glib/build/win32/vs9/glib-compile-resources.vcproj
Chun-wei Fan ffaf57b936 Update Visual Studio Projects
Make all projects settings use the MultiByte character set when building
GLib to improve consistency.
2013-06-20 15:43:32 +08:00

157 lines
3.8 KiB
XML

<?xml version="1.0" encoding="big5"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="glib-compile-resources"
ProjectGUID="{B0CDEC7F-DCE1-4F7E-B8A4-A3009C18FB2A}"
RootNamespace="glibcompileresources"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
InheritedPropertySheets=".\glib.vsprops"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\gmodule;..\..\..\gio"
PreprocessorDefinitions="_DEBUG;GIO_COMPILATION"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Debug|x64"
InheritedPropertySheets=".\glib.vsprops"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\gmodule;..\..\..\gio"
PreprocessorDefinitions="_DEBUG;GIO_COMPILATION"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
</Configuration>
<Configuration
Name="Release|Win32"
InheritedPropertySheets=".\glib.vsprops"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="..\..\..\gmodule;..\..\..\gio"
PreprocessorDefinitions="GIO_COMPILATION"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
</Configuration>
<Configuration
Name="Release|x64"
InheritedPropertySheets=".\glib.vsprops"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\gmodule;..\..\..\gio"
PreprocessorDefinitions="GIO_COMPILATION"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="1"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File RelativePath="..\..\..\gio\glib-compile-resources.c" />
<File RelativePath="..\..\..\gio\gvdb\gvdb-builder.c" />
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>