glib/gio/gsocket.c
Alexander Larsson f662e7e86b Store protocol by id, add lookup function for name
We want to use the protocol id for lookup in the GSocketConnection
code, so we expose it. We also make GSocket store the protocol
as an int for less memory use and to allow platform specific protocols
to be specified.

Also added g_socket_protocol_id_lookup_by_name() to allow the higher
level code to specify the name by string, and g_socket_get_protocol_name()
to get it.
2009-05-15 09:10:23 +02:00

3064 lines
77 KiB
C

/* GIO - GLib Input, Output and Streaming Library
*
* Copyright (C) 2008 Christian Kellner, Samuel Cormier-Iijima
* Copyright © 2009 Codethink Limited
* Copyright © 2009 Red Hat, Inc
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General
* Public License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307, USA.
*
* Authors: Christian Kellner <gicmo@gnome.org>
* Samuel Cormier-Iijima <sciyoshi@gmail.com>
* Ryan Lortie <desrt@desrt.ca>
* Alexander Larsson <alexl@redhat.com>
*/
#include "config.h"
#include <errno.h>
#include <string.h>
#include <stdlib.h>
#ifndef G_OS_WIN32
# include <netinet/in.h>
# include <arpa/inet.h>
# include <netdb.h>
# include <fcntl.h>
# include <unistd.h>
# include <sys/types.h>
#else
# include <winsock2.h>
# include <mswsock.h>
#endif
#include "gsocket.h"
#include "gcancellable.h"
#include "gioenumtypes.h"
#include "ginitable.h"
#include "gasynchelper.h"
#include "gioerror.h"
#include "gioenums.h"
#include "gioerror.h"
#include "glibintl.h"
#include "gioalias.h"
/**
* SECTION:gsocket
* @short_description: Low-level network socket handling
* @include: gio/gio.h
* @see_also: #GInitable
*
* A #GSocket is a low-level networking primitive. It is a more or less
* direct mapping of the BSD socket API in a portable GObject based API.
* It supports both the unix socket implementations and winsock2 on Windows.
*
* #GSocket is the platform independent base upon which the higher level
* network primitives are based. Applications are not typically meant to
* use it directly, but rather through classes like #GSocketClient, etc.
* However there may be cases where direct use of #GSocket is useful.
*
* TODO: Add more references to the highlevel API once that is more
* finalized.
*
* #GSocket implements the #GInitable interface, so if it is manually constructed
* by e.g. g_object_new() you must call g_initable_init() and check the
* results before using the object. This is done automatically in
* g_socket_new() and g_socket_new_from_fd(), so these functions can return
* %NULL.
*
* Sockets operate in two general modes, blocking or non-blocking. When
* in blocking mode all operations block until the requested operation
* is finished or there is an error. In non-blocking mode all calls that
* would block return immediately with a %G_IO_ERROR_WOULD_BLOCK error.
* To know when a call would successfully run you can call g_socket_condition_check(),
* or g_socket_condition_wait(). You can also use g_socket_create_source() and
* attach it to a #GMainContext to get callbacks when I/O is possible.
* Note that all sockets are always set to non blocking mode in the system, and
* blocking mode is emulated in GSocket.
*
* When working in non-blocking mode applications should always be able to
* handle getting a %G_IO_ERROR_WOULD_BLOCK error even when some other
* function said that I/O was possible. This can easily happen in case
* of a race condition in the application, but it can also happen for other
* reasons. For instance, on Windows a socket is always seen as writable
* until a write returns %G_IO_ERROR_WOULD_BLOCK.
*
* #GSocket<!-- -->s can be either connection oriented or datagram based.
* For connection oriented types you must first establish a connection by
* either connecting to an address or accepting a connection from another
* address. For connectionless socket types the target/source address is
* specified or received in each I/O operation.
*
* All socket file descriptors are set to be close-on-exec.
*
* Since: 2.22
**/
static void g_socket_initable_iface_init (GInitableIface *iface);
static gboolean g_socket_initable_init (GInitable *initable,
GCancellable *cancellable,
GError **error);
G_DEFINE_TYPE_WITH_CODE (GSocket, g_socket, G_TYPE_OBJECT,
G_IMPLEMENT_INTERFACE (G_TYPE_INITABLE,
g_socket_initable_iface_init));
enum
{
PROP_0,
PROP_FAMILY,
PROP_TYPE,
PROP_PROTOCOL,
PROP_FD,
PROP_BLOCKING,
PROP_LISTEN_BACKLOG,
PROP_KEEPALIVE,
PROP_LOCAL_ADDRESS,
PROP_REMOTE_ADDRESS
};
struct _GSocketPrivate
{
GSocketFamily family;
GSocketType type;
gint protocol;
gint fd;
gint listen_backlog;
GError *construct_error;
GSocketAddress *local_address;
GSocketAddress *remote_address;
guint inited : 1;
guint blocking : 1;
guint keepalive : 1;
guint closed : 1;
#ifdef G_OS_WIN32
WSAEVENT event;
int current_events;
int current_errors;
int selected_events;
GList *requested_conditions; /* list of requested GIOCondition * */
#endif
};
static int
get_socket_errno (void)
{
#ifndef G_OS_WIN32
return errno;
#else
return WSAGetLastError ();
#endif
}
static GIOErrorEnum
socket_io_error_from_errno (int err)
{
#ifndef G_OS_WIN32
return g_io_error_from_errno (err);
#else
switch (err)
{
case WSAEADDRINUSE:
return G_IO_ERROR_ADDRESS_IN_USE;
case WSAEWOULDBLOCK:
return G_IO_ERROR_WOULD_BLOCK;
case WSAEACCES:
return G_IO_ERROR_PERMISSION_DENIED;
case WSA_INVALID_HANDLE:
case WSA_INVALID_PARAMETER:
case WSAEBADF:
case WSAENOTSOCK:
return G_IO_ERROR_INVALID_ARGUMENT;
case WSAEPROTONOSUPPORT:
return G_IO_ERROR_NOT_SUPPORTED;
case WSAECANCELLED:
return G_IO_ERROR_CANCELLED;
case WSAESOCKTNOSUPPORT:
case WSAEOPNOTSUPP:
case WSAEPFNOSUPPORT:
case WSAEAFNOSUPPORT:
return G_IO_ERROR_NOT_SUPPORTED;
default:
return G_IO_ERROR_FAILED;
}
#endif
}
static const char *
socket_strerror (int err)
{
#ifndef G_OS_WIN32
return g_strerror (err);
#else
static GStaticPrivate msg_private = G_STATIC_PRIVATE_INIT;
char *buf, *msg;
buf = g_static_private_get (&msg_private);
if (!buf)
{
buf = g_new (gchar, 128);
g_static_private_set (&msg_private, buf, g_free);
}
msg = g_win32_error_message (err);
strncpy (buf, msg, 128);
g_free (msg);
return buf;
#endif
}
#ifdef G_OS_WIN32
#define win32_unset_event_mask(_socket, _mask) _win32_unset_event_mask (_socket, _mask)
static void
_win32_unset_event_mask (GSocket *socket, int mask)
{
socket->priv->current_events &= ~mask;
socket->priv->current_errors &= ~mask;
}
#else
#define win32_unset_event_mask(_socket, _mask)
#endif
static void
set_fd_nonblocking (int fd)
{
#ifndef G_OS_WIN32
glong arg;
#else
gulong arg;
#endif
#ifndef G_OS_WIN32
if ((arg = fcntl (fd, F_GETFL, NULL)) < 0)
{
g_warning ("Error getting socket status flags: %s", socket_strerror (errno));
arg = 0;
}
arg = arg | O_NONBLOCK;
if (fcntl (fd, F_SETFL, arg) < 0)
g_warning ("Error setting socket status flags: %s", socket_strerror (errno));
#else
arg = TRUE;
if (ioctlsocket (fd, FIONBIO, &arg) == SOCKET_ERROR)
{
int errsv = get_socket_errno ();
g_warning ("Error setting socket status flags: %s", socket_strerror (errsv));
}
#endif
}
static gboolean
check_socket (GSocket *socket,
GError **error)
{
if (!socket->priv->inited)
{
g_set_error (error, G_IO_ERROR, G_IO_ERROR_NOT_INITIALIZED,
_("Invalid socket, not initialized"));
return FALSE;
}
if (socket->priv->construct_error)
{
g_set_error (error, G_IO_ERROR, G_IO_ERROR_NOT_INITIALIZED,
_("Invalid socket, initialization failed due to: %s"),
socket->priv->construct_error->message);
return FALSE;
}
if (socket->priv->closed)
{
g_set_error_literal (error, G_IO_ERROR, G_IO_ERROR_CLOSED,
_("Socket is already closed"));
return FALSE;
}
return TRUE;
}
static void
g_socket_details_from_fd (GSocket *socket)
{
struct sockaddr_storage address;
gint fd;
guint addrlen;
guint optlen;
int value;
int errsv;
#ifdef G_OS_WIN32
BOOL bool_val;
#else
int bool_val;
#endif
fd = socket->priv->fd;
optlen = sizeof value;
if (getsockopt (fd, SOL_SOCKET, SO_TYPE, (void *)&value, &optlen) != 0)
{
errsv = get_socket_errno ();
switch (errsv)
{
#ifdef ENOTSOCK
case ENOTSOCK:
#endif
#ifdef WSAENOTSOCK
case WSAENOTSOCK:
#endif
case EBADF:
/* programmer error */
g_error ("creating GSocket from fd %d: %s\n",
fd, socket_strerror (errsv));
default:
break;
}
goto err;
}
g_assert (optlen == sizeof value);
switch (value)
{
case SOCK_STREAM:
socket->priv->type = G_SOCKET_TYPE_STREAM;
break;
case SOCK_DGRAM:
socket->priv->type = G_SOCKET_TYPE_DATAGRAM;
break;
case SOCK_SEQPACKET:
socket->priv->type = G_SOCKET_TYPE_SEQPACKET;
break;
default:
socket->priv->type = G_SOCKET_TYPE_INVALID;
break;
}
addrlen = sizeof address;
if (getsockname (fd, (struct sockaddr *) &address, &addrlen) != 0)
{
errsv = get_socket_errno ();
goto err;
}
g_assert (G_STRUCT_OFFSET (struct sockaddr, sa_family) +
sizeof address.ss_family <= addrlen);
switch (address.ss_family)
{
case G_SOCKET_FAMILY_IPV4:
case G_SOCKET_FAMILY_IPV6:
case G_SOCKET_FAMILY_UNIX:
socket->priv->family = address.ss_family;
break;
default:
socket->priv->family = G_SOCKET_FAMILY_INVALID;
break;
}
if (socket->priv->family != G_SOCKET_FAMILY_INVALID)
{
socket->priv->local_address =
g_socket_address_new_from_native (&address, addrlen);
addrlen = sizeof address;
if (getpeername (fd, (struct sockaddr *) &address, &addrlen) >= 0)
socket->priv->remote_address =
g_socket_address_new_from_native (&address, addrlen);
}
optlen = sizeof bool_val;
if (getsockopt (fd, SOL_SOCKET, SO_KEEPALIVE,
(void *)&bool_val, &optlen) == 0)
{
g_assert (optlen == sizeof bool_val);
socket->priv->keepalive = !!bool_val;
}
else
{
/* Can't read, maybe not supported, assume FALSE */
socket->priv->keepalive = FALSE;
}
return;
err:
g_set_error (&socket->priv->construct_error, G_IO_ERROR,
socket_io_error_from_errno (errsv),
_("creating GSocket from fd: %s"),
socket_strerror (errsv));
}
static char *
get_protocol_name (int protocol_id)
{
struct protoent *protoent;
#ifdef HAVE_GETPROTOBYNUMBER_R
char buffer[1024];
struct protoent my_protoent;
#endif
if (protocol_id == 0)
return NULL;
if (protocol_id == -1)
return g_strdup ("unknown");
#ifdef HAVE_GETPROTOBYNUMBER_R
protoent = NULL;
getprotobynumber_r (protocol_id,
&my_protoent, buffer, sizeof (buffer),
&protoent);
#else
protoent = getprotobynumber (protocol_id);
#endif
if (protoent == NULL)
return g_strdup_printf ("proto-%d", protocol_id);
return g_strdup (protoent->p_name);
}
/**
* g_socket_protocol_id_lookup_by_name:
* @protocol_name: The name of a protocol, or %NULL
*
* Tries to look up the protocol id for a given
* protocol name. If the protocol name is not known
* on this system it returns -1.
*
* If @protocol_name is %NULL (default protocol) then
* 0 is returned.
*
* Returns: a protocol id, or -1 if unknown
*
* Since: 2.22
**/
gint
g_socket_protocol_id_lookup_by_name (const char *protocol_name)
{
struct protoent *protoent;
int protocol = 0;
#ifdef HAVE_GETPROTOBYNAME_R
char buffer[1024];
struct protoent my_protoent;
#endif
if (!protocol_name)
return 0;
#ifdef HAVE_GETPROTOBYNAME_R
protoent = NULL;
getprotobyname_r (protocol_name,
&my_protoent, buffer, sizeof (buffer),
&protoent);
#else
protoent = getprotobyname (protocol_name);
#endif
if (protoent == NULL)
{
if (g_str_has_prefix (protocol_name, "proto-"))
return atoi (protocol_name + strlen ("proto-"));
return -1;
}
protocol = protoent->p_proto;
return protocol;
}
static gint
g_socket_create_socket (GSocketFamily family,
GSocketType type,
int protocol_id,
GError **error)
{
gint native_type;
gint fd;
switch (type)
{
case G_SOCKET_TYPE_STREAM:
native_type = SOCK_STREAM;
break;
case G_SOCKET_TYPE_DATAGRAM:
native_type = SOCK_DGRAM;
break;
case G_SOCKET_TYPE_SEQPACKET:
native_type = SOCK_SEQPACKET;
break;
default:
g_assert_not_reached ();
}
if (protocol_id == -1)
{
g_set_error (error, G_IO_ERROR, G_IO_ERROR_INVALID_ARGUMENT,
_("Unable to create socket: %s"), _("Unknown protocol was specified"));
return -1;
}
#ifdef SOCK_CLOEXEC
native_type |= SOCK_CLOEXEC;
#endif
fd = socket (family, native_type, protocol_id);
if (fd < 0)
{
int errsv = get_socket_errno ();
g_set_error (error, G_IO_ERROR, socket_io_error_from_errno (errsv),
_("Unable to create socket: %s"), socket_strerror (errsv));
}
#ifndef G_OS_WIN32
{
int flags;
/* We always want to set close-on-exec to protect users. If you
need to so some weird inheritance to exec you can re-enable this
using lower level hacks with g_socket_get_fd(). */
flags = fcntl (fd, F_GETFD, 0);
if (flags != -1 &&
(flags & FD_CLOEXEC) == 0)
{
flags |= FD_CLOEXEC;
fcntl (fd, F_SETFD, flags);
}
}
#endif
return fd;
}
static void
g_socket_constructed (GObject *object)
{
GSocket *socket = G_SOCKET (object);
if (socket->priv->fd >= 0)
/* create socket->priv info from the fd */
g_socket_details_from_fd (socket);
else
/* create the fd from socket->priv info */
socket->priv->fd = g_socket_create_socket (socket->priv->family,
socket->priv->type,
socket->priv->protocol,
&socket->priv->construct_error);
/* Always use native nonblocking sockets, as
windows sets sockets to nonblocking automatically
in certain operations. This way we make things work
the same on all platforms */
if (socket->priv->fd != -1)
set_fd_nonblocking (socket->priv->fd);
}
static void
g_socket_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
GSocket *socket = G_SOCKET (object);
switch (prop_id)
{
case PROP_FAMILY:
g_value_set_enum (value, socket->priv->family);
break;
case PROP_TYPE:
g_value_set_enum (value, socket->priv->type);
break;
case PROP_PROTOCOL:
g_value_set_int (value, socket->priv->protocol);
break;
case PROP_FD:
g_value_set_int (value, socket->priv->fd);
break;
case PROP_BLOCKING:
g_value_set_boolean (value, socket->priv->blocking);
break;
case PROP_LISTEN_BACKLOG:
g_value_set_int (value, socket->priv->listen_backlog);
break;
case PROP_KEEPALIVE:
g_value_set_boolean (value, socket->priv->keepalive);
break;
case PROP_LOCAL_ADDRESS:
g_value_set_object (value, socket->priv->local_address);
break;
case PROP_REMOTE_ADDRESS:
g_value_set_object (value, socket->priv->remote_address);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
g_socket_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
GSocket *socket = G_SOCKET (object);
switch (prop_id)
{
case PROP_FAMILY:
socket->priv->family = g_value_get_enum (value);
break;
case PROP_TYPE:
socket->priv->type = g_value_get_enum (value);
break;
case PROP_PROTOCOL:
socket->priv->protocol = g_value_get_int (value);
break;
case PROP_FD:
socket->priv->fd = g_value_get_int (value);
break;
case PROP_BLOCKING:
g_socket_set_blocking (socket, g_value_get_boolean (value));
break;
case PROP_LISTEN_BACKLOG:
g_socket_set_listen_backlog (socket, g_value_get_int (value));
break;
case PROP_KEEPALIVE:
g_socket_set_keepalive (socket, g_value_get_boolean (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
}
}
static void
g_socket_finalize (GObject *object)
{
GSocket *socket = G_SOCKET (object);
g_clear_error (&socket->priv->construct_error);
if (socket->priv->fd != -1 &&
!socket->priv->closed)
g_socket_close (socket, NULL);
#ifdef G_OS_WIN32
g_assert (socket->priv->requested_conditions == NULL);
#endif
if (G_OBJECT_CLASS (g_socket_parent_class)->finalize)
(*G_OBJECT_CLASS (g_socket_parent_class)->finalize) (object);
}
static void
g_socket_dispose (GObject *object)
{
GSocket *socket = G_SOCKET (object);
if (socket->priv->local_address)
{
g_object_unref (socket->priv->local_address);
socket->priv->local_address = NULL;
}
if (socket->priv->remote_address)
{
g_object_unref (socket->priv->remote_address);
socket->priv->remote_address = NULL;
}
if (G_OBJECT_CLASS (g_socket_parent_class)->dispose)
(*G_OBJECT_CLASS (g_socket_parent_class)->dispose) (object);
}
static void
g_socket_class_init (GSocketClass *klass)
{
GObjectClass *gobject_class G_GNUC_UNUSED = G_OBJECT_CLASS (klass);
volatile GType type;
/* Make sure winsock has been initialized */
type = g_inet_address_get_type ();
g_type_class_add_private (klass, sizeof (GSocketPrivate));
gobject_class->finalize = g_socket_finalize;
gobject_class->dispose = g_socket_dispose;
gobject_class->constructed = g_socket_constructed;
gobject_class->set_property = g_socket_set_property;
gobject_class->get_property = g_socket_get_property;
g_object_class_install_property (gobject_class, PROP_FAMILY,
g_param_spec_enum ("family",
P_("Socket family"),
P_("The sockets address family"),
G_TYPE_SOCKET_FAMILY,
G_SOCKET_FAMILY_INVALID,
G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_TYPE,
g_param_spec_enum ("type",
P_("Socket type"),
P_("The sockets type"),
G_TYPE_SOCKET_TYPE,
G_SOCKET_TYPE_STREAM,
G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_PROTOCOL,
g_param_spec_int ("protocol",
P_("Socket protocol"),
P_("The id of the protocol to use, or -1 for unknown"),
G_MININT,
G_MAXINT,
-1,
G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_FD,
g_param_spec_int ("fd",
P_("File descriptor"),
P_("The sockets file descriptor"),
G_MININT,
G_MAXINT,
-1,
G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_BLOCKING,
g_param_spec_boolean ("blocking",
P_("blocking"),
P_("Whether or not I/O on this socket is blocking"),
TRUE,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_LISTEN_BACKLOG,
g_param_spec_int ("listen-backlog",
P_("Listen backlog"),
P_("outstanding connections in the listen queue"),
0,
SOMAXCONN,
10,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_KEEPALIVE,
g_param_spec_boolean ("keepalive",
P_("Keep connection alive"),
P_("Keep connection alive by sending periodic pings"),
FALSE,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_LOCAL_ADDRESS,
g_param_spec_object ("local-address",
P_("Local address"),
P_("The local address the socket is bound to"),
G_TYPE_SOCKET_ADDRESS,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_REMOTE_ADDRESS,
g_param_spec_object ("remote-address",
P_("Remote address"),
P_("The remote address the socket is connected to"),
G_TYPE_SOCKET_ADDRESS,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
}
static void
g_socket_initable_iface_init (GInitableIface *iface)
{
iface->init = g_socket_initable_init;
}
static void
g_socket_init (GSocket *socket)
{
socket->priv = G_TYPE_INSTANCE_GET_PRIVATE (socket, G_TYPE_SOCKET, GSocketPrivate);
socket->priv->fd = -1;
socket->priv->blocking = TRUE;
socket->priv->listen_backlog = 10;
socket->priv->construct_error = NULL;
socket->priv->remote_address = NULL;
socket->priv->local_address = NULL;
#ifdef G_OS_WIN32
socket->priv->event = WSA_INVALID_EVENT;
#endif
}
static gboolean
g_socket_initable_init (GInitable *initable,
GCancellable *cancellable,
GError **error)
{
GSocket *socket;
g_return_val_if_fail (G_IS_SOCKET (initable), FALSE);
socket = G_SOCKET (initable);
if (cancellable != NULL)
{
g_set_error (error, G_IO_ERROR, G_IO_ERROR_NOT_SUPPORTED,
_("Cancellable initialization not supported"));
return FALSE;
}
socket->priv->inited = TRUE;
if (socket->priv->construct_error)
{
if (error)
*error = g_error_copy (socket->priv->construct_error);
return FALSE;
}
return TRUE;
}
/**
* g_socket_new:
* @family: the socket family to use, e.g. %G_SOCKET_FAMILY_IPV4.
* @type: the socket type to use.
* @protocol_id: the id of the protocol to use, or 0 for default.
* @error: #GError for error reporting, or %NULL to ignore.
*
* Creates a new #GSocket with the defined family, type and protocol.
* If @protocol is %NULL the default protocol type for the family and
* type is used.
*
* The @protocol is a family and type specific int that specifies what
* kind of protocol to use. Many families only support one protocol,
* and use 0 for this, others support several and using 0 means
* to use the default protocol for the family and type. To use
* other protocol, you can use g_socket_protocol_id_lookup_by_name()
* to look up the protocol by name, or if you known the system specific
* protocol id you can use that.
*
* Returns: a #GSocket or %NULL on error.
* Free the returned object with g_object_unref().
*
* Since: 2.22
**/
GSocket *
g_socket_new (GSocketFamily family,
GSocketType type,
int protocol_id,
GError **error)
{
return G_SOCKET (g_initable_new (G_TYPE_SOCKET,
NULL, error,
"family", family,
"type", type,
"protocol", protocol_id,
NULL));
}
/**
* g_socket_new_from_fd:
* @fd: a native socket file descriptor.
* @error: #GError for error reporting, or %NULL to ignore.
*
* Creates a new #GSocket from a native file descriptor
* or winsock SOCKET handle.
*
* This reads all the settings from the file descriptor so that
* all properties should work. Note that the file descriptor
* will be set to non-blocking mode, independent on the blocking
* mode of the #GSocket.
*
* Returns: a #GSocket or %NULL on error.
* Free the returned object with g_object_unref().
*
* Since: 2.22
**/
GSocket *
g_socket_new_from_fd (gint fd,
GError **error)
{
return G_SOCKET (g_initable_new (G_TYPE_SOCKET,
NULL, error,
"fd", fd,
NULL));
}
/**
* g_socket_set_blocking:
* @socket: a #GSocket.
* @blocking: Whether to use blocking I/O or not.
*
* Sets the blocking mode of the socket. In blocking mode
* all operations block until they succeed or there is an error. In
* non-blocking mode all functions return results immediately or
* with a %G_IO_ERROR_WOULD_BLOCK error.
*
* All sockets are created in blocking mode. However, note that the
* platform level socket is always non-blocking, and blocking mode
* is a GSocket level feature.
*
* Since: 2.22
**/
void
g_socket_set_blocking (GSocket *socket,
gboolean blocking)
{
g_return_if_fail (G_IS_SOCKET (socket));
blocking = !!blocking;
if (socket->priv->blocking == blocking)
return;
socket->priv->blocking = blocking;
g_object_notify (G_OBJECT (socket), "blocking");
}
/**
* g_socket_get_blocking:
* @socket: a #GSocket.
*
* Gets the blocking mode of the socket. For details on blocking I/O,
* see g_socket_set_blocking().
*
* Returns: %TRUE if blocking I/O is used, %FALSE otherwise.
*
* Since: 2.22
**/
gboolean
g_socket_get_blocking (GSocket *socket)
{
g_return_val_if_fail (G_IS_SOCKET (socket), FALSE);
return socket->priv->blocking;
}
/**
* g_socket_set_keepalive:
* @socket: a #GSocket.
* @keepalive: Whether to use try to keep the connection alive or not.
*
* Setting @keepalive to %TRUE enables the sending of periodic ping requests
* on idle connections in order to keep the connection alive. This is only
* useful for connection oriented sockets. The exact period used between
* each ping is system and protocol dependent.
*
* Sending keepalive requests like this has a few disadvantages. For instance,
* it uses more network bandwidth, and it makes your application more sensitive
* to temporary outages in the network (i.e. if a cable is pulled your otherwise
* idle connection could be terminated, whereas otherwise it would survive unless
* actually used before the cable was reinserted). However, it is sometimes
* useful to ensure that connections are eventually terminated if e.g. the
* remote side is disconnected, so as to avoid leaking resources forever.
*
* Since: 2.22
**/
void
g_socket_set_keepalive (GSocket *socket,
gboolean keepalive)
{
int value;
g_return_if_fail (G_IS_SOCKET (socket));
keepalive = !!keepalive;
if (socket->priv->keepalive == keepalive)
return;
value = (gint) keepalive;
if (setsockopt (socket->priv->fd, SOL_SOCKET, SO_KEEPALIVE,
(gpointer) &value, sizeof (value)) < 0)
{
int errsv = get_socket_errno ();
g_warning ("error setting keepalive: %s", socket_strerror (errsv));
return;
}
socket->priv->keepalive = keepalive;
g_object_notify (G_OBJECT (socket), "keepalive");
}
/**
* g_socket_get_keepalive:
* @socket: a #GSocket.
*
* Gets the keepalive mode of the socket. For details on this,
* see g_socket_set_keepalive().
*
* Returns: %TRUE if keepalive is active, %FALSE otherwise.
*
* Since: 2.22
**/
gboolean
g_socket_get_keepalive (GSocket *socket)
{
g_return_val_if_fail (G_IS_SOCKET (socket), FALSE);
return socket->priv->keepalive;
}
/**
* g_socket_get_listen_backlog:
* @socket: a #GSocket.
*
* Gets the listen backlog setting of the socket. For details on this,
* see g_socket_set_listen_backlog().
*
* Returns: the maximum number of pending connections.
*
* Since: 2.22
**/
gint
g_socket_get_listen_backlog (GSocket *socket)
{
g_return_val_if_fail (G_IS_SOCKET (socket), 0);
return socket->priv->listen_backlog;
}
/**
* g_socket_set_listen_backlog:
* @socket: a #GSocket.
* @backlog: the maximum number of pending connections.
*
* Sets the maximum number of outstanding connections allowed
* when listening on this socket. If more clients than this are
* connecting to the socket and the application is not handling them
* on time then the new connections will be refused.
*
* Since: 2.22
**/
void
g_socket_set_listen_backlog (GSocket *socket,
gint backlog)
{
g_return_if_fail (G_IS_SOCKET (socket));
if (backlog != socket->priv->listen_backlog)
{
socket->priv->listen_backlog = backlog;
g_object_notify (G_OBJECT (socket), "listen-backlog");
}
}
/**
* g_socket_get_family:
* @socket: a #GSocket.
*
* Gets the socket family of the socket.
*
* Returns: a #GSocketFamily
*
* Since: 2.22
**/
GSocketFamily
g_socket_get_family (GSocket *socket)
{
g_return_val_if_fail (G_IS_SOCKET (socket), G_SOCKET_FAMILY_INVALID);
return socket->priv->family;
}
/**
* g_socket_get_socket_type:
* @socket: a #GSocket.
*
* Gets the socket type of the socket.
*
* Returns: a #GSocketType
*
* Since: 2.22
**/
GSocketType
g_socket_get_socket_type (GSocket *socket)
{
g_return_val_if_fail (G_IS_SOCKET (socket), G_SOCKET_TYPE_INVALID);
return socket->priv->type;
}
/**
* g_socket_get_protocol_id:
* @socket: a #GSocket.
*
* Gets the socket protocol id the socket was created with.
* In case the protocol is unknown, -1 is returned.
*
* Returns: a protocol id, or -1 if unknown
*
* Since: 2.22
**/
gint
g_socket_get_protocol_id (GSocket *socket)
{
g_return_val_if_fail (G_IS_SOCKET (socket), -1);
return socket->priv->protocol;
}
/**
* g_socket_get_protocol_name:
* @socket: a #GSocket.
*
* Gets the socket protocol type name the socket was created with.
* This can be %NULL if the socket was created with a NULL protocol.
*
* Returns: a string or %NULL, free with g_free
*
* Since: 2.22
**/
char *
g_socket_get_protocol_name (GSocket *socket)
{
g_return_val_if_fail (G_IS_SOCKET (socket), NULL);
return get_protocol_name (socket->priv->protocol);
}
/**
* g_socket_get_fd:
* @socket: a #GSocket.
*
* Returns the underlying OS socket object. On unix this
* is a socket file descriptor, and on windows this is
* a Winsock2 SOCKET handle. This may be useful for
* doing platform specific or otherwise unusual operations
* on the socket.
*
* Returns: the file descriptor of the socket.
*
* Since: 2.22
**/
int
g_socket_get_fd (GSocket *socket)
{
g_return_val_if_fail (G_IS_SOCKET (socket), -1);
return socket->priv->fd;
}
/**
* g_socket_get_local_address:
* @socket: a #GSocket.
* @error: #GError for error reporting, or %NULL to ignore.
*
* Try to get the local address of a bound socket. This is only
* useful if the socket has been bound to a local address.
*
* Returns: a #GSocketAddress or %NULL on error.
*
* Since: 2.22
**/
GSocketAddress *
g_socket_get_local_address (GSocket *socket,
GError **error)
{
gchar buffer[256];
guint32 len = 256;
g_return_val_if_fail (G_IS_SOCKET (socket), NULL);
if (socket->priv->local_address)
return socket->priv->local_address;
if (getsockname (socket->priv->fd, (struct sockaddr *) buffer, &len) < 0)
{
int errsv = get_socket_errno ();
g_set_error (error, G_IO_ERROR, socket_io_error_from_errno (errsv),
_("could not get local address: %s"), socket_strerror (errsv));
return NULL;
}
socket->priv->local_address = g_socket_address_new_from_native (buffer, len);
return socket->priv->local_address;
}
/**
* g_socket_get_remote_address:
* @socket: a #GSocket.
* @error: #GError for error reporting, or %NULL to ignore.
*
* Try to get the remove address of a connected socket. This is only
* useful for connection oriented sockets that have been connected.
*
* Returns: a #GSocketAddress or %NULL on error.
*
* Since: 2.22
**/
GSocketAddress *
g_socket_get_remote_address (GSocket *socket,
GError **error)
{
gchar buffer[256];
guint32 len = 256;
g_return_val_if_fail (G_IS_SOCKET (socket), NULL);
if (socket->priv->remote_address)
return socket->priv->remote_address;
if (getpeername (socket->priv->fd, (struct sockaddr *) buffer, &len) < 0)
{
int errsv = get_socket_errno ();
g_set_error (error, G_IO_ERROR, socket_io_error_from_errno (errsv),
_("could not get remote address: %s"), socket_strerror (errsv));
return NULL;
}
socket->priv->remote_address = g_socket_address_new_from_native (buffer, len);
return socket->priv->remote_address;
}
/**
* g_socket_is_connected:
* @socket: a #GSocket.
*
* Check whether the socket is connected. This is only useful for
* connection-oriented sockets.
*
* Returns: %TRUE if socket is connected, %FALSE otherwise.
*
* Since: 2.22
**/
gboolean
g_socket_is_connected (GSocket *socket)
{
g_return_val_if_fail (G_IS_SOCKET (socket), FALSE);
return socket->priv->remote_address != NULL;
}
/**
* g_socket_listen:
* @socket: a #GSocket.
* @error: #GError for error reporting, or %NULL to ignore.
*
* Marks the socket as a server socket, i.e. a socket that is used
* to accept incoming requests using g_socket_accept().
*
* Before calling this the socket must be bound to a local address using
* g_socket_bind().
*
* Returns: %TRUE on success, %FALSE on error.
*
* Since: 2.22
**/
gboolean
g_socket_listen (GSocket *socket,
GError **error)
{
g_return_val_if_fail (G_IS_SOCKET (socket), FALSE);
if (!check_socket (socket, error))
return FALSE;
if (listen (socket->priv->fd, socket->priv->listen_backlog) < 0)
{
int errsv = get_socket_errno ();
g_set_error (error, G_IO_ERROR, socket_io_error_from_errno (errsv),
_("could not listen: %s"), socket_strerror (errsv));
return FALSE;
}
return TRUE;
}
/**
* g_socket_bind:
* @socket: a #GSocket.
* @address: a #GSocketAddress specifying the local address.
* @allow_reuse: whether to allow reusing this address
* @error: #GError for error reporting, or %NULL to ignore.
*
* When a socket is created it is attached to an address family, but it
* doesn't have an address in this family. g_socket_bind() assigns the
* address (sometimes called name) of the socket.
*
* It is generally required to bind to a local address before you can
* receive connections. (See g_socket_listen() and g_socket_accept() ).
*
* If @allow_reuse is %TRUE this allows the bind call to succeed in some
* situation where it would otherwise return a %G_IO_ERROR_ADDRESS_IN_USE
* error. The main example is for a TCP server socket where there are
* outstanding connections in the WAIT state, which are generally safe
* to ignore. However, setting it to %TRUE doesn't mean the call will
* succeed if there is a socket actively bound to the address.
*
* In general, pass %TRUE if the socket will be used to accept connections,
* otherwise pass %FALSE.
*
* Returns: %TRUE on success, %FALSE on error.
*
* Since: 2.22
**/
gboolean
g_socket_bind (GSocket *socket,
GSocketAddress *address,
gboolean reuse_address,
GError **error)
{
gchar addr[256];
int value;
g_return_val_if_fail (G_IS_SOCKET (socket) && G_IS_SOCKET_ADDRESS (address), FALSE);
if (!check_socket (socket, error))
return FALSE;
/* SO_REUSEADDR on windows means something else and is not what we want.
It always allows the unix variant of SO_REUSEADDR anyway */
#ifndef G_OS_WIN32
value = (int) !!reuse_address;
if (setsockopt (socket->priv->fd, SOL_SOCKET, SO_REUSEADDR,
(gpointer) &value, sizeof (value)) < 0)
{
int errsv = get_socket_errno ();
g_set_error (error,
G_IO_ERROR, socket_io_error_from_errno (errsv),
_("Error setting reuse_address: %s"), socket_strerror (errsv));
return FALSE;
}
#endif
if (!g_socket_address_to_native (address, addr, sizeof addr))
return FALSE;
if (bind (socket->priv->fd, (struct sockaddr *) addr,
g_socket_address_get_native_size (address)) < 0)
{
int errsv = get_socket_errno ();
g_set_error (error,
G_IO_ERROR, socket_io_error_from_errno (errsv),
_("Error binding to address: %s"), socket_strerror (errsv));
return FALSE;
}
socket->priv->local_address = g_object_ref (address);
return TRUE;
}
/**
* g_socket_accept:
* @socket: a #GSocket.
* @error: #GError for error reporting, or %NULL to ignore.
*
* Accept incoming connections on a connection-based socket. This removes
* the first outstanding connection request from the listening socket and
* creates a #GSocket object for it.
*
* The @socket must be bound to a local address with g_socket_bind() and
* must be listening for incoming connections (g_socket_listen()).
*
* If there are no outstanding connections then the operation will block
* or return %G_IO_ERROR_WOULD_BLOCK if non-blocking I/O is enabled.
* To be notified of an incoming connection, wait for the %G_IO_IN condition.
*
* Returns: a new #GSocket, or %NULL on error.
* Free the returned object with g_object_unref().
*
* Since: 2.22
**/
GSocket *
g_socket_accept (GSocket *socket,
GError **error)
{
GSocket *new_socket;
gint ret;
g_return_val_if_fail (G_IS_SOCKET (socket), NULL);
if (!check_socket (socket, error))
return NULL;
while (1)
{
if (socket->priv->blocking &&
!g_socket_condition_wait (socket,
G_IO_IN, NULL, error))
return NULL;
if ((ret = accept (socket->priv->fd, NULL, 0)) < 0)
{
int errsv = get_socket_errno ();
win32_unset_event_mask (socket, FD_ACCEPT);
if (errsv == EINTR)
continue;
if (socket->priv->blocking)
{
#ifdef WSAEWOULDBLOCK
if (errsv == WSAEWOULDBLOCK)
continue;
#else
if (errsv == EWOULDBLOCK ||
errsv == EAGAIN)
continue;
#endif
}
g_set_error (error, G_IO_ERROR,
socket_io_error_from_errno (errsv),
_("Error accepting connection: %s"), socket_strerror (errsv));
return NULL;
}
break;
}
win32_unset_event_mask (socket, FD_ACCEPT);
#ifdef G_OS_WIN32
{
/* The socket inherits the accepting sockets event mask and even object,
we need to remove that */
WSAEventSelect (ret, NULL, 0);
}
#else
{
int flags;
/* We always want to set close-on-exec to protect users. If you
need to so some weird inheritance to exec you can re-enable this
using lower level hacks with g_socket_get_fd(). */
flags = fcntl (ret, F_GETFD, 0);
if (flags != -1 &&
(flags & FD_CLOEXEC) == 0)
{
flags |= FD_CLOEXEC;
fcntl (ret, F_SETFD, flags);
}
}
#endif
new_socket = g_socket_new_from_fd (ret, error);
if (new_socket == NULL)
{
#ifdef G_OS_WIN32
closesocket (ret);
#else
close (ret);
#endif
}
else
new_socket->priv->protocol = socket->priv->protocol;
return new_socket;
}
/**
* g_socket_connect:
* @socket: a #GSocket.
* @address: a #GSocketAddress specifying the remote address.
* @error: #GError for error reporting, or %NULL to ignore.
*
* Connect the socket to the specified remote address.
*
* For connection oriented socket this generally means we attempt to make
* a connection to the @address. For a connection-less socket it sets
* the default address for g_socket_send() and discards all incoming datagrams
* from other sources.
*
* Generally connection oriented sockets can only connect once, but connection-less
* sockets can connect multiple times to change the default address.
*
* If the connect call needs to do network I/O it will block, unless
* non-blocking I/O is enabled. Then %G_IO_ERROR_PENDING is returned
* and the user can be notified of the connection finishing by waiting
* for the G_IO_OUT condition. The result of the connection can then be
* checked with g_socket_check_pending_error().
*
* Returns: %TRUE if connected, %FALSE on error.
*
* Since: 2.22
**/
gboolean
g_socket_connect (GSocket *socket,
GSocketAddress *address,
GError **error)
{
gchar buffer[256];
g_return_val_if_fail (G_IS_SOCKET (socket) && G_IS_SOCKET_ADDRESS (address), FALSE);
if (!check_socket (socket, error))
return FALSE;
g_socket_address_to_native (address, buffer, sizeof buffer);
while (1)
{
if (socket->priv->blocking &&
!g_socket_condition_wait (socket,
G_IO_IN, NULL, error))
return FALSE;
if (connect (socket->priv->fd, (struct sockaddr *) buffer,
g_socket_address_get_native_size (address)) < 0)
{
int errsv = get_socket_errno ();
if (errsv == EINTR)
continue;
#ifndef G_OS_WIN32
if (errsv == EINPROGRESS)
#else
if (errsv == WSAEINPROGRESS)
#endif
{
if (socket->priv->blocking)
{
g_socket_condition_wait (socket, G_IO_OUT, NULL, NULL);
if (g_socket_check_pending_error (socket, error))
break;
else
g_prefix_error (error, _("Error connecting: "));
}
else
g_set_error (error, G_IO_ERROR, G_IO_ERROR_PENDING,
_("Connection in progress"));
}
else
g_set_error (error, G_IO_ERROR,
socket_io_error_from_errno (errsv),
_("Error connecting: %s"), socket_strerror (errsv));
return FALSE;
}
break;
}
win32_unset_event_mask (socket, FD_CONNECT);
socket->priv->remote_address = g_object_ref (address);
return TRUE;
}
/**
* g_socket_check_pending_error:
* @socket: a #GSocket
* @error: #GError for error reporting, or %NULL to ignore.
*
* Checks and resets the pending error for the socket. This is typically
* used to check for errors when g_socket_connect() is used in non-blocking mode.
*
* Returns: %TRUE if no error, %FALSE otherwise, setting @error to the error
*
* Since: 2.22
**/
gboolean
g_socket_check_pending_error (GSocket *socket,
GError **error)
{
guint optlen;
int value;
optlen = sizeof (value);
if (getsockopt (socket->priv->fd, SOL_SOCKET, SO_ERROR, (void *)&value, &optlen) != 0)
{
int errsv = get_socket_errno ();
g_set_error (error, G_IO_ERROR, socket_io_error_from_errno (errsv),
_("Unable to get pending error: %s"), socket_strerror (errsv));
return FALSE;
}
if (value != 0)
{
g_set_error (error, G_IO_ERROR, socket_io_error_from_errno (value),
"%s", socket_strerror (value));
return FALSE;
}
return TRUE;
}
/**
* g_socket_receive:
* @socket: a #GSocket
* @buffer: a buffer to read data into (which should be at least count bytes long).
* @size: the number of bytes that will be read from the stream
* @error: #GError for error reporting, or %NULL to ignore.
*
* Receive data (up to @size bytes) from a socket. This is mainly used by
* connection oriented sockets, it is identical to g_socket_receive_from()
* with @address set to %NULL.
*
* If a message is too long to fit in @buffer, excess bytes may be discarded
* depending on the type of socket the message is received from.
*
* If the socket is in blocking mode the call will block until there is
* some data to receive or there is an error. If there is no data available
* and the socket is in non-blocking mode a %G_IO_ERROR_WOULD_BLOCK error
* will be returned. To be notified of available data, wait for the %G_IO_IN
* condition.
*
* On error -1 is returned and @error is set accordingly.
*
* Returns: Number of bytes read, or -1 on error
*
* Since: 2.22
**/
gssize
g_socket_receive (GSocket *socket,
gchar *buffer,
gsize size,
GError **error)
{
gssize ret;
g_return_val_if_fail (G_IS_SOCKET (socket) && buffer != NULL, FALSE);
if (!check_socket (socket, error))
return -1;
while (1)
{
if (socket->priv->blocking &&
!g_socket_condition_wait (socket,
G_IO_IN, NULL, error))
return -1;
if ((ret = recv (socket->priv->fd, buffer, size, 0)) < 0)
{
int errsv = get_socket_errno ();
if (errsv == EINTR)
continue;
if (socket->priv->blocking)
{
#ifdef WSAEWOULDBLOCK
if (errsv == WSAEWOULDBLOCK)
continue;
#else
if (errsv == EWOULDBLOCK ||
errsv == EAGAIN)
continue;
#endif
}
win32_unset_event_mask (socket, FD_READ);
g_set_error (error, G_IO_ERROR,
socket_io_error_from_errno (errsv),
_("Error receiving data: %s"), socket_strerror (errsv));
return -1;
}
win32_unset_event_mask (socket, FD_READ);
break;
}
return ret;
}
/**
* g_socket_receive_from:
* @socket: a #GSocket
* @address: a pointer to a #GSocketAddress pointer, or %NULL
* @buffer: a buffer to read data into (which should be at least count bytes long).
* @size: the number of bytes that will be read from the stream
* @error: #GError for error reporting, or %NULL to ignore.
*
* Receive data (up to @size bytes) from a socket.
*
* If @address is non-%NULL then @address will be set equal to the
* source address of the received packet.
* @address is owned by the caller.
*
* If the socket is in blocking mode the call will block until there is
* some data to receive or there is an error. If there is no data available
* and the socket is in non-blocking mode a %G_IO_ERROR_WOULD_BLOCK error
* will be returned. To be notified of available data, wait for the %G_IO_IN
* condition.
*
* On error -1 is returned and @error is set accordingly.
*
* Returns: Number of bytes read, or -1 on error
*
* Since: 2.22
**/
gssize
g_socket_receive_from (GSocket *socket,
GSocketAddress **address,
gchar *buffer,
gsize size,
GError **error)
{
GInputVector v;
v.buffer = buffer;
v.size = size;
return g_socket_receive_message (socket,
address,
&v, 1,
NULL, 0, NULL,
error);
}
/**
* g_socket_send:
* @socket: a #GSocket
* @buffer: the buffer containing the data to send.
* @size: the number of bytes to send
* @error: #GError for error reporting, or %NULL to ignore.
*
* Tries to send @size bytes from @buffer on the socket. This is mainly used by
* connection oriented sockets, it is identical to g_socket_send_to()
* with @address set to %NULL.
*
* If the socket is in blocking mode the call will block until there is
* space for the data in the socket queue. If there is no space available
* and the socket is in non-blocking mode a %G_IO_ERROR_WOULD_BLOCK error
* will be returned. To be notified of available space, wait for the %G_IO_OUT
* condition.
*
* Note that on Windows you can't rely on a %G_IO_OUT condition
* not producing a %G_IO_ERROR_WOULD_BLOCK error, as this is how Winsock
* write notification works. However, robust apps should always be able to
* handle this since it can easily appear in other cases too.
*
* On error -1 is returned and @error is set accordingly.
*
* Returns: Number of bytes read, or -1 on error
*
* Since: 2.22
**/
gssize
g_socket_send (GSocket *socket,
const gchar *buffer,
gsize size,
GError **error)
{
gssize ret;
g_return_val_if_fail (G_IS_SOCKET (socket) && buffer != NULL, FALSE);
if (!check_socket (socket, error))
return -1;
while (1)
{
if (socket->priv->blocking &&
!g_socket_condition_wait (socket,
G_IO_OUT, NULL, error))
return -1;
if ((ret = send (socket->priv->fd, buffer, size, 0)) < 0)
{
int errsv = get_socket_errno ();
if (errsv == EINTR)
continue;
#ifdef WSAEWOULDBLOCK
if (errsv == WSAEWOULDBLOCK)
win32_unset_event_mask (socket, FD_WRITE);
#endif
if (socket->priv->blocking)
{
#ifdef WSAEWOULDBLOCK
if (errsv == WSAEWOULDBLOCK)
continue;
#else
if (errsv == EWOULDBLOCK ||
errsv == EAGAIN)
continue;
#endif
}
g_set_error (error, G_IO_ERROR,
socket_io_error_from_errno (errsv),
_("Error sending data: %s"), socket_strerror (errsv));
return -1;
}
break;
}
return ret;
}
/**
* g_socket_send_to:
* @socket: a #GSocket
* @address: a #GSocketAddress, or %NULL
* @buffer: the buffer containing the data to send.
* @size: the number of bytes to send
* @error: #GError for error reporting, or %NULL to ignore.
*
* Tries to send @size bytes from @buffer to @address. If @address is
* %NULL then the message is sent to the default receiver (set by
* g_socket_connect()).
*
* If the socket is in blocking mode the call will block until there is
* space for the data in the socket queue. If there is no space available
* and the socket is in non-blocking mode a %G_IO_ERROR_WOULD_BLOCK error
* will be returned. To be notified of available space, wait for the %G_IO_OUT
* condition.
*
* Note that on Windows you can't rely on a %G_IO_OUT condition
* not producing a %G_IO_ERROR_WOULD_BLOCK error, as this is how Winsock
* write notification works. However, robust apps should always be able to
* handle this since it can easily appear in other cases too.
*
* On error -1 is returned and @error is set accordingly.
*
* Returns: Number of bytes read, or -1 on error
*
* Since: 2.22
**/
gssize
g_socket_send_to (GSocket *socket,
GSocketAddress *address,
const gchar *buffer,
gsize size,
GError **error)
{
GOutputVector v;
v.buffer = buffer;
v.size = size;
return g_socket_send_message (socket,
address,
&v, 1,
NULL, 0,
0, error);
}
/**
* g_socket_close:
* @socket: a #GSocket
* @error: #GError for error reporting, or %NULL to ignore.
*
* Closes the socket, shutting down any active connection.
*
* Closing a socket does not wait for all outstanding I/O operations to finish,
* so the caller should not rely on them to be guaranteed to complete even
* if the close returns with no error.
*
* Once the socket is closed, all other operations will return %G_IO_ERROR_CLOSED.
* Closing a stream multiple times will not return an error.
*
* Sockets will be automatically closed when the last reference
* is dropped, but you might want to call this function to make sure
* resources are released as early as possible.
*
* Returns: %TRUE on success, %FALSE on error
*
* Since: 2.22
**/
gboolean
g_socket_close (GSocket *socket,
GError **error)
{
int res;
g_return_val_if_fail (G_IS_SOCKET (socket), TRUE);
if (socket->priv->closed)
return TRUE; /* Multiple close not an error */
if (!check_socket (socket, NULL))
return FALSE;
while (1)
{
#ifdef G_OS_WIN32
res = closesocket (socket->priv->fd);
#else
res = close (socket->priv->fd);
#endif
if (res == -1)
{
int errsv = get_socket_errno ();
if (errsv == EINTR)
continue;
g_set_error (error, G_IO_ERROR,
socket_io_error_from_errno (errsv),
_("Error closing socket: %s"),
socket_strerror (errsv));
return FALSE;
}
break;
}
#ifdef G_OS_WIN32
if (socket->priv->event != WSA_INVALID_EVENT)
{
WSACloseEvent (socket->priv->event);
socket->priv->event = WSA_INVALID_EVENT;
}
#endif
socket->priv->closed = TRUE;
return TRUE;
}
/**
* g_socket_is_closed:
* @socket: a #GSocket
*
* Checks whether a socket is closed.
*
* Returns: %TRUE if socket is closed, %FALSE otherwise
*
* Since: 2.22
**/
gboolean
g_socket_is_closed (GSocket *socket)
{
return socket->priv->closed;
}
#ifdef G_OS_WIN32
/* Broken source, used on errors */
static gboolean
broken_prepare (GSource *source,
gint *timeout)
{
return FALSE;
}
static gboolean
broken_check (GSource *source)
{
return FALSE;
}
static gboolean
broken_dispatch (GSource *source,
GSourceFunc callback,
gpointer user_data)
{
return TRUE;
}
static GSourceFuncs broken_funcs =
{
broken_prepare,
broken_check,
broken_dispatch,
NULL
};
static gint
network_events_for_condition (GIOCondition condition)
{
int event_mask = 0;
if (condition & G_IO_IN)
event_mask |= (FD_READ | FD_ACCEPT);
if (condition & G_IO_OUT)
event_mask |= (FD_WRITE | FD_CONNECT);
event_mask |= FD_CLOSE;
return event_mask;
}
static void
ensure_event (GSocket *socket)
{
if (socket->priv->event == WSA_INVALID_EVENT)
socket->priv->event = WSACreateEvent();
}
static void
update_select_events (GSocket *socket)
{
int event_mask;
GIOCondition *ptr;
GList *l;
WSAEVENT event;
ensure_event (socket);
event_mask = 0;
for (l = socket->priv->requested_conditions; l != NULL; l = l->next)
{
ptr = l->data;
event_mask |= network_events_for_condition (*ptr);
}
if (event_mask != socket->priv->selected_events)
{
/* If no events selected, disable event so we can unset
nonblocking mode */
if (event_mask == 0)
event = NULL;
else
event = socket->priv->event;
if (WSAEventSelect (socket->priv->fd, event, event_mask) == 0)
socket->priv->selected_events = event_mask;
}
}
static void
add_condition_watch (GSocket *socket,
GIOCondition *condition)
{
g_assert (g_list_find (socket->priv->requested_conditions, condition) == NULL);
socket->priv->requested_conditions =
g_list_prepend (socket->priv->requested_conditions, condition);
update_select_events (socket);
}
static void
remove_condition_watch (GSocket *socket,
GIOCondition *condition)
{
g_assert (g_list_find (socket->priv->requested_conditions, condition) != NULL);
socket->priv->requested_conditions =
g_list_remove (socket->priv->requested_conditions, condition);
update_select_events (socket);
}
static GIOCondition
update_condition (GSocket *socket)
{
WSANETWORKEVENTS events;
GIOCondition condition;
if (WSAEnumNetworkEvents (socket->priv->fd,
socket->priv->event,
&events) == 0)
{
socket->priv->current_events |= events.lNetworkEvents;
if (events.lNetworkEvents & FD_WRITE &&
events.iErrorCode[FD_WRITE_BIT] != 0)
socket->priv->current_errors |= FD_WRITE;
if (events.lNetworkEvents & FD_CONNECT &&
events.iErrorCode[FD_CONNECT_BIT] != 0)
socket->priv->current_errors |= FD_CONNECT;
}
condition = 0;
if (socket->priv->current_events & (FD_READ | FD_ACCEPT))
condition |= G_IO_IN;
if (socket->priv->current_events & FD_CLOSE ||
socket->priv->closed)
condition |= G_IO_HUP;
/* Never report both G_IO_OUT and HUP, these are
mutually exclusive (can't write to a closed socket) */
if ((condition & G_IO_HUP) == 0 &&
socket->priv->current_events & FD_WRITE)
{
if (socket->priv->current_errors & FD_WRITE)
condition |= G_IO_ERR;
else
condition |= G_IO_OUT;
}
else
{
if (socket->priv->current_events & FD_CONNECT)
{
if (socket->priv->current_errors & FD_CONNECT)
condition |= (G_IO_HUP | G_IO_ERR);
else
condition |= G_IO_OUT;
}
}
return condition;
}
typedef struct {
GSource source;
GPollFD pollfd;
GSocket *socket;
GIOCondition condition;
GCancellable *cancellable;
GPollFD cancel_pollfd;
GIOCondition result_condition;
} GWinsockSource;
static gboolean
winsock_prepare (GSource *source,
gint *timeout)
{
GWinsockSource *winsock_source = (GWinsockSource *)source;
GIOCondition current_condition;
current_condition = update_condition (winsock_source->socket);
if (g_cancellable_is_cancelled (winsock_source->cancellable))
{
winsock_source->result_condition = current_condition;
return TRUE;
}
if ((winsock_source->condition & current_condition) != 0)
{
winsock_source->result_condition = current_condition;
return TRUE;
}
return FALSE;
}
static gboolean
winsock_check (GSource *source)
{
GWinsockSource *winsock_source = (GWinsockSource *)source;
GIOCondition current_condition;
current_condition = update_condition (winsock_source->socket);
if (g_cancellable_is_cancelled (winsock_source->cancellable))
{
winsock_source->result_condition = current_condition;
return TRUE;
}
if ((winsock_source->condition & current_condition) != 0)
{
winsock_source->result_condition = current_condition;
return TRUE;
}
return FALSE;
}
static gboolean
winsock_dispatch (GSource *source,
GSourceFunc callback,
gpointer user_data)
{
GSocketSourceFunc func = (GSocketSourceFunc)callback;
GWinsockSource *winsock_source = (GWinsockSource *)source;
return (*func) (winsock_source->socket,
winsock_source->result_condition & winsock_source->condition,
user_data);
}
static void
winsock_finalize (GSource *source)
{
GWinsockSource *winsock_source = (GWinsockSource *)source;
GSocket *socket;
socket = winsock_source->socket;
remove_condition_watch (socket, &winsock_source->condition);
g_object_unref (socket);
if (winsock_source->cancellable)
g_object_unref (winsock_source->cancellable);
}
static GSourceFuncs winsock_funcs =
{
winsock_prepare,
winsock_check,
winsock_dispatch,
winsock_finalize
};
static GSource *
winsock_source_new (GSocket *socket,
GIOCondition condition,
GCancellable *cancellable)
{
GSource *source;
GWinsockSource *winsock_source;
ensure_event (socket);
if (socket->priv->event == WSA_INVALID_EVENT)
{
g_warning ("Failed to create WSAEvent");
return g_source_new (&broken_funcs, sizeof (GSource));
}
condition |= G_IO_HUP | G_IO_ERR;
source = g_source_new (&winsock_funcs, sizeof (GWinsockSource));
winsock_source = (GWinsockSource *)source;
winsock_source->socket = g_object_ref (socket);
winsock_source->condition = condition;
add_condition_watch (socket, &winsock_source->condition);
if (cancellable)
{
winsock_source->cancellable = g_object_ref (cancellable);
g_cancellable_make_pollfd (cancellable,
&winsock_source->cancel_pollfd);
g_source_add_poll (source, &winsock_source->cancel_pollfd);
}
winsock_source->pollfd.fd = (gintptr) socket->priv->event;
winsock_source->pollfd.events = condition;
g_source_add_poll (source, &winsock_source->pollfd);
return source;
}
#endif
/**
* g_socket_create_source:
* @socket: a #GSocket
* @condition: a #GIOCondition mask to monitor
* @cancellable: a %GCancellable or %NULL
*
* Creates a %GSource that can be attached to a %GMainContext to monitor
* for the availibility of the specified @condition on the socket.
*
* The callback on the source is of the #GSocketSourceFunc type.
*
* It is meaningless to specify %G_IO_ERR or %G_IO_HUP in condition;
* these conditions will always be reported output if they are true.
*
* @cancellable if not %NULL can be used to cancel the source, which will
* cause the source to trigger, reporting the current condition. You can
* check for this in the callback using g_cancellable_is_cancelled().
*
* Returns: a newly allocated %GSource, free with g_source_unref().
*
* Since: 2.22
**/
GSource *
g_socket_create_source (GSocket *socket,
GIOCondition condition,
GCancellable *cancellable)
{
GSource *source;
g_return_val_if_fail (G_IS_SOCKET (socket) && (cancellable == NULL || G_IS_CANCELLABLE (cancellable)), NULL);
#ifdef G_OS_WIN32
source = winsock_source_new (socket, condition, cancellable);
#else
source =_g_fd_source_new_with_object (G_OBJECT (socket), socket->priv->fd,
condition, cancellable);
#endif
return source;
}
/**
* g_socket_condition_check:
* @socket: a #GSocket
* @condition: a #GIOCondition mask to check
*
* Checks on the readiness of @socket to perform operations. The
* operations specified in @condition are checked for and masked
* against the currently-satisfied conditions on @socket. The result
* is returned.
*
* It is meaningless to specify %G_IO_ERR or %G_IO_HUP in condition;
* these conditions will always be set in the output if they are true.
*
* This call never blocks.
*
* Returns: the @GIOCondition mask of the current state
*
* Since: 2.22
**/
GIOCondition
g_socket_condition_check (GSocket *socket,
GIOCondition condition)
{
if (!check_socket (socket, NULL))
return 0;
#ifdef G_OS_WIN32
{
GIOCondition current_condition;
condition |= G_IO_ERR | G_IO_HUP;
add_condition_watch (socket, &condition);
current_condition = update_condition (socket);
remove_condition_watch (socket, &condition);
return condition & current_condition;
}
#else
{
GPollFD poll_fd;
gint result;
poll_fd.fd = socket->priv->fd;
poll_fd.events = condition;
do
result = g_poll (&poll_fd, 1, 0);
while (result == -1 && get_socket_errno () == EINTR);
return poll_fd.revents;
}
#endif
}
/**
* g_socket_condition_wait:
* @socket: a #GSocket
* @condition: a #GIOCondition mask to wait for
* @cancellable: a #GCancellable, or %NULL
* @error: a #GError pointer, or %NULL
*
* Waits for @condition to become true on @socket. When the condition
* becomes true, %TRUE is returned.
*
* If @cancellable is cancelled before the condition becomes true then
* %FALSE is returned and @error, if non-%NULL, is set to %G_IO_ERROR_CANCELLED.
*
* Returns: %TRUE if the condition was met, %FALSE otherwise
*
* Since: 2.22
**/
gboolean
g_socket_condition_wait (GSocket *socket,
GIOCondition condition,
GCancellable *cancellable,
GError **error)
{
if (!check_socket (socket, error))
return FALSE;
if (g_cancellable_set_error_if_cancelled (cancellable, error))
return FALSE;
#ifdef G_OS_WIN32
{
GIOCondition current_condition;
WSAEVENT events[2];
DWORD res;
GPollFD cancel_fd;
int num_events;
/* Always check these */
condition |= G_IO_ERR | G_IO_HUP;
add_condition_watch (socket, &condition);
num_events = 0;
events[num_events++] = socket->priv->event;
if (cancellable)
{
g_cancellable_make_pollfd (cancellable, &cancel_fd);
events[num_events++] = (WSAEVENT)cancel_fd.fd;
}
current_condition = update_condition (socket);
while ((condition & current_condition) == 0)
{
res = WSAWaitForMultipleEvents(num_events, events,
FALSE, WSA_INFINITE, FALSE);
if (res == WSA_WAIT_FAILED)
{
int errsv = get_socket_errno ();
g_set_error (error, G_IO_ERROR,
socket_io_error_from_errno (errsv),
_("Waiting for socket condition: %s"),
socket_strerror (errsv));
break;
}
if (g_cancellable_set_error_if_cancelled (cancellable, error))
break;
current_condition = update_condition (socket);
}
remove_condition_watch (socket, &condition);
return (condition & current_condition) != 0;
}
#else
{
GPollFD poll_fd[2];
gint result;
gint num;
poll_fd[0].fd = socket->priv->fd;
poll_fd[0].events = condition;
num = 1;
if (cancellable)
{
g_cancellable_make_pollfd (cancellable, &poll_fd[1]);
num++;
}
do
result = g_poll (poll_fd, num, -1);
while (result == -1 && get_socket_errno () == EINTR);
return cancellable == NULL ||
!g_cancellable_set_error_if_cancelled (cancellable, error);
}
#endif
}
/**
* g_socket_send_to:
* @socket: a #GSocket
* @address: a #GSocketAddress, or %NULL
* @vectors: an array of #GOutputVector structs
* @num_vectors: the number of elements in @vectors, or -1
* @messages: a pointer to an array of #GSocketControlMessages, or
* %NULL.
* @num_messages: number of elements in @messages, or -1.
* @flags: an int containing #GSocketMsgFlags flags
* @error: #GError for error reporting, or %NULL to ignore.
*
* Send data to @address on @socket. This is the most complicated and
* fully-featured version of this call. For easier use, see
* g_socket_send() and g_socket_send_to().
*
* If @address is %NULL then the message is sent to the default receiver
* (set by g_socket_connect()).
*
* @vector must point to an array of #GOutputVector structs and
* @num_vectors must be the length of this array. These structs
* describe the buffers that the sent data will be gathered from.
* If @num_vector is -1, then @vector is assumed to be terminated
* by a #GOutputVector with a %NULL buffer pointer.
*
*
* @messages, if non-%NULL, is taken to point to an array of @num_messages
* #GSocketControlMessage instances. These correspond to the control
* messages to be sent on the socket.
* If @num_messages is -1 then @messages is treated as a %NULL-terminated
* array.
*
* @flags modify how the message sent. The commonly available arguments
* for this is available in the #GSocketMsgFlags enum, but the
* values there are the same as the system values, and the flags
* are passed in as-is, so you can pass in system specific flags too.
*
* If the socket is in blocking mode the call will block until there is
* space for the data in the socket queue. If there is no space available
* and the socket is in non-blocking mode a %G_IO_ERROR_WOULD_BLOCK error
* will be returned. To be notified of available space, wait for the %G_IO_OUT
* condition.
*
* Note that on Windows you can't rely on a %G_IO_OUT condition
* not producing a %G_IO_ERROR_WOULD_BLOCK error, as this is how Winsock
* write notification works. However, robust apps should always be able to
* handle this since it can easily appear in other cases too.
*
* On error -1 is returned and @error is set accordingly.
*
* Returns: Number of bytes read, or -1 on error
*
* Since: 2.22
**/
gssize
g_socket_send_message (GSocket *socket,
GSocketAddress *address,
GOutputVector *vectors,
gint num_vectors,
GSocketControlMessage **messages,
gint num_messages,
gint flags,
GError **error)
{
GOutputVector one_vector;
char zero;
if (!check_socket (socket, error))
return -1;
if (num_vectors == -1)
{
for (num_vectors = 0;
vectors[num_vectors].buffer != NULL;
num_vectors++)
;
}
if (num_messages == -1)
{
for (num_messages = 0;
messages != NULL && messages[num_messages] != NULL;
num_messages++)
;
}
if (num_vectors == 0)
{
zero = '\0';
one_vector.buffer = &zero;
one_vector.size = 1;
num_vectors = 1;
vectors = &one_vector;
}
#ifndef G_OS_WIN32
{
struct msghdr msg;
gssize result;
/* name */
if (address)
{
msg.msg_namelen = g_socket_address_get_native_size (address);
msg.msg_name = g_alloca (msg.msg_namelen);
g_socket_address_to_native (address, msg.msg_name, msg.msg_namelen);
}
/* iov */
{
/* this entire expression will be evaluated at compile time */
if (sizeof *msg.msg_iov == sizeof *vectors &&
sizeof msg.msg_iov->iov_base == sizeof vectors->buffer &&
G_STRUCT_OFFSET (struct iovec, iov_base) ==
G_STRUCT_OFFSET (GOutputVector, buffer) &&
sizeof msg.msg_iov->iov_len == sizeof vectors->size &&
G_STRUCT_OFFSET (struct iovec, iov_len) ==
G_STRUCT_OFFSET (GOutputVector, size))
/* ABI is compatible */
{
msg.msg_iov = (struct iovec *) vectors;
msg.msg_iovlen = num_vectors;
}
else
/* ABI is incompatible */
{
gint i;
msg.msg_iov = g_newa (struct iovec, num_vectors);
for (i = 0; i < num_vectors; i++)
{
msg.msg_iov[i].iov_base = (void *) vectors[i].buffer;
msg.msg_iov[i].iov_len = vectors[i].size;
}
msg.msg_iovlen = num_vectors;
}
}
/* control */
{
struct cmsghdr *cmsg;
gint i;
msg.msg_controllen = 0;
for (i = 0; i < num_messages; i++)
msg.msg_controllen += CMSG_SPACE (g_socket_control_message_get_size (messages[i]));
msg.msg_control = g_alloca (msg.msg_controllen);
cmsg = CMSG_FIRSTHDR (&msg);
for (i = 0; i < num_messages; i++)
{
cmsg->cmsg_level = g_socket_control_message_get_level (messages[i]);
cmsg->cmsg_type = g_socket_control_message_get_msg_type (messages[i]);
cmsg->cmsg_len = CMSG_LEN (g_socket_control_message_get_size (messages[i]));
g_socket_control_message_serialize (messages[i],
CMSG_DATA (cmsg));
cmsg = CMSG_NXTHDR (&msg, cmsg);
}
g_assert (cmsg == NULL);
}
while (1)
{
if (socket->priv->blocking &&
!g_socket_condition_wait (socket,
G_IO_OUT, NULL, error))
return -1;
result = sendmsg (socket->priv->fd, &msg, flags);
if (result < 0)
{
int errsv = get_socket_errno ();
if (errsv == EINTR)
continue;
if (socket->priv->blocking &&
(errsv == EWOULDBLOCK ||
errsv == EAGAIN))
continue;
g_set_error (error, G_IO_ERROR,
socket_io_error_from_errno (errsv),
_("Error sending message: %s"), socket_strerror (errsv));
return -1;
}
break;
}
return result;
}
#else
{
struct sockaddr_storage addr;
guint addrlen;
DWORD bytes_sent;
int result;
WSABUF *bufs;
gint i;
/* Win32 doesn't support control messages.
Actually this is possible for raw and datagram sockets
via WSASendMessage on Vista or later, but that doesn't
seem very useful */
if (num_messages != 0)
{
g_set_error (error, G_IO_ERROR, G_IO_ERROR_NOT_SUPPORTED,
_("GSocketControlMessage not supported on windows"));
return -1;
}
/* iov */
bufs = g_newa (WSABUF, num_vectors);
for (i = 0; i < num_vectors; i++)
{
bufs[i].buf = (char *)vectors[i].buffer;
bufs[i].len = (gulong)vectors[i].size;
}
/* name */
if (address)
{
addrlen = g_socket_address_get_native_size (address);
g_socket_address_to_native (address, &addr, sizeof addr);
}
while (1)
{
if (socket->priv->blocking &&
!g_socket_condition_wait (socket,
G_IO_OUT, NULL, error))
return -1;
if (address)
result = WSASendTo (socket->priv->fd,
bufs, num_vectors,
&bytes_sent, flags,
(const struct sockaddr *)&addr, addrlen,
NULL, NULL);
else
result = WSASend (socket->priv->fd,
bufs, num_vectors,
&bytes_sent, flags,
NULL, NULL);
if (result != 0)
{
int errsv = get_socket_errno ();
if (errsv == WSAEINTR)
continue;
if (errsv == WSAEWOULDBLOCK)
win32_unset_event_mask (socket, FD_WRITE);
if (socket->priv->blocking &&
errsv == WSAEWOULDBLOCK)
continue;
g_set_error (error, G_IO_ERROR,
socket_io_error_from_errno (errsv),
_("Error sending message: %s"), socket_strerror (errsv));
return -1;
}
break;
}
return bytes_sent;
}
#endif
}
/**
* g_socket_receive_message:
* @socket: a #GSocket
* @address: a pointer to a #GSocketAddress pointer, or %NULL
* @vectors: an array of #GInputVector structs
* @num_vectors: the number of elements in @vectors, or -1
* @messages: a pointer which will be filled with an array of
* #GSocketControlMessages, or %NULL
* @num_messages: a pointer which will be filled with the number of
* elements in @messages, or %NULL
* @flags: a pointer to an int containing #GSocketMsgFlags flags
* @error: a #GError pointer, or %NULL
*
* Receive data from a socket. This is the most complicated and
* fully-featured version of this call. For easier use, see
* g_socket_receive() and g_socket_receive_from().
*
* If @address is non-%NULL then @address will be set equal to the
* source address of the received packet.
* @address is owned by the caller.
*
* @vector must point to an array of #GInputVector structs and
* @num_vectors must be the length of this array. These structs
* describe the buffers that received data will be scattered into.
* If @num_vector is -1, then @vector is assumed to be terminated
* by a #GInputVector with a %NULL buffer pointer.
*
* As a special case, if the size of the array is zero (in which case,
* @vectors may of course be %NULL), then a single byte is received
* and discarded. This is to facilitate the common practice of
* sending a single '\0' byte for the purposes of transferring
* ancillary data.
*
* @messages, if non-%NULL, is taken to point to a pointer that will
* be set to point to a newly-allocated array of
* #GSocketControlMessage instances. These correspond to the control
* messages received from the kernel, one #GSocketControlMessage per
* message from the kernel. This array is %NULL-terminated and must be
* freed by the caller using g_free().
*
* @num_messages, if non-%NULL, will be set to the number of control
* messages received.
*
* If both @messages and @num_messages are non-%NULL, then
* @num_messages gives the number of #GSocketControlMessage instances
* in @messages (ie: not including the %NULL terminator).
*
* @flags is an in/out parameter. The commonly available arguments
* for this is available in the #GSocketMsgFlags enum, but the
* values there are the same as the system values, and the flags
* are passed in as-is, so you can pass in system specific flags too.
*
* If the socket is in blocking mode the call will block until there is
* some data to receive or there is an error. If there is no data available
* and the socket is in non-blocking mode a %G_IO_ERROR_WOULD_BLOCK error
* will be returned. To be notified of available data, wait for the %G_IO_IN
* condition.
*
* On error -1 is returned and @error is set accordingly.
*
* Returns: Number of bytes read, or -1 on error
*
* Since: 2.22
**/
gssize
g_socket_receive_message (GSocket *socket,
GSocketAddress **address,
GInputVector *vectors,
gint num_vectors,
GSocketControlMessage ***messages,
gint *num_messages,
gint *flags,
GError **error)
{
GInputVector one_vector;
char one_byte;
if (!check_socket (socket, error))
return -1;
if (num_vectors == -1)
{
for (num_vectors = 0;
vectors[num_vectors].buffer != NULL;
num_vectors++)
;
}
if (num_vectors == 0)
{
one_vector.buffer = &one_byte;
one_vector.size = 1;
num_vectors = 1;
vectors = &one_vector;
}
#ifndef G_OS_WIN32
{
struct msghdr msg;
gssize result;
struct sockaddr_storage one_sockaddr;
/* name */
if (address)
{
msg.msg_name = &one_sockaddr;
msg.msg_namelen = sizeof (struct sockaddr_storage);
}
else
{
msg.msg_name = NULL;
msg.msg_namelen = 0;
}
/* iov */
/* this entire expression will be evaluated at compile time */
if (sizeof *msg.msg_iov == sizeof *vectors &&
sizeof msg.msg_iov->iov_base == sizeof vectors->buffer &&
G_STRUCT_OFFSET (struct iovec, iov_base) ==
G_STRUCT_OFFSET (GInputVector, buffer) &&
sizeof msg.msg_iov->iov_len == sizeof vectors->size &&
G_STRUCT_OFFSET (struct iovec, iov_len) ==
G_STRUCT_OFFSET (GInputVector, size))
/* ABI is compatible */
{
msg.msg_iov = (struct iovec *) vectors;
msg.msg_iovlen = num_vectors;
}
else
/* ABI is incompatible */
{
gint i;
msg.msg_iov = g_newa (struct iovec, num_vectors);
for (i = 0; i < num_vectors; i++)
{
msg.msg_iov[i].iov_base = vectors[i].buffer;
msg.msg_iov[i].iov_len = vectors[i].size;
}
msg.msg_iovlen = num_vectors;
}
/* control */
msg.msg_control = g_alloca (2048);
msg.msg_controllen = 2048;
/* flags */
if (flags != NULL)
msg.msg_flags = *flags;
else
msg.msg_flags = 0;
/* do it */
while (1)
{
if (socket->priv->blocking &&
!g_socket_condition_wait (socket,
G_IO_IN, NULL, error))
return -1;
result = recvmsg (socket->priv->fd, &msg, msg.msg_flags);
if (result < 0)
{
int errsv = get_socket_errno ();
if (errsv == EINTR)
continue;
if (socket->priv->blocking &&
(errsv == EWOULDBLOCK ||
errsv == EAGAIN))
continue;
g_set_error (error, G_IO_ERROR,
socket_io_error_from_errno (errsv),
_("Error receiving message: %s"), socket_strerror (errsv));
return -1;
}
break;
}
/* decode address */
if (address != NULL)
{
if (msg.msg_namelen > 0)
*address = g_socket_address_new_from_native (msg.msg_name,
msg.msg_namelen);
else
*address = NULL;
}
/* decode control messages */
{
GSocketControlMessage **my_messages = NULL;
gint allocated = 0, index = 0;
const gchar *scm_pointer;
struct cmsghdr *cmsg;
gsize scm_size;
scm_pointer = (const gchar *) msg.msg_control;
scm_size = msg.msg_controllen;
for (cmsg = CMSG_FIRSTHDR (&msg); cmsg; cmsg = CMSG_NXTHDR (&msg, cmsg))
{
GSocketControlMessage *message;
message = g_socket_control_message_deserialize (cmsg->cmsg_level,
cmsg->cmsg_type,
cmsg->cmsg_len - ((char *)CMSG_DATA (cmsg) - (char *)cmsg),
CMSG_DATA (cmsg));
if (message == NULL)
/* We've already spewed about the problem in the
deserialization code, so just continue */
continue;
if (index == allocated)
{
/* estimated 99% case: exactly 1 control message */
allocated = MIN (allocated * 2, 1);
my_messages = g_new (GSocketControlMessage *, (allocated + 1));
allocated = 1;
}
my_messages[index++] = message;
}
if (num_messages)
*num_messages = index;
if (messages)
{
my_messages[index++] = NULL;
*messages = my_messages;
}
else
{
gint i;
/* free all those messages we just constructed.
* we have to do it this way if the user ignores the
* messages so that we will close any received fds.
*/
for (i = 0; i < index; i++)
g_object_unref (my_messages[i]);
g_free (my_messages);
}
}
/* capture the flags */
if (flags != NULL)
*flags = msg.msg_flags;
return result;
}
#else
{
struct sockaddr_storage addr;
int addrlen;
DWORD bytes_received;
DWORD win_flags;
int result;
WSABUF *bufs;
gint i;
/* iov */
bufs = g_newa (WSABUF, num_vectors);
for (i = 0; i < num_vectors; i++)
{
bufs[i].buf = (char *)vectors[i].buffer;
bufs[i].len = (gulong)vectors[i].size;
}
/* flags */
if (flags != NULL)
win_flags = *flags;
else
win_flags = 0;
/* do it */
while (1)
{
if (socket->priv->blocking &&
!g_socket_condition_wait (socket,
G_IO_IN, NULL, error))
return -1;
addrlen = sizeof addr;
if (address)
result = WSARecvFrom (socket->priv->fd,
bufs, num_vectors,
&bytes_received, &win_flags,
(struct sockaddr *)&addr, &addrlen,
NULL, NULL);
else
result = WSARecv (socket->priv->fd,
bufs, num_vectors,
&bytes_received, &win_flags,
NULL, NULL);
if (result != 0)
{
int errsv = get_socket_errno ();
if (errsv == WSAEINTR)
continue;
win32_unset_event_mask (socket, FD_READ);
if (socket->priv->blocking &&
errsv == WSAEWOULDBLOCK)
continue;
g_set_error (error, G_IO_ERROR,
socket_io_error_from_errno (errsv),
_("Error receiving message: %s"), socket_strerror (errsv));
return -1;
}
win32_unset_event_mask (socket, FD_READ);
break;
}
/* decode address */
if (address != NULL)
{
if (addrlen > 0)
*address = g_socket_address_new_from_native (&addr, addrlen);
else
*address = NULL;
}
/* capture the flags */
if (flags != NULL)
*flags = win_flags;
return bytes_received;
}
#endif
}
#define __G_SOCKET_C__
#include "gioaliasdef.c"