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Update notes about usage of PCRE and for people attempting to build GLib on a Chinese, Japanese or Korean locale.
92 lines
4.2 KiB
Plaintext
92 lines
4.2 KiB
Plaintext
Please do not compile this package (GLib) in paths that contain
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spaces in them-as strange problems may occur during compilation or during
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the use of the library.
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Please refer to the following GNOME Live! page for more detailed
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instructions on building GLib and its dependencies with Visual C++:
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https://wiki.gnome.org/Projects/GTK%2B/Win32/MSVCCompilationOfGTKStack
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This VS10 solution and the projects it includes are intented to be used
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in a GLib source tree unpacked from a tarball. In a git checkout you
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first need to use some Unix-like environment or run build/win32/setup.py,
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which will do the work for you:
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$python build/win32/setup.py --perl path_to_your_perl.exe
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for more usage on this script, run
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$python build/win32/setup.py -h/--help
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The required dependencies are zlib, proxy-libintl and LibFFI. Fetch the latest
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proxy-libintl-dev and zlib-dev zipfiles from
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http://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ for 32-bit
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builds, and correspondingly
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http://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ for 64-bit
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builds.
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One may wish to build his/her own ZLib-It is recommended that ZLib is
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built using the win32/Makefile.msc makefile with VS10 with the ASM routines
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to avoid linking problems-see win32/Makefile.msc in ZLib for more details.
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For LibFFI, please get version 3.0.10 or later, as Visual C++ build support
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was added in the 3.0.10 release series. Please see the README file that
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comes with the LibFFI source package for more details on how to build LibFFI
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on Visual C++-please note that the mozilla-build package from Mozilla is needed
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in order to build LibFFI on Windows.
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Please note, although using one's own existing PCRE installation to build GLib
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is possible, it is still recommended to build PCRE during the process of building
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GLib (i.e. using the Debug or Release configurations), as GLib's bundled PCRE
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has been patched to work optimally with GLib. If building against an existing
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PCRE is desired, use the(BuildType)_ExtPCRE configurations, but one needs to ensure
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that the existing PCRE is:
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-Built with VS10
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-Unicode support is built in (please see the CMake options for this)
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-It is built with the Multithreaded DLL (/MD, for release builds) or the
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Multithreaded DLL Debug (/MDd, for debug builds)
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If using static builds of PCRE, please add PCRE_STATIC to the "Preprocessor
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Definitions" of the glib project settings.
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Please be aware that the GLib's regex test program will only pass with PCRE directly
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built into GLib.
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Set up the source tree as follows under some arbitrary top
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folder <root>:
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<root>\<this-glib-source-tree>
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<root>\vs10\<PlatformName>
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*this* file you are now reading is thus located at
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<root>\<this-glib-source-tree>\build\win32\vs10\README.
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<PlatformName> is either Win32 or x64, as in VS10 project files.
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You should unpack the proxy-libintl-dev zip file into
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<root>\vs10\<PlatformName>, so that for instance libintl.h end up at
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<root>\vs10\<PlatformName>\include\libintl.h.
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For LibFFI, one should also put the generated ffi.h and ffitarget.h
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into <root>\vs10\<PlatformName>\include\ and the compiled static libffi.lib
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(or copy libffi-convenience.lib into libffi.lib) into
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<root>\vs10\<PlatformName>\lib\.
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The "install" project will copy build results and headers into their
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appropriate location under <root>\vs10\<PlatformName>. For instance,
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built DLLs go into <root>\vs10\<PlatformName>\bin, built LIBs into
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<root>\vs10\<PlatformName>\lib and GLib headers into
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<root>\vs10\<PlatformName>\include\glib-2.0. This is then from where
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project files higher in the stack are supposed to look for them, not
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from a specific GLib source tree.
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Note: If you see C4819 errors and you are compiling GLib on a DBCS
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(Chinese/Korean/Japanese) version of Windows, you may need to switch
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to an English locale in Control Panel->Region and Languages->System->
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Change System Locale, reboot and rebuild to ensure GLib, Pango, GDK-Pixbuf,
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ATK and GTK+ is built correctly. This is due to a bug in Visual C++ running
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on DBCS locales, and also affects many other opensource projects which are
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built with Visual C++, including but not limited to QT and the Mozilla apps.
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--Tor Lillqvist <tml@iki.fi>
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--Updated by Chun-wei Fan <fanc999@gmail.com>
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