glib/build/win32/vs9/gobject.vcprojin
Tor Lillqvist 226cc663e4 Avoid much of duplication in lists of source files
Don't keep the lists of source files for libglib, libgobject and
libgio in the VS project files in addition to the canonical location,
the corresponding Makefile.am files.

Instead, generate the corresponding .vcproj files at make dist time
using the C preprocessor, from template files called .vcprojin. We
still list explicitly in the .vcprojin files some of the
Windows-specific source files, and the sources files of gnulib and
pcre.
2010-03-21 16:15:02 +02:00

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XML

<?xml version="1.0" encoding="windows-1251"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="gobject"
ProjectGUID="{F172EFFC-E30F-4593-809E-DB2024B1E753}"
RootNamespace="gobject"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
InheritedPropertySheets=".\glib.vsprops"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;GOBJECT_COMPILATION;G_LOG_DOMAIN=\&quot;Glib-GObject\&quot;"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\gobject.def"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(TargetDir)$(ProjectName)-2.0.lib"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Release|Win32"
InheritedPropertySheets=".\glib.vsprops"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCCLCompilerTool"
WholeProgramOptimization="false"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;GOBJECT_COMPILATION;G_LOG_DOMAIN=\&quot;Glib-GObject\&quot;"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll"
LinkIncremental="1"
ModuleDefinitionFile="$(IntDir)\gobject.def"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
LinkTimeCodeGeneration="0"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(TargetDir)$(ProjectName)-2.0.lib"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Debug|x64"
InheritedPropertySheets=".\glib.vsprops"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;GOBJECT_COMPILATION;G_LOG_DOMAIN=\&quot;Glib-GObject\&quot;"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll"
LinkIncremental="2"
ModuleDefinitionFile="$(IntDir)\gobject.def"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(TargetDir)$(ProjectName)-2.0.lib"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Release|x64"
InheritedPropertySheets=".\glib.vsprops"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCCLCompilerTool"
WholeProgramOptimization="false"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;GOBJECT_COMPILATION;G_LOG_DOMAIN=\&quot;Glib-GObject\&quot;"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(GlibDllPrefix)$(ProjectName)$(GlibDllSuffix).dll"
LinkIncremental="1"
ModuleDefinitionFile="$(IntDir)\gobject.def"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
LinkTimeCodeGeneration="0"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(TargetDir)$(ProjectName)-2.0.lib"
TargetMachine="17"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
#include "libgobject.sourcefiles"
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
<File
RelativePath="..\..\..\gobject\gobject.rc"
>
</File>
<File
RelativePath="..\..\..\gobject\gobject.symbols"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating gobject.def"
CommandLine="$(GlibGenerateGobjectDef)"
Outputs="$(IntDir)/gobject.def"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating gobject.def"
CommandLine="$(GlibGenerateGobjectDef)"
Outputs="$(IntDir)/gobject.def"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating gobject.def"
CommandLine="$(GlibGenerateGobjectDef)"
Outputs="$(IntDir)/gobject.def"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating gobject.def"
CommandLine="$(GlibGenerateGobjectDef)"
Outputs="$(IntDir)/gobject.def"
/>
</FileConfiguration>
</File>
</Filter>
</Files>
</VisualStudioProject>