glib/gio/tests/gsocketclient-slow.c
Michael Catanzaro 832d09ad4b Fix race in socketclient-slow test
This test ensures that g_socket_client_connect_to_host_async() fails if
it is cancelled, but it's not cancelled until after 1 millisecond. Our
CI testers are hitting that race window, and Milan is able to reproduce
the crash locally as well. Switching it from 1ms to 0ms is enough for
Milan to avoid the crash, but not enough for our CI, so let's move the
cancellation to a GSocketClientEvent callback where the timing is
completely deterministic.

Hopefully fixes #2221
2020-10-27 11:36:06 +00:00

186 lines
5.4 KiB
C

/* GIO - GLib Input, Output and Streaming Library
*
* Copyright (C) 2018 Igalia S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General
* Public License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#include <gio/gio.h>
static void
on_connected (GObject *source_object,
GAsyncResult *result,
gpointer user_data)
{
GSocketConnection *conn;
GError *error = NULL;
conn = g_socket_client_connect_to_uri_finish (G_SOCKET_CLIENT (source_object), result, &error);
g_assert_no_error (error);
g_object_unref (conn);
g_main_loop_quit (user_data);
}
static void
test_happy_eyeballs (void)
{
GSocketClient *client;
GSocketService *service;
GError *error = NULL;
guint16 port;
GMainLoop *loop;
loop = g_main_loop_new (NULL, FALSE);
service = g_socket_service_new ();
port = g_socket_listener_add_any_inet_port (G_SOCKET_LISTENER (service), NULL, &error);
g_assert_no_error (error);
g_socket_service_start (service);
/* All of the magic here actually happens in slow-connect-preload.c
* which as you would guess is preloaded. So this is just making a
* normal connection that happens to take 600ms each time. This will
* trigger the logic to make multiple parallel connections.
*/
client = g_socket_client_new ();
g_socket_client_connect_to_host_async (client, "localhost", port, NULL, on_connected, loop);
g_main_loop_run (loop);
g_main_loop_unref (loop);
g_object_unref (service);
g_object_unref (client);
}
static void
on_connected_cancelled (GObject *source_object,
GAsyncResult *result,
gpointer user_data)
{
GSocketConnection *conn;
GError *error = NULL;
conn = g_socket_client_connect_to_uri_finish (G_SOCKET_CLIENT (source_object), result, &error);
g_assert_error (error, G_IO_ERROR, G_IO_ERROR_CANCELLED);
g_assert_null (conn);
g_error_free (error);
g_main_loop_quit (user_data);
}
typedef struct
{
GCancellable *cancellable;
gboolean completed;
} EventCallbackData;
static void
on_event (GSocketClient *client,
GSocketClientEvent event,
GSocketConnectable *connectable,
GIOStream *connection,
EventCallbackData *data)
{
if (data->cancellable && event == G_SOCKET_CLIENT_CONNECTED)
{
g_cancellable_cancel (data->cancellable);
}
else if (event == G_SOCKET_CLIENT_COMPLETE)
{
data->completed = TRUE;
g_assert_null (connection);
}
}
static void
test_happy_eyeballs_cancel_delayed (void)
{
GSocketClient *client;
GSocketService *service;
GError *error = NULL;
guint16 port;
GMainLoop *loop;
EventCallbackData data = { NULL, FALSE };
/* This just tests that cancellation works as expected, still emits the completed signal,
* and never returns a connection */
loop = g_main_loop_new (NULL, FALSE);
service = g_socket_service_new ();
port = g_socket_listener_add_any_inet_port (G_SOCKET_LISTENER (service), NULL, &error);
g_assert_no_error (error);
g_socket_service_start (service);
client = g_socket_client_new ();
data.cancellable = g_cancellable_new ();
g_socket_client_connect_to_host_async (client, "localhost", port, data.cancellable, on_connected_cancelled, loop);
g_signal_connect (client, "event", G_CALLBACK (on_event), &data);
g_main_loop_run (loop);
g_assert_true (data.completed);
g_main_loop_unref (loop);
g_object_unref (service);
g_object_unref (client);
g_object_unref (data.cancellable);
}
static void
test_happy_eyeballs_cancel_instant (void)
{
GSocketClient *client;
GSocketService *service;
GError *error = NULL;
guint16 port;
GMainLoop *loop;
GCancellable *cancel;
EventCallbackData data = { NULL, FALSE };
/* This tests the same things as above, test_happy_eyeballs_cancel_delayed(), but
* with different timing since it sends an already cancelled cancellable */
loop = g_main_loop_new (NULL, FALSE);
service = g_socket_service_new ();
port = g_socket_listener_add_any_inet_port (G_SOCKET_LISTENER (service), NULL, &error);
g_assert_no_error (error);
g_socket_service_start (service);
client = g_socket_client_new ();
cancel = g_cancellable_new ();
g_cancellable_cancel (cancel);
g_socket_client_connect_to_host_async (client, "localhost", port, cancel, on_connected_cancelled, loop);
g_signal_connect (client, "event", G_CALLBACK (on_event), &data);
g_main_loop_run (loop);
g_assert_true (data.completed);
g_main_loop_unref (loop);
g_object_unref (service);
g_object_unref (client);
g_object_unref (cancel);
}
int
main (int argc, char *argv[])
{
g_test_init (&argc, &argv, NULL);
g_test_add_func ("/socket-client/happy-eyeballs/slow", test_happy_eyeballs);
g_test_add_func ("/socket-client/happy-eyeballs/cancellation/instant", test_happy_eyeballs_cancel_instant);
g_test_add_func ("/socket-client/happy-eyeballs/cancellation/delayed", test_happy_eyeballs_cancel_delayed);
return g_test_run ();
}