glib/gio/gmenu.c
Christian Hergert 18a33f72db introspection: use (nullable) or (optional) instead of (allow-none)
If we have an input parameter (or return value) we need to use (nullable).
However, if it is an (inout) or (out) parameter, (optional) is sufficient.

It looks like (nullable) could be used for everything according to the
Annotation documentation, but (optional) is more specific.
2016-11-22 14:14:37 -08:00

1389 lines
38 KiB
C

/*
* Copyright © 2011 Canonical Ltd.
*
* This library is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation; either version 2 of the
* licence, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*
* Author: Ryan Lortie <desrt@desrt.ca>
*/
#include "config.h"
#include "gmenu.h"
#include "gaction.h"
#include <string.h>
#include "gicon.h"
/**
* SECTION:gmenu
* @title: GMenu
* @short_description: A simple implementation of GMenuModel
* @include: gio/gio.h
*
* #GMenu is a simple implementation of #GMenuModel.
* You populate a #GMenu by adding #GMenuItem instances to it.
*
* There are some convenience functions to allow you to directly
* add items (avoiding #GMenuItem) for the common cases. To add
* a regular item, use g_menu_insert(). To add a section, use
* g_menu_insert_section(). To add a submenu, use
* g_menu_insert_submenu().
*/
/**
* GMenu:
*
* #GMenu is an opaque structure type. You must access it using the
* functions below.
*
* Since: 2.32
*/
/**
* GMenuItem:
*
* #GMenuItem is an opaque structure type. You must access it using the
* functions below.
*
* Since: 2.32
*/
struct _GMenuItem
{
GObject parent_instance;
GHashTable *attributes;
GHashTable *links;
gboolean cow;
};
typedef GObjectClass GMenuItemClass;
struct _GMenu
{
GMenuModel parent_instance;
GArray *items;
gboolean mutable;
};
typedef GMenuModelClass GMenuClass;
G_DEFINE_TYPE (GMenu, g_menu, G_TYPE_MENU_MODEL)
G_DEFINE_TYPE (GMenuItem, g_menu_item, G_TYPE_OBJECT)
struct item
{
GHashTable *attributes;
GHashTable *links;
};
static gboolean
g_menu_is_mutable (GMenuModel *model)
{
GMenu *menu = G_MENU (model);
return menu->mutable;
}
static gint
g_menu_get_n_items (GMenuModel *model)
{
GMenu *menu = G_MENU (model);
return menu->items->len;
}
static void
g_menu_get_item_attributes (GMenuModel *model,
gint position,
GHashTable **table)
{
GMenu *menu = G_MENU (model);
*table = g_hash_table_ref (g_array_index (menu->items, struct item, position).attributes);
}
static void
g_menu_get_item_links (GMenuModel *model,
gint position,
GHashTable **table)
{
GMenu *menu = G_MENU (model);
*table = g_hash_table_ref (g_array_index (menu->items, struct item, position).links);
}
/**
* g_menu_insert_item:
* @menu: a #GMenu
* @position: the position at which to insert the item
* @item: the #GMenuItem to insert
*
* Inserts @item into @menu.
*
* The "insertion" is actually done by copying all of the attribute and
* link values of @item and using them to form a new item within @menu.
* As such, @item itself is not really inserted, but rather, a menu item
* that is exactly the same as the one presently described by @item.
*
* This means that @item is essentially useless after the insertion
* occurs. Any changes you make to it are ignored unless it is inserted
* again (at which point its updated values will be copied).
*
* You should probably just free @item once you're done.
*
* There are many convenience functions to take care of common cases.
* See g_menu_insert(), g_menu_insert_section() and
* g_menu_insert_submenu() as well as "prepend" and "append" variants of
* each of these functions.
*
* Since: 2.32
*/
void
g_menu_insert_item (GMenu *menu,
gint position,
GMenuItem *item)
{
struct item new_item;
g_return_if_fail (G_IS_MENU (menu));
g_return_if_fail (G_IS_MENU_ITEM (item));
if (position < 0 || position > menu->items->len)
position = menu->items->len;
new_item.attributes = g_hash_table_ref (item->attributes);
new_item.links = g_hash_table_ref (item->links);
item->cow = TRUE;
g_array_insert_val (menu->items, position, new_item);
g_menu_model_items_changed (G_MENU_MODEL (menu), position, 0, 1);
}
/**
* g_menu_prepend_item:
* @menu: a #GMenu
* @item: a #GMenuItem to prepend
*
* Prepends @item to the start of @menu.
*
* See g_menu_insert_item() for more information.
*
* Since: 2.32
*/
void
g_menu_prepend_item (GMenu *menu,
GMenuItem *item)
{
g_menu_insert_item (menu, 0, item);
}
/**
* g_menu_append_item:
* @menu: a #GMenu
* @item: a #GMenuItem to append
*
* Appends @item to the end of @menu.
*
* See g_menu_insert_item() for more information.
*
* Since: 2.32
*/
void
g_menu_append_item (GMenu *menu,
GMenuItem *item)
{
g_menu_insert_item (menu, -1, item);
}
/**
* g_menu_freeze:
* @menu: a #GMenu
*
* Marks @menu as frozen.
*
* After the menu is frozen, it is an error to attempt to make any
* changes to it. In effect this means that the #GMenu API must no
* longer be used.
*
* This function causes g_menu_model_is_mutable() to begin returning
* %FALSE, which has some positive performance implications.
*
* Since: 2.32
*/
void
g_menu_freeze (GMenu *menu)
{
g_return_if_fail (G_IS_MENU (menu));
menu->mutable = FALSE;
}
/**
* g_menu_new:
*
* Creates a new #GMenu.
*
* The new menu has no items.
*
* Returns: a new #GMenu
*
* Since: 2.32
*/
GMenu *
g_menu_new (void)
{
return g_object_new (G_TYPE_MENU, NULL);
}
/**
* g_menu_insert:
* @menu: a #GMenu
* @position: the position at which to insert the item
* @label: (nullable): the section label, or %NULL
* @detailed_action: (nullable): the detailed action string, or %NULL
*
* Convenience function for inserting a normal menu item into @menu.
* Combine g_menu_item_new() and g_menu_insert_item() for a more flexible
* alternative.
*
* Since: 2.32
*/
void
g_menu_insert (GMenu *menu,
gint position,
const gchar *label,
const gchar *detailed_action)
{
GMenuItem *menu_item;
menu_item = g_menu_item_new (label, detailed_action);
g_menu_insert_item (menu, position, menu_item);
g_object_unref (menu_item);
}
/**
* g_menu_prepend:
* @menu: a #GMenu
* @label: (nullable): the section label, or %NULL
* @detailed_action: (nullable): the detailed action string, or %NULL
*
* Convenience function for prepending a normal menu item to the start
* of @menu. Combine g_menu_item_new() and g_menu_insert_item() for a more
* flexible alternative.
*
* Since: 2.32
*/
void
g_menu_prepend (GMenu *menu,
const gchar *label,
const gchar *detailed_action)
{
g_menu_insert (menu, 0, label, detailed_action);
}
/**
* g_menu_append:
* @menu: a #GMenu
* @label: (nullable): the section label, or %NULL
* @detailed_action: (nullable): the detailed action string, or %NULL
*
* Convenience function for appending a normal menu item to the end of
* @menu. Combine g_menu_item_new() and g_menu_insert_item() for a more
* flexible alternative.
*
* Since: 2.32
*/
void
g_menu_append (GMenu *menu,
const gchar *label,
const gchar *detailed_action)
{
g_menu_insert (menu, -1, label, detailed_action);
}
/**
* g_menu_insert_section:
* @menu: a #GMenu
* @position: the position at which to insert the item
* @label: (nullable): the section label, or %NULL
* @section: a #GMenuModel with the items of the section
*
* Convenience function for inserting a section menu item into @menu.
* Combine g_menu_item_new_section() and g_menu_insert_item() for a more
* flexible alternative.
*
* Since: 2.32
*/
void
g_menu_insert_section (GMenu *menu,
gint position,
const gchar *label,
GMenuModel *section)
{
GMenuItem *menu_item;
menu_item = g_menu_item_new_section (label, section);
g_menu_insert_item (menu, position, menu_item);
g_object_unref (menu_item);
}
/**
* g_menu_prepend_section:
* @menu: a #GMenu
* @label: (nullable): the section label, or %NULL
* @section: a #GMenuModel with the items of the section
*
* Convenience function for prepending a section menu item to the start
* of @menu. Combine g_menu_item_new_section() and g_menu_insert_item() for
* a more flexible alternative.
*
* Since: 2.32
*/
void
g_menu_prepend_section (GMenu *menu,
const gchar *label,
GMenuModel *section)
{
g_menu_insert_section (menu, 0, label, section);
}
/**
* g_menu_append_section:
* @menu: a #GMenu
* @label: (nullable): the section label, or %NULL
* @section: a #GMenuModel with the items of the section
*
* Convenience function for appending a section menu item to the end of
* @menu. Combine g_menu_item_new_section() and g_menu_insert_item() for a
* more flexible alternative.
*
* Since: 2.32
*/
void
g_menu_append_section (GMenu *menu,
const gchar *label,
GMenuModel *section)
{
g_menu_insert_section (menu, -1, label, section);
}
/**
* g_menu_insert_submenu:
* @menu: a #GMenu
* @position: the position at which to insert the item
* @label: (nullable): the section label, or %NULL
* @submenu: a #GMenuModel with the items of the submenu
*
* Convenience function for inserting a submenu menu item into @menu.
* Combine g_menu_item_new_submenu() and g_menu_insert_item() for a more
* flexible alternative.
*
* Since: 2.32
*/
void
g_menu_insert_submenu (GMenu *menu,
gint position,
const gchar *label,
GMenuModel *submenu)
{
GMenuItem *menu_item;
menu_item = g_menu_item_new_submenu (label, submenu);
g_menu_insert_item (menu, position, menu_item);
g_object_unref (menu_item);
}
/**
* g_menu_prepend_submenu:
* @menu: a #GMenu
* @label: (nullable): the section label, or %NULL
* @submenu: a #GMenuModel with the items of the submenu
*
* Convenience function for prepending a submenu menu item to the start
* of @menu. Combine g_menu_item_new_submenu() and g_menu_insert_item() for
* a more flexible alternative.
*
* Since: 2.32
*/
void
g_menu_prepend_submenu (GMenu *menu,
const gchar *label,
GMenuModel *submenu)
{
g_menu_insert_submenu (menu, 0, label, submenu);
}
/**
* g_menu_append_submenu:
* @menu: a #GMenu
* @label: (nullable): the section label, or %NULL
* @submenu: a #GMenuModel with the items of the submenu
*
* Convenience function for appending a submenu menu item to the end of
* @menu. Combine g_menu_item_new_submenu() and g_menu_insert_item() for a
* more flexible alternative.
*
* Since: 2.32
*/
void
g_menu_append_submenu (GMenu *menu,
const gchar *label,
GMenuModel *submenu)
{
g_menu_insert_submenu (menu, -1, label, submenu);
}
static void
g_menu_clear_item (struct item *item)
{
if (item->attributes != NULL)
g_hash_table_unref (item->attributes);
if (item->links != NULL)
g_hash_table_unref (item->links);
}
/**
* g_menu_remove:
* @menu: a #GMenu
* @position: the position of the item to remove
*
* Removes an item from the menu.
*
* @position gives the index of the item to remove.
*
* It is an error if position is not in range the range from 0 to one
* less than the number of items in the menu.
*
* It is not possible to remove items by identity since items are added
* to the menu simply by copying their links and attributes (ie:
* identity of the item itself is not preserved).
*
* Since: 2.32
*/
void
g_menu_remove (GMenu *menu,
gint position)
{
g_return_if_fail (G_IS_MENU (menu));
g_return_if_fail (0 <= position && position < menu->items->len);
g_menu_clear_item (&g_array_index (menu->items, struct item, position));
g_array_remove_index (menu->items, position);
g_menu_model_items_changed (G_MENU_MODEL (menu), position, 1, 0);
}
/**
* g_menu_remove_all:
* @menu: a #GMenu
*
* Removes all items in the menu.
*
* Since: 2.38
**/
void
g_menu_remove_all (GMenu *menu)
{
gint i, n;
g_return_if_fail (G_IS_MENU (menu));
n = menu->items->len;
for (i = 0; i < n; i++)
g_menu_clear_item (&g_array_index (menu->items, struct item, i));
g_array_set_size (menu->items, 0);
g_menu_model_items_changed (G_MENU_MODEL (menu), 0, n, 0);
}
static void
g_menu_finalize (GObject *object)
{
GMenu *menu = G_MENU (object);
struct item *items;
gint n_items;
gint i;
n_items = menu->items->len;
items = (struct item *) g_array_free (menu->items, FALSE);
for (i = 0; i < n_items; i++)
g_menu_clear_item (&items[i]);
g_free (items);
G_OBJECT_CLASS (g_menu_parent_class)
->finalize (object);
}
static void
g_menu_init (GMenu *menu)
{
menu->items = g_array_new (FALSE, FALSE, sizeof (struct item));
menu->mutable = TRUE;
}
static void
g_menu_class_init (GMenuClass *class)
{
GMenuModelClass *model_class = G_MENU_MODEL_CLASS (class);
GObjectClass *object_class = G_OBJECT_CLASS (class);
object_class->finalize = g_menu_finalize;
model_class->is_mutable = g_menu_is_mutable;
model_class->get_n_items = g_menu_get_n_items;
model_class->get_item_attributes = g_menu_get_item_attributes;
model_class->get_item_links = g_menu_get_item_links;
}
static void
g_menu_item_clear_cow (GMenuItem *menu_item)
{
if (menu_item->cow)
{
GHashTableIter iter;
GHashTable *new;
gpointer key;
gpointer val;
new = g_hash_table_new_full (g_str_hash, g_str_equal, g_free, (GDestroyNotify) g_variant_unref);
g_hash_table_iter_init (&iter, menu_item->attributes);
while (g_hash_table_iter_next (&iter, &key, &val))
g_hash_table_insert (new, g_strdup (key), g_variant_ref (val));
g_hash_table_unref (menu_item->attributes);
menu_item->attributes = new;
new = g_hash_table_new_full (g_str_hash, g_str_equal, g_free, (GDestroyNotify) g_object_unref);
g_hash_table_iter_init (&iter, menu_item->links);
while (g_hash_table_iter_next (&iter, &key, &val))
g_hash_table_insert (new, g_strdup (key), g_object_ref (val));
g_hash_table_unref (menu_item->links);
menu_item->links = new;
menu_item->cow = FALSE;
}
}
static void
g_menu_item_finalize (GObject *object)
{
GMenuItem *menu_item = G_MENU_ITEM (object);
g_hash_table_unref (menu_item->attributes);
g_hash_table_unref (menu_item->links);
G_OBJECT_CLASS (g_menu_item_parent_class)
->finalize (object);
}
static void
g_menu_item_init (GMenuItem *menu_item)
{
menu_item->attributes = g_hash_table_new_full (g_str_hash, g_str_equal, g_free, (GDestroyNotify) g_variant_unref);
menu_item->links = g_hash_table_new_full (g_str_hash, g_str_equal, g_free, g_object_unref);
menu_item->cow = FALSE;
}
static void
g_menu_item_class_init (GMenuItemClass *class)
{
class->finalize = g_menu_item_finalize;
}
/* We treat attribute names the same as GSettings keys:
* - only lowercase ascii, digits and '-'
* - must start with lowercase
* - must not end with '-'
* - no consecutive '-'
* - not longer than 1024 chars
*/
static gboolean
valid_attribute_name (const gchar *name)
{
gint i;
if (!g_ascii_islower (name[0]))
return FALSE;
for (i = 1; name[i]; i++)
{
if (name[i] != '-' &&
!g_ascii_islower (name[i]) &&
!g_ascii_isdigit (name[i]))
return FALSE;
if (name[i] == '-' && name[i + 1] == '-')
return FALSE;
}
if (name[i - 1] == '-')
return FALSE;
if (i > 1024)
return FALSE;
return TRUE;
}
/**
* g_menu_item_set_attribute_value:
* @menu_item: a #GMenuItem
* @attribute: the attribute to set
* @value: (nullable): a #GVariant to use as the value, or %NULL
*
* Sets or unsets an attribute on @menu_item.
*
* The attribute to set or unset is specified by @attribute. This
* can be one of the standard attribute names %G_MENU_ATTRIBUTE_LABEL,
* %G_MENU_ATTRIBUTE_ACTION, %G_MENU_ATTRIBUTE_TARGET, or a custom
* attribute name.
* Attribute names are restricted to lowercase characters, numbers
* and '-'. Furthermore, the names must begin with a lowercase character,
* must not end with a '-', and must not contain consecutive dashes.
*
* must consist only of lowercase
* ASCII characters, digits and '-'.
*
* If @value is non-%NULL then it is used as the new value for the
* attribute. If @value is %NULL then the attribute is unset. If
* the @value #GVariant is floating, it is consumed.
*
* See also g_menu_item_set_attribute() for a more convenient way to do
* the same.
*
* Since: 2.32
*/
void
g_menu_item_set_attribute_value (GMenuItem *menu_item,
const gchar *attribute,
GVariant *value)
{
g_return_if_fail (G_IS_MENU_ITEM (menu_item));
g_return_if_fail (attribute != NULL);
g_return_if_fail (valid_attribute_name (attribute));
g_menu_item_clear_cow (menu_item);
if (value != NULL)
g_hash_table_insert (menu_item->attributes, g_strdup (attribute), g_variant_ref_sink (value));
else
g_hash_table_remove (menu_item->attributes, attribute);
}
/**
* g_menu_item_set_attribute:
* @menu_item: a #GMenuItem
* @attribute: the attribute to set
* @format_string: (nullable): a #GVariant format string, or %NULL
* @...: positional parameters, as per @format_string
*
* Sets or unsets an attribute on @menu_item.
*
* The attribute to set or unset is specified by @attribute. This
* can be one of the standard attribute names %G_MENU_ATTRIBUTE_LABEL,
* %G_MENU_ATTRIBUTE_ACTION, %G_MENU_ATTRIBUTE_TARGET, or a custom
* attribute name.
* Attribute names are restricted to lowercase characters, numbers
* and '-'. Furthermore, the names must begin with a lowercase character,
* must not end with a '-', and must not contain consecutive dashes.
*
* If @format_string is non-%NULL then the proper position parameters
* are collected to create a #GVariant instance to use as the attribute
* value. If it is %NULL then the positional parameterrs are ignored
* and the named attribute is unset.
*
* See also g_menu_item_set_attribute_value() for an equivalent call
* that directly accepts a #GVariant.
*
* Since: 2.32
*/
void
g_menu_item_set_attribute (GMenuItem *menu_item,
const gchar *attribute,
const gchar *format_string,
...)
{
GVariant *value;
if (format_string != NULL)
{
va_list ap;
va_start (ap, format_string);
value = g_variant_new_va (format_string, NULL, &ap);
va_end (ap);
}
else
value = NULL;
g_menu_item_set_attribute_value (menu_item, attribute, value);
}
/**
* g_menu_item_set_link:
* @menu_item: a #GMenuItem
* @link: type of link to establish or unset
* @model: (nullable): the #GMenuModel to link to (or %NULL to unset)
*
* Creates a link from @menu_item to @model if non-%NULL, or unsets it.
*
* Links are used to establish a relationship between a particular menu
* item and another menu. For example, %G_MENU_LINK_SUBMENU is used to
* associate a submenu with a particular menu item, and %G_MENU_LINK_SECTION
* is used to create a section. Other types of link can be used, but there
* is no guarantee that clients will be able to make sense of them.
* Link types are restricted to lowercase characters, numbers
* and '-'. Furthermore, the names must begin with a lowercase character,
* must not end with a '-', and must not contain consecutive dashes.
*
* Since: 2.32
*/
void
g_menu_item_set_link (GMenuItem *menu_item,
const gchar *link,
GMenuModel *model)
{
g_return_if_fail (G_IS_MENU_ITEM (menu_item));
g_return_if_fail (link != NULL);
g_return_if_fail (valid_attribute_name (link));
g_menu_item_clear_cow (menu_item);
if (model != NULL)
g_hash_table_insert (menu_item->links, g_strdup (link), g_object_ref (model));
else
g_hash_table_remove (menu_item->links, link);
}
/**
* g_menu_item_get_attribute_value:
* @menu_item: a #GMenuItem
* @attribute: the attribute name to query
* @expected_type: (nullable): the expected type of the attribute
*
* Queries the named @attribute on @menu_item.
*
* If @expected_type is specified and the attribute does not have this
* type, %NULL is returned. %NULL is also returned if the attribute
* simply does not exist.
*
* Returns: (transfer full): the attribute value, or %NULL
*
* Since: 2.34
*/
GVariant *
g_menu_item_get_attribute_value (GMenuItem *menu_item,
const gchar *attribute,
const GVariantType *expected_type)
{
GVariant *value;
g_return_val_if_fail (G_IS_MENU_ITEM (menu_item), NULL);
g_return_val_if_fail (attribute != NULL, NULL);
value = g_hash_table_lookup (menu_item->attributes, attribute);
if (value != NULL)
{
if (expected_type == NULL || g_variant_is_of_type (value, expected_type))
g_variant_ref (value);
else
value = NULL;
}
return value;
}
/**
* g_menu_item_get_attribute:
* @menu_item: a #GMenuItem
* @attribute: the attribute name to query
* @format_string: a #GVariant format string
* @...: positional parameters, as per @format_string
*
* Queries the named @attribute on @menu_item.
*
* If the attribute exists and matches the #GVariantType corresponding
* to @format_string then @format_string is used to deconstruct the
* value into the positional parameters and %TRUE is returned.
*
* If the attribute does not exist, or it does exist but has the wrong
* type, then the positional parameters are ignored and %FALSE is
* returned.
*
* Returns: %TRUE if the named attribute was found with the expected
* type
*
* Since: 2.34
*/
gboolean
g_menu_item_get_attribute (GMenuItem *menu_item,
const gchar *attribute,
const gchar *format_string,
...)
{
GVariant *value;
va_list ap;
g_return_val_if_fail (G_IS_MENU_ITEM (menu_item), FALSE);
g_return_val_if_fail (attribute != NULL, FALSE);
g_return_val_if_fail (format_string != NULL, FALSE);
value = g_hash_table_lookup (menu_item->attributes, attribute);
if (value == NULL)
return FALSE;
if (!g_variant_check_format_string (value, format_string, FALSE))
return FALSE;
va_start (ap, format_string);
g_variant_get_va (value, format_string, NULL, &ap);
va_end (ap);
return TRUE;
}
/**
* g_menu_item_get_link:
* @menu_item: a #GMenuItem
* @link: the link name to query
*
* Queries the named @link on @menu_item.
*
* Returns: (transfer full): the link, or %NULL
*
* Since: 2.34
*/
GMenuModel *
g_menu_item_get_link (GMenuItem *menu_item,
const gchar *link)
{
GMenuModel *model;
g_return_val_if_fail (G_IS_MENU_ITEM (menu_item), NULL);
g_return_val_if_fail (link != NULL, NULL);
g_return_val_if_fail (valid_attribute_name (link), NULL);
model = g_hash_table_lookup (menu_item->links, link);
if (model)
g_object_ref (model);
return model;
}
/**
* g_menu_item_set_label:
* @menu_item: a #GMenuItem
* @label: (nullable): the label to set, or %NULL to unset
*
* Sets or unsets the "label" attribute of @menu_item.
*
* If @label is non-%NULL it is used as the label for the menu item. If
* it is %NULL then the label attribute is unset.
*
* Since: 2.32
*/
void
g_menu_item_set_label (GMenuItem *menu_item,
const gchar *label)
{
GVariant *value;
if (label != NULL)
value = g_variant_new_string (label);
else
value = NULL;
g_menu_item_set_attribute_value (menu_item, G_MENU_ATTRIBUTE_LABEL, value);
}
/**
* g_menu_item_set_submenu:
* @menu_item: a #GMenuItem
* @submenu: (nullable): a #GMenuModel, or %NULL
*
* Sets or unsets the "submenu" link of @menu_item to @submenu.
*
* If @submenu is non-%NULL, it is linked to. If it is %NULL then the
* link is unset.
*
* The effect of having one menu appear as a submenu of another is
* exactly as it sounds.
*
* Since: 2.32
*/
void
g_menu_item_set_submenu (GMenuItem *menu_item,
GMenuModel *submenu)
{
g_menu_item_set_link (menu_item, G_MENU_LINK_SUBMENU, submenu);
}
/**
* g_menu_item_set_section:
* @menu_item: a #GMenuItem
* @section: (nullable): a #GMenuModel, or %NULL
*
* Sets or unsets the "section" link of @menu_item to @section.
*
* The effect of having one menu appear as a section of another is
* exactly as it sounds: the items from @section become a direct part of
* the menu that @menu_item is added to. See g_menu_item_new_section()
* for more information about what it means for a menu item to be a
* section.
*
* Since: 2.32
*/
void
g_menu_item_set_section (GMenuItem *menu_item,
GMenuModel *section)
{
g_menu_item_set_link (menu_item, G_MENU_LINK_SECTION, section);
}
/**
* g_menu_item_set_action_and_target_value:
* @menu_item: a #GMenuItem
* @action: (nullable): the name of the action for this item
* @target_value: (nullable): a #GVariant to use as the action target
*
* Sets or unsets the "action" and "target" attributes of @menu_item.
*
* If @action is %NULL then both the "action" and "target" attributes
* are unset (and @target_value is ignored).
*
* If @action is non-%NULL then the "action" attribute is set. The
* "target" attribute is then set to the value of @target_value if it is
* non-%NULL or unset otherwise.
*
* Normal menu items (ie: not submenu, section or other custom item
* types) are expected to have the "action" attribute set to identify
* the action that they are associated with. The state type of the
* action help to determine the disposition of the menu item. See
* #GAction and #GActionGroup for an overview of actions.
*
* In general, clicking on the menu item will result in activation of
* the named action with the "target" attribute given as the parameter
* to the action invocation. If the "target" attribute is not set then
* the action is invoked with no parameter.
*
* If the action has no state then the menu item is usually drawn as a
* plain menu item (ie: with no additional decoration).
*
* If the action has a boolean state then the menu item is usually drawn
* as a toggle menu item (ie: with a checkmark or equivalent
* indication). The item should be marked as 'toggled' or 'checked'
* when the boolean state is %TRUE.
*
* If the action has a string state then the menu item is usually drawn
* as a radio menu item (ie: with a radio bullet or equivalent
* indication). The item should be marked as 'selected' when the string
* state is equal to the value of the @target property.
*
* See g_menu_item_set_action_and_target() or
* g_menu_item_set_detailed_action() for two equivalent calls that are
* probably more convenient for most uses.
*
* Since: 2.32
*/
void
g_menu_item_set_action_and_target_value (GMenuItem *menu_item,
const gchar *action,
GVariant *target_value)
{
GVariant *action_value;
if (action != NULL)
{
action_value = g_variant_new_string (action);
}
else
{
action_value = NULL;
target_value = NULL;
}
g_menu_item_set_attribute_value (menu_item, G_MENU_ATTRIBUTE_ACTION, action_value);
g_menu_item_set_attribute_value (menu_item, G_MENU_ATTRIBUTE_TARGET, target_value);
}
/**
* g_menu_item_set_action_and_target:
* @menu_item: a #GMenuItem
* @action: (nullable): the name of the action for this item
* @format_string: (nullable): a GVariant format string
* @...: positional parameters, as per @format_string
*
* Sets or unsets the "action" and "target" attributes of @menu_item.
*
* If @action is %NULL then both the "action" and "target" attributes
* are unset (and @format_string is ignored along with the positional
* parameters).
*
* If @action is non-%NULL then the "action" attribute is set.
* @format_string is then inspected. If it is non-%NULL then the proper
* position parameters are collected to create a #GVariant instance to
* use as the target value. If it is %NULL then the positional
* parameters are ignored and the "target" attribute is unset.
*
* See also g_menu_item_set_action_and_target_value() for an equivalent
* call that directly accepts a #GVariant. See
* g_menu_item_set_detailed_action() for a more convenient version that
* works with string-typed targets.
*
* See also g_menu_item_set_action_and_target_value() for a
* description of the semantics of the action and target attributes.
*
* Since: 2.32
*/
void
g_menu_item_set_action_and_target (GMenuItem *menu_item,
const gchar *action,
const gchar *format_string,
...)
{
GVariant *value;
if (format_string != NULL)
{
va_list ap;
va_start (ap, format_string);
value = g_variant_new_va (format_string, NULL, &ap);
va_end (ap);
}
else
value = NULL;
g_menu_item_set_action_and_target_value (menu_item, action, value);
}
/**
* g_menu_item_set_detailed_action:
* @menu_item: a #GMenuItem
* @detailed_action: the "detailed" action string
*
* Sets the "action" and possibly the "target" attribute of @menu_item.
*
* The format of @detailed_action is the same format parsed by
* g_action_parse_detailed_name().
*
* See g_menu_item_set_action_and_target() or
* g_menu_item_set_action_and_target_value() for more flexible (but
* slightly less convenient) alternatives.
*
* See also g_menu_item_set_action_and_target_value() for a description of
* the semantics of the action and target attributes.
*
* Since: 2.32
*/
void
g_menu_item_set_detailed_action (GMenuItem *menu_item,
const gchar *detailed_action)
{
GError *error = NULL;
GVariant *target;
gchar *name;
if (!g_action_parse_detailed_name (detailed_action, &name, &target, &error))
g_error ("g_menu_item_set_detailed_action: %s", error->message);
g_menu_item_set_action_and_target_value (menu_item, name, target);
if (target)
g_variant_unref (target);
g_free (name);
}
/**
* g_menu_item_new:
* @label: (nullable): the section label, or %NULL
* @detailed_action: (nullable): the detailed action string, or %NULL
*
* Creates a new #GMenuItem.
*
* If @label is non-%NULL it is used to set the "label" attribute of the
* new item.
*
* If @detailed_action is non-%NULL it is used to set the "action" and
* possibly the "target" attribute of the new item. See
* g_menu_item_set_detailed_action() for more information.
*
* Returns: a new #GMenuItem
*
* Since: 2.32
*/
GMenuItem *
g_menu_item_new (const gchar *label,
const gchar *detailed_action)
{
GMenuItem *menu_item;
menu_item = g_object_new (G_TYPE_MENU_ITEM, NULL);
if (label != NULL)
g_menu_item_set_label (menu_item, label);
if (detailed_action != NULL)
g_menu_item_set_detailed_action (menu_item, detailed_action);
return menu_item;
}
/**
* g_menu_item_new_submenu:
* @label: (nullable): the section label, or %NULL
* @submenu: a #GMenuModel with the items of the submenu
*
* Creates a new #GMenuItem representing a submenu.
*
* This is a convenience API around g_menu_item_new() and
* g_menu_item_set_submenu().
*
* Returns: a new #GMenuItem
*
* Since: 2.32
*/
GMenuItem *
g_menu_item_new_submenu (const gchar *label,
GMenuModel *submenu)
{
GMenuItem *menu_item;
menu_item = g_object_new (G_TYPE_MENU_ITEM, NULL);
if (label != NULL)
g_menu_item_set_label (menu_item, label);
g_menu_item_set_submenu (menu_item, submenu);
return menu_item;
}
/**
* g_menu_item_new_section:
* @label: (nullable): the section label, or %NULL
* @section: a #GMenuModel with the items of the section
*
* Creates a new #GMenuItem representing a section.
*
* This is a convenience API around g_menu_item_new() and
* g_menu_item_set_section().
*
* The effect of having one menu appear as a section of another is
* exactly as it sounds: the items from @section become a direct part of
* the menu that @menu_item is added to.
*
* Visual separation is typically displayed between two non-empty
* sections. If @label is non-%NULL then it will be encorporated into
* this visual indication. This allows for labeled subsections of a
* menu.
*
* As a simple example, consider a typical "Edit" menu from a simple
* program. It probably contains an "Undo" and "Redo" item, followed by
* a separator, followed by "Cut", "Copy" and "Paste".
*
* This would be accomplished by creating three #GMenu instances. The
* first would be populated with the "Undo" and "Redo" items, and the
* second with the "Cut", "Copy" and "Paste" items. The first and
* second menus would then be added as submenus of the third. In XML
* format, this would look something like the following:
* |[
* <menu id='edit-menu'>
* <section>
* <item label='Undo'/>
* <item label='Redo'/>
* </section>
* <section>
* <item label='Cut'/>
* <item label='Copy'/>
* <item label='Paste'/>
* </section>
* </menu>
* ]|
*
* The following example is exactly equivalent. It is more illustrative
* of the exact relationship between the menus and items (keeping in
* mind that the 'link' element defines a new menu that is linked to the
* containing one). The style of the second example is more verbose and
* difficult to read (and therefore not recommended except for the
* purpose of understanding what is really going on).
* |[
* <menu id='edit-menu'>
* <item>
* <link name='section'>
* <item label='Undo'/>
* <item label='Redo'/>
* </link>
* </item>
* <item>
* <link name='section'>
* <item label='Cut'/>
* <item label='Copy'/>
* <item label='Paste'/>
* </link>
* </item>
* </menu>
* ]|
*
* Returns: a new #GMenuItem
*
* Since: 2.32
*/
GMenuItem *
g_menu_item_new_section (const gchar *label,
GMenuModel *section)
{
GMenuItem *menu_item;
menu_item = g_object_new (G_TYPE_MENU_ITEM, NULL);
if (label != NULL)
g_menu_item_set_label (menu_item, label);
g_menu_item_set_section (menu_item, section);
return menu_item;
}
/**
* g_menu_item_new_from_model:
* @model: a #GMenuModel
* @item_index: the index of an item in @model
*
* Creates a #GMenuItem as an exact copy of an existing menu item in a
* #GMenuModel.
*
* @item_index must be valid (ie: be sure to call
* g_menu_model_get_n_items() first).
*
* Returns: a new #GMenuItem.
*
* Since: 2.34
*/
GMenuItem *
g_menu_item_new_from_model (GMenuModel *model,
gint item_index)
{
GMenuModelClass *class = G_MENU_MODEL_GET_CLASS (model);
GMenuItem *menu_item;
menu_item = g_object_new (G_TYPE_MENU_ITEM, NULL);
/* With some trickery we can be pretty efficient.
*
* A GMenuModel must either implement iterate_item_attributes() or
* get_item_attributes(). If it implements get_item_attributes() then
* we are in luck -- we can just take a reference on the returned
* hashtable and mark ourselves as copy-on-write.
*
* In the case that the model is based on get_item_attributes (which
* is the case for both GMenu and GDBusMenuModel) then this is
* basically just g_hash_table_ref().
*/
if (class->get_item_attributes)
{
GHashTable *attributes = NULL;
class->get_item_attributes (model, item_index, &attributes);
if (attributes)
{
g_hash_table_unref (menu_item->attributes);
menu_item->attributes = attributes;
menu_item->cow = TRUE;
}
}
else
{
GMenuAttributeIter *iter;
const gchar *attribute;
GVariant *value;
iter = g_menu_model_iterate_item_attributes (model, item_index);
while (g_menu_attribute_iter_get_next (iter, &attribute, &value))
g_hash_table_insert (menu_item->attributes, g_strdup (attribute), value);
g_object_unref (iter);
}
/* Same story for the links... */
if (class->get_item_links)
{
GHashTable *links = NULL;
class->get_item_links (model, item_index, &links);
if (links)
{
g_hash_table_unref (menu_item->links);
menu_item->links = links;
menu_item->cow = TRUE;
}
}
else
{
GMenuLinkIter *iter;
const gchar *link;
GMenuModel *value;
iter = g_menu_model_iterate_item_links (model, item_index);
while (g_menu_link_iter_get_next (iter, &link, &value))
g_hash_table_insert (menu_item->links, g_strdup (link), value);
g_object_unref (iter);
}
return menu_item;
}
/**
* g_menu_item_set_icon:
* @menu_item: a #GMenuItem
* @icon: a #GIcon, or %NULL
*
* Sets (or unsets) the icon on @menu_item.
*
* This call is the same as calling g_icon_serialize() and using the
* result as the value to g_menu_item_set_attribute_value() for
* %G_MENU_ATTRIBUTE_ICON.
*
* This API is only intended for use with "noun" menu items; things like
* bookmarks or applications in an "Open With" menu. Don't use it on
* menu items corresponding to verbs (eg: stock icons for 'Save' or
* 'Quit').
*
* If @icon is %NULL then the icon is unset.
*
* Since: 2.38
**/
void
g_menu_item_set_icon (GMenuItem *menu_item,
GIcon *icon)
{
GVariant *value;
g_return_if_fail (G_IS_MENU_ITEM (menu_item));
g_return_if_fail (icon == NULL || G_IS_ICON (icon));
if (icon != NULL)
value = g_icon_serialize (icon);
else
value = NULL;
g_menu_item_set_attribute_value (menu_item, G_MENU_ATTRIBUTE_ICON, value);
if (value)
g_variant_unref (value);
}