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5942cd7984
Add SPDX license (but not copyright) headers to all files which follow a certain pattern in their existing non-machine-readable header comment. This commit was entirely generated using the command: ``` git ls-files gio/*.[ch] | xargs perl -0777 -pi -e 's/\n \*\n \* This library is free software; you can redistribute it and\/or\n \* modify it under the terms of the GNU Lesser General Public/\n \*\n \* SPDX-License-Identifier: LGPL-2.1-or-later\n \*\n \* This library is free software; you can redistribute it and\/or\n \* modify it under the terms of the GNU Lesser General Public/igs' ``` Signed-off-by: Philip Withnall <pwithnall@endlessos.org> Helps: #1415
430 lines
12 KiB
C
430 lines
12 KiB
C
/* GIO - GLib Input, Output and Streaming Library
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*
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* Copyright © 2009 Codethink Limited
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* Copyright © 2009 Red Hat, Inc
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*
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* SPDX-License-Identifier: LGPL-2.1-or-later
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General
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* Public License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*
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* Authors: Ryan Lortie <desrt@desrt.ca>
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* Alexander Larsson <alexl@redhat.com>
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*/
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/**
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* SECTION:gsocketservice
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* @title: GSocketService
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* @short_description: Make it easy to implement a network service
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* @include: gio/gio.h
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* @see_also: #GThreadedSocketService, #GSocketListener.
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*
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* A #GSocketService is an object that represents a service that
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* is provided to the network or over local sockets. When a new
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* connection is made to the service the #GSocketService::incoming
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* signal is emitted.
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*
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* A #GSocketService is a subclass of #GSocketListener and you need
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* to add the addresses you want to accept connections on with the
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* #GSocketListener APIs.
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*
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* There are two options for implementing a network service based on
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* #GSocketService. The first is to create the service using
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* g_socket_service_new() and to connect to the #GSocketService::incoming
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* signal. The second is to subclass #GSocketService and override the
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* default signal handler implementation.
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*
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* In either case, the handler must immediately return, or else it
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* will block additional incoming connections from being serviced.
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* If you are interested in writing connection handlers that contain
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* blocking code then see #GThreadedSocketService.
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*
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* The socket service runs on the main loop of the
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* [thread-default context][g-main-context-push-thread-default-context]
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* of the thread it is created in, and is not
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* threadsafe in general. However, the calls to start and stop the
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* service are thread-safe so these can be used from threads that
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* handle incoming clients.
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*
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* Since: 2.22
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*/
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#include "config.h"
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#include "gsocketservice.h"
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#include <gio/gio.h>
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#include "gsocketlistener.h"
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#include "gsocketconnection.h"
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#include "glibintl.h"
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#include "gmarshal-internal.h"
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struct _GSocketServicePrivate
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{
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GCancellable *cancellable;
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guint active : 1;
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guint outstanding_accept : 1;
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};
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static guint g_socket_service_incoming_signal;
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G_LOCK_DEFINE_STATIC(active);
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G_DEFINE_TYPE_WITH_PRIVATE (GSocketService, g_socket_service, G_TYPE_SOCKET_LISTENER)
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enum
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{
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PROP_0,
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PROP_ACTIVE
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};
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static void g_socket_service_ready (GObject *object,
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GAsyncResult *result,
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gpointer user_data);
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static gboolean
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g_socket_service_real_incoming (GSocketService *service,
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GSocketConnection *connection,
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GObject *source_object)
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{
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return FALSE;
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}
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static void
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g_socket_service_init (GSocketService *service)
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{
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service->priv = g_socket_service_get_instance_private (service);
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service->priv->cancellable = g_cancellable_new ();
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service->priv->active = TRUE;
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}
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static void
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g_socket_service_finalize (GObject *object)
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{
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GSocketService *service = G_SOCKET_SERVICE (object);
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g_object_unref (service->priv->cancellable);
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G_OBJECT_CLASS (g_socket_service_parent_class)
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->finalize (object);
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}
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static void
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do_accept (GSocketService *service)
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{
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g_socket_listener_accept_async (G_SOCKET_LISTENER (service),
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service->priv->cancellable,
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g_socket_service_ready, NULL);
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service->priv->outstanding_accept = TRUE;
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}
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static gboolean
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get_active (GSocketService *service)
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{
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gboolean active;
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G_LOCK (active);
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active = service->priv->active;
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G_UNLOCK (active);
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return active;
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}
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static void
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set_active (GSocketService *service, gboolean active)
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{
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gboolean notify = FALSE;
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active = !!active;
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G_LOCK (active);
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if (active != service->priv->active)
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{
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service->priv->active = active;
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notify = TRUE;
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if (active)
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{
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if (service->priv->outstanding_accept)
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g_cancellable_cancel (service->priv->cancellable);
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else
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do_accept (service);
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}
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else
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{
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if (service->priv->outstanding_accept)
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g_cancellable_cancel (service->priv->cancellable);
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}
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}
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G_UNLOCK (active);
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if (notify)
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g_object_notify (G_OBJECT (service), "active");
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}
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static void
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g_socket_service_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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GSocketService *service = G_SOCKET_SERVICE (object);
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switch (prop_id)
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{
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case PROP_ACTIVE:
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g_value_set_boolean (value, get_active (service));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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g_socket_service_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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GSocketService *service = G_SOCKET_SERVICE (object);
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switch (prop_id)
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{
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case PROP_ACTIVE:
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set_active (service, g_value_get_boolean (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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g_socket_service_changed (GSocketListener *listener)
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{
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GSocketService *service = G_SOCKET_SERVICE (listener);
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G_LOCK (active);
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if (service->priv->active)
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{
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if (service->priv->outstanding_accept)
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g_cancellable_cancel (service->priv->cancellable);
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else
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do_accept (service);
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}
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G_UNLOCK (active);
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}
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/**
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* g_socket_service_is_active:
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* @service: a #GSocketService
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*
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* Check whether the service is active or not. An active
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* service will accept new clients that connect, while
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* a non-active service will let connecting clients queue
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* up until the service is started.
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*
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* Returns: %TRUE if the service is active, %FALSE otherwise
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*
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* Since: 2.22
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*/
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gboolean
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g_socket_service_is_active (GSocketService *service)
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{
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g_return_val_if_fail (G_IS_SOCKET_SERVICE (service), FALSE);
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return get_active (service);
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}
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/**
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* g_socket_service_start:
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* @service: a #GSocketService
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*
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* Restarts the service, i.e. start accepting connections
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* from the added sockets when the mainloop runs. This only needs
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* to be called after the service has been stopped from
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* g_socket_service_stop().
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*
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* This call is thread-safe, so it may be called from a thread
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* handling an incoming client request.
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*
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* Since: 2.22
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*/
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void
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g_socket_service_start (GSocketService *service)
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{
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g_return_if_fail (G_IS_SOCKET_SERVICE (service));
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set_active (service, TRUE);
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}
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/**
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* g_socket_service_stop:
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* @service: a #GSocketService
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*
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* Stops the service, i.e. stops accepting connections
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* from the added sockets when the mainloop runs.
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*
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* This call is thread-safe, so it may be called from a thread
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* handling an incoming client request.
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*
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* Note that this only stops accepting new connections; it does not
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* close the listening sockets, and you can call
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* g_socket_service_start() again later to begin listening again. To
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* close the listening sockets, call g_socket_listener_close(). (This
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* will happen automatically when the #GSocketService is finalized.)
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*
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* This must be called before calling g_socket_listener_close() as
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* the socket service will start accepting connections immediately
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* when a new socket is added.
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*
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* Since: 2.22
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*/
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void
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g_socket_service_stop (GSocketService *service)
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{
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g_return_if_fail (G_IS_SOCKET_SERVICE (service));
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set_active (service, FALSE);
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}
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static gboolean
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g_socket_service_incoming (GSocketService *service,
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GSocketConnection *connection,
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GObject *source_object)
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{
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gboolean result;
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g_signal_emit (service, g_socket_service_incoming_signal,
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0, connection, source_object, &result);
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return result;
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}
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static void
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g_socket_service_class_init (GSocketServiceClass *class)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (class);
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GSocketListenerClass *listener_class = G_SOCKET_LISTENER_CLASS (class);
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gobject_class->finalize = g_socket_service_finalize;
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gobject_class->set_property = g_socket_service_set_property;
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gobject_class->get_property = g_socket_service_get_property;
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listener_class->changed = g_socket_service_changed;
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class->incoming = g_socket_service_real_incoming;
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/**
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* GSocketService::incoming:
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* @service: the #GSocketService
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* @connection: a new #GSocketConnection object
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* @source_object: (nullable): the source_object passed to
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* g_socket_listener_add_address()
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*
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* The ::incoming signal is emitted when a new incoming connection
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* to @service needs to be handled. The handler must initiate the
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* handling of @connection, but may not block; in essence,
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* asynchronous operations must be used.
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*
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* @connection will be unreffed once the signal handler returns,
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* so you need to ref it yourself if you are planning to use it.
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*
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* Returns: %TRUE to stop other handlers from being called
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*
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* Since: 2.22
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*/
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g_socket_service_incoming_signal =
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g_signal_new (I_("incoming"), G_TYPE_FROM_CLASS (class), G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (GSocketServiceClass, incoming),
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g_signal_accumulator_true_handled, NULL,
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_g_cclosure_marshal_BOOLEAN__OBJECT_OBJECT,
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G_TYPE_BOOLEAN,
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2, G_TYPE_SOCKET_CONNECTION, G_TYPE_OBJECT);
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g_signal_set_va_marshaller (g_socket_service_incoming_signal,
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G_TYPE_FROM_CLASS (class),
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_g_cclosure_marshal_BOOLEAN__OBJECT_OBJECTv);
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/**
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* GSocketService:active:
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*
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* Whether the service is currently accepting connections.
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*
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* Since: 2.46
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*/
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g_object_class_install_property (gobject_class, PROP_ACTIVE,
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g_param_spec_boolean ("active",
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P_("Active"),
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P_("Whether the service is currently accepting connections"),
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TRUE,
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G_PARAM_CONSTRUCT | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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}
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static void
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g_socket_service_ready (GObject *object,
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GAsyncResult *result,
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gpointer user_data)
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{
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GSocketListener *listener = G_SOCKET_LISTENER (object);
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GSocketService *service = G_SOCKET_SERVICE (object);
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GSocketConnection *connection;
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GObject *source_object;
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GError *error = NULL;
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connection = g_socket_listener_accept_finish (listener, result, &source_object, &error);
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if (error)
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{
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if (!g_error_matches (error, G_IO_ERROR, G_IO_ERROR_CANCELLED))
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g_warning ("fail: %s", error->message);
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g_error_free (error);
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}
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else
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{
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g_socket_service_incoming (service, connection, source_object);
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g_object_unref (connection);
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}
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G_LOCK (active);
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g_cancellable_reset (service->priv->cancellable);
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/* requeue */
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service->priv->outstanding_accept = FALSE;
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if (service->priv->active)
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do_accept (service);
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G_UNLOCK (active);
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}
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/**
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* g_socket_service_new:
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*
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* Creates a new #GSocketService with no sockets to listen for.
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* New listeners can be added with e.g. g_socket_listener_add_address()
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* or g_socket_listener_add_inet_port().
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*
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* New services are created active, there is no need to call
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* g_socket_service_start(), unless g_socket_service_stop() has been
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* called before.
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*
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* Returns: a new #GSocketService.
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*
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* Since: 2.22
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*/
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GSocketService *
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g_socket_service_new (void)
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{
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return g_object_new (G_TYPE_SOCKET_SERVICE, NULL);
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}
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