !g_cancellable_set_error_if_cancelled (cancellable, error);
}
#endif
}
/**
* g_socket_send_message:
* @socket: a #GSocket
* @address: a #GSocketAddress, or %NULL
* @vectors: an array of #GOutputVector structs
* @num_vectors: the number of elements in @vectors, or -1
* @messages: a pointer to an array of #GSocketControlMessages, or
* %NULL.
* @num_messages: number of elements in @messages, or -1.
* @flags: an int containing #GSocketMsgFlags flags
* @cancellable: a %GCancellable or %NULL
* @error: #GError for error reporting, or %NULL to ignore.
*
* Send data to @address on @socket. This is the most complicated and
* fully-featured version of this call. For easier use, see
* g_socket_send() and g_socket_send_to().
*
* If @address is %NULL then the message is sent to the default receiver
* (set by g_socket_connect()).
*
* @vectors must point to an array of #GOutputVector structs and
* @num_vectors must be the length of this array. (If @num_vectors is -1,
* then @vectors is assumed to be terminated by a #GOutputVector with a
* %NULL buffer pointer.) The #GOutputVector structs describe the buffers
* that the sent data will be gathered from. Using multiple
* #GOutputVector<!-- -->s is more memory-efficient than manually copying
* data from multiple sources into a single buffer, and more
* network-efficient than making multiple calls to g_socket_send().
*
* @messages, if non-%NULL, is taken to point to an array of @num_messages
* #GSocketControlMessage instances. These correspond to the control
* messages to be sent on the socket.
* If @num_messages is -1 then @messages is treated as a %NULL-terminated
* array.
*
* @flags modify how the message is sent. The commonly available arguments
* for this are available in the #GSocketMsgFlags enum, but the
* values there are the same as the system values, and the flags
* are passed in as-is, so you can pass in system-specific flags too.
*
* If the socket is in blocking mode the call will block until there is
* space for the data in the socket queue. If there is no space available
* and the socket is in non-blocking mode a %G_IO_ERROR_WOULD_BLOCK error
* will be returned. To be notified when space is available, wait for the
* %G_IO_OUT condition. Note though that you may still receive
* %G_IO_ERROR_WOULD_BLOCK from g_socket_send() even if you were previously
* notified of a %G_IO_OUT condition. (On Windows in particular, this is
* very common due to the way the underlying APIs work.)
*
* On error -1 is returned and @error is set accordingly.
*
* Returns: Number of bytes written (which may be less than @size), or -1
* on error
*
* Since: 2.22
*/
gssize
g_socket_send_message (GSocket *socket,
GSocketAddress *address,
GOutputVector *vectors,
gint num_vectors,
GSocketControlMessage **messages,
gint num_messages,
gint flags,
GCancellable *cancellable,
GError **error)
{
GOutputVector one_vector;
char zero;
if (!check_socket (socket, error))
return -1;
if (g_cancellable_set_error_if_cancelled (cancellable, error))
return -1;
if (num_vectors == -1)
{
for (num_vectors = 0;
vectors[num_vectors].buffer != NULL;
num_vectors++)
;
}
if (num_messages == -1)
{
for (num_messages = 0;
messages != NULL && messages[num_messages] != NULL;
num_messages++)
;
}
if (num_vectors == 0)
{
zero = '\0';
one_vector.buffer = &zero;
one_vector.size = 1;
num_vectors = 1;
vectors = &one_vector;
}
#ifndef G_OS_WIN32
{
struct msghdr msg;
gssize result;
msg.msg_flags = 0;
/* name */
if (address)
{
msg.msg_namelen = g_socket_address_get_native_size (address);
msg.msg_name = g_alloca (msg.msg_namelen);
if (!g_socket_address_to_native (address, msg.msg_name, msg.msg_namelen, error))
return -1;
}
else
{
msg.msg_name = NULL;
msg.msg_namelen = 0;
}
/* iov */
{
/* this entire expression will be evaluated at compile time */
if (sizeof *msg.msg_iov == sizeof *vectors &&
sizeof msg.msg_iov->iov_base == sizeof vectors->buffer &&
G_STRUCT_OFFSET (struct iovec, iov_base) ==
G_STRUCT_OFFSET (GOutputVector, buffer) &&
sizeof msg.msg_iov->iov_len == sizeof vectors->size &&
G_STRUCT_OFFSET (struct iovec, iov_len) ==
G_STRUCT_OFFSET (GOutputVector, size))
/* ABI is compatible */
{
msg.msg_iov = (struct iovec *) vectors;
msg.msg_iovlen = num_vectors;
}
else
/* ABI is incompatible */
{
gint i;
msg.msg_iov = g_newa (struct iovec, num_vectors);
for (i = 0; i < num_vectors; i++)
{
msg.msg_iov[i].iov_base = (void *) vectors[i].buffer;
msg.msg_iov[i].iov_len = vectors[i].size;
}
msg.msg_iovlen = num_vectors;
}
}
/* control */
{
struct cmsghdr *cmsg;
gint i;
msg.msg_controllen = 0;
for (i = 0; i < num_messages; i++)
msg.msg_controllen += CMSG_SPACE (g_socket_control_message_get_size (messages[i]));
msg.msg_control = g_alloca (msg.msg_controllen);
cmsg = CMSG_FIRSTHDR (&msg);
for (i = 0; i < num_messages; i++)
{
cmsg->cmsg_level = g_socket_control_message_get_level (messages[i]);
cmsg->cmsg_type = g_socket_control_message_get_msg_type (messages[i]);
cmsg->cmsg_len = CMSG_LEN (g_socket_control_message_get_size (messages[i]));
g_socket_control_message_serialize (messages[i],
CMSG_DATA (cmsg));
cmsg = CMSG_NXTHDR (&msg, cmsg);
}
g_assert (cmsg == NULL);
}
while (1)
{
if (socket->priv->blocking &&
!g_socket_condition_wait (socket,
G_IO_OUT, cancellable, error))
return -1;
result = sendmsg (socket->priv->fd, &msg, flags | G_SOCKET_DEFAULT_SEND_FLAGS);
if (result < 0)
{
int errsv = get_socket_errno ();
if (errsv == EINTR)
continue;
if (socket->priv->blocking &&
(errsv == EWOULDBLOCK ||
errsv == EAGAIN))
continue;
g_set_error (error, G_IO_ERROR,
socket_io_error_from_errno (errsv),
_("Error sending message: %s"), socket_strerror (errsv));
return -1;
}
break;
}
return result;
}
#else
{
struct sockaddr_storage addr;
guint addrlen;
DWORD bytes_sent;
int result;
WSABUF *bufs;
gint i;
/* Win32 doesn't support control messages.
Actually this is possible for raw and datagram sockets
via WSASendMessage on Vista or later, but that doesn't
seem very useful */
if (num_messages != 0)
{
g_set_error_literal (error, G_IO_ERROR, G_IO_ERROR_NOT_SUPPORTED,
_("GSocketControlMessage not supported on windows"));
return -1;
}
/* iov */
bufs = g_newa (WSABUF, num_vectors);
for (i = 0; i < num_vectors; i++)
{
bufs[i].buf = (char *)vectors[i].buffer;
bufs[i].len = (gulong)vectors[i].size;
}
/* name */
addrlen = 0; /* Avoid warning */
if (address)
{
addrlen = g_socket_address_get_native_size (address);
if (!g_socket_address_to_native (address, &addr, sizeof addr, error))
return -1;
}
while (1)
{
if (socket->priv->blocking &&
!g_socket_condition_wait (socket,
G_IO_OUT, cancellable, error))
return -1;
if (address)
result = WSASendTo (socket->priv->fd,
bufs, num_vectors,
&bytes_sent, flags,
(const struct sockaddr *)&addr, addrlen,
NULL, NULL);
else
result = WSASend (socket->priv->fd,
bufs, num_vectors,
&bytes_sent, flags,
NULL, NULL);
if (result != 0)
{
int errsv = get_socket_errno ();
if (errsv == WSAEINTR)
continue;
if (errsv == WSAEWOULDBLOCK)
win32_unset_event_mask (socket, FD_WRITE);
if (socket->priv->blocking &&
errsv == WSAEWOULDBLOCK)
continue;
g_set_error (error, G_IO_ERROR,
socket_io_error_from_errno (errsv),
_("Error sending message: %s"), socket_strerror (errsv));
return -1;
}
break;
}
return bytes_sent;
}
#endif
}
/**
* g_socket_receive_message:
* @socket: a #GSocket
* @address: a pointer to a #GSocketAddress pointer, or %NULL
* @vectors: an array of #GInputVector structs
* @num_vectors: the number of elements in @vectors, or -1
* @messages: a pointer which may be filled with an array of
* #GSocketControlMessages, or %NULL
* @num_messages: a pointer which will be filled with the number of
* elements in @messages, or %NULL
* @flags: a pointer to an int containing #GSocketMsgFlags flags
* @cancellable: a %GCancellable or %NULL
* @error: a #GError pointer, or %NULL
*
* Receive data from a socket. This is the most complicated and
* fully-featured version of this call. For easier use, see
* g_socket_receive() and g_socket_receive_from().
*
* If @address is non-%NULL then @address will be set equal to the
* source address of the received packet.
* @address is owned by the caller.
*
* @vector must point to an array of #GInputVector structs and
* @num_vectors must be the length of this array. These structs
* describe the buffers that received data will be scattered into.
* If @num_vectors is -1, then @vectors is assumed to be terminated
* by a #GInputVector with a %NULL buffer pointer.
*
* As a special case, if @num_vectors is 0 (in which case, @vectors
* may of course be %NULL), then a single byte is received and
* discarded. This is to facilitate the common practice of sending a
* single '\0' byte for the purposes of transferring ancillary data.
*
* @messages, if non-%NULL, will be set to point to a newly-allocated
* array of #GSocketControlMessage instances or %NULL if no such
* messages was received. These correspond to the control messages
* received from the kernel, one #GSocketControlMessage per message
* from the kernel. This array is %NULL-terminated and must be freed
* by the caller using g_free() after calling g_object_unref() on each
* element. If @messages is %NULL, any control messages received will
* be discarded.
*
* @num_messages, if non-%NULL, will be set to the number of control
* messages received.
*
* If both @messages and @num_messages are non-%NULL, then
* @num_messages gives the number of #GSocketControlMessage instances
* in @messages (ie: not including the %NULL terminator).
*
* @flags is an in/out parameter. The commonly available arguments
* for this are available in the #GSocketMsgFlags enum, but the
* values there are the same as the system values, and the flags
* are passed in as-is, so you can pass in system-specific flags too
* (and g_socket_receive_message() may pass system-specific flags out).
*
* As with g_socket_receive(), data may be discarded if @socket is
* %G_SOCKET_TYPE_DATAGRAM or %G_SOCKET_TYPE_SEQPACKET and you do not
* provide enough buffer space to read a complete message. You can pass
* %G_SOCKET_MSG_PEEK in @flags to peek at the current message without
* removing it from the receive queue, but there is no portable way to find
* out the length of the message other than by reading it into a
* sufficiently-large buffer.
*
* If the socket is in blocking mode the call will block until there
* is some data to receive or there is an error. If there is no data
* available and the socket is in non-blocking mode, a
* %G_IO_ERROR_WOULD_BLOCK error will be returned. To be notified when
* data is available, wait for the %G_IO_IN condition.
*
* On error -1 is returned and @error is set accordingly.
*
* Returns: Number of bytes read, or -1 on error
*
* Since: 2.22
*/
gssize
g_socket_receive_message (GSocket *socket,
GSocketAddress **address,
GInputVector *vectors,
gint num_vectors,
GSocketControlMessage ***messages,
gint *num_messages,
gint *flags,
GCancellable *cancellable,
GError **error)
{
GInputVector one_vector;
char one_byte;
if (!check_socket (socket, error))
return -1;
if (g_cancellable_set_error_if_cancelled (cancellable, error))
return -1;
if (num_vectors == -1)
{
for (num_vectors = 0;
vectors[num_vectors].buffer != NULL;
num_vectors++)
;
}
if (num_vectors == 0)
{
one_vector.buffer = &one_byte;
one_vector.size = 1;
num_vectors = 1;
vectors = &one_vector;
}
#ifndef G_OS_WIN32
{
struct msghdr msg;
gssize result;
struct sockaddr_storage one_sockaddr;
/* name */
if (address)
{
msg.msg_name = &one_sockaddr;
msg.msg_namelen = sizeof (struct sockaddr_storage);
}
else
{
msg.msg_name = NULL;
msg.msg_namelen = 0;
}
/* iov */
/* this entire expression will be evaluated at compile time */
if (sizeof *msg.msg_iov == sizeof *vectors &&
sizeof msg.msg_iov->iov_base == sizeof vectors->buffer &&
G_STRUCT_OFFSET (struct iovec, iov_base) ==
G_STRUCT_OFFSET (GInputVector, buffer) &&
sizeof msg.msg_iov->iov_len == sizeof vectors->size &&
G_STRUCT_OFFSET (struct iovec, iov_len) ==
G_STRUCT_OFFSET (GInputVector, size))
/* ABI is compatible */
{
msg.msg_iov = (struct iovec *) vectors;
msg.msg_iovlen = num_vectors;
}
else
/* ABI is incompatible */
{
gint i;
msg.msg_iov = g_newa (struct iovec, num_vectors);
for (i = 0; i < num_vectors; i++)
{
msg.msg_iov[i].iov_base = vectors[i].buffer;
msg.msg_iov[i].iov_len = vectors[i].size;
}
msg.msg_iovlen = num_vectors;
}
/* control */
msg.msg_control = g_alloca (2048);
msg.msg_controllen = 2048;
/* flags */
if (flags != NULL)
msg.msg_flags = *flags;
else
msg.msg_flags = 0;
/* do it */
while (1)
{
if (socket->priv->blocking &&
!g_socket_condition_wait (socket,
G_IO_IN, cancellable, error))
return -1;
result = recvmsg (socket->priv->fd, &msg, msg.msg_flags);
if (result < 0)
{
int errsv = get_socket_errno ();
if (errsv == EINTR)
continue;
if (socket->priv->blocking &&
(errsv == EWOULDBLOCK ||
errsv == EAGAIN))
continue;
g_set_error (error, G_IO_ERROR,
socket_io_error_from_errno (errsv),
_("Error receiving message: %s"), socket_strerror (errsv));
return -1;
}
break;
}
/* decode address */
if (address != NULL)
{
if (msg.msg_namelen > 0)
*address = g_socket_address_new_from_native (msg.msg_name,
msg.msg_namelen);
else
*address = NULL;
}
/* decode control messages */
{
GPtrArray *my_messages = NULL;
const gchar *scm_pointer;
struct cmsghdr *cmsg;
gsize scm_size;
scm_pointer = (const gchar *) msg.msg_control;
scm_size = msg.msg_controllen;
for (cmsg = CMSG_FIRSTHDR (&msg); cmsg; cmsg = CMSG_NXTHDR (&msg, cmsg))
{
GSocketControlMessage *message;
message = g_socket_control_message_deserialize (cmsg->cmsg_level,
cmsg->cmsg_type,
cmsg->cmsg_len - ((char *)CMSG_DATA (cmsg) - (char *)cmsg),
CMSG_DATA (cmsg));
if (message == NULL)
/* We've already spewed about the problem in the
deserialization code, so just continue */
continue;
if (messages == NULL)
{
/* we have to do it this way if the user ignores the
* messages so that we will close any received fds.
*/
g_object_unref (message);
}
else
{
if (my_messages == NULL)
my_messages = g_ptr_array_new ();
g_ptr_array_add (my_messages, message);
}
}
if (num_messages)
*num_messages = my_messages != NULL ? my_messages->len : 0;
if (messages)
{
if (my_messages == NULL)
{
*messages = NULL;
}
else
{
g_ptr_array_add (my_messages, NULL);
*messages = (GSocketControlMessage **) g_ptr_array_free (my_messages, FALSE);
}
}
else
{
g_assert (my_messages == NULL);
}
}
/* capture the flags */
if (flags != NULL)
*flags = msg.msg_flags;
return result;
}
#else
{
struct sockaddr_storage addr;
int addrlen;
DWORD bytes_received;
DWORD win_flags;
int result;
WSABUF *bufs;
gint i;
/* iov */
bufs = g_newa (WSABUF, num_vectors);
for (i = 0; i < num_vectors; i++)
{
bufs[i].buf = (char *)vectors[i].buffer;
bufs[i].len = (gulong)vectors[i].size;
}
/* flags */
if (flags != NULL)
win_flags = *flags;
else
win_flags = 0;
/* do it */
while (1)
{
if (socket->priv->blocking &&
!g_socket_condition_wait (socket,
G_IO_IN, cancellable, error))
return -1;
addrlen = sizeof addr;
if (address)
result = WSARecvFrom (socket->priv->fd,
bufs, num_vectors,
&bytes_received, &win_flags,
(struct sockaddr *)&addr, &addrlen,
NULL, NULL);
else
result = WSARecv (socket->priv->fd,
bufs, num_vectors,
&bytes_received, &win_flags,
NULL, NULL);
if (result != 0)
{
int errsv = get_socket_errno ();
if (errsv == WSAEINTR)
continue;
win32_unset_event_mask (socket, FD_READ);
if (socket->priv->blocking &&
errsv == WSAEWOULDBLOCK)
continue;
g_set_error (error, G_IO_ERROR,
socket_io_error_from_errno (errsv),
_("Error receiving message: %s"), socket_strerror (errsv));
return -1;
}
win32_unset_event_mask (socket, FD_READ);
break;
}
/* decode address */
if (address != NULL)
{
if (addrlen > 0)
*address = g_socket_address_new_from_native (&addr, addrlen);
else
*address = NULL;
}
/* capture the flags */
if (flags != NULL)
*flags = win_flags;
if (messages != NULL)
*messages = NULL;
if (num_messages != NULL)
*num_messages = 0;
return bytes_received;
}
#endif
}
/**
* g_socket_get_credentials:
* @socket: a #GSocket.
* @error: #GError for error reporting, or %NULL to ignore.
*
* Returns the credentials of the foreign process connected to this
* socket, if any (e.g. it is only supported for %G_SOCKET_FAMILY_UNIX
* sockets).
*
* If this operation isn't supported on the OS, the method fails with
* the %G_IO_ERROR_NOT_SUPPORTED error. On Linux this is implemented
* by reading the %SO_PEERCRED option on the underlying socket.
*
* Other ways to obtain credentials from a foreign peer includes the
* #GUnixCredentialsMessage type and
* g_unix_connection_send_credentials() /
* g_unix_connection_receive_credentials() functions.
*
* Returns: %NULL if @error is set, otherwise a #GCredentials object
* that must be freed with g_object_unref().
*
* Since: 2.26
*/
GCredentials *
g_socket_get_credentials (GSocket *socket,
GError **error)
{
GCredentials *ret;
g_return_val_if_fail (G_IS_SOCKET (socket), NULL);
g_return_val_if_fail (error == NULL || *error == NULL, NULL);
ret = NULL;
#ifdef __linux__
{
struct ucred native_creds;
socklen_t optlen;
optlen = sizeof (struct ucred);
if (getsockopt (socket->priv->fd,
SOL_SOCKET,
SO_PEERCRED,
(void *)&native_creds,
&optlen) != 0)
{
int errsv = get_socket_errno ();
g_set_error (error,
G_IO_ERROR,
socket_io_error_from_errno (errsv),
_("Unable to get pending error: %s"),
socket_strerror (errsv));
}
else
{
ret = g_credentials_new ();
g_credentials_set_native (ret,
G_CREDENTIALS_TYPE_LINUX_UCRED,
&native_creds);
}
}
#else
g_set_error_literal (error,
G_IO_ERROR,
G_IO_ERROR_NOT_SUPPORTED,
_("g_socket_get_credentials not implemented for this OS"));
#endif
return ret;
}