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292 lines
9.0 KiB
Plaintext
292 lines
9.0 KiB
Plaintext
<!-- ##### SECTION Title ##### -->
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Dynamic Loading of Modules
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<!-- ##### SECTION Short_Description ##### -->
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portable method for dynamically loading 'plug-ins'
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<!-- ##### SECTION Long_Description ##### -->
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<para>
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These functions provide a portable way to dynamically load object files
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(commonly known as 'plug-ins').
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The current implementation supports all systems that provide
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an implementation of dlopen() (e.g. Linux/Sun), as well as HP-UX via its
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shl_load() mechanism, and Windows platforms via DLLs.
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</para>
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<para>
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A program which wants to use these functions must be linked to the
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libraries output by the command <command>pkg-config --libs gmodule-2.0</command>.
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</para>
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<para>
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To use them you must first determine whether dynamic loading
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is supported on the platform by calling g_module_supported().
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If it is, you can open a module with g_module_open(),
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find the module's symbols (e.g. function names) with g_module_symbol(),
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and later close the module with g_module_close().
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g_module_name() will return the file name of a currently opened module.
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</para>
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<para>
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If any of the above functions fail, the error status can be found with
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g_module_error().
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</para>
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<para>
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The #GModule implementation features reference counting for opened modules,
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and supports hook functions within a module which are called when the
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module is loaded and unloaded (see #GModuleCheckInit and #GModuleUnload).
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</para>
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<para>
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If your module introduces static data to common subsystems in the running
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program, e.g. through calling <literal>g_quark_from_static_string ("my-module-stuff")</literal>,
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it must ensure that it is never unloaded, by calling g_module_make_resident().
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</para>
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<para>
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<example>
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<title>Calling a function defined in a <structname>GModule</structname></title>
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<programlisting>
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/* the function signature for 'say_hello' */
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typedef void (* SayHelloFunc) (const char *message);
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gboolean
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just_say_hello (const char *filename, GError **error)
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{
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SayHelloFunc say_hello;
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GModule *module;
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module = g_module_open (filename, G_MODULE_BIND_LAZY);
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if (!module)
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{
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g_set_error (error, FOO_ERROR, FOO_ERROR_BLAH,
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"%s", g_module_error (<!-- -->));
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return FALSE;
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}
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if (!g_module_symbol (module, "say_hello", (gpointer *)&say_hello))
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{
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g_set_error (error, SAY_ERROR, SAY_ERROR_OPEN,
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"%s: %s", filename, g_module_error (<!-- -->));
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if (!g_module_close (module))
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g_warning ("%s: %s", filename, g_module_error (<!-- -->));
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return FALSE;
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}
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if (say_hello == NULL)
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{
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g_set_error (error, SAY_ERROR, SAY_ERROR_OPEN, "symbol say_hello is NULL");
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if (!g_module_close (module))
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g_warning ("%s: %s", filename, g_module_error (<!-- -->));
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return FALSE;
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}
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/* call our function in the module */
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say_hello ("Hello world!");
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if (!g_module_close (module))
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g_warning ("%s: %s", filename, g_module_error (<!-- -->));
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return TRUE;
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}
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</programlisting>
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</example>
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</para>
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<!-- ##### SECTION See_Also ##### -->
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<para>
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</para>
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<!-- ##### SECTION Stability_Level ##### -->
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<!-- ##### SECTION Image ##### -->
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<!-- ##### STRUCT GModule ##### -->
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<para>
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The #GModule struct is an opaque data structure to represent a
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<link linkend="glib-Dynamic-Loading-of-Modules">Dynamically-Loaded Module</link>.
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It should only be accessed via the following functions.
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</para>
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<!-- ##### FUNCTION g_module_supported ##### -->
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<para>
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Checks if modules are supported on the current platform.
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</para>
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@void:
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@Returns: %TRUE if modules are supported.
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<!-- ##### FUNCTION g_module_build_path ##### -->
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<para>
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A portable way to build the filename of a module. The platform-specific
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prefix and suffix are added to the filename, if needed, and the result is
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added to the directory, using the correct separator character.
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</para>
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<para>
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The directory should specify the directory where the module can be found.
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It can be %NULL or an empty string to indicate that the module is in a standard
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platform-specific directory, though this is not recommended since the
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wrong module may be found.
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</para>
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<para>
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For example, calling g_module_build_path() on a Linux system with a @directory
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of <filename>/lib</filename> and a @module_name of "mylibrary" will return
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<filename>/lib/libmylibrary.so</filename>. On a Windows system, using
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<filename>\Windows</filename> as the directory it will return
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<filename>\Windows\mylibrary.dll</filename>.
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</para>
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@directory: the directory where the module is. This can be %NULL or the empty
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string to indicate that the standard platform-specific directories will be
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used, though that is not recommended.
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@module_name: the name of the module.
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@Returns: the complete path of the module, including the standard library
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prefix and suffix. This should be freed when no longer needed.
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<!-- ##### MACRO g_module_open ##### -->
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<para>
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Opens a module. If the module has already been opened, its reference
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count is incremented.
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</para>
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<para>
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First of all g_module_open() tries to open @file_name as a module. If
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that fails and @file_name has the ".la"-suffix (and is a libtool archive)
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it tries to open the corresponding module. If that fails and it doesn't
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have the proper module suffix for the platform (#G_MODULE_SUFFIX), this
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suffix will be appended and the corresponding module will be opended. If
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that fails and @file_name doesn't have the ".la"-suffix, this suffix is
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appended and g_module_open() tries to open the corresponding module. If
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eventually that fails as well, %NULL is returned.
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</para>
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@Returns: a #GModule on success, or %NULL on failure.
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<!-- # Unused Parameters # -->
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@file_name: the name of the file containing the module, or %NULL to obtain
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a #GModule representing the main program itself.
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@flags: the flags used for opening the module. This can be the logical
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OR of any of the #GModuleFlags.
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<!-- ##### ENUM GModuleFlags ##### -->
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<para>
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Flags passed to g_module_open(). Note that these flags are
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not supported on all platforms.
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</para>
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@G_MODULE_BIND_LAZY: specifies that symbols are only resolved when needed.
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The default action is to bind all symbols when the module is loaded.
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@G_MODULE_BIND_LOCAL: specifies that symbols in the module should
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not be added to the global name space. The default action on most
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platforms is to place symbols in the module in the global name space,
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which may cause conflicts with existing symbols.
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@G_MODULE_BIND_MASK: mask for all flags.
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<!-- ##### FUNCTION g_module_symbol ##### -->
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<para>
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Gets a symbol pointer from a module, such as one exported by #G_MODULE_EXPORT.
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</para>
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<para>
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Note that a valid symbol can be %NULL.
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</para>
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@module: a #GModule.
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@symbol_name: the name of the symbol to find.
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@symbol: returns the pointer to the symbol value.
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@Returns: %TRUE on success.
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<!-- ##### MACRO g_module_name ##### -->
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<para>
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Gets the filename from a #GModule.
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</para>
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@Returns: the filename of the module, or "main" if the module is the main
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program itself.
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<!-- # Unused Parameters # -->
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@module: a #GModule.
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<!-- ##### FUNCTION g_module_make_resident ##### -->
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<para>
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Ensures that a module will never be unloaded.
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Any future g_module_close() calls on the module will be ignored.
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</para>
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@module: a #GModule to make permanently resident.
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<!-- ##### FUNCTION g_module_close ##### -->
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<para>
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Closes a module.
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</para>
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@module: a #GModule to close.
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@Returns: %TRUE on success.
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<!-- ##### FUNCTION g_module_error ##### -->
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<para>
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Gets a string describing the last module error.
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</para>
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@void:
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@Returns: a string describing the last module error.
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<!-- ##### USER_FUNCTION GModuleCheckInit ##### -->
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<para>
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Specifies the type of the module initialization function.
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<indexterm zone="g-module-check-init"><primary>g_module_check_init</primary></indexterm>
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If a module contains a function named g_module_check_init() it is called
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automatically when the module is loaded. It is passed the #GModule structure
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and should return %NULL on success or a string describing the initialization
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error.
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</para>
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@module: the #GModule corresponding to the module which has just been loaded.
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@Returns: %NULL on success, or a string describing the initialization error.
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<!-- ##### USER_FUNCTION GModuleUnload ##### -->
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<para>
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<indexterm zone="g-module-unload"><primary>g_module_unload</primary></indexterm>
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Specifies the type of the module function called when it is unloaded.
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If a module contains a function named g_module_unload() it is called
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automatically when the module is unloaded.
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It is passed the #GModule structure.
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</para>
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@module: the #GModule about to be unloaded.
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<!-- ##### MACRO G_MODULE_SUFFIX ##### -->
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<para>
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Expands to the proper shared library suffix for the current platform
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without the leading dot. For the most Unices and Linux this is "so",
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for some HP-UX versions this is "sl" and for Windows this is "dll".
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</para>
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<!-- ##### MACRO G_MODULE_EXPORT ##### -->
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<para>
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Used to declare functions exported by modules. This is a no-op on Linux and
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Unices, but when compiling for Windows, it marks a symbol to be exported from
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the library or executable being built.
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</para>
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<!-- ##### MACRO G_MODULE_IMPORT ##### -->
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<para>
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Used to declare functions imported from modules.
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</para>
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