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9a6e01ea5b
If all users of a GThreadedSocketService release their references to the service while a connection thread is running, the thread function will release the last reference to the service which causes the finalize to deadlock waiting for all threads to finish (because it's called from the thread function). To fix this, don't wait for all threads to finish in the service's finalize method. Since the threads hold a reference to the service, finalize should only be called when all threads are finished running (or have unrefed the service and are about to finish). https://bugzilla.gnome.org/show_bug.cgi?id=712570
269 lines
7.7 KiB
C
269 lines
7.7 KiB
C
/* GIO - GLib Input, Output and Streaming Library
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*
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* Copyright © 2009 Codethink Limited
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* Copyright © 2009 Red Hat, Inc
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published
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* by the Free Software Foundation; either version 2 of the licence or (at
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* your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General
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* Public License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*
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* Authors: Ryan Lortie <desrt@desrt.ca>
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* Alexander Larsson <alexl@redhat.com>
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*/
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/**
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* SECTION:gthreadedsocketservice
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* @title: GThreadedSocketService
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* @short_description: A threaded GSocketService
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* @include: gio/gio.h
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* @see_also: #GSocketService.
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*
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* A #GThreadedSocketService is a simple subclass of #GSocketService
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* that handles incoming connections by creating a worker thread and
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* dispatching the connection to it by emitting the
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* #GThreadedSocketService::run signal in the new thread.
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*
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* The signal handler may perform blocking IO and need not return
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* until the connection is closed.
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*
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* The service is implemented using a thread pool, so there is a
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* limited amount of threads available to serve incoming requests.
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* The service automatically stops the #GSocketService from accepting
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* new connections when all threads are busy.
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*
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* As with #GSocketService, you may connect to #GThreadedSocketService::run,
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* or subclass and override the default handler.
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*/
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#include "config.h"
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#include "gsocketconnection.h"
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#include "gthreadedsocketservice.h"
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#include "glibintl.h"
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struct _GThreadedSocketServicePrivate
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{
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GThreadPool *thread_pool;
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int max_threads;
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gint job_count;
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};
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static guint g_threaded_socket_service_run_signal;
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G_DEFINE_TYPE_WITH_PRIVATE (GThreadedSocketService,
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g_threaded_socket_service,
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G_TYPE_SOCKET_SERVICE)
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enum
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{
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PROP_0,
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PROP_MAX_THREADS
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};
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G_LOCK_DEFINE_STATIC(job_count);
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typedef struct
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{
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GSocketConnection *connection;
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GObject *source_object;
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} GThreadedSocketServiceData;
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static void
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g_threaded_socket_service_func (gpointer _data,
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gpointer user_data)
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{
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GThreadedSocketService *threaded = user_data;
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GThreadedSocketServiceData *data = _data;
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gboolean result;
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g_signal_emit (threaded, g_threaded_socket_service_run_signal,
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0, data->connection, data->source_object, &result);
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g_object_unref (data->connection);
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if (data->source_object)
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g_object_unref (data->source_object);
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g_slice_free (GThreadedSocketServiceData, data);
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G_LOCK (job_count);
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if (threaded->priv->job_count-- == threaded->priv->max_threads)
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g_socket_service_start (G_SOCKET_SERVICE (threaded));
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G_UNLOCK (job_count);
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g_object_unref (threaded);
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}
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static gboolean
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g_threaded_socket_service_incoming (GSocketService *service,
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GSocketConnection *connection,
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GObject *source_object)
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{
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GThreadedSocketService *threaded;
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GThreadedSocketServiceData *data;
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threaded = G_THREADED_SOCKET_SERVICE (service);
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data = g_slice_new (GThreadedSocketServiceData);
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/* Ref the socket service for the thread */
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g_object_ref (service);
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data->connection = g_object_ref (connection);
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if (source_object)
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data->source_object = g_object_ref (source_object);
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else
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data->source_object = NULL;
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G_LOCK (job_count);
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if (++threaded->priv->job_count == threaded->priv->max_threads)
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g_socket_service_stop (service);
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G_UNLOCK (job_count);
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g_thread_pool_push (threaded->priv->thread_pool, data, NULL);
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return FALSE;
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}
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static void
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g_threaded_socket_service_init (GThreadedSocketService *service)
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{
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service->priv = g_threaded_socket_service_get_instance_private (service);
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service->priv->max_threads = 10;
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}
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static void
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g_threaded_socket_service_constructed (GObject *object)
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{
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GThreadedSocketService *service = G_THREADED_SOCKET_SERVICE (object);
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service->priv->thread_pool =
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g_thread_pool_new (g_threaded_socket_service_func,
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service,
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service->priv->max_threads,
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FALSE,
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NULL);
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}
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static void
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g_threaded_socket_service_finalize (GObject *object)
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{
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GThreadedSocketService *service = G_THREADED_SOCKET_SERVICE (object);
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g_thread_pool_free (service->priv->thread_pool, FALSE, FALSE);
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G_OBJECT_CLASS (g_threaded_socket_service_parent_class)
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->finalize (object);
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}
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static void
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g_threaded_socket_service_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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GThreadedSocketService *service = G_THREADED_SOCKET_SERVICE (object);
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switch (prop_id)
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{
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case PROP_MAX_THREADS:
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g_value_set_int (value, service->priv->max_threads);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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}
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}
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static void
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g_threaded_socket_service_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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GThreadedSocketService *service = G_THREADED_SOCKET_SERVICE (object);
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switch (prop_id)
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{
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case PROP_MAX_THREADS:
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service->priv->max_threads = g_value_get_int (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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}
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}
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static void
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g_threaded_socket_service_class_init (GThreadedSocketServiceClass *class)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (class);
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GSocketServiceClass *ss_class = &class->parent_class;
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gobject_class->constructed = g_threaded_socket_service_constructed;
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gobject_class->finalize = g_threaded_socket_service_finalize;
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gobject_class->set_property = g_threaded_socket_service_set_property;
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gobject_class->get_property = g_threaded_socket_service_get_property;
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ss_class->incoming = g_threaded_socket_service_incoming;
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/**
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* GThreadedSocketService::run:
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* @service: the #GThreadedSocketService.
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* @connection: a new #GSocketConnection object.
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* @source_object: the source_object passed to g_socket_listener_add_address().
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*
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* The ::run signal is emitted in a worker thread in response to an
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* incoming connection. This thread is dedicated to handling
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* @connection and may perform blocking IO. The signal handler need
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* not return until the connection is closed.
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*
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* Returns: %TRUE to stop further signal handlers from being called
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*/
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g_threaded_socket_service_run_signal =
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g_signal_new ("run", G_TYPE_FROM_CLASS (class), G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (GThreadedSocketServiceClass, run),
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g_signal_accumulator_true_handled, NULL,
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NULL, G_TYPE_BOOLEAN,
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2, G_TYPE_SOCKET_CONNECTION, G_TYPE_OBJECT);
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g_object_class_install_property (gobject_class, PROP_MAX_THREADS,
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g_param_spec_int ("max-threads",
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P_("Max threads"),
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P_("The max number of threads handling clients for this service"),
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-1,
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G_MAXINT,
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10,
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G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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}
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/**
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* g_threaded_socket_service_new:
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* @max_threads: the maximal number of threads to execute concurrently
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* handling incoming clients, -1 means no limit
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*
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* Creates a new #GThreadedSocketService with no listeners. Listeners
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* must be added with one of the #GSocketListener "add" methods.
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*
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* Returns: a new #GSocketService.
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*
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* Since: 2.22
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*/
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GSocketService *
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g_threaded_socket_service_new (int max_threads)
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{
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return g_object_new (G_TYPE_THREADED_SOCKET_SERVICE,
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"max-threads", max_threads,
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NULL);
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}
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