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c83c91a574
This relates to my previous commit titled "add a script to generator files for building" on behalf of Shixin Zeng. Tell people about the availability of a python script to create the necessary files for a Visual C++ build from a GIT checkout. This is done with the courtesy of Shixin Zeng's python script which does the job and eliminates the troubles of getting a suitable shell environment to do the "make dist" job (which is especially not easy on Windows itself!) |
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gio.vcxproj.filtersin | ||
gio.vcxprojin | ||
glib-compile-schemas.vcxproj | ||
glib-compile-schemas.vcxproj.filters | ||
glib-genmarshal.vcxproj | ||
glib-genmarshal.vcxproj.filters | ||
glib.props | ||
glib.sln | ||
glib.vcxproj.filtersin | ||
glib.vcxprojin | ||
gmodule.vcxproj | ||
gmodule.vcxproj.filters | ||
gobject.vcxproj.filtersin | ||
gobject.vcxprojin | ||
gsettings.vcxproj | ||
gsettings.vcxproj.filters | ||
gspawn-win32-helper-console.vcxproj | ||
gspawn-win32-helper-console.vcxproj.filters | ||
gspawn-win32-helper.vcxproj | ||
gspawn-win32-helper.vcxproj.filters | ||
gthread.vcxproj | ||
gthread.vcxproj.filters | ||
install.vcxproj | ||
Makefile.am | ||
README.txt | ||
testglib.vcxproj | ||
testglib.vcxproj.filters |
Note that all this is rather experimental. This VS10 solution and the projects it includes are intented to be used in a GLib source tree unpacked from a tarball. In a git checkout you first need to use some Unix-like environment or run build/win32/setup.py, which will do the work for you: $python build/win32/setup.py --perl path_to_your_perl.exe for more usage on this script, run $python build/win32/setup.py -h/--help The required dependencies are zlib, proxy-libintl and LibFFI. Fetch the latest proxy-libintl-dev and zlib-dev zipfiles from http://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ for 32-bit builds, and correspondingly http://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ for 64-bit builds. One may wish to build his/her own ZLib-It is recommended that ZLib is built using the win32/Makefile.msc makefile with VS10 with the ASM routines to avoid linking problems-see win32/Makefile.msc in ZLib for more details. For LibFFI, please get version 3.0.10rc8 or later, as Visual C++ build support was added in the 3.0.10(rc) release series. Please see the README file that comes with the LibFFI source package for more details on how to build LibFFI on Visual C++-please note that the mozilla-build package from Mozilla is needed in order to build LibFFI on Windows. One may optionally use his/her own PCRE installation by selecting the (BuildType)_ExtPCRE configuration, but please note the PCRE must be built with VS10 with unicode support using the /MD (release) or /MDd (debug) runtime option which corresponds to your GLib build flavour (release, debug). (These are the defaults set by CMAKE, which is used in recent versions of PCRE.) Not doing so will most probably result in unexpected crashes in your programs due to the use of different CRTs. If using a static PCRE build, add PCRE_STATIC to the "preprocessor definitions". Note that one may still continue to build with the bundled PCRE by selecting the (BuildType) configuration. Set up the source tree as follows under some arbitrary top folder <root>: <root>\<this-glib-source-tree> <root>\vs10\<PlatformName> *this* file you are now reading is thus located at <root>\<this-glib-source-tree>\build\win32\vs10\README. <PlatformName> is either Win32 or x64, as in VS10 project files. You should unpack the proxy-libintl-dev zip file into <root>\vs10\<PlatformName>, so that for instance libintl.h end up at <root>\vs10\<PlatformName>\include\libintl.h. For LibFFI, one should also put the generated ffi.h and ffitarget.h into <root>\vs10\<PlatformName>\include\ and the compiled static libffi.lib (or copy libffi-convenience.lib into libffi.lib) into <root>\vs10\<PlatformName>\lib\. The "install" project will copy build results and headers into their appropriate location under <root>\vs10\<PlatformName>. For instance, built DLLs go into <root>\vs10\<PlatformName>\bin, built LIBs into <root>\vs10\<PlatformName>\lib and GLib headers into <root>\vs10\<PlatformName>\include\glib-2.0. This is then from where project files higher in the stack are supposed to look for them, not from a specific GLib source tree. --Tor Lillqvist <tml@iki.fi> --Updated by Chun-wei Fan <fanc999@gmail.com>