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Tue Dec 8 18:49:56 1998 Owen Taylor <otaylor@redhat.com> * Start at adding thread-safety. (mostly work of Sebastian Wilhelmi <wilhelmi@ira.uka.de>) - configure.in now looks for a system thread implementation. Currently support is included for POSIX threads and Solaris threads. The default support is built into a separate library -lgthread. - The thread implementation can be modified by passing a vector of functions g_thread_init(). - The default or supplied functions are used to implement a small set of thread functions for mutexes, condition variables, and thread-private data. - GLib now uses these functions to provide thread safety. (In the sense that all global static data is locked... individual structures must still be locked by the caller.)
958 lines
18 KiB
C
958 lines
18 KiB
C
/* GLIB - Library of useful routines for C programming
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* Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
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*
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* GNode: N-way tree implementation.
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* Copyright (C) 1998 Tim Janik
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/*
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* MT safe
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*/
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#include "glib.h"
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/* node allocation
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*/
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struct _GAllocator /* from gmem.c */
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{
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gchar *name;
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guint16 n_preallocs;
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guint is_unused : 1;
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guint type : 4;
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GAllocator *last;
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GMemChunk *mem_chunk;
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GNode *free_nodes; /* implementation specific */
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};
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G_LOCK_DEFINE(current_allocator);
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static GAllocator *current_allocator = NULL;
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static void
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g_node_validate_allocator (GAllocator *allocator)
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{
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g_return_if_fail (allocator != NULL);
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g_return_if_fail (allocator->is_unused == TRUE);
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if (allocator->type != G_ALLOCATOR_NODE)
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{
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allocator->type = G_ALLOCATOR_NODE;
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if (allocator->mem_chunk)
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{
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g_mem_chunk_destroy (allocator->mem_chunk);
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allocator->mem_chunk = NULL;
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}
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}
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if (!allocator->mem_chunk)
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{
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allocator->mem_chunk = g_mem_chunk_new (allocator->name,
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sizeof (GNode),
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sizeof (GNode) * allocator->n_preallocs,
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G_ALLOC_ONLY);
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allocator->free_nodes = NULL;
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}
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allocator->is_unused = FALSE;
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}
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void
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g_node_push_allocator (GAllocator *allocator)
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{
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g_node_validate_allocator ( allocator );
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g_lock(current_allocator);
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allocator->last = current_allocator;
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current_allocator = allocator;
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g_unlock(current_allocator);
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}
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void
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g_node_pop_allocator (void)
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{
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g_lock(current_allocator);
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if (current_allocator)
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{
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GAllocator *allocator;
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allocator = current_allocator;
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current_allocator = allocator->last;
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allocator->last = NULL;
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allocator->is_unused = TRUE;
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}
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g_unlock(current_allocator);
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}
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/* --- functions --- */
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GNode*
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g_node_new (gpointer data)
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{
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GNode *node;
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g_lock(current_allocator);
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if (!current_allocator)
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{
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GAllocator *allocator = g_allocator_new ("GLib default GNode allocator",
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1024);
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g_node_validate_allocator ( allocator );
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allocator->last = NULL;
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current_allocator = allocator;
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}
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if (!current_allocator->free_nodes)
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node = g_chunk_new (GNode, current_allocator->mem_chunk);
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else
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{
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node = current_allocator->free_nodes;
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current_allocator->free_nodes = node->next;
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}
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g_unlock(current_allocator);
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node->data = data;
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node->next = NULL;
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node->prev = NULL;
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node->parent = NULL;
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node->children = NULL;
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return node;
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}
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static void
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g_nodes_free (GNode *node)
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{
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GNode *parent;
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parent = node;
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while (1)
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{
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if (parent->children)
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g_nodes_free (parent->children);
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if (parent->next)
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parent = parent->next;
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else
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break;
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}
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g_lock(current_allocator);
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parent->next = current_allocator->free_nodes;
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current_allocator->free_nodes = node;
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g_unlock(current_allocator);
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}
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void
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g_node_destroy (GNode *root)
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{
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g_return_if_fail (root != NULL);
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if (!G_NODE_IS_ROOT (root))
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g_node_unlink (root);
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g_nodes_free (root);
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}
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void
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g_node_unlink (GNode *node)
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{
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g_return_if_fail (node != NULL);
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if (node->prev)
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node->prev->next = node->next;
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else if (node->parent)
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node->parent->children = node->next;
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node->parent = NULL;
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if (node->next)
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{
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node->next->prev = node->prev;
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node->next = NULL;
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}
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node->prev = NULL;
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}
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GNode*
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g_node_insert (GNode *parent,
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gint position,
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GNode *node)
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{
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g_return_val_if_fail (parent != NULL, node);
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g_return_val_if_fail (node != NULL, node);
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g_return_val_if_fail (G_NODE_IS_ROOT (node), node);
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if (position > 0)
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return g_node_insert_before (parent,
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g_node_nth_child (parent, position),
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node);
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else if (position == 0)
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return g_node_prepend (parent, node);
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else /* if (position < 0) */
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return g_node_append (parent, node);
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}
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GNode*
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g_node_insert_before (GNode *parent,
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GNode *sibling,
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GNode *node)
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{
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g_return_val_if_fail (parent != NULL, node);
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g_return_val_if_fail (node != NULL, node);
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g_return_val_if_fail (G_NODE_IS_ROOT (node), node);
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if (sibling)
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g_return_val_if_fail (sibling->parent == parent, node);
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node->parent = parent;
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if (sibling)
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{
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if (sibling->prev)
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{
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node->prev = sibling->prev;
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node->prev->next = node;
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node->next = sibling;
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sibling->prev = node;
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}
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else
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{
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node->parent->children = node;
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node->next = sibling;
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sibling->prev = node;
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}
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}
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else
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{
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if (parent->children)
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{
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sibling = parent->children;
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while (sibling->next)
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sibling = sibling->next;
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node->prev = sibling;
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sibling->next = node;
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}
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else
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node->parent->children = node;
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}
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return node;
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}
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GNode*
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g_node_prepend (GNode *parent,
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GNode *node)
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{
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g_return_val_if_fail (parent != NULL, node);
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return g_node_insert_before (parent, parent->children, node);
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}
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GNode*
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g_node_get_root (GNode *node)
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{
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g_return_val_if_fail (node != NULL, NULL);
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while (node->parent)
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node = node->parent;
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return node;
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}
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gboolean
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g_node_is_ancestor (GNode *node,
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GNode *descendant)
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{
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g_return_val_if_fail (node != NULL, FALSE);
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g_return_val_if_fail (descendant != NULL, FALSE);
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while (descendant)
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{
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if (descendant->parent == node)
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return TRUE;
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descendant = descendant->parent;
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}
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return FALSE;
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}
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/* returns 1 for root, 2 for first level children,
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* 3 for children's children...
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*/
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guint
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g_node_depth (GNode *node)
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{
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register guint depth = 0;
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while (node)
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{
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depth++;
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node = node->parent;
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}
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return depth;
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}
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void
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g_node_reverse_children (GNode *node)
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{
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GNode *child;
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GNode *last;
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g_return_if_fail (node != NULL);
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child = node->children;
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last = NULL;
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while (child)
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{
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last = child;
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child = last->next;
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last->next = last->prev;
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last->prev = child;
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}
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node->children = last;
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}
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guint
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g_node_max_height (GNode *root)
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{
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register GNode *child;
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register guint max_height = 0;
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if (!root)
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return 0;
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child = root->children;
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while (child)
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{
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register guint tmp_height;
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tmp_height = g_node_max_height (child);
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if (tmp_height > max_height)
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max_height = tmp_height;
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child = child->next;
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}
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return max_height + 1;
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}
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static gboolean
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g_node_traverse_pre_order (GNode *node,
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GTraverseFlags flags,
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GNodeTraverseFunc func,
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gpointer data)
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{
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if (node->children)
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{
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GNode *child;
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if ((flags & G_TRAVERSE_NON_LEAFS) &&
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func (node, data))
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return TRUE;
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child = node->children;
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while (child)
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{
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register GNode *current;
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current = child;
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child = current->next;
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if (g_node_traverse_pre_order (current, flags, func, data))
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return TRUE;
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}
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}
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else if ((flags & G_TRAVERSE_LEAFS) &&
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func (node, data))
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return TRUE;
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return FALSE;
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}
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static gboolean
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g_node_depth_traverse_pre_order (GNode *node,
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GTraverseFlags flags,
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guint depth,
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GNodeTraverseFunc func,
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gpointer data)
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{
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if (node->children)
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{
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GNode *child;
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if ((flags & G_TRAVERSE_NON_LEAFS) &&
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func (node, data))
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return TRUE;
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depth--;
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if (!depth)
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return FALSE;
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child = node->children;
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while (child)
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{
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register GNode *current;
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current = child;
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child = current->next;
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if (g_node_depth_traverse_pre_order (current, flags, depth, func, data))
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return TRUE;
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}
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}
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else if ((flags & G_TRAVERSE_LEAFS) &&
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func (node, data))
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return TRUE;
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return FALSE;
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}
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static gboolean
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g_node_traverse_post_order (GNode *node,
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GTraverseFlags flags,
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GNodeTraverseFunc func,
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gpointer data)
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{
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if (node->children)
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{
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GNode *child;
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child = node->children;
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while (child)
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{
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register GNode *current;
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current = child;
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child = current->next;
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if (g_node_traverse_post_order (current, flags, func, data))
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return TRUE;
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}
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if ((flags & G_TRAVERSE_NON_LEAFS) &&
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func (node, data))
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return TRUE;
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}
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else if ((flags & G_TRAVERSE_LEAFS) &&
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func (node, data))
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return TRUE;
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return FALSE;
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}
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static gboolean
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g_node_depth_traverse_post_order (GNode *node,
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GTraverseFlags flags,
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guint depth,
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GNodeTraverseFunc func,
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gpointer data)
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{
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if (node->children)
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{
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depth--;
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if (depth)
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{
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GNode *child;
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child = node->children;
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while (child)
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{
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register GNode *current;
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current = child;
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child = current->next;
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if (g_node_depth_traverse_post_order (current, flags, depth, func, data))
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return TRUE;
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}
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}
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if ((flags & G_TRAVERSE_NON_LEAFS) &&
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func (node, data))
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return TRUE;
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}
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else if ((flags & G_TRAVERSE_LEAFS) &&
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func (node, data))
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return TRUE;
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return FALSE;
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}
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static gboolean
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g_node_traverse_in_order (GNode *node,
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GTraverseFlags flags,
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GNodeTraverseFunc func,
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gpointer data)
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{
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if (node->children)
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{
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GNode *child;
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register GNode *current;
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child = node->children;
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current = child;
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child = current->next;
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if (g_node_traverse_in_order (current, flags, func, data))
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return TRUE;
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if ((flags & G_TRAVERSE_NON_LEAFS) &&
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func (node, data))
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return TRUE;
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while (child)
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{
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current = child;
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child = current->next;
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if (g_node_traverse_in_order (current, flags, func, data))
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return TRUE;
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}
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}
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else if ((flags & G_TRAVERSE_LEAFS) &&
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func (node, data))
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return TRUE;
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return FALSE;
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}
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static gboolean
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g_node_depth_traverse_in_order (GNode *node,
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GTraverseFlags flags,
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guint depth,
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GNodeTraverseFunc func,
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gpointer data)
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{
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if (node->children)
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{
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depth--;
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if (depth)
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{
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GNode *child;
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register GNode *current;
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child = node->children;
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current = child;
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child = current->next;
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if (g_node_depth_traverse_in_order (current, flags, depth, func, data))
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return TRUE;
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if ((flags & G_TRAVERSE_NON_LEAFS) &&
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func (node, data))
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return TRUE;
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while (child)
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{
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current = child;
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child = current->next;
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if (g_node_depth_traverse_in_order (current, flags, depth, func, data))
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return TRUE;
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}
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}
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else if ((flags & G_TRAVERSE_NON_LEAFS) &&
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func (node, data))
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return TRUE;
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}
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else if ((flags & G_TRAVERSE_LEAFS) &&
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func (node, data))
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return TRUE;
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return FALSE;
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}
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static gboolean
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g_node_traverse_children (GNode *node,
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GTraverseFlags flags,
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GNodeTraverseFunc func,
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gpointer data)
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{
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GNode *child;
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child = node->children;
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while (child)
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{
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register GNode *current;
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current = child;
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child = current->next;
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if (current->children)
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{
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if ((flags & G_TRAVERSE_NON_LEAFS) &&
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func (current, data))
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return TRUE;
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}
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else if ((flags & G_TRAVERSE_LEAFS) &&
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func (current, data))
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return TRUE;
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}
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child = node->children;
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while (child)
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{
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register GNode *current;
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current = child;
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child = current->next;
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if (current->children &&
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g_node_traverse_children (current, flags, func, data))
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return TRUE;
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}
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return FALSE;
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}
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|
|
static gboolean
|
|
g_node_depth_traverse_children (GNode *node,
|
|
GTraverseFlags flags,
|
|
guint depth,
|
|
GNodeTraverseFunc func,
|
|
gpointer data)
|
|
{
|
|
GNode *child;
|
|
|
|
child = node->children;
|
|
|
|
while (child)
|
|
{
|
|
register GNode *current;
|
|
|
|
current = child;
|
|
child = current->next;
|
|
|
|
if (current->children)
|
|
{
|
|
if ((flags & G_TRAVERSE_NON_LEAFS) &&
|
|
func (current, data))
|
|
return TRUE;
|
|
}
|
|
else if ((flags & G_TRAVERSE_LEAFS) &&
|
|
func (current, data))
|
|
return TRUE;
|
|
}
|
|
|
|
depth--;
|
|
if (!depth)
|
|
return FALSE;
|
|
|
|
child = node->children;
|
|
|
|
while (child)
|
|
{
|
|
register GNode *current;
|
|
|
|
current = child;
|
|
child = current->next;
|
|
|
|
if (current->children &&
|
|
g_node_depth_traverse_children (current, flags, depth, func, data))
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void
|
|
g_node_traverse (GNode *root,
|
|
GTraverseType order,
|
|
GTraverseFlags flags,
|
|
gint depth,
|
|
GNodeTraverseFunc func,
|
|
gpointer data)
|
|
{
|
|
g_return_if_fail (root != NULL);
|
|
g_return_if_fail (func != NULL);
|
|
g_return_if_fail (order <= G_LEVEL_ORDER);
|
|
g_return_if_fail (flags <= G_TRAVERSE_MASK);
|
|
g_return_if_fail (depth == -1 || depth > 0);
|
|
|
|
switch (order)
|
|
{
|
|
case G_PRE_ORDER:
|
|
if (depth < 0)
|
|
g_node_traverse_pre_order (root, flags, func, data);
|
|
else
|
|
g_node_depth_traverse_pre_order (root, flags, depth, func, data);
|
|
break;
|
|
case G_POST_ORDER:
|
|
if (depth < 0)
|
|
g_node_traverse_post_order (root, flags, func, data);
|
|
else
|
|
g_node_depth_traverse_post_order (root, flags, depth, func, data);
|
|
break;
|
|
case G_IN_ORDER:
|
|
if (depth < 0)
|
|
g_node_traverse_in_order (root, flags, func, data);
|
|
else
|
|
g_node_depth_traverse_in_order (root, flags, depth, func, data);
|
|
break;
|
|
case G_LEVEL_ORDER:
|
|
if (root->children)
|
|
{
|
|
if (!((flags & G_TRAVERSE_NON_LEAFS) &&
|
|
func (root, data)))
|
|
{
|
|
if (depth < 0)
|
|
g_node_traverse_children (root, flags, func, data);
|
|
else
|
|
{
|
|
depth--;
|
|
if (depth)
|
|
g_node_depth_traverse_children (root, flags, depth, func, data);
|
|
}
|
|
}
|
|
}
|
|
else if (flags & G_TRAVERSE_LEAFS)
|
|
func (root, data);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
g_node_find_func (GNode *node,
|
|
gpointer data)
|
|
{
|
|
register gpointer *d = data;
|
|
|
|
if (*d != node->data)
|
|
return FALSE;
|
|
|
|
*(++d) = node;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
GNode*
|
|
g_node_find (GNode *root,
|
|
GTraverseType order,
|
|
GTraverseFlags flags,
|
|
gpointer data)
|
|
{
|
|
gpointer d[2];
|
|
|
|
g_return_val_if_fail (root != NULL, NULL);
|
|
g_return_val_if_fail (order <= G_LEVEL_ORDER, NULL);
|
|
g_return_val_if_fail (flags <= G_TRAVERSE_MASK, NULL);
|
|
|
|
d[0] = data;
|
|
d[1] = NULL;
|
|
|
|
g_node_traverse (root, order, flags, -1, g_node_find_func, d);
|
|
|
|
return d[1];
|
|
}
|
|
|
|
static void
|
|
g_node_count_func (GNode *node,
|
|
GTraverseFlags flags,
|
|
guint *n)
|
|
{
|
|
if (node->children)
|
|
{
|
|
GNode *child;
|
|
|
|
if (flags & G_TRAVERSE_NON_LEAFS)
|
|
(*n)++;
|
|
|
|
child = node->children;
|
|
while (child)
|
|
{
|
|
g_node_count_func (child, flags, n);
|
|
child = child->next;
|
|
}
|
|
}
|
|
else if (flags & G_TRAVERSE_LEAFS)
|
|
(*n)++;
|
|
}
|
|
|
|
guint
|
|
g_node_n_nodes (GNode *root,
|
|
GTraverseFlags flags)
|
|
{
|
|
guint n = 0;
|
|
|
|
g_return_val_if_fail (root != NULL, 0);
|
|
g_return_val_if_fail (flags <= G_TRAVERSE_MASK, 0);
|
|
|
|
g_node_count_func (root, flags, &n);
|
|
|
|
return n;
|
|
}
|
|
|
|
GNode*
|
|
g_node_last_child (GNode *node)
|
|
{
|
|
g_return_val_if_fail (node != NULL, NULL);
|
|
|
|
node = node->children;
|
|
if (node)
|
|
while (node->next)
|
|
node = node->next;
|
|
|
|
return node;
|
|
}
|
|
|
|
GNode*
|
|
g_node_nth_child (GNode *node,
|
|
guint n)
|
|
{
|
|
g_return_val_if_fail (node != NULL, NULL);
|
|
|
|
node = node->children;
|
|
if (node)
|
|
while ((n-- > 0) && node)
|
|
node = node->next;
|
|
|
|
return node;
|
|
}
|
|
|
|
guint
|
|
g_node_n_children (GNode *node)
|
|
{
|
|
guint n = 0;
|
|
|
|
g_return_val_if_fail (node != NULL, 0);
|
|
|
|
node = node->children;
|
|
while (node)
|
|
{
|
|
n++;
|
|
node = node->next;
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
GNode*
|
|
g_node_find_child (GNode *node,
|
|
GTraverseFlags flags,
|
|
gpointer data)
|
|
{
|
|
g_return_val_if_fail (node != NULL, NULL);
|
|
g_return_val_if_fail (flags <= G_TRAVERSE_MASK, NULL);
|
|
|
|
node = node->children;
|
|
while (node)
|
|
{
|
|
if (node->data == data)
|
|
{
|
|
if (G_NODE_IS_LEAF (node))
|
|
{
|
|
if (flags & G_TRAVERSE_LEAFS)
|
|
return node;
|
|
}
|
|
else
|
|
{
|
|
if (flags & G_TRAVERSE_NON_LEAFS)
|
|
return node;
|
|
}
|
|
}
|
|
node = node->next;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
gint
|
|
g_node_child_position (GNode *node,
|
|
GNode *child)
|
|
{
|
|
register guint n = 0;
|
|
|
|
g_return_val_if_fail (node != NULL, -1);
|
|
g_return_val_if_fail (child != NULL, -1);
|
|
g_return_val_if_fail (child->parent == node, -1);
|
|
|
|
node = node->children;
|
|
while (node)
|
|
{
|
|
if (node == child)
|
|
return n;
|
|
n++;
|
|
node = node->next;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
gint
|
|
g_node_child_index (GNode *node,
|
|
gpointer data)
|
|
{
|
|
register guint n = 0;
|
|
|
|
g_return_val_if_fail (node != NULL, -1);
|
|
|
|
node = node->children;
|
|
while (node)
|
|
{
|
|
if (node->data == data)
|
|
return n;
|
|
n++;
|
|
node = node->next;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
GNode*
|
|
g_node_first_sibling (GNode *node)
|
|
{
|
|
g_return_val_if_fail (node != NULL, NULL);
|
|
|
|
while (node->prev)
|
|
node = node->prev;
|
|
|
|
return node;
|
|
}
|
|
|
|
GNode*
|
|
g_node_last_sibling (GNode *node)
|
|
{
|
|
g_return_val_if_fail (node != NULL, NULL);
|
|
|
|
while (node->next)
|
|
node = node->next;
|
|
|
|
return node;
|
|
}
|
|
|
|
void
|
|
g_node_children_foreach (GNode *node,
|
|
GTraverseFlags flags,
|
|
GNodeForeachFunc func,
|
|
gpointer data)
|
|
{
|
|
g_return_if_fail (node != NULL);
|
|
g_return_if_fail (flags <= G_TRAVERSE_MASK);
|
|
g_return_if_fail (func != NULL);
|
|
|
|
node = node->children;
|
|
while (node)
|
|
{
|
|
register GNode *current;
|
|
|
|
current = node;
|
|
node = current->next;
|
|
if (G_NODE_IS_LEAF (current))
|
|
{
|
|
if (flags & G_TRAVERSE_LEAFS)
|
|
func (current, data);
|
|
}
|
|
else
|
|
{
|
|
if (flags & G_TRAVERSE_NON_LEAFS)
|
|
func (current, data);
|
|
}
|
|
}
|
|
}
|