glib/gio/gsocketconnection.c
Dan Winship a0e1b226a2 GSocketConnection: don't close the socket if it's still reffed
When disposing a GSocketConnection, don't explicitly close the
underlying GSocket. The GSocket will close itself if it gets
destroyed, and if it doesn't get destroyed, that presumably means the
app still wants to use it. Eg, this lets you use GSocketClient to
create a GSocketConnection, and then take the GSocket and destroy the
GSocketConnection.

https://bugzilla.gnome.org/show_bug.cgi?id=616855
2010-06-22 15:25:28 -04:00

525 lines
15 KiB
C

/* GIO - GLib Input, Output and Streaming Library
*
* Copyright © 2008 Christian Kellner, Samuel Cormier-Iijima
* © 2008 codethink
* Copyright © 2009 Red Hat, Inc
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General
* Public License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307, USA.
*
* Authors: Christian Kellner <gicmo@gnome.org>
* Samuel Cormier-Iijima <sciyoshi@gmail.com>
* Ryan Lortie <desrt@desrt.ca>
* Alexander Larsson <alexl@redhat.com>
*/
#include "config.h"
#include "gsocketconnection.h"
#include "gsocketoutputstream.h"
#include "gsocketinputstream.h"
#include <gio/giostream.h>
#include <gio/gsimpleasyncresult.h>
#include "gunixconnection.h"
#include "gtcpconnection.h"
#include "glibintl.h"
#include "gioalias.h"
/**
* SECTION:gsocketconnection
* @short_description: A socket connection
* @include: gio/gio.h
* @see_also: #GIOStream, #GSocketClient, #GSocketListener
*
* #GSocketConnection is a #GIOStream for a connected socket. They
* can be created either by #GSocketClient when connecting to a host,
* or by #GSocketListener when accepting a new client.
*
* The type of the #GSocketConnection object returned from these calls
* depends on the type of the underlying socket that is in use. For
* instance, for a TCP/IP connection it will be a #GTcpConnection.
*
* Chosing what type of object to construct is done with the socket
* connection factory, and it is possible for 3rd parties to register
* custom socket connection types for specific combination of socket
* family/type/protocol using g_socket_connection_factory_register_type().
*
* Since: 2.22
*/
G_DEFINE_TYPE (GSocketConnection,
g_socket_connection, G_TYPE_IO_STREAM);
enum
{
PROP_NONE,
PROP_SOCKET,
};
struct _GSocketConnectionPrivate
{
GSocket *socket;
GInputStream *input_stream;
GOutputStream *output_stream;
gboolean in_dispose;
};
static gboolean g_socket_connection_close (GIOStream *stream,
GCancellable *cancellable,
GError **error);
static void g_socket_connection_close_async (GIOStream *stream,
int io_priority,
GCancellable *cancellable,
GAsyncReadyCallback callback,
gpointer user_data);
static gboolean g_socket_connection_close_finish (GIOStream *stream,
GAsyncResult *result,
GError **error);
static GInputStream *
g_socket_connection_get_input_stream (GIOStream *io_stream)
{
GSocketConnection *connection = G_SOCKET_CONNECTION (io_stream);
if (connection->priv->input_stream == NULL)
connection->priv->input_stream = (GInputStream *)
_g_socket_input_stream_new (connection->priv->socket);
return connection->priv->input_stream;
}
static GOutputStream *
g_socket_connection_get_output_stream (GIOStream *io_stream)
{
GSocketConnection *connection = G_SOCKET_CONNECTION (io_stream);
if (connection->priv->output_stream == NULL)
connection->priv->output_stream = (GOutputStream *)
_g_socket_output_stream_new (connection->priv->socket);
return connection->priv->output_stream;
}
/**
* g_socket_connection_get_socket:
* @connection: a #GSocketConnection
*
* Gets the underlying #GSocket object of the connection.
* This can be useful if you want to do something unusual on it
* not supported by the #GSocketConnection APIs.
*
* Returns: a #GSocketAddress or %NULL on error.
*
* Since: 2.22
*/
GSocket *
g_socket_connection_get_socket (GSocketConnection *connection)
{
g_return_val_if_fail (G_IS_SOCKET_CONNECTION (connection), NULL);
return connection->priv->socket;
}
/**
* g_socket_connection_get_local_address:
* @connection: a #GSocketConnection
* @error: #GError for error reporting, or %NULL to ignore.
*
* Try to get the local address of a socket connection.
*
* Returns: a #GSocketAddress or %NULL on error.
* Free the returned object with g_object_unref().
*
* Since: 2.22
*/
GSocketAddress *
g_socket_connection_get_local_address (GSocketConnection *connection,
GError **error)
{
return g_socket_get_local_address (connection->priv->socket, error);
}
/**
* g_socket_connection_get_remote_address:
* @connection: a #GSocketConnection
* @error: #GError for error reporting, or %NULL to ignore.
*
* Try to get the remote address of a socket connection.
*
* Returns: a #GSocketAddress or %NULL on error.
* Free the returned object with g_object_unref().
*
* Since: 2.22
*/
GSocketAddress *
g_socket_connection_get_remote_address (GSocketConnection *connection,
GError **error)
{
return g_socket_get_remote_address (connection->priv->socket, error);
}
static void
g_socket_connection_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
GSocketConnection *connection = G_SOCKET_CONNECTION (object);
switch (prop_id)
{
case PROP_SOCKET:
g_value_set_object (value, connection->priv->socket);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
g_socket_connection_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
GSocketConnection *connection = G_SOCKET_CONNECTION (object);
switch (prop_id)
{
case PROP_SOCKET:
connection->priv->socket = G_SOCKET (g_value_dup_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
g_socket_connection_constructed (GObject *object)
{
GSocketConnection *connection = G_SOCKET_CONNECTION (object);
g_assert (connection->priv->socket != NULL);
}
static void
g_socket_connection_dispose (GObject *object)
{
GSocketConnection *connection = G_SOCKET_CONNECTION (object);
connection->priv->in_dispose = TRUE;
G_OBJECT_CLASS (g_socket_connection_parent_class)
->dispose (object);
connection->priv->in_dispose = FALSE;
}
static void
g_socket_connection_finalize (GObject *object)
{
GSocketConnection *connection = G_SOCKET_CONNECTION (object);
if (connection->priv->input_stream)
g_object_unref (connection->priv->input_stream);
if (connection->priv->output_stream)
g_object_unref (connection->priv->output_stream);
g_object_unref (connection->priv->socket);
G_OBJECT_CLASS (g_socket_connection_parent_class)
->finalize (object);
}
static void
g_socket_connection_class_init (GSocketConnectionClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GIOStreamClass *stream_class = G_IO_STREAM_CLASS (klass);
g_type_class_add_private (klass, sizeof (GSocketConnectionPrivate));
gobject_class->set_property = g_socket_connection_set_property;
gobject_class->get_property = g_socket_connection_get_property;
gobject_class->constructed = g_socket_connection_constructed;
gobject_class->finalize = g_socket_connection_finalize;
gobject_class->dispose = g_socket_connection_dispose;
stream_class->get_input_stream = g_socket_connection_get_input_stream;
stream_class->get_output_stream = g_socket_connection_get_output_stream;
stream_class->close_fn = g_socket_connection_close;
stream_class->close_async = g_socket_connection_close_async;
stream_class->close_finish = g_socket_connection_close_finish;
g_object_class_install_property (gobject_class,
PROP_SOCKET,
g_param_spec_object ("socket",
P_("Socket"),
P_("The underlying GSocket"),
G_TYPE_SOCKET,
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS));
}
static void
g_socket_connection_init (GSocketConnection *connection)
{
connection->priv = G_TYPE_INSTANCE_GET_PRIVATE (connection,
G_TYPE_SOCKET_CONNECTION,
GSocketConnectionPrivate);
}
static gboolean
g_socket_connection_close (GIOStream *stream,
GCancellable *cancellable,
GError **error)
{
GSocketConnection *connection = G_SOCKET_CONNECTION (stream);
if (connection->priv->output_stream)
g_output_stream_close (connection->priv->output_stream,
cancellable, NULL);
if (connection->priv->input_stream)
g_input_stream_close (connection->priv->input_stream,
cancellable, NULL);
/* Don't close the underlying socket if this is being called
* as part of dispose(); when destroying the GSocketConnection,
* we only want to close the socket if we're holding the last
* reference on it, and in that case it will close itself when
* we unref it in finalize().
*/
if (connection->priv->in_dispose)
return TRUE;
return g_socket_close (connection->priv->socket, error);
}
static void
g_socket_connection_close_async (GIOStream *stream,
int io_priority,
GCancellable *cancellable,
GAsyncReadyCallback callback,
gpointer user_data)
{
GSimpleAsyncResult *res;
GIOStreamClass *class;
GError *error;
class = G_IO_STREAM_GET_CLASS (stream);
/* socket close is not blocked, just do it! */
error = NULL;
if (class->close_fn &&
!class->close_fn (stream, cancellable, &error))
{
g_simple_async_report_gerror_in_idle (G_OBJECT (stream),
callback, user_data,
error);
g_error_free (error);
return;
}
res = g_simple_async_result_new (G_OBJECT (stream),
callback,
user_data,
g_socket_connection_close_async);
g_simple_async_result_complete_in_idle (res);
g_object_unref (res);
}
static gboolean
g_socket_connection_close_finish (GIOStream *stream,
GAsyncResult *result,
GError **error)
{
return TRUE;
}
typedef struct {
GSocketFamily socket_family;
GSocketType socket_type;
int protocol;
GType implementation;
} ConnectionFactory;
static guint
connection_factory_hash (gconstpointer key)
{
const ConnectionFactory *factory = key;
guint h;
h = factory->socket_family ^ (factory->socket_type << 4) ^ (factory->protocol << 8);
/* This is likely to be small, so spread over whole
hash space to get some distribution */
h = h ^ (h << 8) ^ (h << 16) ^ (h << 24);
return h;
}
static gboolean
connection_factory_equal (gconstpointer _a,
gconstpointer _b)
{
const ConnectionFactory *a = _a;
const ConnectionFactory *b = _b;
if (a->socket_family != b->socket_family)
return FALSE;
if (a->socket_type != b->socket_type)
return FALSE;
if (a->protocol != b->protocol)
return FALSE;
return TRUE;
}
static GHashTable *connection_factories = NULL;
G_LOCK_DEFINE_STATIC(connection_factories);
/**
* g_socket_connection_factory_register_type:
* @g_type: a #GType, inheriting from %G_TYPE_SOCKET_CONNECTION
* @family: a #GSocketFamily
* @type: a #GSocketType
* @protocol: a protocol id
*
* Looks up the #GType to be used when creating socket connections on
* sockets with the specified @family,@type and @protocol.
*
* If no type is registered, the #GSocketConnection base type is returned.
*
* Since: 2.22
*/
void
g_socket_connection_factory_register_type (GType g_type,
GSocketFamily family,
GSocketType type,
gint protocol)
{
ConnectionFactory *factory;
g_return_if_fail (g_type_is_a (g_type, G_TYPE_SOCKET_CONNECTION));
G_LOCK (connection_factories);
if (connection_factories == NULL)
connection_factories = g_hash_table_new_full (connection_factory_hash,
connection_factory_equal,
(GDestroyNotify)g_free,
NULL);
factory = g_new0 (ConnectionFactory, 1);
factory->socket_family = family;
factory->socket_type = type;
factory->protocol = protocol;
factory->implementation = g_type;
g_hash_table_insert (connection_factories,
factory, factory);
G_UNLOCK (connection_factories);
}
static void
init_builtin_types (void)
{
volatile GType a_type;
#ifndef G_OS_WIN32
a_type = g_unix_connection_get_type ();
#endif
a_type = g_tcp_connection_get_type ();
}
/**
* g_socket_connection_factory_lookup_type:
* @family: a #GSocketFamily
* @type: a #GSocketType
* @protocol_id: a protocol id
*
* Looks up the #GType to be used when creating socket connections on
* sockets with the specified @family,@type and @protocol_id.
*
* If no type is registered, the #GSocketConnection base type is returned.
*
* Returns: a #GType
*
* Since: 2.22
*/
GType
g_socket_connection_factory_lookup_type (GSocketFamily family,
GSocketType type,
gint protocol_id)
{
ConnectionFactory *factory, key;
GType g_type;
init_builtin_types ();
G_LOCK (connection_factories);
g_type = G_TYPE_SOCKET_CONNECTION;
if (connection_factories)
{
key.socket_family = family;
key.socket_type = type;
key.protocol = protocol_id;
factory = g_hash_table_lookup (connection_factories, &key);
if (factory)
g_type = factory->implementation;
}
G_UNLOCK (connection_factories);
return g_type;
}
/**
* g_socket_connection_factory_create_connection:
* @socket: a #GSocket
*
* Creates a #GSocketConnection subclass of the right type for
* @socket.
*
* Returns: a #GSocketConnection
*
* Since: 2.22
*/
GSocketConnection *
g_socket_connection_factory_create_connection (GSocket *socket)
{
GType type;
type = g_socket_connection_factory_lookup_type (g_socket_get_family (socket),
g_socket_get_socket_type (socket),
g_socket_get_protocol (socket));
return g_object_new (type, "socket", socket, NULL);
}
#define __G_SOCKET_CONNECTION_C__
#include "gioaliasdef.c"